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*NO* F-Zero 'Super Big Blue Turbo X 7 Ultra Edition'


Chimpazilla
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Starts out really cool, love the gating effect.  Snare isn't my favorite snare sound, it's flat and dry.  When the melody drops at 0:18, it is so quiet I can barely hear it.  Why is it panned 100% to the right?  The kick is clobbering everything, especially starting with the machine-gun stuff... every hit at maximum volume.  I like the idea but it's not pulled off right here.  The soft breakdown and buildup are good.  At 1:29 the lead is again panned, but now to both sides alternately.  I'm really not a fan of this type of panning.  At 1:38 the machine-gun kick is once again ridiculously too loud and un-humanized.   The drumming in general sounds very fake and inhuman.  The super-fast metal drumming doesn't fit with the synthy instrumentation imo.  The track ending is unfittingly abrupt.  I think there is a mixture of good, workable ideas here but they aren't accomplished with enough panache to make them work.

 

NO (resubmit)

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  • 4 weeks later...

The first half of the mix sounds pretty much like a cover of the original with different drums and sone slight modifications to the bass. All the samples sound pretty muddy and mechanical to me. The second repetition through is where I really start to hear done personalization, but it still relies heavily on the melody and structure verbatim. I definitely need to hear more arrangement and personalization here.

There is a start here, but there's a lot of work to go. I'd suggest listening to some posted mixes and comparing them to their sources to see what other mixers have done to the melodies, harmonies, and structure to get a better idea of what we're looking for. I'd also look into getting some better samples and working on humanizing your parts more. Good luck!

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Yeah, the source is a classic, so it's hard to dislike any rendition of it, but this version has no meat on it to start. There's very quiet countermelodic writing starting at :18, but it's barely audible for the entrie track, so it might as well have not been there. If I wasn't listening on headphones, I'm sure I would have missed it entirely, and that ain't good, especially when the track already feels empty to start. Push all of that up and let it be heard, because the writing there was creative and would have further personalized this arrangement.

The machine-gun drumming at :36 sounded ridiculous, like a limited-channel soundchip dropping out an instrument line to accommodate the part; the machine-gun stuff's going on, yet there was no percussion that drove the track forward.

Despite the intensity, the soundfield's actually very thin despite all the business going on. This needs something in the background in the beginning, as you only get some padding at 1:03.

The dropoff at 1:03 was a welcome dynamic change and showed off some good personalization in adapting the source to new instrumentation. I agree with them that more interpretation techniques would help this in relation to our standards, but that you were going in the right direction as far as how you changed the instrumentation and introduced a decent amount of original part-writing underneath the theme, even though the melodic structure/timing was close to the original song.

Return of the machine-gun drums at 1:38 crowded up the supporting writing too much, but at least there was other drum-writing to push the track forward.

The ending at 2:05 had a cool glassy fadeout after the last note, but as a resolution this was pretty weak, basically shutting the track off after ending the verse. IMO, there should have been a more substantive ending instead of suddenly stopping at what amounts to a loop point.

Good potential here, Rémi. You need to refine your mixing, but your arrangement ideas are well in the right direction. Once you tighten things up, I think you could get something approved. Definitely do not be discouraged and keep working at it.

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