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About Gario

  • Rank
  • Birthday 06/17/1985

Profile Information

  • Location
    Vagabond in the Southern California region

Artist Settings

  • Collaboration Status
    2. Maybe; Depends on Circumstances
  • Software - Digital Audio Workstation (DAW)
  • Composition & Production Skills
    Arrangement & Orchestration
  • Instrumental & Vocal Skills (List)
  • Instrumental & Vocal Skills (Other)

Contact Methods

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  • Real Name
    Greg Nourse
  • Occupation
    Math teacher / Music Theorist / Construction Superviser / Electrical Engineer

Recent Profile Visitors

11,907 profile views
  1. Oh, actual game music, would ya look at that. For what it is I think it sounds pretty solid, but you're looking for some critiques so I'll give you one or two nitpicks. The really does scream Rayman and the like, so great work on that. I actually like some of the melodic hooks that come in from time (like at 0:58 and 1:05), but they're pretty undermixed. Melodic moments like that really sound like they could stand out more in the mix - give the listeners something to latch onto, there. For most of the track it's more like great filler (fun and fitting, but no melodic action to emphasize), but you have a few great little themes that could come out in the mix better. To be honest, otherwise I think this is a great little tune for a playful jungle platformer - not too much else that I could hammer this for. Even without touching it I think it's in a great spot, so don't worry too much about it. Good luck with your GDC client!
  2. Are any of my old friends still alive?

    Unmod? Hot damn, that was a while ago - I only joined the site shortly before that was nuked, and I wasn't on the forums until after the infamous event happened. Funny that you're asking if people from unmod are still around when off-topic is nearly dead as well - almost no one comments on random silly stuff anymore. Kind of a shame, really; Facebook and other social media outlets really killed the energy on this forum outside of OCR's more specialized focus (music production, games, music production in games). Oh well, even though I probably don't know you from the forums back then... Hey there! Hope you've been doing well over the last decade!
  3. Lufia: Of Gods and Men

    No. More accurately, not yet. At this point it's me dragging my feet (we do have enough music to put out an album, push comes to shove), but with the project lasting as long as it has I've been forced to pull away from it quite often to attend to other staff duties & RL distractions. I apologies for making people wait for so damn long.
  4. Hmm... This is an example of a track with some really great ideas and some execution choices that don't work in it's favor. For the good parts, the bass synth design and drum work is quite cool, and that robo-voice has a real oldschool feeling to it (reminds me of the classic "All your Base" video of yesterdecade), and all of that is handled in a way that keeps my interest. I can hear the Polygonet Commando source well enough throughout the arrangement, too, so at least we're covered on that front, as well. As for the rest of the sound design, it's pretty vanilla, and unlike the bass the other synths don't really seem to be doing much other than making sure the notes are being played. Not going to lie, that just makes the track sound plain and uninteresting outside of the elements mentioned above. The other SFX used are mixed in a way that they pop out too much, as well; the "OI" at 1:15 and "Woo" at 3:13 are just too loud in the mix, so they really need to be lowered in the mix. Any moment the piano is playing it ends up sounding dry and mechanical - some reverb and dynamics would help give that some more life. The production isn't bad otherwise, but the vanilla design, strange mixing of SFX and dry, unrealistic piano set this a bit below the bar. TBH I'm closer on this than I thought, but there's enough that adds up to me saying this needs another pass before we post it on the front page. Good luck with the rest of the panel! NO
  5. ReMixer Name: donadavs Name Email address: Name of game arranged: Polygonet Commanders Name of arrangement: The Future is Now Name of individual song(s) arranged: Energy High (Expressway Stage) and a small part of Super Bomberman 2, Area 5. Composers: Junya Nakano, Yuji Takenouchi Systems: Polygonet Commanders: Arcade, Super Bomberman 2: Super Nintendo Link to the original Soundtrack: Comments about the mix: I felt this song was begging for a 90's remix in the spirit of 'Twilight Zone' by 2 Unlimited.
  6. Oh, this is a fun arrangement. Got the game on sale, thought the soundtrack was pretty boss, and this just takes the best it has to offer and drives it up to 11. Short and straight to the point, this one's got some real spunk. Lovin' it.
  7. Twitch for VG remixes??

    Yeah, that's very true; 2017 there was a pretty hardcore blacklist going down for all political channels on YT (right-wing, left-wing, didn't matter). We're hitting a point where the downside of the combination of absolute free speech and insanely fast information delivery combines (bad info spreads fast and is nearly impossible to correct), and the tools anyone has will both be inadequate AND it hurts more honest actors talking about politics. Not a politics thread/post, but to your point the YT politics blacklist is a real thing, done in response to the whole "Nazis-are-getting-our-ads" fiasco of yesteryear. If you're not dedicated to politics it's a good idea not to make political videos on your channel. Perhaps make two channels if you're into that kind of thing? Best of luck on your endeavor of streaming your music profitably.
  8. Ah, got a little backlog when it comes to these evaluations - sorry that I left you waiting. Finally got more staff working for us so I'll make sure your tracks get covered. EVAL You do know how to make a good orchestral arrangement, I will say. While I'm not familiar with all the themes listed (BotW and Phantom Hourglass, specifically), but when the other themes are present I do catch them, and they blend quite well with one another. Your instrument quality is very good in general, too. I've mentioned your set has tinny brass and string samples that are merely decent. Not under the OCR bar, however, and the humanization does go a long way in getting as much as you can out of them. The brass (trumpets, specifically) at the end are mixed quite loud. Specifically starting at 8:08 and really standing out at 8:18. Dynamics are great, but at that point the instrument is too bright to comfortably listen to at those levels. At best, I would suggest peaking the trumpets at the levels they're at in 8:08 at 8:17 and move one or two dynamics quieter at 8:08 (from, say, "ff"@8:08 to "f" or "mf"). Decreasing the trumpet levels will also enable you to increase the overall levels of the arrangement by a bit, compensating for the overall lower levels of the arrangement. I think this has a good shot at passing on the panel regardless, though fixing the levels as mentioned would really cement it. It's a great arrangement, with good orchestration and is well produced, to boot. Either way, I do hope to see it in the inbox soon!
  9. 4. submitted Garoh remix/cover (Golden Sun)

