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Bahamut
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Quick question I'm just throwing out there folks. Should I reset the counters on my sniper rifle for the new year? I never did any farming or anything, but I didn't add the two new counters until long after I started using it.

Also, should I get a third counter for it? It already tracks kills, headshot kills, and dominations. Can't really think of what else to track.

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What an odd question.

Resetting the counter would be an interesting tradition to start. See how many kills you can rack up in a year, then try to break that record next year. If that sounds appealing, and you don't care about rank, then go for it.

As for adding a third part, none of the current ones seem really "you". Killcams taunted in would be a good fit, but there isn't a part for that.

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Addendum to previous want-list post: I have two spare festive fish (non-strange) if anyone wants one.

Edit: Come to think of it, I still need a Rainblower.

Also, Sombrero you totally need to get valve to make a custom "headshotLOLs" counter.

Edited by XeroZohar
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What an odd question.

Resetting the counter would be an interesting tradition to start. See how many kills you can rack up in a year, then try to break that record next year. If that sounds appealing, and you don't care about rank, then go for it.

As for adding a third part, none of the current ones seem really "you". Killcams taunted in would be a good fit, but there isn't a part for that.

Really I'd like to get a part that counts victim disconnects after headshot kill. Seems to fit quite nicely I think.

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Addendum to previous want-list post: I have two spare festive fish (non-strange) if anyone wants one.

Edit: Come to think of it, I still need a Rainblower.

Also, Sombrero you totally need to get valve to make a custom "headshotLOLs" counter.

A festive rainblower? or just a normal? 'cause I've got a normal sitting around.

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So tonight we got kicked out of Dustbowl after the first stage, then Upward/Barnblitz after the second cap. Badwater was fine, so it's not A/D settings in general. Those map-specific cfgs need a little work.

It was an addon issue, I believe. Something was set to change map after a certain amount of time (like usual) OR after one team won two rounds. It was misreading a point capture as a round victory though, so it was initiating a mapchange after two point captures on a map. Dustbowl stage 1 counts as two captures, two checkpoints for payload, etc. Seems to be somewhat patched up for now.

So here's a fun question for you all: You know how you can script buttons to directly disguise you or directly call up a building schematic, bypassing the pda? Has anyone found a similar script call for the Vaccinator's resistance modes?

I couldn't really figure out a neat way to script this. I'll take a look at it tomorrow when it isn't 2am, but the best I could do tonight was to give you a forward/previous binding setup:

bind mwheelup +cycleup
bind mwheeldown +cycledown

alias cycleup "+attack3;wait 5;-attack3"
alias cycledown "+attack3;wait 5;-attack3;wait 5;+attack3;wait 5;-attack3"

Mousewheel up and down seemed the most obvious, but change it as you please.

Edited by Super-Duper Sombrero
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It was an addon issue, I believe. Something was set to change map after a certain amount of time (like usual) OR after one team won two rounds. It was misreading a point capture as a round victory though, so it was initiating a mapchange after two point captures on a map. Dustbowl stage 1 counts as two captures, two checkpoints for payload, etc. Seems to be somewhat patched up for now.

Nah, he's right, it has to do with a map Specific cfg - ask bark or gmto fix it. mp_winlimit needs to be replaced with mp_maxrounds.

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