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prophetik music

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Everything posted by prophetik music

  1. because, you know, i haven't gone to every link for "set java parameters", "set java parameters minecraft", "increase available memory java", "increase hash size java", etc. i have done everything told to me and nothing ever changes in-game.
  2. java is a load of crap. i've done every damned extension and parameter adjustment in the java console in control panel i can find, and nothing changes the amount of available memory or total memory. at some point i found a simple runtime command that i put in a shortcut to minecraft, but i can't remember what i did or find it in my history for some reason. frustrating to the extreme. i can't use any texture packs that are actually nice-looking as a result because it insta-crashes every time.
  3. just had an absurd game with amphibious/hoser and his buddy. i was amumu, he was sona, his buddy on skype was riven, and we had a pub irelia and a pub karthas. irelia ragequit at 12m (1-2-0) and karthus was busy letting corki hose him mid-lane, so we were sure we were toast. then karthas dc'd from a bad connection. then we aced them several times, 3v5, without baron. i went 9-11-28, with GA, merc treads, FH, abyssal scepter, rylai's, and banshee's veil. karthus would reconnect, ult and get a double kill, and then dc again. meanwhile, the three of us were CREAMING their entire team in teamfights, and we managed to ace them under their top inhib tower. they surrendered at 50m =) final was 44/32/81 for the team. we got lucky, really - a team of corki, garen, ryze, riven, and amumu should have annihilated us, but instead they'd all blow their stuff on me when i was basically unkillable for their farm at that point (3k HP, 263/233 resists) and had a GA. so they'd all nail me, we'd pop everyone's banshee's, and then when i ulted everyone basically died. AP amumu does stupid damage, and i could easily solo any of their damage dealers pretty much no matter what. it was an awesome game.
  4. yeah. it got changed to Badman after a copyright issue, and then got changed again later.
  5. too many grammatical errors. i'd love to think that it was true, but i doubt it. plus, the next three champs are already mapped out. two ranged DPS yordles and a creature made of pure energy named magus.
  6. laned with a riven last night that build almost exclusively movespeed with quints, early boots, and janna's passive, and she was all over the lane all the time. it was awesome to watch her just swoop everywhere. we zoned the snot out of caitlyn and yi. he even stopped using his alpha strike until they were under his tower because of how bad he'd get stomped every time he came out. that said, i think she's reeeeaaaalllllly powerful early game, and is an excellent assassin late-game. i've seen some terrible players and some stellar players so far, but the terrible rivens are still better than most other terrible pubs
  7. even more not exactly true, as the original title was actually Holy Invasion of Privacy, Batman!: What Did I Do to Deserve This.
  8. not what i meant. what i'm saying is, if LoL got a Tinker knockoff, you'd complain that it was a ripoff. and it'd likely be a bad ripoff since the things that make HoN fun don't work in LoL, making his character design a bit off from what it could be. there's only so much originality that can go around, and it's spread thin on lots of different games in this genre.
  9. i can agree there. it's a creativity thing, though - with Rise of Immortals, LoL, DotA, HoN, and all the other MOBA-style games out there, how much creativity can really go around, you know? there's only so many unique concepts that can be designed before you're really scraping the bottom of the barrel. i'd love to see new techniques, but i think they're running out of ideas at least, ideas that fit within the framework of their specific game (a la why zircon's character's Q wouldn't appear in LoL).
  10. like malz? tensai, i agree. talon, wukong, vayne, and riven seem similar to me. however, you go into the rest of the heroes and there isn't anyone with a close-the-gap, escape mechanism, and stun/hard CC (that i can think of) - that is, a true assassin character that can get in quick, slaughter the enemy fast, and get out quick 1v1. the closest is xin but he's a hardcore glass cannon and has no escape. that said, talon, wukong, vayne, and riven are built totally different since one's mana-based melee, one's tanky dps, one's ranged dps, and one's CDR assassin.
  11. LOL. my five-man got cremated against riven twice in a row last night. she has FIVE DASHES, a shield that lets her towerdive with impunity, and puts out comical damage. she is SO broken at this point. simply comical how impossible it is to get away from her, no matter what you do.
  12. those bundles are standard for every new character that comes out. it's where they get a lot of their money =)
  13. well, i took it off the imaginary list, then.
  14. i've written soundtracks and SFX for two iPhone games by Rogue Pirate Ninja Interactive. so i probably count.
  15. is that singed or mundo? singed, right? the blue goop looks like something mundo would do, though.
  16. i was thinking about that q earlier today. essentially you're giving the character the ability to completely negate a caster in lane, as you can be burning huge portions of their mana often with no repercussions thanks to your character being energy-based. i think that almost makes it an imperative for them to be IN a lane rather than out - max the q, shut down annie/brand/malz/orianna/sona/any primary laning mage. you'd also negate a character like cho, amumu, and galio in-lane because their mana regen already sucks, and early-game their abilities cost so much (amumu, for example, his toss takes up roughly a quarter of his mana per throw at level 1 and gets worse as you level it). i think if they were a mana-based character, that q would be OK. make it 80 or something relatively high, to use sparingly to empty mana reserves before an attack or gank. but not energy-based or cooldown-based, because then it's simply too much mana lost. alternatively, keep it energy, but make it like 25 or 30s cooldown, flat. no scaling. that would encourage it used in ganks as opposed to in-lane because you'd only be using it once anyways, at the start of the gank, whereas in-lane you'd use it when it was up but then not have it available when an opportunity arose later. maybe give it a passive that's not available during cooldown as well?
  17. just had an 11-0-10 game with amumu in lane with amphibious's sona. they surrendered at 34 minutes. awesome game. had FoN and FH at level 12.
  18. passive would have to be toned down. that's representing a ton of gold mid-game, i'd think. you're saying that everyone on the team gets those bonuses every time any enemy dies? and it ramps up after each kill? would assists scale separately from kills? LOVE the q. there's nothing like that in-game. w is a bit meh, since it'd be of limited value early or late game. only useful mid-game when people start to wander, or against mid early. not side lanes or late during teamfights. r is cool. this is relative to our eve game yesterday, isn't it? biggest change i'd have would be to change W and R's passive to be non-functional during cooldown.
  19. updated. i didn't include Tom's camera since it's bound to be sold sooner than i update again. also, over 1k posts! woo! and only 245 are mine.
  20. i've since purchased flash duel, and i can't wait to play some puzzle strike and yomi with real cards soon =) i've got a good line on a job, so i am leaning back towards going again.
  21. it's a horrid game with broken mechanics and terrible art style. it's pretty lol =)
  22. not no AP at all, but not characters that can build AP properly. like teemo or shaco.
  23. lots'o'boxes is a freak show as well, but he's crossover. i'm talking straight melee, no AP. talon's skinny, but his only skin that shows that (and doesn't hide him in a cloak) makes him look like a gang member from the eighties combined with ezio. i guess he counts anyways. shen's a ninja. doesn't count. plus he's a crappy bot. pro as heck master yi has eleventy eyes and needs more doubleswords. donkey kong is a monkey.
  24. ez is not a melee character. last time that i checked. he's also an asshole. the only time he ever ults is when i'm at 10hp and just getting to the base. edit: before someone says it, GP and Kassadin are not melee champs. GP's like half and half, and double codpiece is a mage. so they don't count. i'm talking primary melee champs like spindamere or udyr.
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