    Mmm, are you planning on submitting this? You didn't specify, but there's a mod review prefix on this so I assume so - that's what the prefix is for, after all. EVAL This is a very fulfilling arrangement - the flute performances are quite good (a few moments where it doesn't hit the beat perfectly, but not the end of the world), the duet is really well done, and to be honest real flute-centric arrangements on OCR are far too few. The production seems to be pretty good (hard to tell from a YT video over a more conventional download link), and the mix knows very well to put the flutes front and center (with some light panning to give each flute it's space). So far so good! As far as source goes, it takes such a slow theme and speeds it up nicely. There's a lot of material, though, that I don't recognize from the source that you provided (0:32 - 1:37); is there more than one source involved in this one? It sounds well integrated enough, but as I'm not familiar with the game I can't say whether or not this is another theme from Golden Sun, or if this is some (impressive) original writing. The arrangement is still within our standards on OCR, but if it's from something else it'd be a good idea to let the panel know in the submission e-mail. This is short, but what's here is good. If you submit as is, you'd likely pass without too much issue. Just let us know all of the sources involved upon submission!
  10. Mmm, very peaceful, very calming. I really like how this opens up - atmospheric and conservative (the source is good enough where this is effective ). Then we get a cool, EDM, sidechained four-to-the-floor right after, which is a great way to give this your own spin. A small bit of advice on the lead in the middle of the track: when it hits some high notes, it's pretty piercing (and thus, painful to the ears). Not a big deal since it only hits the highs for effect periodically, but some envelope to the levels so the synth isn't as loud would help make it less painful. Overall, though, I enjoyed what you had here. Thanks for sharing!
  11. 8 a.m. eyes - what do you think?

    Ambient is a funny thing - unfortunately, considering the nature of VGM arrangements (since that's a solid majority of my experience) and the difficulty of making them into ambient tracks it makes me less qualified to give great feedback on an original ambient piece like this. I'll give my thoughts anyway, though - take it as thoughts from a guy who doesn't know much about ambient music! Disclaimer aside, the production on this is pretty sweet - I'm not hearing anything that offends as far as artifacts, compression, clipping, etc., so at least on that front I say this is great. The mixing is pretty good, too; while the "themes" are suppressed in the mix a bit, I'm under the impression that this is more part of the style than anything. One can still hear things clearly enough, though perhaps the more squeaky texture could be downplayed in the mix. The one thing that throws me off is the over-reliance on two chords while layering different things over them. I'm not sure if that's inherent to the ambient style or not, but after two minutes my ears get quite tired of those two same chords, and due to the minimalist motion throughout there's nothing else to take my ears off of that motion. Again, maybe it's stylistic, but I wasn't digging the static chords - even just one place where it deviates would make all the difference. Not too shabby, though; I dig what's here, even if I thought it could use just a little more chordal motion. Nice work!
  12. Pretty much just Jarski/PsyNES that posts psytrance that I know of (I do miss him on OCR and the WIP boards - hope we pass some more of his stuff soon!). He used to post all sorts of Psytrance on the WIP boards back in the day, and even opened that whole genre up for me. I wish you the best on the panel, too.
  13. Thanks for the link! EVAL This is very, very good. The humanization is on point, the orchestration is great if a bit peasant (adds to the charm), and the arrangement is clever, especially with those blending sources. I can nitpick and say the arrangement meanders a bit, and it uses a fadeout rather than just ending the piece, but I'll be real and say that's just me LOOKING for something to be wrong when there isn't really anything to say. Great work, please submit this.
  14. Hey there, welcome to OCR! Always nice to see a fresh face on here. Let's see what we've got going on here. Magus, heavy metal cover, good start for sure - can't go wrong with such an iconic source, imo. The opening strings do a good job setting up the mood (much like in the source), and the performances are solid, as far as I can hear. On the mixing (which was a concern for you), I can hear what you're saying here. The balance of the mix sounds like it's favoring the bass over everything else, which can be an issue since a bass waveform is so large. A strong bass is great, but too loud and it takes the space that everything else could use. Toning down the bass will give you more room to raise the mixing levels of your guitars, so I would suggest playing with your other levels in order to give some room for your other instruments in the mix. Taucer's suggestion to tweak the wetness will help, too - the heavy reverb can also make it difficult to raise your levels without causing production issues. Noticed the minor slap on the wrist you got from using the wrong prefix on here. Taucer is correct on changing the prefix. No worries - just look over the rules of the forum & eval tags and you should be just fine.
  15. To be honest, I want to give this some love, but the track is on Youtube. Not much wrong with that technically, but it makes it tough for me personally because of the slowness of streaming I have where I am. Any chance we could have a downloadable version?