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Showing content with the highest reputation on 06/21/2015 in all areas

  1. Hello Overclock Remix! Loved this place as a kid it was my number one hang out for good tunes and incidently that is how I found this place again. Engraved in my memory so I figure might as well shoot my issue this way see if I can get some help. For the last six months I have been designing a game to get out of crippling debt after my wife got sick. An we have gotten far enough in it to where I need music problem is I don't got a budget I plan on going to kickstarter in the long run to help fun some things but ultimately I do not think it will get that far. So I am asking here if anyone out there would be willing to help us out. Long story short, the game looks like Final Fantasy VI in its overall design, including the game logo which a friend of mine just finished. What follows is a plot summary of my characters and game lore. If you are interested please let me know, as I would love to get a nice musician to help out. If you aren't and I am guessing a lot of people aren't. Be nice when you flame me?, I get it I am asking a artist to work for free and thats not cool. Before all existence, there was the Boundless. And from the Boundless came divine beings known as the Goddesses. With their powers, the Goddesses created the world of Aria; a land of magic and hope. With their work done, they returned to the Boundless; leaving behind Relics containing their power. If the people of the world ever needed their power, they could call upon these Relics. But not all divine beings are good. And over time as the legend of the Boundless fell to mere hearsay, a man discovered one of these Relics and with it built his kingdom. And with the power of the Relic, his plan to remake the world in his image began. The point to the game is to make people think about sexism, racism, religious bigots as the game itself has challengers the players must face and overcome to get by. Facing real world problems in a game to get the actual player thinking. You follow Jewel Garnet and her Friends Kat Katrina, Garret and Byron on their mission to save the world of Arai from a unknown presence that looms over. Jewel Garnet the daughter of a weathly business man who tried to get her wed off to further his own pockets. Garret a ex-soldier who was dishonorably discharged for not following orders. Kat a female thief and Demi of a cat, with her agile abilities she is a great pick pocket. Byron, a cursed Demi not wanted by even his own kind and given to a slave driver to live out his life in manuel labor. These fourth youths have to band together againest all odds and save the world from a periless evil.
    1 point
  2. It would make perfect sense. But.... I'd hope they would find a way to sneak in a couple other familiar races as well. It just wouldn't be Mass Effect without Krogans or Turians or Asari or Quarians. (Or Geth, but that might require a bit too much of a narrative stretch)
    1 point
  3. I've been thinking about it and this is a really great option. Humanity sends a "just in case" ship out to Andromeda and hope the Reapers don't follow. In order for the Ark to arrive at Andromeda in less than 2 million years it would need to travel at FTL speeds, but I'm sure they can write in a plausible explanation that fits the technology of the time. Based on the FTL technology explained in the codex, my calculations show it would be at the very least almost 100,000 years since the trilogy which easily accomplishes the divorce from the original trilogy. With an Ark ship, you can move the time forward many thousands of years, move very far away from the trilogy, and it would make narrative sense. On top of that you could maintain the same level of technology and the same history from the original trilogy while needing only a minute connection to the original trilogy. I would very much be ok with this. Bioware plz.
    1 point
  4. This certainly looks intriguing. Do you have a working prototype yet?
    1 point
  5. This is really impressive, and sounds very nice.
    1 point
  6. I play piano, actually. They sounded pretty seamless to me! Based on the amount of talent it must take to play through the songs, I figured they would take more than one take, but based on just the sound alone, they sounded like one long take in the end, which makes them sound even more impressive!
    1 point
  7. Thanks! If you're into piano then you should check out Casey's other albums - the FFXII piano album and Valkyria Chronicles piano pieces. They were all edited together from multiple takes. Could you tell? We recorded the whole album in 12 hours (over 2 days).
    1 point
  8. Um, does your bass have reverb? I'm pretty sure I hear something like it at 0:08, and I... don't ever hear bass with reverb, honestly, because it adds extra low end ambience that clutters the mixdown below 200 Hz. Also, and more importantly, the piano in the beginning sounds plunky (in other words, like someone played with one finger the whole time), and the FL Slayer instance coming soon after just immediately makes me wonder, "what did you intend for this soundscape?". There are also some pretty resonant sounds every few seconds in the more energetic sections (pretty much, everywhere except 3:29 - 4:00). You said you have more reverb now? I don't think it really helped enough, unfortunately, because those resonant sounds still hurt. I think you should try reducing the resonance on everything that has a resonance knob, and lower the volume of the entire remix by about 2 dB. Overall, the things I would say are most important are that the guitar and piano samples aren't very convincing as realistic samples (did you adjust the velocity timings or values at all?), and the mix as a whole feels very painful above 2000 Hz. I would suggest perhaps practicing with EQing by sight (brighter on the Parametric EQ 2 means louder), and that may help. You did have some good spots where the energy level changes to relax the listener a bit before getting back into the action, but I had to skip around every time I heard a resonant sound to not cringe, which was every few seconds, so I didn't get to hear much of that. :/ What headphones are you using (e.g. AKG K240, Grado SR-60i, Sony MDR-V6, etc)? That's probably influencing a lot of your EQ and sound-selection decisions.
    1 point
  9. Moguta

    Mass Effect: Andromeda

    Agreed. Of course, I had great love for the Blade Runner-esque electronic music of the first game. Hope more of that comes back! On the other hand, if we get a Firefly-like musical soundscape, I doubt I'd be dissapointed either. The "ark-ship" theory sounds most plausible. And it'll be great to explore a galaxy that it appears humanity hasn't even stepped foot in before -- not just being new to the galactic community a la Mass Effect 1.
    1 point
  10. We're shooting for 2027.
    1 point
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