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prophetik music got a reaction from Jorito in OCR04711 - *YES* Aleste 2 "Flying High" *RESUB*
opens with airy pads and some nice vocal elements. there's the slightest bit of overlap to indicate that they're layered else i wouldn't have been able to tell initially that it's done with a synth. technology has apparently progressed amazingly, because this sounds fantastic. the beat and backing elements at 0:31 are great, tons of space in the bass and the drums are nice and tight. the main riff at 1:04 is a little heavy in the left ear, but i like how it's being played and i like the escalation at 1:22 in the backing elements.
there's a recap in the vocal elements starting at 1:42 - essentially a verse 2 - with some extra ear candy behind it to keep interest. the chorus/synth led section right after it has a lot of fun new content as well, including the vocal elements. there's a break at 2:54 and the really dumb lyrics are a bit more highlighted here, but it's effective as a break in the beat and vibe for a bit before the verse content comes back again. i'd have liked the guitar parts to be a bit louder here, as it's the only new thing that's going on in this section. i liked the subsequent guitar/synth stuff at 4:00 or so a lot. it trucks through some more chorus content, hits the flying high phrase once more, and it's done.
this is great! it's got superb mastering throughout, it drives forward throughout and doesn't get stale despite some repetition in content, and the vocal elements really work well. definitely an obvious demonstration of your progress as a musician. excellent work.
YES
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prophetik music reacted to DarkeSword in A BIG UPDATE to our Judging Process
The Judges Panel has been talking about ways to work through the queue of submitted remixes at a faster pace, and after a lot of discussion and weighing the pros and cons, we've come to a decision that's probably one of the biggest adjustments to our process in a long time:
Submissions no longer require four (4) YES votes to pass. A decision is reached as soon as the difference in votes is three (3).
To clarify the key change here: when a submission receives three (3) YES votes and there are zero (0) NO votes, the submission is accepted, because the difference in votes is three (3).
If a submission continues to go back and forth without reaching +3 in either direction, the panel will continue to vote until all active judges have voted and the majority will determine the decision.
This update to our decision making process will immediately apply to any submissions on the panel at the time of this announcement going live, and for all decisions moving forward. We won't be going back to previous rejections to find decisions that started with three (3) uncontested YES votes but eventually got rejected; in those cases, what's done is done.
We hope that artists will find this new criteria a little bit easier to understand. Overall, we've been impressed with the quality of work being sent in these past months, and this should make it easier for us to get the slam dunk tracks through the process faster.
Thanks to all the artists who continue to participate in our curation process. Hope to hear your work soon.
- DarkeSword
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prophetik music got a reaction from NarnianWarrior in *NO* Super Mario Galaxy "What Has Been (And What Can Never Be)"
nickel creek's one of my favorite bands, and TLT is one of my favorite songs by them. i love how each chorus builds on the prior. if folks haven't ever listened to 'progressive' bluegrass, i highly recommend it.
opens with a bell arp. the arp's really loud compared to the melodic element that comes in pretty quickly after. the strings that eventually come in are also really not great - they don't feel N64 to me, they just sound fake. the 'full' band sound comes in at 0:43, and the lead feels a bit weak in this section as well as slow (the attack feels a touch behind). there's no real bass through here either, but there is a kick. the lack of beater tone on the kick makes it hard to hear except for where you can feel it.
sad girl comes back at 1:43, and there's some weird mallet strike tones through here that would add realism if they weren't repeat strikes next to each other. the strings come back in, and i'm still not feeling them here. the eventual synth lead elements that come in at about 2:34 are really loud, and the lack of balance makes it hard to hear what's going on. i like the patience that comes with the chords after this section, although i think they should be a little closer together as they're encroaching on 'too long since sound' territory.
at 3:07 we get copypasta from the opening 40s, and then subsequently more copy pasta from the band section from 0:43 to around 1:35. there's a repeated phrase at the end, one last arp, and a few sustains.
i think that the combination of these two originals works really well together. i like the idea of focusing initially on bells and then building up to a bigger band tone, and i like the introspective approach and patience that you show. i think that your synths are letting you down throughout, and your DAW's letting you down from a mastering perspective. everything that isn't a bell sounds cheap and fake, and volumization throughout is a mixed bag. this needs a good amount of work, but there's good bones here. i think that the discord or the workshop forum would help a ton with this track.
