What you called a matched EQ is in fact a global EQ. I just moved a lot of things between V4 and V5, and I realized this morning that I had put an EQ on the main track, killing the ultra highs and the super lows.... That was stupid, at least for the highs, so I corrected it after listening to the V4 and V5 one after another. Wait for it in V6!
For information regarding my guitar tracks, there is 6 guitar tracks (Rhythm L/R, Solo L/R and Clean L/R), each one having their own FX and EQ. There is also a track for both guitar of each type, just for mixing purpose, but not EQ in here!
That was the kind of things I thought about when I read your message, so I changed the EQ of the rhythm guitars, scooping some mids to give a more compact sound (plus the hi boost, it is a rather significant change). I am not sure it was what you were thinking about, but you'll hear and you'll tell me. I love the leads sounds (solo playing guitar sounds), so I won't EQ them if it's possible. I feel changing the sound may break the flow of the sequencing, feeling natural but being just Shreddage
But I may boost them if I manage to find some room!
Regarding EQing in general, I bought a pair of speakers today. Nothing too fancy, but I heard some bad stuff when I played my track, so I guess it will help regarding the mixing process!
First, thank you MindWanderer for taking the time to comment my track! I am really glad you like this!
When I compose, I tend to build stories around the tracks I work on, and often think about what would be visually happening if it was a movie soundtrack. This piece is no different, and it tells a story:
First Fear of the Heavens (FotH) is the exposure. Imagine a large view of a antique city, with a huge mountain near it. You start too understand that this world is ruled by cruel gods, and that mankind is enslaved, with images of people living in slums and looking, terrified, to the mountain, with the clouds near the top magically glowing. Something may have crossed their mystical inhabitants.
The Dancing Animals is the wrath of the gods falling upon the city, for a probably stupid and arbitrary reason. A lighting strike fall from the mountain setting the city on fire. Panic follows. The city burns.
From the ashes, amidst the causality, a hero rise. He chose to take arms and go challenge the gods all by himself, Kratos style, to free the inhabitants from their malevolent rule. This is FotH, 2nd appearance. The solo guitar symbolizes the hero.
He travels to the entrance of the temple at the top of the mountain. The Spirit of the Night djenty part is here to emphasize the increasing feeling of dread of the hero, about to face the greatest opponents ever.
The solos are the bloody battle between him and the gods. Before LTfL he is in a rather bad position. But thanks to the power of love and friendship for his fellow villagers, he manage to turn the tide of the battle and finally smash his enemies (LTfL and SotN). Explosion sound from the gods dying under his rightful power.
Now the power of the gods are dissipating and the sky brighten while snowflakes (well, more like gods ashes) fall from above. This is the rising arpeggios from FotH.
Final sequence, everything is for the better and the hero is now the natural ruler of the city (last FotH). The end!
(Quoting my friend right next to me as I wrote this: "Wow, you went really far")
Whatever, the sound design was more about storytelling than quality in audio production. If you think this is bad, I will look into this. In fact, it was a nice excuse for me to have this story behind because I couldn't figure some nice transitions out. So thank you!
But I'll keep the last part. As I said to the Nikanoru, I really like long progressive songs, so this ending is not a problem for me. Plus I really like the arpeggios from Fear of the Heavens and I wanted to ReMix them from the begining.
I'll try the trail off technique at 4:45 and see where it can gets me.
Regarding 2:33, I think I just lack some nice crash hit at the end of the double bass acceleration. I like the old-school trashy feel of the next part, so I'm not certain a sample would work.
Sorry for the very long post and the stupid story-thing. Thank you for your comments. Stay tuned for the V6 (I think I'll post updates more often from now on, as I lack the hear for mixing and will need some feedback)!