Garian Posted August 17, 2009 Share Posted August 17, 2009 Then I'd be a bad admin i'm like captain s, everything GETS THE KICK! most of the regulars are very well behaved but a lot of pubs and semi-regulars are kinda douchey. don't be afraid to enforce the no trolling rule, usually being polite about what they're doing wrong is good enough and they cut it out... and if not, use the /kick command against their name, and provide them with a snarky comment pertaining to what they're doing wrong. you've seen how i've done it! PS: i will kick people who have been idle for 20+ minutes while i'm on the server, or have been reported to be idle for more than two maps, when the server is highly populated. it's pretty rough getting on and there is no need for people to be choking up the pub slots because they stepped away (yes that means feel free to kick me when i go afk and don't return because i got distracted). nothing "wrong" with what they're doing, but for some reason the server doesn't have a maximum allowable idle time anymore. PPS: maplist looks great Link to comment Share on other sites More sharing options...
Xerol Oplan Posted August 17, 2009 Share Posted August 17, 2009 Suggested map: pl_halfacre http://www.fpsbanana.com/maps/72535 Chokepoint approaching the last point is a bit difficult but there's very few spots that can be entirely locked down by a single sentry. Large map (in area) but feels the right size due to placement of spawns. Link to comment Share on other sites More sharing options...
atmuh Posted August 17, 2009 Share Posted August 17, 2009 Our job is pretty thankless pretty? more like incredibly Link to comment Share on other sites More sharing options...
Rambo Posted August 17, 2009 Share Posted August 17, 2009 Can we please change the MOTD to reflect what's being enforced in the server? Regarding the sticky camping of doors. Darke and I have been telling people it only pertains to spawn doors, while Garian and D-Lux have been applying it to all opaque doors. I don't care which way it's ruled, I just want a concensus. Thanks! Link to comment Share on other sites More sharing options...
atmuh Posted August 17, 2009 Share Posted August 17, 2009 Can we please change the MOTD to reflect what's being enforced in the server? Regarding the sticky camping of doors. Darke and I have been telling people it only pertains to spawn doors, while Garian and D-Lux have been applying it to all opaque doors. I don't care which way it's ruled, I just want a concensus. Thanks! just make it totally legal and everyone can enforce it the same really easily!!! Link to comment Share on other sites More sharing options...
Powerlord Posted August 17, 2009 Share Posted August 17, 2009 Arena is currently ignoring the maxplayers setting in arena_config.cfg. Meaning that teams are now locked to 8 players (25/3, throwing out the remainder). As far as I know, the only fix is to set tf_arena_use_queue 0 Unfortunately, this also makes it possible to have uneven size teams. Link to comment Share on other sites More sharing options...
FireSlash Posted August 17, 2009 Share Posted August 17, 2009 Can we please change the MOTD to reflect what's being enforced in the server? Regarding the sticky camping of doors. Darke and I have been telling people it only pertains to spawn doors, while Garian and D-Lux have been applying it to all opaque doors. I don't care which way it's ruled, I just want a concensus. Thanks! I've revised the wording a bit NO Demo sticky camping opaque spawn doors, including primary spawn exits (i.e. shortcut door from red spawn on pl_badwater To further clarify, sticky camping other opaque doors is FINE. There is a bit of admin discretion here on what make a door a "primary spawn exit", but the general thing you should as yourself is "Is there any other route to get to me from spawn? Is it practical?" If your answer to this is "No" then go somewhere else. Link to comment Share on other sites More sharing options...
atmuh Posted August 17, 2009 Share Posted August 17, 2009 Arena is currently ignoring the maxplayers setting in arena_config.cfg. Meaning that teams are now locked to 8 players (25/3, throwing out the remainder).As far as I know, the only fix is to set tf_arena_use_queue 0 Unfortunately, this also makes it possible to have uneven size teams. i checked the cvar list of your server and it seems that runteamlogic has been removed for some reason http://forums.alliedmods.net/showthread.php?t=76466 that was what was giving you full arena teams for the record i hate more than 8 people on an arena team theres a good reason why its 8 unless the map is sawmill or watchtower Link to comment Share on other sites More sharing options...
Rambo Posted August 17, 2009 Share Posted August 17, 2009 I've revised the wording a bitNO Demo sticky camping opaque spawn doors, including primary spawn exits (i.e. shortcut door from red spawn on pl_badwater To further clarify, sticky camping other opaque doors is FINE. There is a bit of admin discretion here on what make a door a "primary spawn exit", but the general thing you should as yourself is "Is there any other route to get to me from spawn? Is it practical?" If your answer to this is "No" then go somewhere else. Thank you. Link to comment Share on other sites More sharing options...