NO
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prophetik music reacted to duskvstweak in OCR04712 - Mass Effect "Cosmic Contemplation"
I liked seeing Chimpzilla bring up Tangerine Dreams. I wouldn't have thought that myself but now I totally hear it. And its just a great remix as well!
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prophetik music reacted to Geoffrey Taucer in OCR04712 - Mass Effect "Cosmic Contemplation"
Really love that..... I'm not even sure what it is. Gated brown noise? Some sort of rhythmic effect that sounds really cool.
Great synths throughout. Love the whole thing!
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prophetik music got a reaction from ChromaticApparatus in OCR04674 - *YES* Pokémon Mystery Dungeon: Explorers of Sky "Until the Very End"
track starts off with some sfx and some beautifully-realized harp work. if anything i wish there wasn't sfx so i could hear the tone of the harp clearer. there's some celli under it too as a pad. what a moving realization. the initial presentation of the melody is heavy on the lower strings but when it moves up higher, it really pops out of the texture.
the 'storm' section starts at 1:33 and it's appropriately intense. the cello work after the storm, at 1:56 onward, is just superb. i am not an emotional listener but i truly got chills at the tight harmonic lines.
i get caught writing too much sometimes. this doesn't need it. you've crafted a beautiful rendition of a great example of why EoS is one of the best pokemon soundtracks front to back. please write more arrangements of game music using this level of arranging, performing, and recording skill.
YES
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prophetik music got a reaction from Hemophiliac in OCR04712 - *YES* Mass Effect "Cosmic Contemplation"
for those that care, i put a slightly altered new version above. i made some very subtle changes based on critiques around the opening bass drones and a freq pop that kris called out. i also backed off the sidechain just a bit to balance it better, at least partially by lowering the volume of one of the arps in the higher-energy section.
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prophetik music got a reaction from The Vodoú Queen in *NO* Lufia 2 "I'm Gonna Do What's Called the World's Most Difficult Trick (Mountain Mover RE:setMix)" *PROJECT*
lot of sfx and tempo-synced stuff to start, in particular a lot of panning elements. most of the first 45s are heavier in my left ear. i don't think that's intentional. there's a significant build into 0:55, and the first big hit of everything at 0:55 also sounds a bit weird - the bass peaks at like 70hz instead of 30-35hz like i'd expect. is there a filter on this that's cutting out subbass content there? there's also a big notch around 350hz and i can kind of hear the scooped mids there. paging resident primate @Chimpazilla for help with what i'm hearing. apes together strong.
the flourish at 1:08 that's mirrored in a lower instrument is a neat idea. there's a break at 1:23 or so that again has a lot of tempo-synced stuff going on, and especially the swooping effect got a little irritating after the first few times i heard it. the beat comes back after that and quickly goes back to the tempo-synced quieter stuff - some very fast transitions there.
there's an interlude with chips at 2:07 that again sounds hollow with whatever filter's on it, and a half-time section after that that i really dig, and then another half-time section that's different and i dig that a lot. this is a great break section, still featuring some of the tempo-synced stuff but really shifting the vibe a lot. the heavily distorted synth that comes in at 2:55 was >9000x louder than i expected and was probably too much. the following trap-adjacent (pitfall?) section with the funky hats is again a neat change in style. it's very busy and probably could use a bit of trimming down/volumizing down stuff that's less important (just a little, this part is honestly real close).
there's a big build into 3:38 that really subverts expectations with the drop. nice use of the vocal clip to further that subversion. eventually it picks back up at 3:50 and goes through the melodic content from Towering Mountain. the transition out of that section (or lack of one) is pretty jarring. the following perc-less pad section loses a lot of energy fast, and the following detuned bell vibe is pretty minimal and felt like it lost some direction. i did like the shifts to chords that were added to that melodic snippet. i admit that i would have been very fine with a short outro after the section ending at 4:05 - the last section is very different and there's not a ton tying it to the first 80% of the track.
i think that there's a lot of little things here that, if corrected, would result in a really ridiculously great track. i am particularly interested to see if we can figure out why the opening sounds like it's missing part of the freq range. that said, it's a really fun listen and does some super creative stuff with musical elements and especially with synth effects, although the mastering needs work. i think this track has a place on the site, if not now, then eventually.
