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Rexy

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  • Real Name
    Beverley Wooff
  • Location
    UK

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Artist Settings

  • Collaboration Status
    3. Very Interested
  • Software - Digital Audio Workstation (DAW)
    Reaper
  • Composition & Production Skills
    Arrangement & Orchestration
  • Instrumental & Vocal Skills (List)
    Piano
  • Instrumental & Vocal Skills (Other)
    Vocals (Death Metal; Female)

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Rexy's Achievements

  1. I haven't heard the original submission, but even with the resub, the arrangement is completely on point with the shaping of the main source, integration of smaller source sections for the sake of drama, and the overall shaping of it all - so for once, I don't have a reason to break this down. :-) However, my most significant issues while listening were with the sequencing and production. Credit where credit is due, the choice of samples is solid, and hearing that you've performed the cello part with an EWI makes me understand the overall intention of its placement, velocity variation, and all. Wes already touched upon the main body of attack being something that can get touched up with envelopes away from the EWI to make it feel more authentic, rather than touching upon the uncanny valley, so that's one aspect to shape that up. But then you have parts like your piano that sound like mouse inputs with no velocity or note length variation, and your backing instrumentation with the strings and brass has similar issues. The percussion is way more expressive in comparison, though once that leaves for the final theme repetition at 2:57 before the hand drum returns at 3:21, there's a whole bunch of exposed mid-frequency space that makes it feel empty. I recommend transposing some of your higher strings down an octave so that you can fill that mid-space more efficiently and that your flute writing also gets some breathing room. This idea is brilliant. I understand that you've gone to great lengths to work with better samples now, but some extra attention to articulation and frequency space would get this over the bar for me. Please send over a third version! NO (resubmit)
  2. Despite the length, this track was still easy to follow. The intro got a full minute of exploration by itself, then the exploration of the theme itself over the following three minutes focused more on breaking apart the B section and restructuring as it sees fit. The blast beats during the trailer section helped break moods together before going into working on the source's A section on return at 5:36 and going through transforming the entire loop. I will play devil's advocate with Chris's repetition critique above and say that chopping and repeating individual sections is a way of transforming the source into your own. That said, the transformed B section got used the same way three times with little differentiation between them, and with a track as long as this and sections as long as that, it adds up quickly. Even changing up the rhythm guitars or percussion in the background - also while genre-appropriate - can be very helpful with carrying the ideas forward. The production is a curious one. The diluted first minute had the mood to set me up for whatever brand of black metal would emerge, though the whiplash from expressive bells to machine-gun drums and rhythm guitars felt very sudden. At least when the sums of the parts bind together, they feel clean enough to do what they do - but I wish not to want everything at full pelt all the time, which gives off a mechanical feel. I like how this arrangement is going, but the repetition and mechanicalization are significant issues that need addressing when making a future revision. NO (resubmit)
  3. I have not heard any of the revisions prior to this one, so I'm rolling with the one I see here. I'm liking the approach with the theme variation, the breakdown, the brief referencing into the sisters' battle theme, then back into a theme variation at the end - and all the melodic florishes that I am hearing and the change of tonal moods have broken the sources enough for them to be their individual thing. I can't fault the writing direction - keep that as it is. But the thing I noticed first when listening is how muffled the entire mixdown is. Joe mentioned the comparison to a pillow, which makes sense with the scooped mid secton that I'm hearing. It's interesting because I'm able to hear everything in the mix as standalone instruments, but the flat impact tells me that those holes need patching before it's ready for primetime. Whether it be tweaking anything on the master chain that might be causing it, or adjusting EQs on instruments with tones in those ranges, anything that can be done to add those values again can bring this over the bar after all the time it's spent like this. I can definitely vouch that this is almost there. If it fails this time, then another mixdown pass is all it needs to hit the mark. NO (resubmit)
