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prophetik music

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Everything posted by prophetik music

  1. exactly my point, crowbar. i didn't say that the games weren't fun - they were! they had tons of issues, though, that unbalanced them and made them way less fun than they could have been. but yeah, they phoned in new vegas.
  2. i agree with this. you can always expect a studio to put their mark on an IP, which is why awesome games don't always come from developers with the best track record, and vice versa. look what obsidian is known for. KOTOR 2 is considered by most who played the game without beer (SW) goggles to be a real letdown after the excellent initial entry in the series. the NWN games, while doing decent in critical reviews and being fun to play, were marred by bugs and inconsistent design, and barely sold within parameters for being such a big-name IP. alpha protocol was a commercial and critical failure, regardless of what a few vocal people on these forums seem to think. new vegas has the Fallout IP on it, and it was criticized for massive bugs that persisted from Fallout 3 - as in, they didn't fix the bugs they already knew about - and for just being more of the same. Dungeon Siege III is getting similar criticism, for uninspired design that's clearly derivative of a prior game (in this case, DII). i see a troublesome pattern here. I see game after game handed to them - only one is their own IP, the rest were given to them to handle - where uninspired design and major bugs are the defining characteristics of each game. the poor job on New Vegas and DS3 are the two that are most troublesome to me - these are established IPs where the game functioned either as a large expansion pack with no new engine improvements or bug fixes (New Vegas) or functioned as a shiny layer of graphics over a tired gameplay mechanic. these are huge, huge IPs, people - Fallout's probably top five among PC games, and the DS series (on PC and consoles) has sold millions of copies doing their own unique form of dungeon crawling. one goes the way of shiny graphics and crappy gameplay, the other keeps the gameplay and dated visuals someone else already did and just regurgitates some more "kill six rad roaches" design from the previous five or six entries in the Fallout 3 world. and you folks want obsidian - a developer that has always been primarily a PC developer - to do something with CT, one of the most venerated games in history? a game that is lauded for single-handedly introducing the importance of story, of depth of character, of creative continuity, to the RPG world? to the console world? sorry. i'll pass. at least until they show that they can do something great. also, before someone points out that fallout and NWN are technically obsidian's IPs because Black Isles studios did them initially, it's not the same thing. not when a lot of the original development crew wasn't there, and they were under new leadership. not the same at all.
  3. i think he's referring to the fact that it's rare for console games to have bugs that make them crash, whereas on PC it's relatively common.
  4. good to see you're not stuffing the ballot box over something completely inconsequential. that's the spirit.
  5. that'd be awesome, but honestly even if i lose this round i'm still happy with the results. i was 3rd of 16 last time - being 4th of 32 is even better, really.
  6. that makes more sense. excellent example. the new Tactics Ogre is similar to that.
  7. this post makes no sense. you don't have a 360 because games with new game + freak you out or something? all, what, five of them? nooooo sense.
  8. i just started playing this game. also, i am bad - i often lose beginner fights versus bots. i would love to play with humans who talk on skype or something. i like tanks and spikers. cho-gath, urgot, and the armadillo are up there for me in terms of enjoyability. my username is prophetikmusic.
  9. i'm willing to bet one of your tracks is corrupted. use the project recovery tool to knock out individual instruments until it loads. edit: oh, it won't open anything? huh. you're using the newest version? demo or full? legit purchase?
  10. it's not necessarily for people who can't work out the originals. i have no problem working out the notes by ear. i just prefer to use something that's already down on 'paper', since it allows me to save some time. i work very fast, but i have limited time. so, if i'm spending an hour writing out the track, but i only spend six hours total, that's a huge chunk of time that i'm spending on something that's basically irrelevant by the end of the process. i don't like to waste time.
  11. well, there's not much theme in my track. this'll be interesting.
  12. oh wow, i seriously didn't mean that to be a pun. whoops.
  13. LETS GO DAWG spring man is so freaking terrible. i'm so glad i picked it, though. i've really felt myself stretched finding new ways to remix it.
  14. i think i'm ahead by two at the moment, unless i miscounted something.
  15. looool don't take it personally, kingpiano. neblix if 15, and knows everything. he's just trying to give you the gift of his mind. it's a beautiful thing.
  16. saffire 14 =) i've got the pro 40, and it's bloody awesome.
  17. busking isn't a slang word. it's just not one that shinny's heard before, apparently. it's pretty popular in NYC and other metropolitan areas.
  18. this round's music is pretty darn awesome.
  19. this may be a dumb point, but i used to have this issue when using very large samples (like an orchestra worth of orchestral instruments with VST). i fixed it by moving the files around so that they were on different hard drives and one drive wasn't trying to load and play everything at once. it got to the point where the cellos were being rendered by themselves and i was still getting occasional dropouts. it'd be fine when using playback, but it wouldn't work on render. if you find a fix, i'd be interested.
  20. about 95% correct. while it isn't possible for a soundcard - with the internal equalizer set flat - to color the sound much, it is possible for his outputs to be not getting the proper connection to his speakers or headphones. neblix has the right idea, though - your soundcard doesn't affect the equalization or saturation of the sound. get a nice pair of headphones before you throw down cash for a card.
  21. lol, voting's been closed, as per the discussion of the last two pages.
  22. i really feel that this game is terrible. it's unfortunate, because there's a lot of good humor, but the ars review said it best: 13 years ago, duke was a joke based on the ridiculous hero-person stereotypes of the 90s. now, he's not based on anyone, and his joke - and his stereotype - is played out. i didn't find the constant dick jokes and gay humor to be offensive, but so many other things he said and did were just dumb. not funny, but dumb. there's a ton of dark, creative, awesome humor hidden away in spots of the game, but the gameplay just kind of sucks dick.
  23. he's not around most of today. make your extra time count!
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