YES
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prophetik music reacted to Chimpazilla in OCR04687 - *YES* Super Metroid "BLOOD CONSTRICTION" *RESUB*
*Checks submission thread* Ok so this track has been updated NINE times??? First, that's too many updates. Second, we need a better way to have more visibility when submissions have been updated.
I'm still cool with my YES on the track as of the 4/13 version.
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prophetik music got a reaction from Eino Keskitalo in *NO* Ninja Gaiden (Xbox) & Knight 'n' Grail "Ninjan graali"
intro has a lot of sfx and random-sound sounds that come together to make a rough beat under the ghost arp. we get some melody at 0:30 or so, very chopped up and strange-sounding intentionally so. layering in some plectral instrumentation as well on top obfuscates the melodic material, and the percussion is pretty loud through here.
1:16 is a big stylistic shift, both in terms of time signature and in terms of instrumentation. the heavily filtered strings here are pretty grating and really loud, and it's hard to differentiate between them, the treble content in the very weird bass synth, the ghost arp, the melodic stutter synth, and the plectral instrument that you've had going. it hits more of a groove later on, and around 2:00 has kind of settled down, but it's still confusing to listen to.
2:07 is another shift, bringing back the industrial percussion under a 7/8 groove with more of the very intentionally overtoney bass doing stuff under the stuttery synth. the hard break at 2:40 was confusing to me, as i didn't get why you'd want to just shut off the track in the middle without there being a clear resolution or build section around it. there's some more ghost castle lead played as the melodic content and then it's just done very suddenly.
looking at the freq analysis confirms what i felt was confusing to me from an auditory perspective - the bass instrument (which doesn't really ever venture below about 100hz from what i can hear) is by far the loudest element in the mix, both the fundamental and the first overtone. it's fairly confusing from an auditory perspective to listen to something that features such a high fundamental, especially with the heavy variance in styles throughout the track. the section at 1:16 is a good example - there's nothing to ground the track, and so many elements are in the same aural area that it makes it hard to differentiate and really listen to them. it's very tiring on the ears.
i really want to like this track. the creativity in choices of synths and approach is really neat as expected from eino, the sources are a fun combo, and the arrangement is interwoven nicely. ultimately though it just doesn't sound good - the heavy layering of instruments in the same freq range is intensely tiring. i was only able to get through two listens before my ears felt quite pressured, and the middle section is most of where that came from. the track also is meandering and lacking cohesion, which combined with the lack of real dynamics throughout makes it difficult to follow and stay with what's going on at any given time. there certainly is a ton of source used in creative ways, but the track still manages to feel inchoate.
i think you need to spend some time breaking up the blocks of instruments in the same freq range, and then re-volumize everything so that the instruments that are the loudest at any given time are what you want the listener to be listening to. right now the melodic content is never the main thing, which isn't a great result. also consider adding more to the bass end of the bass instrument while still keeping the weirdness of the upper overtones so as to ground the mix more.
NO
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prophetik music got a reaction from Nuac in *NO* Marvel Super Heroes "Melancholic ArachniLad"
what a dope original! never heard it and it's awesome.
starts out with some pretty static tones, but the beat comes in at 0:11. initial writing is pretty faithful to the original. the drums aren't quite what i expected given the original sound concept. the bass is pretty active and the lead is very basic initially.
there's a recap at 1:06 and some repeated material (everything from there to 1:24 outside of adding the ascending arp flourishes in a few places). the following section is also very similar to the original outside of a few added flourishes. there's another repeat at 2:00 and then it repeats the opening section and fades out.
i like the concept here! i think there's a bit too much repetition for a piece that's only 2:10. i think the style survives the genre adaptation pretty well, though, so that's fun! i think there just needs to be more arrangement here - less ANARCHY TAKAPON and more Nuac. i'd also like to hear the drum mixing bring the drums out, assuming you're willing to use modern mastering tools and you aren't explicitly going for a GB-realistic sound.