  4. I can confirm that the source quota fit the scope well, even with moments with the A section's chord progression being the only usage present and entire parts of the arpeggio getting cut away in favor of a half-time approach. It can be "building blocky" as Larry said, but that is the nature of progressive trance - the slow builds into the crunchy bass, then the dip into a second faster groove and into the outro. But as long as everything evolved within that framework, that is not a concern to me. However, that half-time groove established at 1:14 went back in at 2:27 and 3:40, restoration of the A section and all - and again for the ending at 4:38. And that standard A-section as it was appeared five times throughout under different textures. This is something that I can't chalk up to the genre itself due to the sound choice of that FM-sounding bell synth. The rest of the mixdown is already strong, with the beefy drums, bass and rhythm parts. But this bell not only sounds louder than everything else, but also has such a bright tone to it that I'm hearing more of its resonance more than its pitch. This is something I would've liked to have heard an EQ cut to get rid of the resonance as well as any other layers to add some warmth, but the way it repeated phrases as it did added up to one big issue. I do like this, but the bell synth's mixing and its patterns need more TLC before it's ready for the front page. I hope you still have the project file, because this is otherwise a sweet homage for a friend. Keep going! NO (resubmit)
  5. I love the direction as well. I felt like it lured me into a false sense of security with an adaptation for what sounded like a single Game Boy as opposed to two, and then all of a sudden, it started developing with a busier soundscape and textural shifts to make this two-variation direction work. That also makes me feel confident that you are getting a whole load of mileage out of LSDJ, no thanks to the careful attention to noise shifting and texture/pitch manipulation on the fly. The Sherm variant is on point, the sudden Streets of Rage SFX was unexpected, and the choice of differing harmonies from the OG makes this a strong sticking point for me. Now, repetition-wise, the only thing that feels like a problem for me is the drum writing, which has the same pattern outside of fills and breaks. The tonal elements around feel like enough work as the sum of their parts for me to consistently see them as dealbreakers, but the basic boots-and-cats-and-etc setup runs its course very quickly. Drumwriting isn't easy to work on, but studying other potential ideas for grooves and figuring out how to implement them into your software is a good idea. Similarly, with six channels of pulses and two of noise, the mono sound also feels like it's hurting the mixdown so much, to the point that I'd like to hear the details of each individual channel rather than them mushing together. From what I saw in the LSDJ manual, there should be a way to mute individual channels and put them all into a single DAW, then tweak their properties (panning, EQ, other effects) from there - which I'm under the impression is how gravitygauntlet mixed down some previous work of yours. It's a fun fakebit arrangement, and it'll be amazing to see on the site, but it needs some repetition re-work and another mix pass. Know that you have a great network to assist on the latter when required - you've got this. NO (resubmit)
  6. The "liberties" you were worried about are okay, so don't worry about those! The melody was loud and clear until around 1:45, and the arrangement map was simple for us to follow along and understand what you've done. Adapting an atmospheric light-hearted source into a dark synthwave feel is an excellent example of taking something in a different direction, and combined with the writing's execution, your writing fits together seamlessly. But then there's the production to take into consideration. Performances are on point, and I didn't mind the hard pan on the guitar as it's a solid way to separate it from the sax and flute. But these three leads have so much prominence in the mix that any side-chain effects (yes, the pads get pushed down subtly) are difficult for a casual listener to pick up on. Though some of my fellow Js mentioned mud being a problem, from the presence of the leads, I feel it *doesn't* have much warmth coming into the soundscape, currently covered by the pads and percussion. One way to address it is to find a way to give more power to the kick and snare, which, at this point, don't cut through the pads as well as I'd like. That would mean adding a stronger side-chain on the kick and making some EQ tweaks elsewhere to get the snare through. Cap that with finding a way to get the leads to sit better on the backing track, and several minor mixing issues are holding it back. For now, this is something that I can only see on the front page with another mixing pass. But trust me when I say the "liberties" in the arrangement are okay, so never stop taking those liberties in future projects! :-) NO (resubmit)