D-Lux Posted August 17, 2009 Share Posted August 17, 2009 So after some talking and disagreements in #ocrtf2, I came up with this rotation for Tuesday:koth_viaduct cp_steel pl_goldrush tc_hydro pl_frontier cp_fastlane arena_offblast_final pl_woodland_b5 koth_signal cp_granary pl_badwater cp_follower pl_borax_rc Thoughts? No to follower AND granary. Pull one out for dbheights. Link to comment Share on other sites More sharing options...
WindStrike Posted August 17, 2009 Share Posted August 17, 2009 I say pull out granary for dbheights. I actually kinda like follower... a little more complex than granary and straight out cooler. Link to comment Share on other sites More sharing options...
Bahamut Posted August 17, 2009 Author Share Posted August 17, 2009 The reason I didn't put in dbheights originally is because there were some complaints about dbheights. Anyone else want to chime in here? Link to comment Share on other sites More sharing options...
BardicKnowledge Posted August 17, 2009 Share Posted August 17, 2009 There's enough payload as is -- just put in regular dustbowl if people want to play it that badly. Link to comment Share on other sites More sharing options...
Powerlord Posted August 17, 2009 Share Posted August 17, 2009 i checked the cvar list of your server and it seems that runteamlogic has been removed for some reasonhttp://forums.alliedmods.net/showthread.php?t=76466 that was what was giving you full arena teams for the record i hate more than 8 people on an arena team theres a good reason why its 8 unless the map is sawmill or watchtower I wasn't aware that we were using any extension to modify this, rather choosing to up the the maxplayers settings (to 32, which allowed 11 player teams) while setting the visible max players to 25. Link to comment Share on other sites More sharing options...
Bahamut Posted August 17, 2009 Author Share Posted August 17, 2009 I wasn't aware that we were using any extension to modify this, rather choosing to up the the maxplayers settings (to 32, which allowed 11 player teams) while setting the visible max players to 25. Yeah, I had installed that extension way back to make it possible. Link to comment Share on other sites More sharing options...
Powerlord Posted August 17, 2009 Share Posted August 17, 2009 On a completely unrelated subject, it might be funny to replace Quake Sounds with Kill-Streak Orgasm, which, despite the name, uses the TF2 Announcer's (unused?) arena kill streak quotes (announcer_am_killstreak01.wav - announcer_am_killstreak11.wav in the tf2 vo stuff). Link to comment Share on other sites More sharing options...
atmuh Posted August 17, 2009 Share Posted August 17, 2009 On a completely unrelated subject, it might be funny to replace Quake Sounds with Kill-Streak Orgasm, which, despite the name, uses the TF2 Announcer's (unused?) arena kill streak quotes (announcer_am_killstreak01.wav - announcer_am_killstreak11.wav in the tf2 vo stuff). ...................... Link to comment Share on other sites More sharing options...
Powerlord Posted August 17, 2009 Share Posted August 17, 2009 ...................... Hey, it makes more sense to have the same announcer as the game does, rather than unrelated sound clips, dun it? Link to comment Share on other sites More sharing options...
Rambo Posted August 18, 2009 Share Posted August 18, 2009 Fixed rocket jumping Yaaaaaaaaay Link to comment Share on other sites More sharing options...
atmuh Posted August 18, 2009 Share Posted August 18, 2009 hoodoo is still horrible but yeah valve thanks for the variable for first blood and ctf crits i actually just emailed them about both of those Link to comment Share on other sites More sharing options...
Rambo Posted August 18, 2009 Share Posted August 18, 2009 The update currently breaks the game for people using dx8. There's a TF2 community forum with many people claiming this as the problem anyway. TF2 Patch Notes: -Fixed some stuff -Broke some stuff -The stuff we broke is more severe than the stuff we fixed Link to comment Share on other sites More sharing options...
Prophet Orwell Posted August 18, 2009 Share Posted August 18, 2009 Anyone who likes training maps might want to check out tr_walkway: Link to comment Share on other sites More sharing options...
Powerlord Posted August 18, 2009 Share Posted August 18, 2009 So, I put up community events about TF Tuesday. Might be a bit early for them, but the server was already passworded, so... Link to comment Share on other sites More sharing options...
duckyboycantfly Posted August 18, 2009 Share Posted August 18, 2009 I want to play, but packing up my computer for the big move back to school. I'll be back tomorrow, and with a much better ping finally. That's right, I'll complain a lot less now, because I won't get lag spikes every 5-10 minutes anymore~ (or so I hope) Link to comment Share on other sites More sharing options...
Bahamut Posted August 19, 2009 Author Share Posted August 19, 2009 Link to comment Share on other sites More sharing options...
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