NO
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prophetik music got a reaction from Eino Keskitalo in OCR04604 - *YES* Legend of Zelda: Spirit Tracks "Sieluraiteet"
i love the bitcrushing that eino uses on the drums in several of his tracks. it's just such an iconic sound. it's used to great effect here. combined with the heavy stuttering on the backing parts, there's a great glitchy vibe that comes through here.
the lead has a lot of activity on it, which is nice, and it's also actively personalized with some fun call-and-response harmonic content, so that's nice. i didn't like that the first third or so mirrored the second third quite a bit, and to that extent the repetitive nature of the background that MW called out is noticeable. the break at 2:15 in the general concept is needed and well-timed.
there's some more background breaks via subtractive arrangement that show up around 3:00, and that's a nice change as well. some more noodles in the leads and glitches in the backing parts, and the track is done.
mastering is sound and the track sounds great overall. the arrangement is certainly different from the original if repetitive. i think this is solid. nice work eino.
YES
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prophetik music got a reaction from Sekky in *NO* Sonic Adventure "Tikalkaline"
neat original! i didn't vote on the first decision.
comments about the soundscape and verb application above apply to me too. percussion across the board doesn't sound like it's in the same world as the synths but the toms are particularly dry. the rest of the verb is like 10x longer than i'd expect too, the tail's super long - i actually think this is more the problem than the percs, since in a vacuum later the percs do have some room tone. the chords that come in at 1:08 are neat, but i wish they'd come in earlier. the lead at 1:22 has such a long tail that it takes a while to fade, and it's moving stepwise in Gm. that wouldn't be too big a deal except the third chord in the short background chorded instrument is a flatted II chord, and so at 1:24 it puts an Ab major chord under an A in the lead line. it's definitely a bit crunchy but wasn't a super big deal to me since the chorded element is so short. the percussion here and the bass writing is actually pretty fun, and i like the call and response through this section. it feels like there isn't quite enough there though - another instrument is needed somewhere where it won't compete with what's happening.
this repeats over a few times and then we get a breakdown at 2:17. this was needed by here so it's well-timed. the same issue that was described above happens at 2:30 except this time it's the bass and the lead, and this is more noticeable since the soundscape is emptier. the same riff in the lead and the same lead riff are used here repeatedly, and it's not until almost 3:15 that we get anything new. this is a perfect section to really change up the vibe or instrumentation, coming out of the break, and staying the same is tiring from an auditory perspective.
the track felt like it was approaching the end after 3:45 and then it goes for another minute doing the same thing, no solo or anything to mix it up. this is too much repetition - we're talking five minutes of bread and only three minutes of butter. trimming this back a lot would help a ton.
so this is a very long rubber stamp. consider changing up the notes that conflict, take some more time to trim back the arrangement to just be the best parts and not also a ton of fat along the edges, flesh out the bass and percs writing for later in the track, and consider how you can continue to iterate what the song's saying throughout so it's not so repetitive. also consider toning back the synth reverb's tail and normalize the soundscape a bit so that it's not so diverse.
NO
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prophetik music reacted to Flexstyle in *NO* Metroid "Kraid's Brew"
TBH I'd still NO-RESUB anything that was this blatant of a copy-paste. Gotta show some effort for arrangement, can't just make half a song and then double it up!
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prophetik music got a reaction from Emunator in OCR04631 - *YES* Legend of Zelda: Tears of the Kingdom "Sacred Core"
the chords don't map directly from what i can hear. that makes these blobs of chords inspired by, and not directly taken from, the original track. they may be highly different voicings and that's where i'm losing it. i really don't dig the idea of us trying to parse this ourselves, this should be an artist-provided breakdown to ensure we're not missing stuff in either direction.
edit 2/8: i am teh dumb
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prophetik music reacted to Liontamer in OCR04631 - *YES* Legend of Zelda: Tears of the Kingdom "Sacred Core"
I'll still try to do one anyway, but that's my bad, I should have asked in the first place. I'll reach out to Rebecca.
