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Everything posted by prophetik music
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Kingdom Hearts 'Traverse Town'
prophetik music replied to PhrygianFingers's topic in Post Your Game ReMixes!
thanks for posting that. i'll get zach to update the first post =) -
i think that masteries are awesome because they allow characters to do tons of different things. i know you don't multi-role characters much, bardic, but being able to build ap udyr dps, ad udyr dps, and tank udyr with roughly the same cost of all your items is amazing. it's all from doing 20-0-10, 0-20-10, and 0-21-9, different builds, etc. same flexibility with characters like maokai (21-0-9, 9-21-0, 0-21-9), singed (9-21-0, 0-9-21, 0-21-9), amumu (9-21-0, 0-21-9, 1-13-16), and nunu (same as mumu, but add a 21-0-9) make them so much more fun to play. also, rune setups make a big difference too. do you want 15 ap early, or 75hp initially? do you want armor, mana regen, CDR, etc. runes are what allow fiddles to jungle, whereas i'd use a totally different setup (if i had the pages) to lane with him, going towards early AP, mana regen, and armor.
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here's why i suggest halo 2's leveing system. +1 - halo 2 allowed you to level independent of different game modes. coop vs. ai and 3v3 and customs don't count towards your total level. +1 - leavers earned negative exp. while disconnect issues do crop up, it's more frustrating to have someone just leave. this fixes it. +1 - your stats tracked wins and losses per map. while you can't see how someone does per map since there's only a few, tracking w/l ratios over champs and being able to see that will allow improvement for people who care. even if they're only visible by you as the player. +1 - you could lose levels due to consistent poor play. while bad teams do drag you down occasionally, as a whole players average higher or lower in certain key statistics. halo tracked KDR, but since that's not as accurate as comparing gameplay to a baseline, go from there. my point isn't that you should lose a level since you lost ten games in a row, but you should lose a level since you lost ten games in a row AND went an average of 1-10-1 in those games as amumu or singed, characters that may not get lots of kills but should be able to generate assists simply by being around fights and using AoE moves. halo 2 also didn't punish you as much if you accounted for less than 1/Xth of your team's total kills and assists (as in, one fragment of the size of the team), even if you had just gotten steamrolled. so if you lose 50-15 with two towers down, and don't contribute 1/5th of your team's total damage or total takedowns, then you should lose a bit extra as well. i, like zero, feel that a visible ELO that matters in normal games as well as ranked is a big deal, and would prevent the huge win-loss ranges that you see. i'll often win a game big - like, 60-20, steamroll win, not ever close - and then get rolled the next game by a combination of skillful play by the other team and comically bad play by mine. a good example is a day ago, when i went 16-2-8 in my first normal akali game. the next game i played amumu, and wound up surrendering at 25m with only two towers left (in my original lane) of the nine lane towers. we got rolled 50-12, with half of those deaths being credited to two people in bottom lane. it seems every game is either a huge win or a huge loss, with no consistency in the skill level of either team. basing it around a level means that it's not about the time that people play as much as it is about the ability of the player. as for runes, use two level ratings. one in respect to how long they've played - maybe a summoner "age" - and one to show ability. allow runes to be used only to summoners over 18 of "age", for example.
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so is the bridge simply made from side-mounted sticky pistons? i'd have put it over lava as a way to prevent entry, since water is kind of a blah way to protect a castle when everything can swim.
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i saw that guide, but i didn't get it. doesn't that give her 9.65 damage boost at level 1, not 10? also, is the extra ~100 scaling health better than armor at early levels, as well? she gets roughly 11 bonus HP per level with those yellows, and i'd think that the armor negates that almost immediately. i tried armor yellows in-lane with her, and having that armor early makes a huge difference.
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i can't wait for him. i've been learning akali as an alternate AP champ to my primary (fiddles), but his playstyle sounds exactly like what i want - a dude that can sit back, solo top, and nuke the snot out of everything at range. also, of those guys you mentioned, nasus and malphite are the best and most flexible options, and of them nasus is the best. he is such a strong solo top (in ranked games you see junglers every time, so you need someone who is comfortable with that), and i probably see him in most of my games. he's just a fantastic snowball that can handle most team builds. edit: next runes i'm planning on buying are dodge yellows, armor penetration reds, and movespeed and flat AP quints. flat AP is for fiddles in lane, dodge is for akali, singed, and udyr, ap is for udyr, and movespeed is for singed. any other suggestions?
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i have two M-00 monitors available for sale. these are 8-inch powered monitors with stellar mid and high representation of audio. they're roughly 20lbs a piece, solid metal with a variety of inputs. i have the original boxes and paperwork. they've still got a year of warranty on them of the original three years. they are audiophile speakers at their best - the clarity of sound on this is simply stunning. they don't get a ton of low-end representation, but can put out a reasonable amount of sound even down to 80-90hz, which for an 8" speaker is way farther than i expected. they're rated at 75w RMS, 150w peak. you can read about them here. i don't use them anymore because i got an incredible pair of open-ear headphones that blows everything else i've ever used out of the water. they retail for 300$ a piece, and you won't find them cheaper than that anywhere because NHT is a small company. i'm willing to sell the pair for 425$ or the best reasonable offer i get. i'll trade for computer components, a 2.1 set of proper monitors, or games if you have something i need or want. i'm not interested in vintage components or games.
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i've never seen that issue outside of Gears 2.
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biggest issue with the first two games were the incredible amounts of glitches and game-breaking misfires that would happen. a good example is in the fight against Skorge (end of act four, GoW2). occasionally you'd glitch about fifteen feet above the floor, but Skorge could still saw you or grenade you as if you were on the ground. happened three times when i was trying to beat him on insane.
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=) no comments is no comment, so it's nice to hear some feedback =)
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jtag much? i know it showed up on trackers way early, but was only jtag-compatible because of the new XDG3 anti-piracy file format, or whatever it's called. i agree that it's clearly the best 3D game out there. just stellar support, really adds to the gameplay. i finished the game almost in one sitting though - on normal difficulty, i spent roughly 8 or 9 hours total on it with a coop partner. dunno how long it'd take on higher difficulties without a buddy.
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exactly what i thought. my giant hole underground is utterly useless now. it's not about light, it's simply an artificial view-distance adjustment. i am not a fan. change the lighting, don't just add fog a la Shadows of the Empire on the n64. also, hoser =D make sure you type in "/warp prophetikdong" as soon as you log in! there is a large library and two tall towers shaped kind of like heimerdongers.
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didn't see a thread in here, and i made the gears 2 thread, so whatever. what do you all think? i love the campaign to pieces. the storyline is somewhat reasonable, the new locations look incredible and not just like the same big cave, and the unique enemies to the game add a lot of interest to the play-through itself. also, beast mode and horde 2.0 are pretty awesome. the new difficulty scaling in Horde 2.0 is awesome, as it means you actually have to be good to do anything. beast is hilarious because you can play as a ticker or a boomer (my two favorites). i wrote a review on hawtwired (i'm a contributing editor there) and i talk a lot about the different aspects of the game, breaking down the good and the bad. you should take a look. anyone else get it?