
Schwaltzvald
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Everything posted by Schwaltzvald
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Well I can say is, I can wait.
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If mike managed to figure out how to balance out GvsH in its final iteration I can see him making the large variety of robot masters work just fine. Plus we don't need multiple woodmans or toad mans, though multiple Megamen is a given considering how often he respawns in comparison to the robot masters.
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And I still have their older albums... That voice, this image feels more appropriate than in the other thread.
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Great voice but man I dislike vocoders... I feel they mangle the voice more so than actually enhance it.
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Ah well that's okay. I'll forever head bang but I'll also be djping to the newer stuff too. Thanks for sharing them!
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Is it because female vocalists tend to be much more appealing to your ears in comparison to say, ?Not saying one's better than the other, just that one's simply more appealing to ya than the other.
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Super Castlevania 4 SNES.--A ReMix album.
Schwaltzvald replied to LostChronos's topic in ReMix Requests
The thing is quite a few tracks in SCIV also make their appearance in other games and games preceding it. I know I flubbed on some of the official names but nonetheless... Also here's something at least to satisfy your desires, if only as a slight reprieve for the seemingly eternal wait for such an album... -
They're not bad at all; rather pleasant to listen to really.
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Now when they utilize say, a flowchart and you're able to actually counter it perfectly along with winning matches, then it's no fun beating someone who's the equivalent of a sack of bricks somehow bouncing up and down on a controller. In my humble opinion anyways.
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People need to remember to have fun with the characters. That Sagat I posted earlier was awesome but hilarious. I'm sure to expect more hatemail than usual now though...
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Zero Punctuation (Hilarious) Game Reviews
Schwaltzvald replied to sephfire's topic in General Discussion
Never did get into the ME games but I did find the reviews funny -
Word of warning, or just a heads up at least... To some they felt in the first game the rate of being thrown into combat was rather high. I was not bothered by it at all personally... Then again I'm both a sadist and masochist in terms of gaming so take what you will...
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I have some doubts that these games will ever be on the PSP but then came Persona 3 PSP edition... Whether that's been a smart idea or not is up for debate; and imo not really... and , both being action rpgs; essentially action games but with rpg elements. Currently only available on the PS2
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Calling either Skullman/Dustman or Pharoahman here!
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Here
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You think that's bad, wait till you get your ass kicked and faced bashed in by ! Just watch the first five minutes, it's unbelievable. Also I'm very glad and happy to see Dudley back once again.
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screw you this thread came first.
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I missed that ominous/80's feeling... Seriously I missed that horrific feeling of the ambiance that was in Persona: Revelations. Another example for those that don't quite get what I mean.
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There had been a public alpha version where DOOM2 was required to play it, however since the CutmanMike continued with the project... here's some game play with bots Video 1 Video 2
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I just realized I forgot to explain the elements on that wheel Red = Fire Blue = Water Yellow = Earth Green = Wind Grey = neutral/metal(?) [i believe it means no element/neutral rather than metal] Also for certain items, if you switch out the first or second ingredient for another one, it can sometimes cause a totally new item to be possibly made.
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Considering it's the same guy that did the Ghouls Versus Humans series I'm looking forward to it.
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Though I recall a similar project for the X series using the original Half-Life engine but nothing came out of it.
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I actually found it rather simple really but in any rate. Farming reagents are not necessarily bad or, even necessary to a degree, Often times if you pretty much go after everything that moves and can be cut quickly you usually gather enough in one trip alone to do the basic necessities. You can eventually have members of your party do gathering on a daily basis once you are taught about a task sheet no one tells you about. I may make it sound complicated but it's easy... As for the wheel, I refer to it as an elemental wheel as it can determine the quality of the item used during synthesis. Sometimes you want to reinforce an item with a certain element and sometimes you want to "weaken" an item to give certain properties to a finished product. For example anything that refers to explosive or fire based properties I would have it land on the fire element to strengthen it. Other times I would select the other elements on the wheel to weaken to simply change it altogether. Just experiment with it and you'd be surprised in what properties may appear for the finished product. I've had two replicas of one weapon but both provided different uses. One gave stronger attack power but also a boost spell, the other was not as powerful for physical combat but have a very strong offensive spell simply based on the properties of the items I used. Oh yeah I have recommended you to try getting the best scores on assignments, that way you can try out the "jobs" available during "free time" which often send you out to either find items or kill bounties that would not only reward you cash but sometimes special items or recipes early on in the game. After that, if you decide to, you can strengthen the bonds between party members to another important purpose. all in one "week".
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Old school indeed. Was it just me or didn't Persona: Revelations on the PS1 felt more ominous compared to its remake counterpart..? If not that, there's this late 80's/early 90's feeling to it. For example the seemingly ominous/80's feeling I'm referring to here Back then --> and now -->