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Thalzon

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Posts posted by Thalzon

  1. Oh, Klonoa...totally forgot about that. Oh, yeah - that was deadly saddening. Never played the second one, though.

    The second game has an excellent plot and doesn't rely on the diabolus ex machina the first one did to make its emotional punch. The final boss is, in the end, just a lonely child.

    Nothing's really made me cry recently. Maybe Tales of Graces or Trauma Team will change that.

  2. Son of a bitch. Does this mean they plan to localize Graces as well? Son. Of. A. Bitch.

    That said, Vesperia was high-quality and had loads of content, even on the 360. The PS3's extras are all awesome (like newcomer Patty and Flynn being a permanent party member), but it probably won't make the game feel any more "complete". The game already felt pretty danged complete before.

  3. I can see that they have not improved the story at all, judging from these posts.

    Is it at least more coherent than the first game (which made absolutely NO SENSE WHATSOEVER)?

    Oh well, is at least the voice acting funny?

    I'll settle for RE hilarity at the least.

    The voice acting isn't TERRIBLE. I mean, I've heard worse, but the voices are just fine, really.

    The dialogue is silly. Did you know that all humans have two legs, and having 2 legs is something that defines humanity?

  4. By releasing annual updates to their handheld, they basically eliminate the "wait for a new one" deal, since you'd be waiting forever anyway. You buy it at whatever point you want and that's that.

    Now, if you're a total feature junkie or whatever and must have the latest, greatest thing, you'd be buying every new version anyway.

  5. I wonder how many made up words that are homonyms of actual, normal words Grace will use in its story

    Ha, so true. However, I think it helps a little with making the world more immersive. It does get a little ridiculous with everyone running around saying "fon" this and "aer" that, though.

    And though Graces WAS glitchy, at least Namco had the good sense to fix it and do a trade-in.

    FYI, Symphonia got lots of advertising because Nintendo ported it stateside. If only they'd do the same for Graces...

  6. Namco, for some reason or other, has been hemorraging money for a long time. Despite their games being successful, they reported something to the tune of over $300 million in losses last year.

    You may not know this, but a good 50% of the games Namco makes NEVER make it across the pond. This includes roughly 60% of all the Tales games.

  7. Because Donkey Konga, DKonga2, DK: Kind of Swing (and it's sequel), and Barrel Blast were all stellar releases, am I right? Face it: DK's post 64 career has been just as bad as Sonic's post Adventure career, if not worse. The only difference is, nobody talked about DK's career.

    Can't speak for the bongo games (though they got decent reviews and seem to be enjoyable enough to re-release with wii controls) but I played Barrel Blast, which was a competent Mario Kart clone and fun to play with friends.

    DK's games have been different but not sloppy or anything of the sort. Sonic games keep making the same lazy mistakes caused by the same development mistakes.

  8. This may sound weird, but with this game coming out, I want to ask something:

    Just what IS Donkey Kong?

    Not the character -- the series. It shifts around wildly, from platforming to racing to music-based... Only Mario does as much genre-shifting (and maybe pokemon, but those two do genre shifts for OTHER reasons).

    To me, it still sort of feels like Donkey Kong as a franchise is still trying to find its niche amongst the Nintendo lineups. Donkey Kong is basically a vessel for whatever game Nintendo wants to make but just doesn't feel like using Mario for whatever reason.

    There is no consistency in what the DK games entail -- Nintendo gets on a bongo drum bent, then they go for racing, and now a platformer. We know Mario games are primarily platformers, Pokemon games are primarily RPGs, etc. But Donkey Kong games have no primary genre or gameplay type. It's very odd.

  9. ...or not, since stuff like the overworld and side quests is the entire point of the game.

    ff7 would be a relatively simple remake, mostly because the engine is already done. it's art and some basic programming, and voice acting. the design, which is a significant portion of the game's build time, is already done. so is the engine work.

    No.

    No, no, no.

    You simply have no concept of the kind of work that goes into games today.

    Read this: http://www.escapistmagazine.com/articles/view/columns/experienced-points/7652-Experienced-Points-The-Final-Fantasy-VII-Remake-is-a-Fantasy

    And maybe this: http://www.escapistmagazine.com/forums/read/7.173338-FF13-Producer-Explains-Why-FF7-Remake-is-Unlikely

    And try to understand that these things are not simply drag-and-drop or copy-and-paste. Just because the game already exists in some form does NOT mean they've got a head-start.

  10. All these FF7 mods will be irrelevant when they remake it for PS3.

    Never, ever, ever gonna happen. FF13 is the way it is because of the graphical demands of today. Remaking FF7 with graphics like in FF13 would probably take 8 or 9 years of solid development. It's not just a matter of replacing the graphics and adding voice acting. They basically cannot use anything from the original game, assets-wise. The script would probably be rewritten as well. Everything would have to be reprogrammed to work on the new console. If there WAS a remake, it would probably lack things like an overworld and a good number of the side quests.

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