EDIT (2/1/24): Rebecca kindly provided video-based timestamps (added to her submission comments in the first post).
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prophetik music got a reaction from Eino Keskitalo in OCR04528 - *YES* Castle of Illusion "Bitter Sweets"
oh, that fat overtony bass and snappy snare are a great vibe right off the bat. really eclectic combination of synths right away. the not-sax and arp leads do a great job of keeping the melodic material front and center without ever really focusing on it, which is a neat trick. there's a lot of blurbs and bloops going on that keep your ear moving.
there's a bit of a reset at 1:37, and then there's some funky beat work at 1:47 under a second reimagining of the melodic material. some more intense drum work and a glitchy fade, and it's done quick.
this is a great one! there's a ton of clever ideas taking the original's unique elements and recreating them in new ways. and it sounds super clean despite the variety of stuff going on. excellent work.
YES
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prophetik music got a reaction from Jorito in OCR04522 - *YES* Final Fantasy 8 "Into the Singularity" *PROJECT*
really neat intro, and the first minute or so before the glossolalia sounds super good. layering sustains against the iconic tritone pattern really emphasizes how strange that pattern is.
the initial presentation of the ?lyrics? is a really interesting concatenation of your intentionally un-classical vocal tone (which to me sounds more folky, that is less rigid/within strictures) against the backing style, which to me presents as more rigid and constrained. the slight glides between the upper and lower pitches on the bigger jumps, the very wide vowel tones, and the ethnic choir sound of your voice harmonizing with itself really is a significant juxtaposition against buzz synths and FM bells. i think it's really neat.
2:15 kind of finishes the first part, and starts a different approach for vocals as well. you use a more closed vowel tone here alongside a more traditionally classical approach to your vibrato. there's a few more obvious pitch issues here (understandably, it's harder to pitch-shift tones that are richer in overtones and have heavier vibrato over a very thin pitch with no vibrato). the slide where you stop your vibrato and try to gliss down is probably my least favorite part of the song actually, it is hard to hear that as anything other than just out of tune.
i understand the intent behind the glitching effects - at that point, the track has been doing the same thing for over three minutes with essentially no break in the backing part whatsoever, and the vocal parts although interesting have been doing the same thing too. as a method of mixing it up, this is certainly effective at shifting the style. i don't mind it as strongly as the other judges. i do think though that it exposes just how little there is behind the arrangement overall - there's essentially two chords, and you're either not singing, singing the invented stuff, or singing ahh tones that do roughly the same thing across the board. sometimes a track just needs a cool idea to get it from point A to point B. i found myself wishing this track had more there from an arrangement standpoint ultimately, rather than just being about the same volume with the same backing parts and roughly the same ideas in the melodic content for >4 minutes.
to be clear, this is definitely over the bar. it's a creative approach to a weird source and has some great ideas. i wouldn't have minded it being a minute shorter, or having more development to stop it feeling so samey across the board.
YES
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prophetik music got a reaction from timaeus222 in OCR04510 - *YES* Mega Man X4 & X5 "Release the Kraken"
haha, super weird opening. not bad, just immediately made me smile because it's weird. the big beat and swirly keys right away were a fun sound. drums are probably a bit loud over the piano lead, but it's a fun beat and i love the bass blats. there's some more rhythmic synths added at about 1:00 and then it opens up more at 1:15 to a more traditional electro/rock feel. i agree with MW that you'd never guess this is a mashup.
there's a piano break at 1:42ish, with some fun panned verby synths and a recap of the super scooper lead from the beginning, and we're back to a bigger beat at 2:19 or so. this felt similar to the opening, but there's some new stuff added in around 2:35 that mix it up, especially in the keys. 3:06 opens up again and i really dig the descending countermelodic synth work there. there's a swell to a keys-driven outro, and it ends comfortably.
this is a fun track. it sounds good, does a great job with a preponderance of source, and doesn't overstay its welcome. nice work.
