atmuh Posted December 23, 2009 Share Posted December 23, 2009 Yeah, the air mini-crits are nice, but they're rare. uh people jump kind of a lot and its not that hard to get someone when theyre a foot off the ground and yeah 1 shotting scouts is really not something they needed to add Link to comment Share on other sites More sharing options...
miyako Posted December 23, 2009 Share Posted December 23, 2009 buff banner is way too good atm no doubt it will require a nerf. even if you do 1 damage to someone you can fill up the bar if that person has taken enough damage in his lifetime. no idea why dh can one shot but nade launcher was nerfed so that it cant. inconsistent minicrits need to go unless they can actually make it so that you dont get minicritted if youre standing on stairs or a railing. pretty sloppy. not sure on the jumping minicrits since it does give a pretty cool risk/reward where if you jump you can dodge the entire rocket but you can also just get minicritted. at the same time that doesn't really advertise the whole 'mini crit on AIRSHOTS' thing. if thats an airshot everyone of us deserves a medal Link to comment Share on other sites More sharing options...
atmuh Posted December 24, 2009 Share Posted December 24, 2009 buff banner is way too good atm no doubt it will require a nerf. even if you do 1 damage to someone you can fill up the bar if that person has taken enough damage in his lifetime. not since yesterdays nerf it takes FOREVER to charge and if you decide to go to a resupply to get health/ammo back its back to zero Link to comment Share on other sites More sharing options...
Meeting_Gman Posted December 24, 2009 Share Posted December 24, 2009 I have no issue with the buff banner. It's really nice and not really used that much. The issue I have is the targe and Eyelander, it's so hard to get away from and you shoot, shoot, shoot the Demoman and he doesn't die AHhhhhhh. I think they are nice weapons though. Now the Direct Hit seems ridiculous. I thought it's bonus was simply for airshots. It should not kill you in one hit if you are on the bloody ground. The Soldier is way too powerful as is. I agree wholeheartedly with Clefairys sentiments. Also the Sandman stun effect is ridiculous. Why would someone throw their hands up in the air and run around if they were stunned? Look, I thought the Sandman was annoying as the next guy, but they nerfed it so many times, this latest nerf was totally unnecessary. In the whole perspective of things, I think TF2 is being over saturated with effects and sounds. Something which Valve sought to avoid. I know it is magnified greatly right now, what with everyone trying to get the new items and all, but still this game is becoming more and more cluttered with noise on the screen and noise in the speakers. P.S. Double Cross is such an awful map. There is no real cohesiveness to it. As someone mentioned last night, it's a new version of 2fort, except it lacks the charm of cardboard cutout cows. *grumble* *grumble* Sorry about the whining. Link to comment Share on other sites More sharing options...
FireSlash Posted December 24, 2009 Share Posted December 24, 2009 Since some people were having issues with Nightfall, it's been replaced by Panic! Nightfall may go back into rotation once it's more complete. as for gorge and doublecross, I'm looking for a wider consensus on these as far as them being in rotation. Link to comment Share on other sites More sharing options...
Powerlord Posted December 24, 2009 Share Posted December 24, 2009 as for gorge and doublecross, I'm looking for a wider consensus on these as far as them being in rotation. Right now, they are/were in rotation twice (because they're new). Cutting one of each of them should help. I actually like doublecross, but haven't really played enough Gorge to gauge it. It seemed OK the few times I've played it. Link to comment Share on other sites More sharing options...
FireSlash Posted December 24, 2009 Share Posted December 24, 2009 Took the duplicates out, also added some of the recent customs we've been running to the maplist so you can RTV and nominate them. Also added an A/D CTF map back in now that valve's fix0red it. Link to comment Share on other sites More sharing options...
