Liontamer

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About Liontamer

  • Rank
    Community Manager, Judge, Sonic Augmentation Director
  • Birthday

Profile Information

  • Gender
    Male
  • Location
    Atlanta, GA

Converted

  • Biography
    Larry "Liontamer" Oji has been a judge at OverClocked ReMix since July 2004, having evaluated more than 4,500 submissions. Reporting to site founder David "djpretzel" Lloyd, Larry is responsible for primary submissions evaluations, informational database maintenance and other otherwise sundry & unsexy tasks at OCR, becoming head submissions evaluator in June 2006.
  • Real Name
    Larry Oji
  • Occupation
    Community Manager & Judge, OC ReMix
  • Facebook ID
    607933576
  • Twitter Username
    LarryOji
  • Last.fm Username
    LiontamerVGF

Artist Settings

  • Collaboration Status
    2. Maybe; Depends on Circumstances

Contact Methods

  • Skype
    LiontamerVGF
  • AIM
    Liontamer87

Recent Profile Visitors

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  1. Not hazing. If you're going to point out "sour notes," particularly if it's often, it's very important to actually be correct about it.
  2. What did you think? Post your opinion of this ReMix.
  3. What did you think? Post your opinion of this ReMix.
  4. No one's mentioned it because it's not a sour chord.
  5. What did you think? Post your opinion of this ReMix.
  6. What did you think? Post your opinion of this ReMix.
  7. I was slightly more generous with my timestamping that Gario, but this also checked out for me. The music was 2:47-long, so I needed at least 83.5 seconds of source usage for it to be dominant here. 00.75-54.25, 1:49.5-2:16 = 80 seconds or 47.9% Then, accounting for the other sections like Gario mentioned, I didn't recognize as much, but there was clearly more than enough for the additional few seconds once I started counting. Nice mellow groove that was a little static, but did have dynamic contrast within a much more limited dynamic curve, which is totally fine and valid. Catchy stuff, and a very cool approach with this arrangement, adding a touch more funkyness to it, and certainly presenting a totally different feel, even compared to the more laid-back feel of the original SimCity version of the theme. I wasn't down with Nick's previous EarthBound submission (vis-a-vis the Standards) due to feeling it wasn't interpretive enough (despite going in the right direction), but had 0 reservations here. Also cool to find out Nick's in the Atlanta area. Keep it up! YES
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  9. Sources were in play from :00-1:20 & 3:02.5-4:54, so no question on the VGM dominating the arrangement. I agreed with Gario that the piece was strong, and the performances above the bar, but I also agreed that there needs to be an overall volume raise before we post it. Count me in the conditional crowd, but nice job by John and everyone in the JSO. YES (conditional)
  10. Way late on this, but awesome job, guys! I thought the soundscape could have been even more intense, but the execution here was strong nonetheless. Arrangement checked out, so just throwing on another vote as a show of support. YES
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  14. The brass sequencing at :38 was pretty rigid. Same with the mallet perc first used at :45. And Gario's got you dead to rights on the flute lead at :57; the sample itself is fine, but the sequencing is awful with the same attack every time and rigid timing. You've got a nice sound pallette here, but samples themselves don't get it done if there's no humanization. I agreed with Gario feeling that the soundscape was static, but it was more laid back and did have some subtle dynamic changes, like the dropoff of the beats from 1:35-1:55; it could use more in the way of dynamic contrast, not simply by making things dramatically wilder or less intense, but through subtle yet more frequent variations of the textures. That said, it's suitably transformative with the treatment of the theme, and I also agreed with Gario that what's here might ultimately be fine anyway as long as the sequencing was improved. Agreed with djp on the ending; it just cut off with 0 resolution, so you've got to write an actual ending. "Smooth" is in your handle, so you've gotta live up to the handle and smooth this out with some major detail work. Good start though, Joey, but don't be sloppy or uninterested in the detail work that will take your writing (and realize your creative vision) to that next level. NO (resubmit)