YES
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prophetik music got a reaction from Eino Keskitalo in *NO* Wonder Boy 3 "Vastentahtoisia muodonmuutoksia"
google says the name means "unwilling transformations", which is kind of ominous ?
the garagey sound is immediately audible. the intro sounds like it's been unwillingly transformed from The Dragon's Trap, with a subsequent dose of Vs. Dragon. the track shifts towards a more standard melodic structure at 0:39, and noodles through a few variations of the sustained melodic stuff from both. organ at 1:26 is a neat synth tone, full of the movement i've come to expect from eino's leads. there's an outro that starts at about 1:54, and then it's done.
i agree with larry that there was an initial impression of this track missing something. most of the sound palette is based around the 75-200hz range, which is why it sounds very dull and dense. most of the track, there's a lead, bass, and drums audible only, because the guitar is both hard right and very quiet (or missing). the intro feels fuller since it's got the guitar going the whole time, but even then it still feels a little weird because that guitar is hard-panned to the right alongside the snare and crash (with the tambourine all the way to the left).
however, i'll note that on subsequent listens i did start to pick up more density in the writing. while the bass/drums/synth parts are always pretty audible, the other parts that drop in and out are both interesting and more present than i initially noticed. and i find the garagey EQing pleasing, it's certainly nonstandard but it is a funky track and sounds fun.
i think this is a pass actually. it took me a bit to get there, but i can dig it.
YES
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prophetik music reacted to Chimpazilla in OCR04502 - *YES* Legend of Zelda: Majora's Mask "DRWNXD" *PRIORITY*
"Phonk?" "Witch House?" Even "meme music" is a new term to me. I guess I'm really out of the loop and not up to speed on my subgenres, sub-subgenres, and sub-sub-sub-abyssally-deep-subgenres and straight-up joke-genres.
That said... I really dig this remix! Groovy with a creepy vibe. I like the instruments and sounds, the phat beatz, the full/deep low end, the wide open feel of the soundscape. I am not a fan of that thing taking the place of a snare either, Larry. I get that it's the style/genre/meme/joke, it is purposely distorted, and that can work sometimes but it just sounds like a comical sfx more than a drum element, and it's dry so it sticks out of the lush soundscape more than I'd like.
Mixing works fine. Mastering is on the loud side but not overblown.
The arrangement and source interpretation are great. The ending though... where is it? There's no outro, it just stops. Gosh, I don't like that. Why not do a few bars of cooldown and some kind of final sound or chord? Even so, I think this passes and it's a super cool and fun listen.
YES
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prophetik music got a reaction from Emunator in OCR04648 - *YES* Final Fantasy 8 & 4 "Infinite Collapse"
never heard Everything Connected before but i love it.
intro is very slow with some sfx and intentional artifacting. the initial riff with the aug 4 from FF8 is in the keys after the first big hit at 0:48, with the subsequent progressions weaving in and out of that pattern. the clock sfx is a nice addition around the time motif. we get a beat at 2:02 after a neat transition that might be a little heavy on highs, but it's still ticking through until it finally hits after some great sidechain action at 2:27.
around the 2:50 mark, we finally get the first red wings cameo that i've heard. there's a drop at 3:15 or so, and we start getting some more off-time content which is a neat addition. this entire section from like 3:30 onward is really intense, there's a ton going on but it mostly stays audible throughout. there's the breakdown-rebuild section mentioned above, which is pretty neat, and then we're back into the melodic content at 4:16. this is still mostly compression of time, but there's definitely some red wings content in there. 5:04 is the last big hit (with a touch of distortion, not sure it's intentional). there's some significant falling action after this section.
5:30 or so is a significant shift - it's way slower, the beat is much more plodding intentionally, and the vibe is totally different. 6:07 is kind of the beginning of the end - it's a very clear shift away from tempo sync, with a lot more flexibility as the track finishes out. there's some very languid red wings motivic stuff in here but it's pretty stretchy.
i cannot believe you did this in one week. the breadth of complexity is nuts here. there's certainly a bit of crunch in the mastering occasionally, but the quality of content in this track is incredible. you should probably stop doing this kind of stuff for free.
