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Showing content with the highest reputation on 06/12/2024 in all areas

  1. Hi everyone! Last night, I held a live webinar on YouTube about dialing in mix-ready guitar and bass tones for your remixes. You can find the VOD below: VSTi and VSTs from the Webinar, also in the video description: (not all were used in the webinar; all plugins listed below were curated for this webinar based on their quality and price - they're all free!) Guitar: Cute Emily SG Shreddage 3 Stratus Unreal Instruments Metal-GTX (requires Plogue Sforzando) Bass: Shreddage 3 Precision MODO Bass 2 Amp Sims: Ignite Amps SHB-1 (SHB-1 is a boutique tube amp sim for bass guitar; comes with it's own cab IR built in) Ignite Amps Emissary and NadIR (Emissary is their boutique tube amplifier sim, NadIR is a cabinet IR sim that can be used with ANY other amp sim) Guitar Rig 7 Shattered Glass Audio ACE IK Multimedia Amplitube 5 Pedal VSTs: TSE Audio 808 TSE Audio R47 Plugin Boutique Face Bender
    3 points
  2. Nase

    some koji kondo!

    so i've been back to northern italy for 3 weeks, and these two bits are about as much as i've been able to cook up here regarding remixes. (feeling pretty lethargic here lol) darkworld1.mp3 smwjank1.mp3 it's not so much, but i did finally incorporate my hardware synths into something. i've had these for years and never used em much. a behringer deep mind 6, microfreak and behringer WASP. all three in use in the zelda bit, only the DM6 in the SMW credits theme. hey i know it's not much. but maybe someone digs the kondage. tomorrow i'll be off to berlin, and chill there a few months. my 2nd netbook is waiting there, and i hope to get some more musicking done (more than here anyway) so i'll have like an axis of evil of studios. southern italy/northern italy/berlin. sounds about right. the CPU power is in the south, the hardware stuff is in the center, and...i'll see what the berlin studio is gonna be. probably only 15 year old plugins and shabby soundfontz!! stay tuned lol
    1 point
  3. Guess I had a good nose for some of the most illuminating 15 minutes of the video, skipping through the whole video content like a passionate and fiercely investigating hobby detective. ;D
    1 point
  4. Are you sure you didn’t watch the video yet? You just covered basically all of the video in your summary! 😂
    1 point
  5. Nice one. )) Without seeing the whole video with the length of over 4 hours, I would say the following things are crucial to bring some VSTi/VST-based electric guitar magic in the soundtrack: 1) a realistic electric guitar VSTi with a good amount of faithful articulations/playing techniques 2) a nice electric guitar and bass amp VST simulation that features lots of settings and effects 3) a good understanding of electric guitars and performing special guitar techniques in the DAW (so, everything about the technical things going on when playing a real electric guitar and how to translate it with all your DAW tools like the electric guitar VSTI interface, the MIDI editor and further plugins) 4) and lots of mixing experience On the other side, even a real electric guitar in the mix can sound like a Goomba stuck in the sewage pipe if the guitar has bad pickups, you stole the fishy guitar amp from a grumpy octopus at the bottom of the shore or your playing and mixing skills just passed the toddler difficulty. ... During this week in the first part of my summer holiday I also tried to implement a nice clean electric guitar into my coming Crisis Core remix composition - and I got pretty much inspired by the soundtrack "Everytime We Touch" by Maggie Reilly: For the clean electric guitar that I've played more or less via MIDI keyboard in my DAW, I might have to do some work concerning timing and articulation. But it already sounds like something I'd definitely go for in the coming remix version. Here's a short audio sample of my early results: CC - FF7 Remix (Excerpt) - Clean Electric Guitar.mp3 You might turn up the volume a bit because I uniformly master my soundtracks at EBU R 128 loudness standard at around - 23 dB (LUFS).
    1 point
  6. for those that care, i put a slightly altered new version above. i made some very subtle changes based on critiques around the opening bass drones and a freq pop that kris called out. i also backed off the sidechain just a bit to balance it better, at least partially by lowering the volume of one of the arps in the higher-energy section.
    1 point
  7. This sounds to me like you didn't need any help reaching that finish line after all. 👏 Time to airdrop this baby into the judge's den and wait for the fireworks. ✈️🎇
    1 point
  8. Hey. Mastered and Unmastered mp3 versions of both of these, in the context of seeing if anyone has anymore to add for the final stretch. ♥ ...Think Snowy Lambcow is just as tired of seeing me as I am of it. Feels like I'm crawling with a broken spine after dat boi trampled me on the way to the finish line... But I ain't frozen yet. I didn't hear no bell. ;) So, yeah. Any final pearls of wisdom or word of advice or cautionary tale on these before I ship it back into the lion's den would be immensely helpful, thank you so much. Time to crash out in the meantime, rofl. UNMASTERED: VQ - Sorrowful Bellows (UNMASTERED) MP3.mp3 MASTERED: VQ - Sorrowful Bellows (MASTERED) MP3.mp3
    1 point
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