Jump to content

Ghetto Lee Lewis

Members
  • Posts

    454
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by Ghetto Lee Lewis

  1. If you can't think of anything then ask one of your team mates to go, or ask them for ideas.
  2. Right click on Time under the time stretching selection and select "None". If that doesn't work play around with the other settings. I didn't have that problem when loading the samples though, and typically I just load the whole set under Direct Wave.
  3. A lot of classics were around before 1990. Megaman 2, Super Mario Bros 3, Castlevania 2, Tetris (both NES and Gameboy), Final Fantasy, Dragon Warrior, Zelda 1 and 2, and the list goes on.
  4. I said this already, but my theme was Bolero of Fire from Ocarina of Time Speaking of fire, I'm going to burn you all this week! bwahahahaha
  5. I think I'm gonna take on Song of Storms this week. Edit: song of storms has been done to death already. I'm remixing the bolero of fire (also from OoT)
  6. So as to the theme this week, I assume Time Travelling games are okay, like Ocarina of Time and Chrono Trigger.
  7. well everyone on my team has done quite a few One Hour Compos. Two weeks really seems like a lot of time. I agree with taking a week off for magfest though if a lot of people here are going. I'm actually looking forward to the holidays as I'll have a lot of free time to work on something for that week. and now I'm officially announcing our team name: The ONE HOUR CONQUISTADORS, featuring: DDRKirby(ISQ) FlexStyle GLL
  8. You wanna be on my team? I'll be using FL Studio 9, just FYI. Anybody else want to join, please send me an FLP so I know you're competent. =) I just asked DDRKirby to join my team also.
  9. Am I to understand Princess Zelda's theme is still open? I would love to remix this song.
  10. I used to love this game back when I was a kid. You guys are living legends.
  11. I've kind of wondered that myself. Exactly how much crack would I have to smoke to be able to make something like that? I think a DJ mix board just "mixes sounds" with each other. You need to plug the mix board into something to make it do anything.
  12. Any sort of high end sample libraries typically use high end sampler software like Kontakt, or use their own built-in sampler (which will work in Fruity Loops as a plug-in). I use the FL sampler for single samples, like drum hits, vocals, and recordings of basically anything (once the recording has been edited in an external program like Audacity). As far as melody and chords go, your best friends when it comes to making music are your EARS. If something sounds bad, chances are something is seriously wrong with it. Understanding music theory can help, but understand how melodies and chords work together is fundamental. For the most part you should probably keep the notes of your song in-key, and use chords that are in-key, of course, with exception, but once again, your ears are going to show you what works and what doesn't. If your ears need help, maybe you need to spend time training them. If you spend time listening to classical music instead of pop, you'll realize music is more than a 2 note melody repeating over and over on top of some whiny auto-tuned vocalist. I don't know what your particular music background is, but I think you get the point.
  13. Personally I would use cyberpowerpc.com or newegg.com and build a custom PC. 8 GB+ ram, Solid state hard drives (SSD), and quad core processors are your friends. I haven't tried any of them, but ASUS soundcards look really promising, and some of the high end models will come with a built-in head phone amp. I've bought ASUS products before, and they are all about quality. An I7 might not be the most cost effective option depending on your needs. AMD actually released their 2nd generation APU's, which come with discreet level graphics (meaning you won't need to buy a graphics card, unless you're going for really high end settings on new PC games). Cyberpowerpc has all sorts of crazy custom options like completely sound-proofing your PC case (desktop computers can get pretty noisy and screw with your mixing), so if you have the budget for it they're definitely worth it.
  14. Music on the radio always makes me think the terrorists are actually on our side.
  15. Akuma's voice is the musical equivalent of really good Thai food, but better. Put him together with Jason Covenant, who knows how to play Akuma's strengths better than anyone and come up with a brilliant arrangement with delicious sounding production, and you have this. If Jason and Akuma made an album together I could listen to it on repeat endlessly, and never have to take my headphones off ever again.
  16. I never really noticed cause I just kind of had it looping nonstop since I first played it.
  17. My submission is in your inbox, Darkesword. I wasn't sure if you still wanted the wav file after the whole fiasco with Capcom, so I sent both the wav and the mp3. I also changed the title very slightly from the convention, because I might release this song commercially (probably after changing the main melodies). I hope people like it. I really took some risks with this one. xP Can't wait to hear your song too, DusK. Good luck to you.
  18. Hey, I e-mailed Capcom a couple days ago about the things I mentioned in their ToS that I thought were bogus. I received a response from them that I thought I should post here. The gist of it is that the people at Capcom have great respect for the artists here at OCR and promise to give credit where it's due to the submitting artists.
  19. Due to the legal implications of submitting music on behalf of another person, yes that is correct. I don't have anything against signing a simple licensing agreement, but Capcom's TOS is absolutely ridiculous. They can sub-license your music (basically sell YOUR music to any of their affiliates, without crediting you whatsoever). You have no right to sue them because they make you sign an idemnification/hold harmless agreement. Their ToS also specifically states that they can use your track for commercial purposes, and have no legal obligation to pay you a penny off what they make. Sorry, but I just have a HUGE problem with other people profiting off my own hard work. In the end, I kind of feel like this compo was a bit of a sham. I was under the impression that execs from Capcom were seriously looking at the music we were making here, and all-in-all, we're nothing more than tools.
  20. All I know is that I read their "terms and conditions", and it's a pretty standard scam/f**k you agreement. If they touch anything I've made related to this competition without my written consent I have every right to start a lawsuit for all original content I've created. I would at the very least expect some royalties or some sort of fee for using my music. They are a huge company after all. I don't mind a few people on the internet downloading my music for free for their enjoyment, but I'm not going to be exploited as an artist. Furthermore, the only incentive for submitting your music to Capcom is letting them include it in their "celebration activities". So what does this mean? A couple of guys from Capcom are going to get drunk and play your music, and then basically do whatever they want with it from that point on? Nowhere does it even say they'll credit you publicly with your work.
  21. Notice that by submitting your music to them you're granting Capcom a royalty free license to do basically whatever the hell they want with your music. It's all listed under their terms and conditions. Sorry, but I don't like giving up that much control over what I create.
×
×
  • Create New...