Sindra Posted July 7, 2008 Report Share Posted July 7, 2008 Nothing I hate more than facing an impressive looking boss in a game and beating it quickly without taking much or any damage. Seems like that's the case with most games these days, including new Castlevania games. In fact, I've played all the Castlevania games since Rondo of Blood and not one of them had a boss that I had to fight more than two times to beat. The GBA/DS games espeically were pushovers... I wish they would make a new Castlevania game that retains some of the challenge of the classics. Ahh, see, this is a common complaint in most of the Castlevania community. Seasoned vets of the series long for the days when boss fights took the better part of your sanity to take down. Certain boss fights were near impossible to beat unless you found the one small flaw in their attack patterns, or simply got lucky - case in point, Death from the first Castlevania. Dracula X Chronicles (Rondo's recent remake) even made the boss battles bumped up a notch with a new and rather difficult 3rd form of Dracula. So why do all other Castleroids suffer from awesome boss designs, but lacking battles? Iga has been trying for years to make Castlevania games cater to non-fans of the series. Too many newbies have complained about recent Castlevanias being too difficult, and thus Iga tries to rope more people into the series by making it easier for the stupid little monkies. He's trying to draw more non-fans in, whilst not really paying much attention to the hardcore fans of the series who're asking for multiple difficulty settings right off the bat, so the little whiner punks can have their easy boss fights and levels, while us longtime fans can skip the kid stuff and go into heavy-action Boss Thrashings. Quote Link to comment Share on other sites More sharing options...
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