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Kaleb.G

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Posts posted by Kaleb.G

  1. Also, don't you mean fading with a logistic curve (aka cosine-, "S"-, or sigmoid-fade)? Correct me if I'm wrong, but wouldn't an exponential fade be even sharper than linear?

    I said exponential because I believe that's what one of my audio editing software programs I used in the past called it. In actuality, what I use most of the time is a double linear fade. This drops the volume a lot initially, but then diminishes slowly near the end. I don't perceive it as being sharp since it ends smoothly. A logistic curve is also good though; I guess it depends on preference and type of music.

  2. Being strongly critical of liberal arrangements (I love some of them, but I'm picky about it), I wasn't too hot on Blood on the Asphalt. However, this soundtrack is great!

    While I like that this stayed largely true to the original SF2 music, I also like how each stage theme has a distinctive style to tie it to the location and/or the character. The HD themes are well done, and some of them sound pretty cool. And wow, props to Jose for taking on almost all of the ending themes. Dev Kitty must be proud. Speaking of the artists, it was impressive having classic remixers such as AE show up to work on this. You guys know what it takes to make a quality game soundtrack and it makes me happy.

    My only complaint, as minor as it may be, is the track length and fading of the released soundtrack. I've listened to hundreds of officially published soundtracks, and based on the standards found therein, this is rather sloppy by comparison. Even most fan-made gamerips can get it right. I've done a couple myself. I don't know if some of the choices were done for a particular reason, but these are the things you should take into consideration next time this a soundtrack is done:

    1. Don't even start fading out until the song has played completely through at least once. I haven't heard all of the music played in-game yet, but I can tell that some of these fade out before they're even done.

    2. Keep track lengths as consistent as possible. Is there a reason why Combat and Service HD loops that many times? It's practically as long as some of the normal stage themes. By the way, two iterations of the complete song per track then a fade out is the norm, but longer tracks should have less iterations.

    3. A personal preference, fade outs should be longer, and the velocity change should be more exponential than linear.

    4. At least 3 seconds of silence at the end of each track. Some times it's even longer. Unless you specifically have the tracks blending together, they shouldn't run into each other when listening to them.

    I meant that to be educational, so I hope it was. Anyway, this soundtrack is great, and I hope it's the first of many!

  3. In addition to persuading Paul to submit it here (and doing the actual submission work myself), I also came up with the title for the arrangement.

    Of course, Paul retains full credit for the music. I think it's an excellent arrangement and a great performance. I only wish the recording was a bit better, though it's still good. I love Naruke's work, and Paul made a wonderful homage.

    I submitted this in April of 2007. It's been a while, but I'm glad it's finally here! =}

  4. Now this is hardly an A-level article or anything like that, but I've spent much of the past day significantly beefing up Follin's Wikipedia entry. I combed through just about every meaningful interview I could find with Follin - text, video and audio. What a difference a day makes.

    Hopefully others will continue to work on the article with more information, as well as tightening up the formatting.

    Awesome work, Lo-ji Man! I'm going to have to meet with you and CHz sometime soon and see what mixes you've received so far, and which ones are making the cut. I haven't been keeping track since after that Follin DoD.

  5. I'm still around and ready to contribute where needed, provided I don't get super busy with something. Follin deserves a finished, quality project.

    That website design might take me some time, but I may have some added motivation to do it since I'm currently trying to look for a job with a graphic design spin on it, and my portfolio is pretty pathetic as is. However, if someone else wanted to jump on it (or work together with me), that would be very welcomed.

  6. I'll set my torrents back up to seed right now. I was seeding regularly for a while, but something happened to all of my stored torrents, and I put off setting them back up.

    I hope Larry releases those other shows before long. Wouldn't want them to die in a hard drive crash or anything.

    EDIT: I just realized I don't have episodes 50-59. If somebody could seed them at least long enough so that I can download them, I'll be sure to keep them seeding more often than not.

  7. koopa_troopa_mario_golf_grey_fill_with_stroke.gifkoopa_troopa_mario_golf_greydient_with_stroke.gif

    Good?

    EDIT: Added another version. Choose and pick the best one.

    EDIT II: I heard somebody requesting JC Denton. Couldn't ignore a fan of the BEST GAME EVER (Deus Ex, for those who don't know). Here's the version from the game cover.

    jc_denton_cover.gif

    LT: Took the left Koopa and this Deus Ex deal. Nice yo.

  8. Well, if you can't beat 'em, join 'em.

    Here's my submission of Koopa Troopa from Mario Golf: Toadstool Tour. The first one uses transparency with a white matte, the second one has the standard white background that was on the original image. If you need a different color matte, let me know.

    koopa_troopa_mario_golf_transparency_white.gifkoopa_troopa_mario_golf.gif

    LT: The transparent one has a bunch of stray white pixels around the edges, so it's too rough. I leave it to your web design-influenced judgement to choose a better color for the background.

  9. Why don't you just allow 80x80 sized avatars and get rid of the huge-ass signatures instead?

    Okay, I'm not going to leave it at that. Forgive me while I hijack this thread, but you guys are defeating the purpose of an avatar. An avatar is supposed to define yourself uniquely in picture form. It's used for immediate recognition of a poster. Allowing people to only choose from a pre-defined set of avatars is essentially pointless.

    Now you might think you can do the same with signatures, but why bother? They take up WAY more space than a custom avatar. Furthermore, thanks to no apparent signature limits at OCR, they tend to clutter the flow of posts and add unnecessarily to the page length.

    I could go on, but I know this won't change anything anyway. Four years I've been on the forums, and it's all the same.

  10. Show wasn't that bad, although not hearing Rexy's accent was a low point. :(

    My one little complaint was that Larry didn't play

    THE SYMPHONY OF ELEMEN, THE WINNER OF WEEK 47 AT SONG OF THE WEEK, AND THE FIRST FIRST PLACE WINNER SINCE WEEK 36 NOT TO BE PLAYED ON AIR BECAUSE LARRY HAS A SAMPLE BIAS AND DOESN'T GIVE HIS LISTENERS ENOUGH CREDIT TO BE ABLE TO APPRECIATE TRACKS FROM THE SNES OR BEFORE BECAUSE THEY'RE TOO BORING OR DON'T HAVE FOUR ON THE FLOOR TECHNO SHIT OR SOME OTHER BULLSHIT >=O

    Actually, it's probably just because he hates me and my music, especially since it beat his nomination in the same week by 12 points. I tried to extend an olive branch by giving his pick a point, but naturally he didn't reciprocate because he's a bitter judge without a soul (redundant, I know).

    Larry could always make up for it by using the Arcana soundtrack as background music for his next show. SPCs ahoy!

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