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Everything posted by prophetik music
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ad sion can tank an entire team with his ult and some lifesteal by 3/4 of the way through the game, and his ult (50% lifesteal to the entire team) is absurd with as few as one other melee character on the team. ap sion can solo almost anyone because his stun's a 3s that's up every 8 or 9 seconds. he's also impossible to keep down - like gragas, in a long game he *always* gets farmed, and you can never count him out as a result.
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Mega Man: The Wily Castle Remix Gauntlet 2011
prophetik music replied to DarkeSword's topic in Competitions
who did that? i know i didn't. -
with the way that i was building him, i did roughly 60% AD, with my base AD being around 200 after manamune and phage. the bonuses for his shield and passive were just applied on top of that, so while i didn't deal tons of damage, i was very disruptive and wasn't getting melted super-fast like other bruisers sometimes can be once focused. he also does a lot of burst either way - his e and ult really do a lot of damage even with no bonuses on them, and i'm sure it's absurd once you get him built AP. i was going to try building him AP tonight to try him out in both directions. i like that he can be build both ways - like, skarner can go in either direction, although he's not as good as an AP IMO than he is AD - and is still viable. i'll fotz with a pissed-off-singed build tonight on him and see how i do. do you think that CDR on him would be good? either through cdr boots, frozen mallet, or other options? also, would lich bane be a viable replacement for abyssal or (sacrificing speed) shurelya's?
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i compare him to a bruiser version of malphite and mummy, between the ult, the toss, and the AoE damage on attack. i've building him AD, with ninja tabi, philo/HoG, and manamune, and either aegis, wriggles, sheen, or mallet based on how the game is going and what we need. he's just so fun, and i'm so glad i got him day one as i'll be playing him a lot over the next few weeks before he gets nerfed. honestly, though, while he deals a lot of ad, his AS is pretty slow, and he's not that quick as it is. if he gets nerfed, i'm sure it'll be on his cooldowns, since after he gets some CD he's skarner-esque in his spamming. edit: also, leona isn't the best initiator, because it's so easy for her to miss and then be worthless. malph is the best team initiation, as his ult is an AoE knockup/stun and then he can prevent people from leaving quick with his hubcap. rammus is the best gank initiator, as flash/ball is absurdly difficult to avoid, and the taunt is just sooooo good.
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DAT CHIP MONSTAH HOOOOOOOOOOOOOOOoooOOOOOOO
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played an awesome teamcomp for several games tonight. taric (heal clarity) teemo bot, gragas/morde mid, singed jungle, jax/gp/kong top. taric and teemo boss around all carry/support lanes hard by shutting down autoattacks and stunning constantly, and always nabbing bottom blue when it's up to deny enemy jungler. mid just is so tanky and can boss anyone around hard. jungle isn't that great, but ganks are easy from the goop, and his toss basically ensures a kill all the time. top lane is whoever you feel like, because jungler or mid can go up top and help out all the time. you've got gragas ult and taric stun as hard cc, plus singed slow and toss, jax stun, and teemo's blind. there's enormous poke with barrels, parrrley, and blind shot, as well as everyone having a lot of escapes. it all comes down to managing your fights, and the other team will screw up before you do if you do it well. as taric uber-support build, going with philo stone, boots, then aegis, then mana manip, here's my games for the night with this team: 4-2-19, 3-0-6 25m surrender, 0-2-15, 1-2-14. yes, that's me not dying more than twice in four straight games as a tanky support. we had a touch of trouble in one game that was sona/yorick bot, because yorick could heal so hard so much, and their kong jungle was really good. we only died once each in bot to them, but it was a lot harder to farm. it works out ok though because with heal/clarity and taric's heal, i can appear to be next to death and then be completely full, stunning one of them and getting teemo kills constantly. it doesn't matter later, though - as long as your top lane doesn't take unnecessary risks (having a gp top for the extra gold from ult assists helps out a lot), you inevitably wind up higher levels because every lane has so much sustain. as far as teemo/taric lane, it's easily one of the best i've ever been in. we faced a shen/graves, yorick/sona, alistar/graves, and janna/rumble (which was way cooler than it sounds, double shield was really annoying), and just absolutely blew them away. i want to face a vayne/soraka or cait/soraka, still, but if it ranks up there with the best bottom lanes, i'm cool with it =)
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i've really been enjoying what little i played of this game. i beat the first one, and i enjoyed the combat, although the storyline was a bit lacking and it took a while to get off the ground. one of the big issues with the game is that people keep saying "i want to control everything"...but you ARE controlling everything, just not in the way that you think. people see three characters on-screen, and expect to be able to control those three characters. instead, they're controlling the aggregate of them, a single fighting unit. you can still do specific strategies, but the game streamlines the fighting experience so you don't have to sit there and menu it up forever. it makes the fights a lot more exhilerating, in my opinion, and the change to be more fast-paced is a definite positive.