YES
edit 11/7: no complaints here. this song is a triumph.
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prophetik music reacted to djpretzel in Announcement + The Future of OC ReMix
I tried to keep this brief, but as you might know, that's not my forte.
FIRST, the facts...
On October 28th I informed staff that I was stepping down from my role as president/admin/owner/etc. of OverClocked ReMix, and on November 1st I also stepped down from the board of Game Music Initiative, the 501c3 non-profit organization that funds OCR. In short, I no longer feel I have the bandwidth to do these roles justice and to not only maintain, but advance, the missions of both projects. I will be working with Shariq Ansari (DarkeSword) to transition my responsibilities and ensure continuity of operations. The (excellent!) mix posted on Halloween was published without my direct involvement, subsequent posts up to the milestone #OCR04500 have been superbly executed, and I am confident that staff will continue the work necessary to operate - and evolve - OCR in my absence. I will be even less available than I have been, lately, so I apologize in advance for any lack of responsiveness.
THEN, the feels...
Where to even begin?
It's hard to encapsulate over two decades of history; omissions are inevitable. What began as a neat side project I started in my parents' basement in 1999 snowballed into something far beyond my wildest expectations, due to the blood, sweat, tears, and unbridled, rampant creativity that thousands of you have contributed. Much of this happened before social media was even a thing and before the platforms/services we now heavily associate with the modern internet had come into being; it was a frontier, and we were on it, and we took it pretty seriously because we knew how amazing VGM is, how creative arrangements could effectively convey and explore that vast musical landscape, and how a small fandom communicating via email, IRC, & forums could collaborate to build mighty, new things. We took it seriously, often too seriously, but we ALSO played more than a few rounds of Shaq-Fu at conventions, made some truly ridiculous (but always musical!) joke mixes, and developed internal circles of lore with our own memes & jargon.
NOT in strictly chronological order: there was some drama with now-legendary composer Jake Kaufman; VGMix entered the fray; we added a judges panel so it wasn't just me making stuff up; we released our first community album; the unmoderated forum birthed its own sort of... subculture; the site itself evolved to be database-driven and not just two giant dropdowns sorted by game/date; we posted mixes submitted by composers George "The Fat Man" Sanger and Jeremy Soule; we met/interviewed Hiroki Kikuta and Nobuo Uematsu; our album trailers by the incomparable José the Bronx Rican started blowing minds; we started appearing in person at Otakon, PAX, MAG, others - much love to all for having us; we bumped into Leeroy Jenkins at ROFLcon and gave him a hoodie; we started hosting from our own server and managing the technical side of things ourselves; thanks to Mr. Shael Riley (among others!), we got to remix the music for an actual Street Fighter game (!!); we released fifteen more albums...
...and then we turned ten, on December 11th of 2009.
Quite a first decade, and I missed hundreds of things I shouldn't have. Hundreds of firsts, some tragic lasts, and millions of memories that can't quite be conjured by words.
In 2011, we stood up for Fair Use at World’s Fair Use Day, an event organized by the non-profit Public Knowledge.
In 2012, we launched our kickstarter for Final Fantasy VI: Balance and Ruin, it was taken down, we talked with Square lawyers directly for a couple hours and made the non-profit project structure clear & contractual, and we relaunched a successful kickstarter. That's not always how those things go!
We launched Game Music Initiative in 2016, creating an official 501c3 charity to formalize the finances around OCR and potentially support other VGM-related projects, too. On a related note, I’ve absolutely loved seeing OC ReMixes featured by charity speedrunners Games Done Quick (GDQ) - it’s exactly the type of thing I always wanted to see, that synergy.
Things do start getting a little quieter from then on out, and I think there are a ton of reasons for that, but it has been an incredible and improbable journey that I wouldn't have missed for the world. Thank you ALL for making it possible; OCR was always yours, I aspired only to stewardship of something I wanted to exist for everyone.
FINALLY, the future…
It's time - some would say past time - for OverClocked ReMix itself to be ReMixed.