  7. This arrangement only touched the A section, which is fine enough for what it set out to do sonically. The first 18 seconds of it simplified the progression over the established chords, then at 0:18, that progression was carried straight with some textural shifting, with the chopping of the first measure getting carried between 0:42-1:14. A whole bunch of original noodling later and the source returned for textural variations from 1:46 onward. There's more than enough source content, with the groove carrying the textural choices, and no sets of four bars within those two sections sound verbatim. I can get behind this. But I had to think of the literal production sausage big time. According to Audacity, it's loud at an average -8dB RMS, and that made me try to decipher whether the fuzz is either clipping or a whole load of bit-crushing. Everything sounds clear, though, aside from the breakdown at 1:29, when it sounds like the retro guitars overtook the soundscape to the point of smothering everything else. The sound design combines modern sound design with the 90s Yamaha textures, which has continued that sense of identity that your return here has signaled. That said, the whole thing is loud but not to the point that it detracts from the entire experience. I'm all for seeing it on the site, but let me close it with some food for thought. You said you're approaching middle age, and you want to sunset your time as a mixer due to changing technology. Let me say right here and now that age should never change what you enjoy doing, so if you feel more relaxed with remixing and sound design in your 40s or 50s, go all ham. Keep being the best version of you, CJ. :-) YES
  8. Okay, this arrangement is fire! You brought in one theatrical primary source and packed it full of prog tropes, which makes me a happy casual listener. The adaptation to 6/8 to match "Silent Night" is excellent, as was the high-passed intro, the building/breaking of textures throughout, the drum writing and fills (shoutout to the syncopation in the fill at 2:00!), and the overall attention to detail with tempo shaping. The slow parts resonated with a somber mood and reflected the twist the source got, and the faster parts worked because they showcased your texture and writing choices. My prog bias may be speaking here, but it hit all the right notes for me and has so much individuality packed in. But then I had to think about where I stood on the production values. This is one of those tracks where the EQ shaping has a firm spread, yet the bulk of the instrumentation is dominating the midrange, though clarity is still present despite that packed section of the stage. The sample choices, while great, also put me in a sequencing dilemma, though. Yes, the piano and organ are gridlocked - but the velocities on the former are still human, and the latter doubles as either a textural pad or melody, depending on the situation. While interestingly written, the drums are not only gridlocked, but the fills are extremely mechanical-sounding - but the overall velocity shaping shifted well to befit the changing moods. The guitar sample has had most of its articulations based on note placement and volume shaping, which does leave many end-phrase sustained notes exposed and without expression, not even any vibrato - and that's something I'd have more beef if used more predominantly than it did. It's one of those tracks that would get a giant lift with some live performers, but does it need them to clear the bar? My answer to that is not necessarily. The arrangement shone through despite the production flaws, so I'm all for seeing this on the site as it is. But Kevin, the best advice I can give you is to continue to hone those production skills. You may find a new way to overcome any current obstacles. :-) YES
  9. This approach is simple - a sleaze rock adaptation, emphasizing additional note density and a similar swag-sounding bassline. The arrangement did its job just by changing the overall style of the source tune through a straightforward ABA structure. The only thing I mused over were two instances in the first half (0:25, 0:49) where it sounded like the fills were a bar too late and didn't have the impact getting in delayed as they were. However, if the Beatles had gotten away with it before, it would not have been an overarching concern and could have been seen as stylistic. The short length also comes with debating the overall production shaping. However, your attention to room ambiance on the bass and electric guitars and some firm down tuning on the snare drum is commendable. They contributed to the track's overall personality and got past any issues regarding panning or overall instrument selection. I did notice the limiter doing its work from looking at the track's waveform, though the amount of processing meant giving away to "amp stuff" as some of the previous judges had already mentioned, as opposed to artifact concerns. It's a minimal approach, yes. But despite its quirks, it cleared the bar for OCR for me. Let's go. YES
