![](https://ocremix.org/community/uploads/set_resources_2/84c1e40ea0e759e3f1505eb1788ddf3c_pattern.png)
Powerlord
-
Posts
2,420 -
Joined
-
Last visited
Content Type
Articles
Profiles
Forums
Events
Posts posted by Powerlord
-
-
The server's still having some issues, which cause it to crash for unknown reasons.
Bahamut's working on it, although it might be related to Sourcemod's gamedata stuff... an update should be made available for that soon.
Unfortunately, I really need to go to bed, as I have to leave for work in 8 hours.
Edit: I've renamed the addons directory temporarily. This disabled all our mods, but it *should* at least prevent the server from crashing.
-
The server's back up, but beats me if the update was successfully applied.
Then again, it was segment faulting earlier, so I'm going to guess yes.
-
Eh, I was doing ok... that was pretty funny when I was engi on Goldrush and teleported to the back and set up a sentry, though it was ineffective in that some people didn't die. Oh well, still fun. GGs everyone who played. Also, I'm afraid to play with everyone being scouts now. Very... afraid.
I'm not sure what's going on with the server now... it vanished or something when the map changed; I told it to restart, but it hasn't reappeared yet.
Edit: I filed a trouble ticket about the server being down.
Edit 2: Closed ticket... there's a console log viewer now and Steam is currently updating.
-
Scout update is out right now. I've told the server to update, but it may take a while... Steam servers are bogged down.
There are other fixes as well, including stuff for Spies so that they can switch which weapon it shows them as using.
Yes, that's right, you can no longer tell who is a Spy just by what weapon they have equipped.
-
So, I finally got my last Heavy unlock. Just in time for Scout update!
-
I think I would just use a damage sensor, or put a cp inside the point that must be taken for the gate to open.
Garian just had the idea in #ocrtf2 about a 1 flag ctf infiltration style, 1 flag in the middle of a symmetrical map, the flag is neutral, any team can grab it. The object is to grab the flag and bring it into the enemy's base to score. You fight to push the flag along as far as you can and try not to let the other team get it.
I think I wanna do Garian's instead now, anyone else have any suggestions for it?
If you do that, make a note somewhere that the flag will appear as a red briefcase...
Edit: Whoops, apparently Valve has changed this in a recent patch; neutral flags are now white. Due to this change, there's a rumor that Valve may introduce an official gametype with a neutral flags soon.
-
I decided it might be time for me to make another map just for fun.
I'm planning on doing a single flag attack/defend ctf map, but with a similar build to High Ground from halo 3: http://www.youtube.com/watch?v=p54ZDJ3WZFI
It'll have a large main gate which will be locked at the beginning, it's blue's job to get in from one of the small openings and open the gate with a switch from the inside. Then the gate is open for all people to attack the base and grab the flag and bring it back to their base.
If anyone has suggestions or requests, I build these for you guys so just let me know whatever you want to see in the map.
How exactly is this button activated? TF2 doesn't have a use key bound by default.
-
OK, wtf Valve? I know you like fixing bugs, but FOUR patches in one week is a few too many, particularly the week before another major patch.
Not that these seem to apply to TF2:
* Fixed stats and achievements not working in Half-Life 2: Episode Two and Portal
* Fixed incompatibilities with MODs
-
So, we're getting even more maps now... cp_egypt is also in this update, as well as a revamped cp_fastlane.
-
Supposably the achievements have been leaked, leading to the revealing of the double barreled shotgun.
It only takes one fishy achievement to cast doubt upon the entire list.
And there is at least one fishy achievement on that list:
"Quick Hook - kill an enemy on the Well before the round starts"
That achievement is fishy because:
1. It doesn't mention which version of Well. It's assumed to be Well (CP) because the others don't have Setup rounds (only Waiting For Players, which you may not see at all on slow computers/connections).