FireSlash Posted December 24, 2009 Share Posted December 24, 2009 So, looking at our maps folder, here's a list of maps I vote we remove from the server, due to us pretty much never playing them, or them being bad. Please feel free to speak up for a map if you want it TRASH: achievementbox_b3 arena_dailydozen_a2 arena_dust2 arena_greek_v1 arena_harvest_v2 arena_mach2 arena_oasis_final arena_starship_v1 arena_storm_b1c cp_aqua cp_avante_b2 cp_blackmesa_final cp_concussion cp_cyberpunk cp_desertfortress cp_devilsbrew_final cp_downtown_* cp_generator cp_industrial_b6 cp_ironbowl_b8 cp_labor cp_lazytown cp_orange_* cp_piratelife_b5b cp_powercore_b3 cp_redfort_b3 cp_resonance_b8 cp_roundhouse_1_2d cp_shabbytown_final cp_snowpath_b2 cp_studio_rc4 cp_toy_fort_alt3 cp_toy_fort_elite cp_warpath cp_woodshed_b2 ctf_1fort_b1 ctf_2docks ctf_2fort_night ctf_2fort_night2 ctf_aerospace_b7 ctf_aesoprock_b7 ctf_bball2 ctf_blitz ctf_crossunder ctf_hallofdeath ctf_mach4 ctf_royal_b3 ctf_cruise_b4b stf_slate_b1 ctf_snofort_final ctf_snowdrift_b2 ctf_staging_a11 ctf_waterhole_b4 ctp_epsilon_a3 cyberpunk dm_quake_castle_b2 downtown_steaksauce (wtf?) koth_lighthouse_rc5 koth_oilfield pl_borax_rc pl_cave_b6 pl_cranetop_b8 pl_dbheights_b5 pl_donkeykong_final pl_dustbowl_b4 pl_great_heights_b2 pl_halfacre pl_haywood_beta6 pl_hoodoo_final pl_jungle_a1c pl_mill_b5 pl_payback_beta pl_repository_rc3 pl_strider_v1 pl_swift_final pl_swiftwater pl_terran_b4b pl_woodland_final pl_zig_z2a pl_animus_a8 plr_arctic_c plr_cornfield_c1 (Server killer) plr_highwind_a4 plr_rollout Not sure: ctf_convoy_v2 ctf_bayou_c koth_garbage_day pl_cashworks_rc2 tc_meridian_b5 Link to comment Share on other sites More sharing options...
Powerlord Posted December 24, 2009 Share Posted December 24, 2009 I'm pretty sure that pl_hoodoo_final is a stock map. Link to comment Share on other sites More sharing options...
Nabeel Ansari Posted December 24, 2009 Share Posted December 24, 2009 Can we keep 2Fort? Link to comment Share on other sites More sharing options...
Powerlord Posted December 24, 2009 Share Posted December 24, 2009 Can we keep 2Fort? The 2forts in that list are minor variations on the original. Link to comment Share on other sites More sharing options...
FireSlash Posted December 24, 2009 Share Posted December 24, 2009 I'm pretty sure that pl_hoodoo_final is a stock map. I put that in wondering how long it would take someone to notice. Damn you and your keen eye powerlord. Link to comment Share on other sites More sharing options...
Nabeel Ansari Posted December 24, 2009 Share Posted December 24, 2009 The 2forts in that list are minor variations on the original. Oh okay. Then I have no objections to this list. Link to comment Share on other sites More sharing options...
mr_flea Posted December 24, 2009 Share Posted December 24, 2009 pl_repository_rc3pl_cashworks_rc2 I love these two, but I don't know if anyone else really likes them. I know some people have performance issues with cashworks, if that's the reason for removing it I'm fine with that. I've always had fun on Repository, though. (I don't think I've ever seen it run on OCR, actually...) Link to comment Share on other sites More sharing options...