  10. A judge's aim isn't to identify whether it hit the artist's brief or not—which Flexstyle touched upon—but actually whether it hit the site standards. And on a creative level, I like what you did with it. Yes, it has a more simplistic approach with some interpretive variations on the primary source and the battle theme's usage as a bridge—but in this case, simplicity works. To break it down even more, you put the opening notes of the melody on the gated synths at 0:14, overlaid it with the melody, and kept it this way throughout the build that ended at 0:54. You then got the melody at complete focus at 1:08 with the half-time drums, changing to four-on-the-floor kicks and gates at 1:24 and repeating both ideas with different synth layers from 1:38 onwards. The cute 8-bit break at 2:06 turned to more of that half-time sound when interpreting the primary source's second half. At the other side of the battle theme at 3:38, most of your second interpretation had no percussion and more of those Mega Drive-style bells for a more spacious finish, give or take a brief section at 3:51 that briefly went back to that initial main source presentation. I am also okay with how your bass and pad (try to) work together, and it doesn't detract from your overall vision, either. So, while that checks out, the production, on the other hand, still needs some work. Yes, I love your choice of effects and overall sound design, so that should be fine, but the mastering still needs work. As previously mentioned, there's no low end here, and the bass, in particular, is trying so hard to poke out from the rest of the instrumentation. Chimpazilla mentioned an excellent technique for doing EQ cuts on other instrumentation to get it to shine through, in addition to side chains when necessary. The little bits of bass I am hearing are trying to push through the sub-frequencies, which would typically rumble under an actual present bass at a higher octave and get the subwoofer to really work, if anything at all. It makes sense to mention EQ cuts on other instruments because when you're writing several dozen stem projects like this one, it makes sense for you to understand where your fundamental frequencies (aka pitches) and harmonics are so you can choose what you want to emphasize/minimize and EQ the rest of your instruments around your cuts and gains. It'll no longer be a case of piling up a lot of virtual performers on the same pile on a stage and more of squeezing them neatly for the sake of performance. Angelique, this is a creative idea, and I am all for this submission, making it onto OC Remix. However, it needs another mixdown pass before I feel confident about its inclusion. Again, don't give up, and keep being you. :-) NO (resubmit)
  11. I haven't heard any of the previous versions, so I'm just going to say it as I hear it. Remember, Angelique, *we mean nothing personal*—we really want to see you grow as an artist. Quite frankly, this source sounds like something I would've tried to make an arrangement of much earlier on in my life, so I empathize with you. Anyway, here are my thoughts with the judge hat on. The biggest positive is that the sound design is impeccable. You have a great selection of bells, percussion, and acoustic-sounding instrumentation to develop a haunting atmosphere. I could not detect any mixing issues that may have been in the previous two versions - though Zack's guitar at 2:31 sounds like it got overprocessed to the point of clipping. It's not a dealbreaker considering how much space there is in that part of the track, plus it could equally pass as vinyl crackling because of it - but it's a good idea to keep getting used to your gear, get some good monitoring headphones too if you don't have any yet, and understand more about how those dots connect. As for the arrangement, it made perfect sense to turn it into a mellow jam and twist it around with a more electronic feel, so I do not need to worry about source quota. Though, like with Larry and Chimpazilla, the lack of melodic and harmonic focus has given me mixed feelings. I understand you wanted to go for a more additive arrangement, but it's best to think about what chord you would like to hit at any time and ride your elements around it. At the very least, you did mark your stamp on the source, which is indeed what we're looking for - and believe it or not, I've seen other dissonant works get posted on the site based on the strength of arrangement, so this should be no different. Despite the elephant in the room with the dissonance, this is barely postable as is - so fuck it, we ball. But Angelique, the best advice I can give you is to read all your feedback, stop doubting yourself, and use those words to build your skills up. You've got a lot of support, so use it well. :-) YES (borderline)
  12. This track is easily a 2000s-era-style EDM adaptation, all with filters and gnarly synths. I approve of the sound design, with synth choices of that era and effects shaping things over time, and those Streets of Rage "uh" sound clips starting from 0:46 and 2:55 made me feel thrilled for apparent reasons. It's so well mixed to do what it did that I can't find any issues sticking out. Let's see the arrangement, though. Luckily, whether it's just the bass and some layers, or more obvious uses of the melody, the source quota is evident, and the build up a semitone at 1:32 made a great segue into some modulation before getting into the source's C section. It's definitely a more vintage approach to interpreting it, and I can be down with it. Of course, there are two weaknesses. I can live with the weak cop-out ending if that is the only problem. But the third minute with copypasta is the big sticking point. I do agree that the section from 2:24-2:54 is too blatant aside from the use of brief harmonies transitioning into the next section, as is the section at 3:10-3:25. I do, however, approve of overlaying the A section melody and B section arp on top of each other starting from 3:02, which briefly happens before the B section goes back to full force at 3:10. Eight seconds cut from Mindwanderer's 70 is still just over a full minute of this stuff, so I would've liked to have seen more done to let this section stick around. Honestly, this track is almost golden, but I want another reason to hear that last stretch rather than copying something over with minor layer tweaks. You could change up melodies, add different percussion, or add different pads—anything. I know you can do this, CJ. NO (resubmit)
