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Showing content with the highest reputation on 11/07/2023 in all areas

  1. I tried to keep this brief, but as you might know, that's not my forte. FIRST, the facts... On October 28th I informed staff that I was stepping down from my role as president/admin/owner/etc. of OverClocked ReMix, and on November 1st I also stepped down from the board of Game Music Initiative, the 501c3 non-profit organization that funds OCR. In short, I no longer feel I have the bandwidth to do these roles justice and to not only maintain, but advance, the missions of both projects. I will be working with Shariq Ansari (DarkeSword) to transition my responsibilities and ensure continuity of operations. The (excellent!) mix posted on Halloween was published without my direct involvement, subsequent posts up to the milestone #OCR04500 have been superbly executed, and I am confident that staff will continue the work necessary to operate - and evolve - OCR in my absence. I will be even less available than I have been, lately, so I apologize in advance for any lack of responsiveness. THEN, the feels... Where to even begin? It's hard to encapsulate over two decades of history; omissions are inevitable. What began as a neat side project I started in my parents' basement in 1999 snowballed into something far beyond my wildest expectations, due to the blood, sweat, tears, and unbridled, rampant creativity that thousands of you have contributed. Much of this happened before social media was even a thing and before the platforms/services we now heavily associate with the modern internet had come into being; it was a frontier, and we were on it, and we took it pretty seriously because we knew how amazing VGM is, how creative arrangements could effectively convey and explore that vast musical landscape, and how a small fandom communicating via email, IRC, & forums could collaborate to build mighty, new things. We took it seriously, often too seriously, but we ALSO played more than a few rounds of Shaq-Fu at conventions, made some truly ridiculous (but always musical!) joke mixes, and developed internal circles of lore with our own memes & jargon. NOT in strictly chronological order: there was some drama with now-legendary composer Jake Kaufman; VGMix entered the fray; we added a judges panel so it wasn't just me making stuff up; we released our first community album; the unmoderated forum birthed its own sort of... subculture; the site itself evolved to be database-driven and not just two giant dropdowns sorted by game/date; we posted mixes submitted by composers George "The Fat Man" Sanger and Jeremy Soule; we met/interviewed Hiroki Kikuta and Nobuo Uematsu; our album trailers by the incomparable José the Bronx Rican started blowing minds; we started appearing in person at Otakon, PAX, MAG, others - much love to all for having us; we bumped into Leeroy Jenkins at ROFLcon and gave him a hoodie; we started hosting from our own server and managing the technical side of things ourselves; thanks to Mr. Shael Riley (among others!), we got to remix the music for an actual Street Fighter game (!!); we released fifteen more albums... ...and then we turned ten, on December 11th of 2009. Quite a first decade, and I missed hundreds of things I shouldn't have. Hundreds of firsts, some tragic lasts, and millions of memories that can't quite be conjured by words. In 2011, we stood up for Fair Use at World’s Fair Use Day, an event organized by the non-profit Public Knowledge. In 2012, we launched our kickstarter for Final Fantasy VI: Balance and Ruin, it was taken down, we talked with Square lawyers directly for a couple hours and made the non-profit project structure clear & contractual, and we relaunched a successful kickstarter. That's not always how those things go! We launched Game Music Initiative in 2016, creating an official 501c3 charity to formalize the finances around OCR and potentially support other VGM-related projects, too. On a related note, I’ve absolutely loved seeing OC ReMixes featured by charity speedrunners Games Done Quick (GDQ) - it’s exactly the type of thing I always wanted to see, that synergy. Things do start getting a little quieter from then on out, and I think there are a ton of reasons for that, but it has been an incredible and improbable journey that I wouldn't have missed for the world. Thank you ALL for making it possible; OCR was always yours, I aspired only to stewardship of something I wanted to exist for everyone. FINALLY, the future… It's time - some would say past time - for OverClocked ReMix itself to be ReMixed. That's the point, right? Infinite permutation; endless possibility. You don't always know the day, month, or even year when your influence on something starts holding it back, or when the waning amount of time and energy you can dedicate becomes a liability. That type of certainty is often elusive; it can be a difficult diagnosis to even contemplate, and you need to look for & listen to signs. In addition to just being too much of a single point of failure for OCR (sorry, engineering mindset), the last year I've been asking myself whether it was time to let go, and I think the answer is sometimes in the asking. I have been stretched thin, like butter scraped over too much bread, and that's when you leave the Shire. Beyond representing what I genuinely believe is best for the future of OCR, I absolutely confess a personal wish to redirect reclaimed time & energy to my family and my own music. Being a husband to my wife Anna and being a father to our daughters Esther and Sarah is my meaning; I have always put them first, but now I can put them even MORE first. Esther just started learning trombone, so in a few years, expect a collab! Sarah is building her confidence learning piano & makes me proud every day. I want to write new music for them, and with them, and that requires more time than I've had. I believe the principles that have driven us - embracing all games & all styles of music, emphasizing interpretation & creativity, offering both curation and critique, and providing a non-commercial platform for those who seek it - are truly timeless, but there are many ways to honor them. I look to the new leadership/staff to galvanize, streamline, diversify, and re-imagine, within that immense space. I'll be leaving them with some ideas of my own; please let them know yours. I ask the community to support them, embrace change, provide guidance, and be patient; I believe it will be worth it! Thanks, - djpretzel
    4 points
  2. "SPEED UPPU!" You will either love or hate this one. There is no middle ground. I am unashamedly in the former camp. The aggressive tag is well earned: this one hits hard and takes no prisoners. Not only does it have this driving in-your-face bassline, riding over the top is one of the best uses of rhythmic vox ever (EVER!) that just drips with the kawaii in a wacky juxtaposition that shouldn't work but it just does. This ReMix is one of my favorites. "Teketteke... Teketteke-WHOOW!"
    1 point
  3. I'm bout 80% done with the Ice Stage normal. I can do the critical of ice stage too.
    1 point
  4. So, I got the Orange Box today at retail for PC. I've heard lots of good things about Portal in particular - it seemed to be my kind of thing. Also, I figure, why not let this be the step to get me back into PC gaming, which I abandoned years ago, for reasons I could not recall. I mean, I didn't pick my laptop out to be a gaming rig, but it had all the necessary specs to run the program (although not the recommended video card), so what could possibly go wrong, right? Ha. Imagine my frustration when the game totally stopped responding sixty seconds into the game, that is, when I first stepped through a Portal. Research on The Google dug up this thread, along with other. Apparently the integrated Intel 945gm chipset just... doesn't work with most of The Orange Box. However, there's a handy fix on this page, right? Well. Sort of. I got to exercise 14 in the game before it decided to slow down to a nice 2 frames per second, because apparently I'm not allowed to place portals too far away from each other before the game goes wacko. Ugh. The obvious solution would be for me to shell out the cash money dollar bills to outfit my desktop PC (which hasn't been upgraded since 2003, maybe) to play these games. But, honestly, by the time I've spent that much money, I could have just bought a 360 or PS3, which is guaranteed to play any game on the system perfectly. Now, particularly in this community, I'm sure there are a lot of you who'll balk at this stance. So, really, what is the point of gaming on a computer? Aside from the games which are exclusive to the PC platform, why would you invest in PC gaming?
    1 point
  5. Effef

