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Everything posted by prophetik music
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Help a fellow gamer and MAGFest attendee fight cancer
prophetik music replied to psychowolf's topic in General Discussion
dom is good people. i own the album already, but i donated. -
Mega Man: The Wily Castle Remix Gauntlet 2011
prophetik music replied to DarkeSword's topic in Competitions
THATS WHAT SHEE SAIDDDDddd DDDD -
as someone who doesn't like apple much at all, i have to admit that their ipods are top notch in build quality and usability. i use my phone (droid) occasionally, but my ipod classic 80g is my tool of choice for rawk on the road. i have had it since christmas 2007, and never regretted spending the extra money on it. i don't mind itunes. it doesn't give me every option i want, and it handles artist names strangely (i wish if i selected artist A that it'd give me all music by them, even if it's artist A feat. artist B, like how realjukebox used to work eight years ago), and sometimes it duplicates albums. as a whole, though, it works pretty darn well and i don't mind it.
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prooooo necro
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mine's dated 10/8/2010.
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i love how he's leaving but he keeps coming back. i also like how he's getting more mature and therefore has to leave ocr behind. butthurt much? for laughs, i read this out loud with a snooty british accent and it's absolutely perfect. so classy.
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wait who is this again
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that's what i meant. they can't eat anything on earth without getting sick. avoid the red nuts at the bar, they'll give you cramps. cue crazy bartender slapping verner with a singularity on the ass. RAAAAAAAAAAAAAAAAAAAAAAAGE jordan, i went with mordin as my main sidekick for two playthroughs, since incinerate was so hilariously overpowered last game. the part where he was humming as he was finishing his work in the Shroud had me almost in tears. just so poignant. and then that batshit bullcrap ending just ruined it. i am so pissed, knowing that subsequent playthroughs will just end in fail and aids.
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FUCK FUCK FUCK FUCK (spoilers) i played me1 three times, me2 four times, and i finished this up on saturday night. roughly 300 hours total in this game. the writing in this last game was EXQUISITE. the way they resolved the krogan situation, the quarians and geth, the scene and situation on thessia - i have never, ever been more involved in a game's story than i was after that mission, i had to turn off the box afterwards - was just spectacular, transcendent. the prime after the battle on rannoch...just incredible. and then this GODAWFUL HORRIBLE MAILIN TOTAL TRASH ENDING. WHAT THE FUCK WAS THAT. dammit, bioware, TAKE MY MONEY. give me a happy ending dlc. replace the last five minutes with five or ten minutes of the ending from mass effect 1 in the new engine and i'll be happy. jesus h chairfuck mcshitchrist. i can't think of a worse way to end the game. changing the colors of the explosions? really? THAT'S IT? that's my resolution to a zillion hours of gameplay? why does part of my squad end up on the normandy? why was it going through a gate? why didn't joker break any bones? how did they manage to live on happy space garden world paradise in between gates when they got knocked out? why does the catalyst look like that creepy kid? why does shepard have air at the end when they were in space? how are turians and quarians supposed to live on a DNA-based world? how are any of them supposed to survive when all computers have been destroyed (or not destroyed, but they have no gates)? why does none of our decisions through the entire game give me anything good at the end? this ending was shit, and i could have come up with a better one on a cocktail napkin after six cups of everclear. someone DID come up with a better one on a cocktail napkin after six cups of everclear. and then they vomited, and that looked better than this ending. RAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGE
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i have it for 360, and i'll play with anyone who wants to...once i'm mostly done with the campaign. sorry zeklan, i know you asked like six times last night, but i was busy shunning liara and hitting on EDI and enjoying the much tighter and more entertaining gameplay (read: it's actually almost a shooter now) and didn't care about interacting with real hoomans.
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i honestly don't understand how people had characters die. if you did the loyalty missions, and you weren't stupid about who went where, it's easy to prevent it. i did different 'builds' every time i played the game and never lost anyone ever. also, my copy shipped! i get it tomorrow niiiiiigggghhhhhtttttttt!
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same, with a soldier. it just took a long, long time. the game does not shine as a shooter on the highest difficulties, as even with the most shields and the 50% damage reduction from adrenaline rush, you still melt in a second or two under combined fire and spend most of the missions with pulsing red at the corner of your monitor. the bad animations and glitchy cover mechanisms really stick out, and the fact that you get through most sections only by getting a zillion headshots with the Widow in a row is not a positive. does anyone have a list of powers and abilities for all classes? if we can change classes, and we can only hold two guns, i'm doing it - the main reason soldier is boss for ME2 is because you always had five guns to use.
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Happy birthday, Jillian Aversa! (Also, new website!)
prophetik music replied to Flexstyle's topic in General Discussion
happy birthday jill! need moar jams next year!