Gollgagh

Minecraft [1.7.2/4?]

Recommended Posts

Okay. Submitted the payment. With your contributions, I ended up only having to pay $71.12 from my bank account. Which means I'll have food for the weekend. Yay! :P

Feel free to continue donating. It'll go toward paying the next invoice in 6 months. Plus, you get fun privileges and doting from the admins. Totally worth it. :D

Share this post


Link to post
Share on other sites

Once I get a decently-paying job, I'm planning on giving you guys (and OCR as well, because I've been meaning to for years) a donation of some kind. Hopefully it'll be before the next bill is due.

Share this post


Link to post
Share on other sites

I need more money to donate to things.....there are many things I've been wanting to donate to, but I don't have the money to do so at the moment......

Share this post


Link to post
Share on other sites
And if you're not able to donate, just come play on the server. :D

....

Ok....

I need this weekend's stuff to be done with, though....not letting me relax (i. e. Minecraft) that much...

Share this post


Link to post
Share on other sites

Just a little something I'm working on for Spawntown:

2012-07-08_01.03.20.png

In case you're curious, it currently has 72 cannons. The cannon design is Halcyon's.

Share this post


Link to post
Share on other sites

Isn't it perhaps a bit short length wise? It looks a bit..err, "fat".

also on a completely off-topic note, any of you musically inclined good gents care to take a gander at this lil' ol' thread of mine? maybe vouch for yours truly as a trustworthy sort.:mrgreen:

Share this post


Link to post
Share on other sites
Isn't it perhaps a bit short length wise? It looks a bit..err, "fat".

It's not fat! It's just cuddly. :P

Actually, I'm pretty certain that's just the angle the screenshot is taken at. It's a huge ship and it's plenty long.

Share this post


Link to post
Share on other sites

Just a heads up. With 1.3 scheduled to come out tomorrow and Bukkit being a little slower to update, I made sure to prepare a copy of the 1.2.5 bin folder so that people can still access the server until Bukkit is finished. Also, there is still the Profile Manager application that will allow you to switch between the various versions, if you want to do that instead. Here's the link to both:

1.2.5 bin folder

http://www.abadoss.net/MineCraft/MineCraft_1.2.5_-_bin_folder.zip

Profile Manager

http://www.minecraftforum.net/topic/540449-minecraft-profile-manager/

Share this post


Link to post
Share on other sites

1.3 is out and as always, we are waiting on Bukkit RB before updating the server. They say they've been working hard since the pre-release but you guys know the drill. Lots of changes this, bunch of fixes that, etc etc.

Share this post


Link to post
Share on other sites
I JUST got minecraft on my new system, and went to go on the OCAD sever but it was down, any idea when it will be back up again?

No idea. It's been down for a while now. The OCR server's up. What's your MC name?

Share this post


Link to post
Share on other sites
Adventdawn same as my OCR handle

Okay. You should be good to go. Type /rules as soon as you join and talk to Itch or I about setting up a claimed area before building stuff. If you let us know what type of terrain (mountains, flatish area, river, beach, etc.), biome (forest, plains, desert, swamp, jungle, snow, etc.), and vegetation (dense trees, empty, grassy, etc.) you want, we can track down a nice area for you to start off in. You can also look at the server map (http://minecraft.angryitch.com) to see if any areas pique your interest. Check with us to make sure it's not already claimed, though. Anyway, have fun!

Share this post


Link to post
Share on other sites

Okay. So here's what we're looking at. Bukkit put out a 1.3 RB. That's fantastic news. However, we now wait for the important plugins to get their act together. Here's the list of plugins we're waiting for:

--Will not go without, critical--

WorldGuard (possibly okay, not sure)

WorldEdit (required for WorldGuard, possibly working, not sure)

PEX (possibly okay, possibly not, conflicting reports)

Essentials (not sure)

--Really want, but not highly critical--

MultiVerse (no idea, no status that I could find)

VoxelSniper (not sure)

CraftIRC (possibly okay, might be buggy, not sure)

--Want, but definitely not critical--

BioMan (probably would survive a nuclear holocaust, not sure)

EnderCrystalizer (not sure)

I'll edit this as I learn more...

In the meantime, remember not to update to 1.3. See my earlier post for how to downgrade, if needed, or where to get programs that can run seperate MC builds at will.

Edit - All's mostly well. Ignore this post.

Edited by Abadoss
1.3 is up, plugins working for now.

Share this post


Link to post
Share on other sites

One of these years I'll get back on here and get a claim set up. :P

I do have a question for Abadoss about the use of a certain plugin. My "home" multi server is planning on starting over with a fresh new map as soon as the upgrade to 1.3 is set up. A few of the regulars, myself included, are pretty bummed about this, because the current map goes back more than a year to the 1.4 beta days, and a lot of people have sunk who knows how many hours into it. (Sure, the spawn area's a mess, and there are several different meandering rail systems, but that's part of the charm!) I suggested that we could set up MultiVerse on the server, since that would let us have a brand-new map, while still keeping the old map around for people who wanted to keep building there. However, the server admin shot it down, saying that said plugin would be a huge resource hog and a royal pain to set up/maintain. I was wondering what sort of experience you've had using it on the OCR server.

Share this post


Link to post
Share on other sites
One of these years I'll get back on here and get a claim set up. :P

I do have a question for Abadoss about the use of a certain plugin. My "home" multi server is planning on starting over with a fresh new map as soon as the upgrade to 1.3 is set up. A few of the regulars, myself included, are pretty bummed about this, because the current map goes back more than a year to the 1.4 beta days, and a lot of people have sunk who knows how many hours into it. (Sure, the spawn area's a mess, and there are several different meandering rail systems, but that's part of the charm!) I suggested that we could set up MultiVerse on the server, since that would let us have a brand-new map, while still keeping the old map around for people who wanted to keep building there. However, the server admin shot it down, saying that said plugin would be a huge resource hog and a royal pain to set up/maintain. I was wondering what sort of experience you've had using it on the OCR server.

Using just the MultiVerse-core has been fine. Things get tricky when you mess around the MultiVerse-portals or MultiVerse-nether, or whatever it is. Still haven't fixed how all the portals link up. Otherwise, it does okay.

There is a threshhold for how many maps you can add before it really drags the system down. For our server, the threshhold is about seven or eight maps, including nether and The End. I can understand why he'd say that, though.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.