  13. I've been hovering over this track for so long primarily because of the reasons behind this split - whether this is substantial enough to see on the site. The genre adaptation spoke for itself - changed up jazzy chords, modified the melody when required, transposed it halfway through, and all the fun sound effects accompanying the overall mood. There are two variations, so on paper, it feels like it shouldn't work, especially with how the ending just petered out with just the shakers and the notation - but we do have two unique textural run-throughs of the theme with different bass patterns, percussion riffs, and overall textures riding the top. I'm all for the change-ups for the BGM. Now, this mixdown, on the other hand, is as dry as a bone. Most of your instruments barely have much reverb compared to your shaker and some of the sound effects. There are attempts at humanization with the piano, but the velocities on the bass and the percussion are both very stagnant. When the percussion is inorganic like this, especially the kicks and snares, it gets difficult to change their tones while making them feel like the track flows. Hemo did mention the idea of changing up samples and velocity, though layering other types of percussion sounds, like claps and other blemishes, could offer them a different tone of life depending on their usage. Additionally, some percussion layer combinations could even fix the dryness problem we've got going on with your percussion. I like the ideas, and the arrangement is enough to sign onto the overall feel. But there needs to be some humanization tweaks to the bass - my best bet is dealing with layers or changing up key switches - as well as livening up those drums. I can see this going either way, but I think, "I want this, but it needs more TLC first." I hope you still have your project file because I want to see you get that sorted. :-) NO (resubmit)
  14. Way to make me feel split for weeks, Jordan. As usual, your production quality is top-notch, with amazing bass and distortion effects, smooth string articulations befitting the tone, juicy effects, and a strong balance that packs a wallop. There's just not much to say about this one other than you know what you're doing regarding the sound design. But then we've got the arrangement, which is a considerable debate. On the first listen, I heard the structure being two loops with slight variations, which isn't too much of a concern on the surface. I have seen the arguments about there being not enough differences, but here's what I've been able to figure out. Comparing 0:13-0:40 and 1:56-2:23, I hear a swung sizzling hi-hat on top of the previously established groove, which didn't change otherwise. Comparing 0:40-1:08 and 2:23-2:51, the build to the drop differs, as is the inclusion of low-passed drums for the first half. Then we got the drops at 1:08-1:35 and 2:51-3:18, and both used different LFO effects. The only identical segments are your loop endings, and considering that's how the track also ends, it does leave us with the impact of a wet sponge. So, there are more tweaks than some of the naysayers have said. However, they are primarily percussive and additive, not so much on source notation. Flexstyle has the right ideas for changing things and keeping the tone as an EDM / dubstep track. Yet, I'm all for seeing more melodic textural changes rather than going for elaborate key modulations or sudden genre changes. I'm talking about sections where we may have more pads and the melody on a piano-like instrument, or having a dubstep bass wub through the A-section melody line, or even a vast dramatic polysynth takeover. Honestly, it was difficult to see where this stands, primarily because I was asking, "Are percussive tweaks enough to make a difference?" - to which I have concluded that this track needs more than that. I'd love to see another version with tweaks done with melodic texture variation on that second loop, which I am confident is achievable. NO (resubmit)
  15. This demake is cute - it would fit right in an old-school Dragon Quest game as a shrine theme, which is appropriate considering Grandpa's role in Stardew. However, the consensus is already clear - it's two and a half run-throughs of the BGM, each with different textures and no compositional changes aside from a key change for the last 30 seconds. Arrangement-wise, there's not enough personalization, meaning we unfortunately can't accept this in its original form. Absolutely nothing's wrong with an NES / Famicom sound palette, and that approach is possible on OCR. But Brad's arrangement/transformation suggestions are worth looking into if you are to return to this concept in the future. Please keep up your efforts. NO
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