
Harmony
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OC ReMix Special on NEW Groove Bias Drum Library! (Now With Freebies)
Harmony replied to zircon's topic in Announcements
You all are reading too far into HoboKa's comment. He was simply saying that Pixie must be incredibly happy at her circumstances right now. Seeing that awesome music video endorsing the product that her loving fiancee is selling, she is now certain that Groove Bias will make Zircon a millionaire and they'll be able to live happily ever after, making songs with phat beatz and shimmering vocals for the world to enjoy. It's so obvious guys. -
Maybe I'll overdub some random heavily autotuned lyrics...that would give it some infectious viral punch. and if that doesn't get things moving, I do know a guy with a cat...
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Oh man, if Sam ever decided to start playing piano drums...wow. Although I can't imagine someone who finesses the 88 keys so beautifully as a piano, banging rhythmically on just a few on them
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OC ReMix Special on NEW Groove Bias Drum Library! (Now With Freebies)
Harmony replied to zircon's topic in Announcements
thanks. Practice practice practice. -
Good intro to soundfonts (and sfz!). I'm sure some people will find it very useful. Two comments. First, SFZ actually does respond to all GM controls, but these controls (like ADSR) are simply not available in the GUI. The old RGCaudio site has a listing of the MIDI CCs that control them so all you have to do is automate the specific CC in your sequencer then control away. The GUI controls are included in the full commercial version, SFZ+. Secondly, people should know that just like SF2 people can make their own soundfonts. I think its actually easier to do so. Use Viena and you're golden Oh, and ratings/comments seem to be disabled on the YouTube video.
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What's the meter value of this VG track?
Harmony replied to Salluz's topic in Music Composition & Production
Sounds like 6/4 throughout to me. The break at 0:44 has a 3/4 feel to it, but you could also count that as 6/4, I suppose. -
Wait...XP is running slow and giving errors because the BIOS has a problem with your interface? Really?
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Ok, yeah I missed him saying "realtime" the first time I watched it. I'll still hold on to some of my skepticism though until I see an actual demo of it sounding that clean during a tempo automation with the online stretching algorithm (not after export).
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I didn't see where it said it was realtime. Unless you know otherwise, I would assume that the timestretching is just like any other app (say SONAR) where the pitch/tempo stretched stuff should sound *ok* realtime, but generally artifact free only on export.I was mainly impressed that it would automatically stretch the audio, whereas in SONAR you'd either have to make each individual audio clip a "groove clip", or "slip edit" each clip to match your new tempo.
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The automatic audio tempo following is interesting, but otherwise it looks like a homebuilt 64 bit version of SONAR 2.0 to me (which also didn't support VST). My gut reaction to the clip is that it's still too complex for very casual music makers (apparently their target market?), but not powerful enough to compete with other sequencers on the market at the $300 price point. What they SHOULD do is market it as a live-recording-centered competitor to FL Studio in the $100-$200 range. That could make some waves. I get a chuckle out of the marketing though. "smug engineers"
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STARCRAFT Son of War, Requires your help
Harmony replied to ULTRAZEALOT's topic in General Discussion
I don't know if you and Long are the right people for the job Sam. A soundtrack from you all would most likely be so distractingly awesome that people would turn off their monitors, turn up the headphones, and never finish the first mission. That can't be good game design.Of course, replay value would be through the roof... -
Leaving the house now!
