zircon Posted February 15, 2008 Share Posted February 15, 2008 Got a commission recently to do a small soundtrack for a tactical RPG styled after classic sprite games in the 16 and 32bit eras. The first track I worked on is the battle theme, which is now done; http://www.zirconstudios.com/music/wips/wilmeth-battle.mp3 (NOTE: Sounds are all temporary, will be replaced by awesome samples soon, just need approval of the final arrangement) It's heavily influenced by Kenji Ito (Romancing SaGa III) and Hitoshi Sakimoto (Final Fantasy Tactics, etc.) so hopefully you'll enjoy it. Quote Link to comment Share on other sites More sharing options...
PhiJayy Posted February 15, 2008 Share Posted February 15, 2008 Not bad at all. Perfect for an RPG game. Really perfect for an RPG Battle theme . Quote Link to comment Share on other sites More sharing options...
Gimgak Posted February 16, 2008 Share Posted February 16, 2008 What's this? A zirconian WIP with only one post? We can't have that. The beginning just kinda absorbs you in, which is perfect because that's what happens in an RPG battle. Makes me feel like I'm in a field or something. Real FF-Esque, reminds me of FF9 the most. Good brass and string work. It should sound awesome once it has had a quality-boost. Great job. Quote Link to comment Share on other sites More sharing options...
SenPi Posted February 16, 2008 Share Posted February 16, 2008 Hmm really nice track. I love the arrangement youve got here. Definitely a nice battle theme. Personally I think this would work better as a boss theme, because its quite long. I think hearing the small beginning for every little battle wouldnt be epic enough . But yea, my oppinion is that this would work better as a boss theme. VERY NICE (Thumbs Up) Quote Link to comment Share on other sites More sharing options...
HoboKa Posted February 16, 2008 Share Posted February 16, 2008 he can compensate for that by making the boss theme even stronger mr DJ Quote Link to comment Share on other sites More sharing options...
SenPi Posted February 16, 2008 Share Posted February 16, 2008 heh, well I mean it just seems like it takes too long to get in to the real meat of things. If you notice like FF games and such, battle themes kinda start out with a bang and keep going like that. From what I noticed . haha, im just one oppinion Quote Link to comment Share on other sites More sharing options...
HoboKa Posted February 16, 2008 Share Posted February 16, 2008 heh, well I mean it just seems like it takes too long to get in to the real meat of things. If you notice like FF games and such, battle themes kinda start out with a bang and keep going like that. From what I noticed . haha, im just one oppinion indeed 10 char Quote Link to comment Share on other sites More sharing options...
The Unsung Plumber Posted February 16, 2008 Share Posted February 16, 2008 heh, well I mean it just seems like it takes too long to get in to the real meat of things. If you notice like FF games and such, battle themes kinda start out with a bang and keep going like that. From what I noticed . haha, im just one oppinion Fernhead does have a point. Other than that though, it's great. Quote Link to comment Share on other sites More sharing options...
Hy Bound Posted February 16, 2008 Share Posted February 16, 2008 This is some sexy shtuff. It is definitely reminiscent(grrr, sp) of Nobuo Uematsu's kind of battle theme styles and some of his other theme's styles. Very good stuff, and i think the instrumentation is fine for an OST of a sprite-based game; personally, i think it would be weird to hear a very well-done sweeping score alongside crappy sprite characters in sprite forests outside of a sprite town named spritesville. Thats just me though. Quote Link to comment Share on other sites More sharing options...
PhiJayy Posted February 16, 2008 Share Posted February 16, 2008 This is some sexy shtuff. It is definitely reminiscent(grrr, sp) of Nobuo Uematsu's kind of battle theme styles and some of his other theme's styles. Very good stuff, and i think the instrumentation is fine for an OST of a sprite-based game; personally, i think it would be weird to hear a very well-done sweeping score alongside crappy sprite characters in sprite forests outside of a sprite town named spritesville. Thats just me though. Hahahahaha. yeah I hope the game quality matches this great type of rpg track, I can't stand it when theirs cheap sprites, but the music is nice. Bothers me. Quote Link to comment Share on other sites More sharing options...
zircon Posted February 16, 2008 Author Share Posted February 16, 2008 Thanks for the comments, guys! I don't think this is quite dramatic enough to be a boss battle, but also keep in mind that this is a tactical RPG, not a traditional turn-based/ATB kind of thing. Battles are usually a bit slower paced, and thus longer. Quote Link to comment Share on other sites More sharing options...
tweex Posted February 17, 2008 Share Posted February 17, 2008 Battles are usually a bit slower paced, and thus longer. Hmm, I thought Xenosaga had already come out..... Quote Link to comment Share on other sites More sharing options...
PlastikBag Posted February 17, 2008 Share Posted February 17, 2008 Pretty neato. I think it lacks the intensity for a standard RPG, but it would definitely work well for strategy RPG or something slower paced like that. I can definitely hear the influences. Quote Link to comment Share on other sites More sharing options...
HoboKa Posted February 17, 2008 Share Posted February 17, 2008 Thanks for the comments, guys! I don't think this is quite dramatic enough to be a boss battle, but also keep in mind that this is a tactical RPG, not a traditional turn-based/ATB kind of thing. Battles are usually a bit slower paced, and thus longer. Yep, you gotta draw it out as long as you can in that case, good call there Mr. Aversa. Quote Link to comment Share on other sites More sharing options...
Groovemaster303 Posted February 24, 2008 Share Posted February 24, 2008 When i first heard this, it too reminded me very much of Nobuo Uematsu and his FF work. Overall i like the pacing and feeling of the track with it's changes and progression. Great stuff. Quote Link to comment Share on other sites More sharing options...
Tricklozen Posted February 24, 2008 Share Posted February 24, 2008 YouTube seems to be down, or the route to it from here, or whatever.--I thought I'd try listening to the song while looking at some typical battles in RPG games. Anyway.. This battle music sounds good to me. It's probably always a good idea to use a less common time signature/structure (FF X - "Decisive Battle") for such songs, to capture the surprise moments/elevate the feeling that this is something special. There are a couple of notes I thought stuck out too much; specifically at the end of the section starting at 1:17 (1:23/1:24). Yea. Cool. Quote Link to comment Share on other sites More sharing options...
zircon Posted February 25, 2008 Author Share Posted February 25, 2008 Yeah, honestly it was really hard to find a way to smoothly transition back to the original key of the piece. I guess it still sticks out a bit, but I can't really think of anything better. Glad you liked the rest Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.