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prophetik music

Judges
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Everything posted by prophetik music

  1. OSHI i just realized you're from potsdam! i'm originally from buffalo, living south of rochester now. i don't know if the bills will lose this game, though... =)
  2. the TF2ers took it down. it's not functional currently. is it possible to get it turned on tomorrow during the day? i'd love to be able to play some while watching the football game.
  3. following on the relative obscurity of Rogue Pirate Ninja Interactive's first game, iRis AG, RPNi has officially released our second game for iPhone, iTouch, and iPad, "Tower Assault! Curse of Zombie Island". Tower Assault! Curse of Zombie Island $2.99 for RPNi's first game, we created a game that was basically an inversion of Tetris's gameplay. for TA!CZI, we created a game that is an inversion of the ubiquitous Tower Defense game. instead of organizing and managing an ever-growing armada of towers to defend against a variety of enemies following a beaten track, in TA:CZI you organize and manage a horde of zombies to attack villages, topple fortresses, and navigate puzzles. zombies being zombies, they'll just wander around aimlessly without your direction. as a successful pirate captain bent on recovering your treasure and raising the curse on your zombified crew, you fire brains from a cannon at the area you want your zombies to attack (or move to). the game features several hours worth of gameplay, with each battle being under three minutes in length. there are also a variety of level designs, including puzzles, boss levels, and bonus levels available for play. we'll also be releasing an HD version for iPad and iPhone 4 as soon as it gets cleared by Apple. (here's one of the big puzzle levels) (here's one of the tower assault levels) (here's one of the three overworld maps here are a few screens for our game. in terms of the technical side of things, TA!CZI uses a custom-built engine, geWiz ES B3 "Bruno" (modified from iRis's engine) created by OCR's own Johannes_Von_Luck. with over 84 thousand lines of code, the engine is a technical feat of engineering in and of itself, considering that johannes basically did everything himself in a relatively short amount of time. now, why am i pimping this game? easy. i wrote the entire soundtrack for the game, and did all the voice and sound effects as well. this is my second shipped product, and i feel very comfortable with the overall quality of it. some of the voice effects are actually kind of funny =) when jonathan initially started talking about this concept with me, we decided to go with a caribbean theme for the audio, initially focusing on using instruments native to the area for the overworld themes. the 'battle' themes feature more modern instrumentation, and are rearrangements of the overworld theme in that area. i also drew a lot of inspiration from horror films, the Spanish flamenco, and the 8-bit games of our youth. the game is being sold in the App Store for $2.99. the OST is freely available from the website, at this link, as well as some wallpapers made by our artist. i'd also encourage you to look at the website itself, as johannes has done a lot of work on it. he often posts dev blogs, random musings, and other stuff that's always worth a read. links: Rogue Pirate Ninja Interactive official website - info about the devs, game, and other random topics. there's also a support and conversation forum. RPNi's Twitter account - johannes is very active on this. RPNi's YouTube account. we'll post gameplay videos and teasers for our next project here.
  4. holy crap, this video is spectacular! i seriously thought this was a total joke until i realized that it's got like 4.5m hits.
  5. clearly they were not happy with the massive halloween update.
  6. clearly, i've been a complete ass about this, and there's no culpability elsewhere. sorry for wanting to play this game with the rest of the community. i guess it's all my fault. sorry for complaining about it, powerjesus. i'm sure all the extra people online for the halloween special event - you said 12 minimum, right? - weren't on there for the halloween special event, but just because they love to play TF2 constantly. i also like how you ignored my commentary about time-of-day, where i noted that there's rarely anyone online during the middle of the day, and most people play late at night. i'm sure that the six or seven people who were online with reserved slots during the day could work alongside of the ten or so minecraft players during the day, and then you just shut it down when the whole horde of TF2ers show up at night. but that's just me. i obviously don't know what i'm talking about with this stuff. i've got a server sitting at my house, but i don't have the internet connection to make it worthwhile putting it online. too bad.
  7. he started the second version in fall of 2005, i think. the first edition was mid-2002, i think.
  8. probably because no one else has a server. edit: it's STILL off? no one plays TF2 during the middle of the day! dammit.
  9. while looking at this, i noticed that there's never more than five or six people online at any time besides around 7-930pm or so. so, couldn't they just shut the minecraft server down for those two or three hours, and then turn it back on when there's no one on TF2?
  10. with soma busy not complimenting your beard, and not giving you his address, i really think that you should give ME the game.
  11. so, i just checked the OCR TF2 stats page, and there are six people online. out of three servers. good to see we're not clogging anything for you guys. sorry for the double post.
  12. yeah, this is pretty bogus. i get minimal time at best to be able to play during the week, and for the server to be down right when i'm sitting down to play several nights in a row... =(
  13. did you get a trumpet in the mail, too? =( =( =(
  14. ...isn't like a dollar or two a month? so, is the server toast every night? because if it is, i'll not be able to play online any more.
  15. i'm debating changing the name of this project to threshold of a dreamsicle, but naming it HELL IT'S ABOUT TIME also seems to be a good choice.
  16. i'd like to note that i recently branched out into doing DAW slave computers and render farms for graphics and distributed computing. just pm me for more information.
  17. yeah, i'm still really thinking about it. won't get it until i find another job, though, since i'm never home with my current one. wouldn't make sense to upgrade.
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