    Why I don't play PC games.

    Steam is a lot better than it used to be (read: bearable), but shit like Securom needs to go.
    1 point
  6. You can get a video card that'll do the job for ~$100, more or less. However, PC games do tend to have a ton of problems, from hardware standards to copy protection. The industry keeps managing to shoot itself in the foot, despite the hardware getting quite cheaper than 5 years ago. Personally, from Steam to rootkits to Securom, all these things really keep me away from the industry more than almost anything else. In addition, the keyboard & mouse isn't healthy for hardcore gaming since stuff like carpal tunnel syndrome just becomes too big of a setback with a non-ergonomic setup. I'm more than willing to shell out for a rig, but unfortunately the industry just doesn't want to market itself right.
    1 point
  7. Effef

    Why I don't play PC games.

    This is where you fail miserably. If you had done any research at all, you would have discovered that the Intel 900 series chipsets (any of them) are NOT meant for any kind of 3D gaming. At all. They are simply incapable of doing it. Everything can go wrong when you do not have a 3D capable video card, since that is what actually renders the game. It is the most important part of any modern gaming PC. Tldr: Read the box, check the specs, make sure you are capable of running the game, and you will come to enjoy PC gaming. Besides, the PS3 version has graphical issues, and Playing TF2 on the 360 with a controller and being limited to less than 16 players just isn't right.
    1 point
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