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Geoffrey Taucer   Members

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Everything posted by Geoffrey Taucer

  1. One of my all-time favorite tracks. I'll take a listen. Beginning is a bit abrupt; needs some manner of intro. Even something very short (say a one or two second percussion intro) would work. Right off the bat, it sounds, arrangement-wise, a bit too similar to the original. Percussion is quite dead, especially whatever that is covering the riff played by the cymbals in the game. The sample is annoying, and the percussion as a whole could really afford to be spiced up a bit. The guitar sample comming in at 0:21 is not bad, but it's played very robotically. Needs to be humanized. Give it some variation in velocity, and if you have any slide notes or fret noise samples or anything else like that, you could add a lot by throwing those in (though use them sparingly). Piano at 0:42 is excellent. Good sample, very nice little riff there. Percussion is definitely better here, but still not what it could be. That ding, ding, da-ding ding ding on the bell-type instrument is already getting tired and irritating. Same witht he background synth; that needs to be spiced up, either by varying up the riff or by finding other ways to morph and play with the synth's sound. Or both. And in comes the chorus at 1:03. The samples are pretty nice here, but arrangement wise it's identical to the original. The judges tend to want to see more creative liberties taken in mixes. Vary it up, make it your own. This is just the original with different instruments -- though I will say they're pretty sweet-sounding instruments. The same is true of the following section. At 1:31, you start bringing in some variance from the original, with a nice original riff on the piano. Like the guitar it sounds a bit robotic, though. A couple of parts don't really seem to fit with the backing riff. What I would do with this section is completely drop the background riff that's beein playing for the whole mix up to this point. Drop that synth entirely, make the transition really slap the listener in the face. A sudden dropoff here could work really well, since there's been a certain sameness of the soundscape up to this point. After a brief 10 seconds of original content, you go right back to a straight up cover of the original. The transition at 1:49, though, is excellent! That sound effect leading in which sounds vaguely like a pick slide is perfect, and the addition of a new synth we haven't heard yet is very welcome. I'd bring that synth forward a bit in the mix to make it stand out more; I can hear it, but it seems like it's battling the bass for my attention. Make it stand out more. The percussion in this part is also considerably more interesting than what you've had in the mix up to this point. The repeat of the chorus works, but it needs a sharper transition, imo. A complete dropout of everything except the piano and perhaps a synth pad would work quite well here, imo. You've taken some nice creative liberties with the melody here, but I'd love to hear it taken even further. Go nuts on that piano! One thing you might try is dropping to just the piano and a pad at 2:11, and then having everything else come back in again at 2:20. If done properly, that could be very dramatic and effective, methinks. AHAHAHA! Winky's theme! I love it! Very cool. Expand on it a bit! Simply using this as a cameo at the end doesn't do the idea justice! Fadeout ending is a bit weak; experiment with that a bit. Overall you've got some really cool stuff here. I'll be keeping an eye on this one.
  2. This could actually work pretty well. In fact, it's about the only way I can imagine this movie not sucking. In all fairness, though, there have been movies before with very little dialogue that still worked well. Castaway, for instance.
  3. Holy fucking shit that is all kinds of awesome. I WANT ONE!
  4. Haha, I like it! Adding to first post
  5. I'm gonna add ziwtra, JDproject, and sixto to brad's list
  6. God damnit you better be knocking some fucking wood right now.
  7. Lord Exor: your complaints have been registered. And ignored. Please don't bother posting further about them, as we will continue to ignore them. To everybody else: please ignore lord exor. This shit's clogging up the project thread.
  8. I think I'm getting alzheimer's, because I don't remember ever saying anything about (or even thinking about) a Chrono Cross project, but looking back on my earlier posts and PMs, it appears I have been discussing it with at least one other person...
  9. Answer #1: the original track is primarily groove-based. The bulk of it is driven not by any particular melody (aside from the chorus), but by the percussion, the beat, the rythm. This, in my opinion, makes it absolutely perfect for a rap arrangement. And this is comming from somebody who, generally speaking, doesn't even like rap. Answer #2: Who the fuck are you to tell me how I should or shouldn't arrange a particular track? Lemme explain how remixing works; we have an idea, and we run with it. It's not about conforming to anything, it's about taking whatever ideas we have and bringing them to fruition. I thought the mix would work well as a rap/rock blend, so I (with jose's help) arranged it as a rap/rock blend. Got a problem with it? Don't listen to it. Simple as that. But if you're gonna come in attempting to read our minds and claiming that anything with vocals is just an attempt to conform to societal whatever-the-fuck, then kindly do us all a favor and go fuck yourself with a hot iron.
  10. Nicely done. Excellent choice of sounds, and as always, excellent work on the percussion. I like.
  11. Recycled southpark joke, but Yahtzee did it a lot better than southpark did, so it's ok. I rofl'd
  12. It's not final; that's the rushed-out-the-door-so-I-could-get-it-submitted-for-dod-before-the-deadline version.
  13. It's good, but I think it would have been far more effective if you'd given an example of a genuine choice in a game, rather than spending so much time on the idea of problems diguised as choices. Nevertheless, worth watching, as are all your videos. EDIT: Txai, evidently you don't have a choice in this matter
  14. Steel Drum Rhumba is now up for grabs.
  15. This, and some additional characters
  16. What the fuck time sig is sagat's theme?
  17. I don't think he's pulling a prank; I think he's completely serious.
  18. I predict that if dave doesn't post in this topic, it means he's already signed an NDA for another soundtrack. I could be wrong, though.
  19. Oh my fucking god I laughed so hard. This is epic.
  20. Wow, now that's anticipation. This has fallen a little behind, since bahamut and I have both been busy as hell. Things will (hopefully) pick back up after next week. At any rate, here's where things currently stand: -We have 20 completed tracks (out of 33 -- we may end up dropping bonus intro if nobody wants it, which will drop this to 32) -Of the remaining tracks, at least 4 are very nearly complete -We have not yet put any real thought into designing the website; we'll likely do that last -We don't yet have a solid release date, but we hope to get the project out before the end of this year. -Of the 20 completed tracks, there are about 20 for which you will need to change your pants after listening
  21. Question for sam: was this done within the limitations of the SPC700 chip? I mean, could this theoretically be done on an actual SNES?
  22. That's a near-perfect description.
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