That's the point, right?
Infinite permutation; endless possibility.
You don't always know the day, month, or even year when your influence on something starts holding it back, or when the waning amount of time and energy you can dedicate becomes a liability. That type of certainty is often elusive; it can be a difficult diagnosis to even contemplate, and you need to look for & listen to signs. In addition to just being too much of a single point of failure for OCR (sorry, engineering mindset), the last year I've been asking myself whether it was time to let go, and I think the answer is sometimes in the asking. I have been stretched thin, like butter scraped over too much bread, and that's when you leave the Shire.
Beyond representing what I genuinely believe is best for the future of OCR, I absolutely confess a personal wish to redirect reclaimed time & energy to my family and my own music. Being a husband to my wife Anna and being a father to our daughters Esther and Sarah is my meaning; I have always put them first, but now I can put them even MORE first. Esther just started learning trombone, so in a few years, expect a collab! Sarah is building her confidence learning piano & makes me proud every day. I want to write new music for them, and with them, and that requires more time than I've had.
I believe the principles that have driven us - embracing all games & all styles of music, emphasizing interpretation & creativity, offering both curation and critique, and providing a non-commercial platform for those who seek it - are truly timeless, but there are many ways to honor them.
I look to the new leadership/staff to galvanize, streamline, diversify, and re-imagine, within that immense space.
I'll be leaving them with some ideas of my own; please let them know yours. I ask the community to support them, embrace change, provide guidance, and be patient; I believe it will be worth it!
Thanks,
- djpretzel
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prophetik music got a reaction from Jonathan David Arndt in How Do You Hold Your Mouse?
why are we using the excuse of your otherworldly mouse holding to call you a monster? we all know what you are.
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prophetik music reacted to Liontamer in *NO - UPDATED POLICY* Super Mario Galaxy "The Little Girl and the Star" *RESUB* *PRIORITY*
After this reconsideration, we've clearly concluded that we're not accepting this submission. In the thread thus far, prophetik said he agreed with MindWanderer that this didn't meet 4.3 of the Submissions Standards. DarkeSword was saying 4.3 didn't apply here, but DarkeSword & Gario said it failed 4.1.
We then talked extensively in #judges about how to address this and came to a consensus. I'll do my best to summarize the conversation here with key excerpts (edited for clarity).
Regarding section 4.1, we concluded that the format of story narration or audio book isn't accepted as a "genre of music" due to the focus of the experience not being its music:
Regarding Section 4.3, and its purpose, “dominant” refers to the expectation that the arranged VGM is the “most important, powerful, or influential” component of the presentation; this would apply whether it's contrasting 1) the amount of arranged VGM vs. non-VGM composition or, in this case, 2) the arranged VGM vs. the non-musical story narration as the primary focus of the audio. With this piece, djp felt the approach did conflict with both mentioned parts of the existing arrangement standards -- primarily 4.1, and then 4.3 to a lesser extent -- then suggested added clarification to the Standards to address this:
DarkeSword emphasized that the Standards issue here had nothing to do with acceptable source material (Section 3) but rather whether this arrangement format was permitted (Section 4):
DarkeSword proposed an added clarification point excluding narration/voiceover-focused content by name as part of section 4.1, which djp and I edited. As this submission conflicted with two aspects of the current arrangement standards, this added point isn't a new exclusion, but now codifies the reasoning behind not accepting this type of presentation. I also added "rap" into 4.1's examples list of acceptable genres to make very clear that it remains an accepted music style. Usage of lyrics with rhythms and/or musicality (e.g. beat poetry) that integrate with the music is (and has always been) allowed. We then had the panel weigh in on the final wording, which was accepted by the entire group:
The revision of section 4.1 is now live in the Submission Standards:
4. Arrangement
1. Arrangements in any genre of music (e.g. techno, jazz, rap, rock, classical) are acceptable, so long as the genre itself does not conflict with any other arrangement criteria.
Submissions must have a primary focus on musical elements; this excludes extensive focus on narration/voiceover (e.g. audio drama, audio books).