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FRUITY LOOPS 101 - PLEASE direct -ALL- FL questions here

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i got some kool drum samples at www.bigassbeats.com though it requires a membership. Another site that's hosted by the same company as FL and has samples specfifically fo FL is www.samplefusion.com which are all royalty free samples. Of course the other day i took carbunk1es advice and just searched google, which yes, took awhile, but i found some great samples :)

*edit* smile was the wrong way

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Alright Biggest Noob Question Of them all.... is it possible to get more instruments into Fruity loops... i checked nearly everywhere but all i found was a big beat and techno pack... and the instruments provided aren't really that great... any ideas.. im greatful for anyone helping me

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There are TONS of one-shot wave samples out there. I heartily recommend www.primesounds.com. Once you download a sample, all you have to is move it into the Fruity Loops Samples folder, and then it will be accessible from the sample browser within the program.

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GeckoYamori: Right click on the track in the Step Sequencer and click "Humanize..." That works for both Piano Roll-ed notes and notes in the Step Sequencer.

Humanizing allows you to add variations to a NUMBER of parameters to make it sound more human. These include pitch, panning, and velocity...

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Know of any way to make a 3rd party vst respond to slides? Or is this a feature not yet addressed by the current wrapper?

hehe per my discussion with gol:

gol (DidierDambrin) wrote :

"listen, fruityloops plugins were designed for slides in the piano roll. VST plugins weren't, they were designed to support MIDI pitch bend. You want slides for your MIDI plugins? Fine, contact every single VST plugin maker, & ask them to port their plugins to fruityloops plugins.

You don't seem to realize that if you were using another sequencer, you would draw pitch bend messages the same way."

now learning how to draw on the pitch bend sequencer is a bit of a task for me, because the grid is too wide between levels and does not show you numbers. i'd like to see numbers so i can just plot mathematically instead of drawing events.

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Most VST plugins come with built-in portamento (glide). In fact, I can't think of any that don't... Usually, if there's no dedicated Glide setting, there's a MONO setting that will force portamento, albeit not very much. Even HALion sports a portamento feature...

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I've been messing around with Fruity Loops lately, and I'm not quite sure how you remixers do it. If you import a MIDI file, that plays fine in a pattern, but when you switch to song mode, it only plays the first five seconds or so. Can anyone explain this to me?

(Appologies if this is an obvious question...)

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ok. do you know what the playlist is?

See those 5 buttons at the top? Says:

PL SS PR SB FX

You really only need to worry about the first button for this. This is called a playlist for some odd reason. This is where you select patterns and sequence them. Got it? The reason the pattern stops is because you have no patterns down.

Bah, you sound like a smart guy, I think you can figure this out. :wink:

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it only plays for the amount of blocks in for it. I mean it loops back to the arrow once theirs no more blocks to the right. That's what the MAIN AUTOMATION is for.

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... No, that's not what the MAIN AUTOMATION is for. The "MAIN AUTOMATION" is nothing but a pre-labeled pattern that can be used to put all automations into (which is why it's triggered at measure 1 in the playlist). The thing is, you can put automations into ANY pattern(s) now, so all that is is part of the default template. Usually what I do is just delete it and move set my automations where ever I feel they should be.

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lol that's what i use it for. i never use the main automation, so i usually set it as the end of a song. i much prefer setting up individual patterns for each automation. it's a pain in the ass to scroll 30 measurements in the event editor when you can just use a new pattern and create the automation in the first measure then place it where you need it in the playlist.

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Indeed. It's much easier that way than using the so-called "main automation" pattern. And if anyone would care to contend my belief, I have the words of FL beta-testers/creators to back me up. :P

So yes, the "main automation" pattern is nothing. It's just there for show...

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the only thing i use the main automation pattern for is keeping pace. so.. um.. yea i really dont use it.

its probable i CAN use it to automate somethings like tempo/EQ/filter changes... but i dont. i use individual patterns for each automation so i keep things uniformed.

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I have one little question; where can i get some decent sounding guitar/violin/electric guitar/bass guitar/any real instrument sound-files for fruity loops?

I have some really cool ideas and loops going on, but i really need some realistic sounding instruments to add some feeling and mood into my works. Thanks if you can help, and btw i love (like, seriously love) the site you guys have here, it rocks in every way!^_^

later. ~raven

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Another question:

Is there something that can create a computerized voice in Fruity Loops? If so, where can I get it? I read it in the "manual" but I don't think I have it...thanks in advance. :)

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black omen:

I stopped using fruitly loops before version 3 came out, but im pretty sure that version 3 doesn't have a computerized voice creation tool.

Im not sure what exactly your trying to do, but if you want to make your computer talk in a computer voice and sample it to sequnce in FL you can use programs like "text ole" and the computer voice generator app from www.analogx.com

the analog x one is harder to make out the words but is very versitile in the sense that you can muck about with tempo and pitch of the voice.

Apps like text ole create the more traditional computer voice like the ones you hear in tracks by cylob or bogdan raczynski.

If your trying to get YOUR voice or one of your freinds to sound like a computer... thats a vocoder.. you can get a simple one at www.analogx.com but hardware vocoders will put it to shame any day of the week.

I apologize in advance if you allready knew all this, and i misunderstood your question. But as far as i know, FL does Not have this feature built in.

peace

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D'oh! Why didn't I THINK of that!

I'll have to get AnalogX again (I used to have it)

I was actually refering to that cool looking thingy in the manual, but thanks for reminding me about analogx. :D

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The computerize voice comes with fruity loops now from what i know. On the browser their should be the directory "speech" their should be some already generated ones in there but if you want to make your own just drag and drop any old one into the step sequencer and an edit window should pop-up, just edit it there.

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its mainly becuase i only really ever used fruity as a sequencer, never really used the other dsp functions and stuff. Its a neat app though.

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