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Dash Myoku

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Everything posted by Dash Myoku

  1. Source: https://www.youtube.com/watch?v=EIxqnNavS6o So uh, wow...been a long time since I've been on this site. How time flies. >_> Either way, I'm back with...well, more attempts at Mega Man Legends remixes. Getting to the point, obvious WiP is obvious. Bruno is a fairly high energy track in-game, and I wanted to explore...well, something of the opposite. Couple of notes about what I have, I'm aware that the drums are repetitive. They're more like placeholders for the time being until I feel like pouring more work in to them. I plan to integrate some solos, though I'm not quit
  2. Still would appreciate some feedback on this. Ya know...whenever is good.
  3. What do you think? Totally OCRemix material. On a serious note, this is oooooold. Probably my 4th or 5th remix ever, though there are some things I like about this so I may end up doing a re-remix or something.
  4. @Rozo/Yoozer: Both of you essentially said the same thing, so I'll take the advice and try it out. It's slightly difficult when you've been doing one thing and want to switch to something else. In this case, I mainly have been working in the Orchestra composition department for a game project. A friend of mine asked me to do a Trance mix of the Doctor Who theme, so at the very least, I would want it to be something that lots of people would be able to enjoy, not just the one. Also Rozo, 7/8 dance track? I've GOT the hear this... @Skrypnyk: That sounds easier said than done, and the results wou
  5. My first question was weird to me too...but I figured I might get some kind of answer for it. ^^; I have intermediate knowledge of Music Theory (been dealing with music since I was 11...I'm 23) and I have a Guitar-fashioned MIDI Controller. Nothing else outside of that, besides the PC and desktop speakers. Massive is sitting because I had to get my system clean for a new (old) PC that I finally got put together...I've been lazy and haven't got it on here yet. As for your method of studying...I won't deny that it sounds like a good idea. But I've listened to plenty of music from the main and su
  6. First off, sorry about the thread title. I wasn't exactly sure what to title this. Alright, I want to get more into creating some electronic compositions (along the lines of Trance, Techno, etc). My first question for you guys is what do you find to be the most successful quality about any particular electronic genre? Are you more interested in how the track is progressed? Or maybe you're more into how the leads play out? Perhaps you just like hearing something that's well organized and fits together? My second question is, from a technical standpoint, what are some things someone would need (
  7. First off, thanks for the reply! The beginning does sound midi-ish. I've realized that a while ago, so I definitely plan on doing something different with the intro to make it feel better...with jelly. I had also started writing a new section for the actual Geetz part of the remix, just to add some length so it didn't feel so short. Not sure if I'm going to leave it in, but we'll see.
  8. Thank you neblix...I will learn to keep to myself and never attempt to learn something new ever again! As a side note, you have nice hair (I don't really know if this is true).
  9. Um...what exactly IS Signal to Noise ratio? o.o
  10. I've noticed that the scroll wheel on my mouse likes to mess with that particular slider, among other things in FL.
  11. lol No one wanted this? The 1250AD stage music is awesome...and would fit well in the METAL genre. I'll try my hand at this once I have my Mega Man Legends 2 remix finished.
  12. It's not bad I guess...though I'm not really a big "House" person. Doesn't seem like it needed to be 5:22. ._.
  13. ...Why do I feel like I'm watching so random 90's porn when I listen to this? Anyways, no Vocals. They could work for this...but a Sax is much more sexy. I like the bass frequencies as well, deep but tame.
  14. Just because I'm a stickler about it...I'd prefer not to have to download your WIPs in order to listen to them. Tindeck.com is pretty awesome for hosting tracks and streaming them online. Also, having all your updates in your first post helps. I just downloaded the version from your first post, only to find that there have been several updates since then. x.x Anyways, your latest update starts off fairly well. I think I would prefer the kick-drum to thump a little lower in bass frequencies though. Your piano...might need some slight humanization. I've gotten slapped in the face by the Judges
  15. First off, let me say that I'm not familiar with the source. Period. Giving this a listen though, I love the feel with the combination of instruments you used. It just screams "Adventure" to me. However, my biggest complaint about this is, in fact, the percussion. I just don't feel like they capture the same energy as everything else. They play fast (generally), but...I think that's why it feels so off to me. Other than that, this is great.
  16. Updated the first post with a new version of the remix. Check it out.
  17. ---Update#2 - v3--- Well, I've got the HQ Guitars in place, though I'll probably end up going back and rendering them differently. There's some noticeable things about them I don't like and need to get fixed. Balanced some volume issues as well, but I still think the track is kinda loud, so I'll be working more on that. Um...that's basically it for now. Give it a listen. Post your thoughts. Do stuff. Enjoy. ---UPDATE#1 - v2--- Finished writing out the rest of the remix. Probably will go back over and add some variations to existing leads 'n what not. After that, all that will be left to do
  18. I think what mostly everyone here is saying, is that they don't know what to tell you. Then again, I've only been lurking this thread. So don't mind me.
  19. But messing with the Velocities of individual notes in the step sequencer, of course! And yeah, I'm fairly positive you can do that in the demo version.
  20. Something I wrote today. It's intended use is for a Development Video of my teams fan-project, ASH. I've mentioned this project before while ago, when I posted the game's Water Theme. Regardless, this weeks video is dealing with combating Foo Roo's. Can't say there was any real inspiration behind the composition other than just writing to write. I think it has some good elements from Electronic genre's (mostly just the bass, really). But a good bit of the tracks relies heavily on Rock, especially in the drums, and guitar later in the track. Decently long track, so please give it a listen and l
  21. This is a fan-game of sorts, based in the Mega Man Legends universe (set in the past, around the time the Master System was just starting to thrive). This game has been in the making for 3 years now, mostly due to getting the Engine just right. Although, I don't know much about the game itself...I just write the music for it. Check out the Dev Video #1 .Like us on Facebook here. And you can download the track used in the Dev Video here. I'm trying to help spread awareness about this game and I figured OCR would be a good place to start. If you have any questions, feel free to ask them here a
  22. Nobuo Uematsu ftw! He was actually here in Atlanta last month to sit in on a concert with his music being performed. It's just a shame I didn't get to go... Either way, this is awesome. One of my biggest influences right here!
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