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not just the thread! i played a five-man with miki zero tolerance. i was bot lane as ali with a level 9 ashe with zero runes. MZT was mid with bomberman, zircon was pigbitch jungling, and nasus top was wynks. we got *slaughtered* bot by swain and panth, since they just double-lockup and then panth eats you. it was, also, apparently my fault, since we never got any ganks ever even though they pushed like madmen. i was killed four times where i never got in front of the back end of our bush - swains root and panth's stun just beat the shit out of us no matter what we did. level 9 ashe was actually playing ok, but there's nothing you can do when they can harass so effectively. i wanted to apologize for that game, guys - after the first kill i should have danced in the fountain with how the game was going. with how every game with MZT goes. he is so mad all the time because i can't play OP carries like he does =) if i was amazing at ali (which i'm definitely not terrible), we still would have lost bot lane, no questions asked. in other news, talon is broken as shit. he's so good, early, late, no matter what. i've played three games so far. one i got stuck against an ap teemo, and did ok until two people left, so then that game was over. my first game i had most kills by the surrender, and my last game i had ten kills and a 25m surrender. rake has to be one of the best abilities in the game (right up there with mummy tears and malz's shutdown ult and cass's ult) right now for the slow, the damage it does, and the cooldown. it's just so amazing to farm, to slow, to burst...he's so much fun. i've been playing him 21-0-9 with armor pen quints, armor yellows, mr/level blues, and ad reds, and it works out really nice. the extra armor and mr in lane means i don't really need to buy tanky items until i eventually get a frozen mallet, but i've had bloodthirster early in both of the good games i've had. having 150ad super early in the game, plus all that lifesteal, means you're guaranteed kills it seems. i wouldn't mind switching out blues, but i haven't found a better choice yet. mana/5 blues only give you 3.5/5, which really isn't much, and i don't have huge issues with his mana usage unless i'm spamming. maybe cooldown blues? but that's barely 10%, on a spamalot, so it's not as useful as on someone like fiddles who needs them to do damage. any ideas? then MZT ragequit with about ten seconds left in the game.
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Mega Man: The Wily Castle Remix Gauntlet 2011
prophetik music replied to DarkeSword's topic in Competitions
listen to my baba yetu remix and the synth transition into the rock. it's really blatant. -
except he's incredibly susceptible to cc - just like other "broken" characters like skarner, xin, garen, riven, singed, and the new jax. if he's on you, exhaust him. if he's on someone else, stun him and cremate him. his early game laning is tough, because he has no mana so it's easy to blow through it all and you have to be pretty passive early, and his jungling isn't super easy because he has no close the gap and often can't finish off champs solo before he gets items. he's really dangerous with a few kills...but that's just like everyone else. kanthos - yi is pretty fun, especially AP yi (alpha strike and meditate ftw!) on dominion. as for burst casters like Annie, they're always really good at the lower levels where people don't know how to focus damage. once you've played a lot, you'll find that burst casters get focused down and busted up early, but a character like annie can still carry pretty easy.
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but you always get drunk...at least until you have to talk in front of ocr.
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bracelet was fine. i've never had a problem with it falling off.