2. Valve doesn't refer to Well as "the Well" in existing achievements (See: World Traveler which specifically calls it "Well (CP)")
3. Well (CP) is designed with gates to block off the center point. Due to the way it's designed, only RED Scouts can get over the train cars blocking the center (using the lights). Otherwise, you have to rely on a Soldier/Demo to jump the boxcars or being able to shoot between the boxcar and wall.
-
I probably won't be around when the patch hits - will Powerlord or Brushfire be around to update the server?
It looks like the update will be pushed out on Wednesday... I won't be around until at least 10pm EST that day.
-
Minor TF2 update today:
Fixed loadout exploit
-
just to let everyone know I will only ever be using the Sandman in the months to come
I hope you like being stunned
Of course, it's a tradeoff, as you can no longer double-jump with the Sandman equipped...
-
I told the server to update. I'll restart it before I head to bed to actually launch the new version.
-
lol, I changed my name for one round yesterday and HLStatsX decided it was my new permanent name.
Now I'm listed as "Spy, Gentlemen!"
-
Hmm, I had a mediocre night score wise, but somehow I had an absolutely amazing defense round on Gold Rush, and a pretty good offense round, even though we never got to the third part of it on offense.
Although I ended as Engineer, I played Spy most of both rounds.
Edit: I think my score was split 94 points on defense, 30 points of offense, to give you an idea of how well I did on defense. I think Martian even commented on how I kept getting multiple backstabs on BLU (when I was RED) when they were pushing the cart.
-
I'm probably not going to get a chance to play over the next few days. Between school and work, I have exactly one block of time available until Friday evening.
-
I've updated the MOTD and server configuration.
Config changes:
- Alltalk is always on again... people got annoying that it reset every time the server did. It's not like we ever turn it off anyway.
- Waiting For Players has been reduced to 45 seconds. It was 60 seconds before, but it seemed a bit too long.
- Automatic map vote has been changed to start 6 minutes before the round end. This ensures that it completes before the map ends, which happens automatically if there is less than 5 minutes on the clock and a CTF/PL/CP round completes.
MOTD changes:
Added the following section:
Custom options:- Alltalk is on!
- Pregame Mayhem is enabled!.
- Map Voting takes place 6 minutes before the round ends. It is restricted to specific maps.
- Nominate is enabled!
- Respawn wave time is lowered.
- Slot 25 is for reserved users. The server is full at 24/25.
Edit: This made the MOTD too long, cut out some stuff.
-
I'll be honest, I was having more fun in my non-subscription online games + offline games than I was in WoW, so I canceled my subscription again.
-
(iz just trolllin)
But yeah, /v/ invaded the server later in the night. I couldn't do anything besides try and kickvote/banvote them, and with the amount they had in there it would be pointless. I got sick of them at the end, so I just kept switching the map after about 2 minutes of play. It was just them by then (well, martian was there for a while), so it didn't hurt any pubs.
Also, windstrike, you're kind of annoying.
Oh, I was wondering why the server emptied after I returned to my computer, but before I finished checking my email messages and forums.
-
If you see the server periodically restart, we're working with Gameservers to find out why the server is still showing as a 24-slot server when Bahamut's paying for a 25-slot server for the last few weeks.
Edit: OK, the number of slots is working correctly now... so, with 25 slots, we can have 12v12 matches with 1 slot for reserved slot connections.
-
Or are all of you little babies gonna cry some about work and school?
Yeah I'm going to cry if you're going to start playing at 2:00am my time on a day I just had work from 9:00am-5:30pm and class from 8:00pm-10:00pm...
-
We had a great time tonight. The server was bumping from about 1600L to about 2300L.
Good times. Made it to Rank 4!!
That's a bit late for those of us in North America... 2am to 9am EST / 11pm to 6am PST.
-
OCR TF2: New Server forthcoming - new server IPs and other stuff
in General Discussion
Posted
I've reenabled sourcemod with a fix I found here... removing the knife crit section from sourcemod's TF2 gamedata files.
As you can see from page 2, our server isn't grabbing the updated gamedata files for whatever reason.