Powerlord Posted December 24, 2009 Share Posted December 24, 2009 I'd like to keep the following maps on that list arena_starship_v1 (even though we never play arena, it's still fun) pl_cranetop_b8 (It has some interesting concepts in it) pl_hoodoo_final (because it's a stock map) ctf_aerospace_b7 (it's kinda fun) koth_garbage_day (I like garbage_day, and this is the updated version with the koth HUD) Should probably play again to see how they're affected by the latest update: cp_piratelife_b5b pl_woodland_final Maps I'd like to ensure are gone: ctf_hallofdeath (doesn't work that well on a 24-player server) dm_quake_castle_b2 (AKA the map with no lighting that spawns people on top of each other) pl_great_heights_b2 (can't stand this map) ctf_vector_c3 (build a pl map if you want pl, don't use ctf flags instead) plr_nightfall_c (incomplete, WAY too large for a plr map) mr_flea: I haven't ever seen repository run either. Cashworks would probably be OK if the file size weren't so large and it didn't cause performance issues. As a side note, you can see which maps have the larger download file size on the map mirror page and clicking on the "Size (compressed) in MB" header twice. Sorry about the header name, Tablesorter was mis-sorting them when the MB was in the column itself. Link to comment Share on other sites More sharing options...
A Random Tiger Posted December 24, 2009 Share Posted December 24, 2009 I propose to keep Cyberpunk in. It's one of the key "goof around" maps that we have. And though we haven't played it in a while, I don't think it would hurt to keep it around. Link to comment Share on other sites More sharing options...
Powerlord Posted December 24, 2009 Share Posted December 24, 2009 I propose to keep Cyberpunk in.It's one of the key "goof around" maps that we have. And though we haven't played it in a while, I don't think it would hurt to keep it around. I can't stand cyberpunk, but if one of those was kept in, I'd prefer cp_cyberpunk, because it actually has a map goal. Link to comment Share on other sites More sharing options...
A Random Tiger Posted December 24, 2009 Share Posted December 24, 2009 I know there's a good amount of people that don't like it, but I also know how much fun people had when we would play Cyberpunk with low gravity Link to comment Share on other sites More sharing options...
mr_flea Posted December 24, 2009 Share Posted December 24, 2009 I know there's a good amount of people that don't like it, but I also know how much fun people had when we would play Cyberpunk with low gravity I was considering suggesting cyberpunk myself, but lots of people it. Low-gravity cyberpunk is really fun. Link to comment Share on other sites More sharing options...
NrgSpoon Posted December 24, 2009 Share Posted December 24, 2009 Keep cp_industrial, or rather, update to _b7. The only other maps there I'd consider keeping are koth_lighthouse and maybe pl_dbheights. Link to comment Share on other sites More sharing options...
EdgeCrusher Posted December 24, 2009 Share Posted December 24, 2009 I vote to keep cyberpunk as well, cause low gravity or not, I love it. I would vote to keep toy fort but people seriously get butthurt over that map. Link to comment Share on other sites More sharing options...
Powerlord Posted December 24, 2009 Share Posted December 24, 2009 I vote to keep cyberpunk as well, cause low gravity or not, I love it. I would vote to keep toy fort but people seriously get butthurt over that map. Actually, alt3 is a variation of it I uploaded a while back that supposedly fixed some issues with it, but to my knowledge we've never tried it. Link to comment Share on other sites More sharing options...
atmuh Posted December 24, 2009 Share Posted December 24, 2009 I would vote to keep toy fort but people seriously get butthurt over that map. man i had some fun times on this map Link to comment Share on other sites More sharing options...
EdgeCrusher Posted December 24, 2009 Share Posted December 24, 2009 Actually, alt3 is a variation of it I uploaded a while back that supposedly fixed some issues with it, but to my knowledge we've never tried it. As long as it fixed the time issue, I think its a fun map, but anything else would be a bonus. Link to comment Share on other sites More sharing options...
Powerlord Posted December 24, 2009 Share Posted December 24, 2009 As long as it fixed the time issue, I think its a fun map, but anything else would be a bonus. I *think* it has, but I'm not sure. Link to comment Share on other sites More sharing options...
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