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OC ReMix Special on NEW Groove Bias Drum Library! (Now With Freebies)
Harmony replied to zircon's topic in Announcements
sweeeeet -
Dropout during rendering (sonar)
Harmony replied to Geoffrey Taucer's topic in Music Composition & Production
Sorry man, I've got nothing. I've noticed that if the buffer size is set too high (say, at 1 second latency), nothing renders for me, but that doesn't seem to be your problem. -
Dropout during rendering (sonar)
Harmony replied to Geoffrey Taucer's topic in Music Composition & Production
I had a similar problem in Sonar 6.2 when using the TTS-1. I reproduced the problem for tech support but the guy had no answer except for "yeah I see that it happens in sonar 6, but it seems to work in sonar 7. Upgrade!" ugh. What synths are you using? -
OCR01838 - Portal "Live from [SUBJECT HOMETOWN HERE]"
Harmony replied to djpretzel's topic in ReMix Reviews & Comments
shoop, shoop-a doop, I can't wait to see this live!...while I'm still alive Go Terps! -
OC ReMix Special on NEW Groove Bias Drum Library! (Now With Freebies)
Harmony replied to zircon's topic in Announcements
ooohh, nice work on the Kontakt skins! -
I played the hell out of "My Own Prison" and "Human Clay", and I love "Who's Got My Back Now?" and "Bullets" from Creed's "Weathered" And I find it hard to believe that most people my age didn't rock out to "Significant Other" in the 90s. Twas the shizzle. That said, I can't listen to Nickelback. I've tried. Maybe I'm allergic?
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Ha, I saw a sign on campus for this the other day in the most awkward place. Don't remember exactly where but it was something like on the wall of a dead-end hallway in the Kim building that is almost exclusively used by the custodial staff. Now why was I was there again?... ...anyway... I'm 94% sure I'll be at the concert!
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New Zero Wing Remix redone from scratch
Harmony replied to JustinC721's topic in Post Your Game ReMixes!
You can churn out good mixes with a Sound Blaster so that card doesn't have anything to do with the muddiness or mixing problem. "Mixing" in general is just making sure that instruments don't step on each other's toes. The easiest ways to do that are with volume, panning and EQ. There are 2 big reasons your mix sounds muddy and jumbled. First the main bass synth that comes in at 0:23 is loud, bright, and very full, meaning that it takes up a LOT of sonic space. Then you try to cram drums and a lead on top of that and you get mush. Try lowering it's volume slightly and using an EQ to lower the higher frequencies. I think that will help the lead synth to cut through a lot better. Also, everything is dead center. Pan some of your instruments to get them off of each other's back. Put an EQ on each instrument and play around with it to see if you can make the mix sound "better." It takes practice to know what "better" is, but you've gotta start somewhere. My suggestion for improving mixing is to start with all instruments muted, then unmute each of them one at a time. Each time you unmute an instrument, adjust the volume/panning/EQ of all of the unmuted instruments until it sounds balanced to you. The second cause of the mud is that the timing of the lead is way off. You want something like this to be crisp and clean. If you're unable to record using MIDI so that you can adjust the notes later, keep practicing playing the part until you are very comfortable with it. Comfort = MUCH better timing. It's got a little ways to go, but I like the promise of what you've done so far. Have fun with it and good luck. -
guy uses old computers to create music physically =D
Harmony replied to Ascendancy's topic in General Discussion
Ha!, that was pretty slick. -
OC ReMix Special on NEW Groove Bias Drum Library! (Now With Freebies)
Harmony replied to zircon's topic in Announcements
I'm having tons of fun testing out Groove Bias in Kontakt, but I'm sure you know what format I'd love to see: SFZ! Give all the folks out there who want high quality drums samples but can't yet afford a high quality sampler a chance I even did a little research for ya. I ran a quick conversion of a Groove Bias kit from Kontakt to SFZ format using the demo of Extreme Sample Converter (with the files stored as .ogg for superjoe30 ) and in 60 seconds the default settings did a good job of preserving everything except release timings. I'm playing it in SFZ and the sample converter even got the round robins right. Hopefully there's some setting that would give a 100% faithful conversion, but if release times are the only problem, sfzEd is a graphical editor that should (never used it myself) make modifying the release envelopes easier than using a text editor. -
Yeah sorry about that; I'll use the intimidation factor excuse.
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Yeah I've checked that, thanks for the suggestion. SONAR disables the channel FX by default when the track is frozen. Maybe it doesn't disable the track automation though, and although I don't have any panning envelopes on this particular track, I do have other envelopes so that may be something to consider.