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Liontamer   Judges ⚖️

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Everything posted by Liontamer

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  2. Kredits: Main Arrangement/Lyrics: General Grunt Vocals: Newmajoe, Michelle Dreyband, DylanWilliamVA, angrypolarbear Trumpet: David Lallande Violins: Shea's Violin Viola: Nemo Fairlight Accordion: Ian Martyn Percussion: DeLuxDolemite Guitar, Additional Instrument programming, engraving and mixing: Pixels & Paradiddles Lyrics: Kremling Announcer: Welcome to “it’s a little isle: stupid happy boat ride” Please keep your krew together as you walk past the zinger hive. Klaptraps under age 7 must be accompanied by an adult please do not carry any food or kutlasses when entering It’s a Little Isle. And Please Keep your Arms and Tails inside the boat at all times. Thank you. Song: It’s a little Isle That’s Full of crocodiles On a Pirate ship We sail the ocean blue It’s a little Isle That’s Full of crocodiles It’s just we do We’re crocodiles But come and stay awhile! Oh it’s a Little Isle of Crocodiles Here’s a volcano and a mine Its an Isle of crocodiles we’re in a swamp oh me, oh my! It’s a little Isle That’s Full of Crocodiles Here’s a carnival The one you’re in right now. Here’s a library With a coaster inside it We really don’t know why I guess it was to Make books a bit less boring And now you’re In a dungeon That smells like bad onions Which is the only thing That we found that rhymed It’s a dungeon Filled with radiation Its almost the end of this stupid ride It’s a little Isle That’s Full of crocodiles This wasn’t fun for us And It’s not fun for you It’s a little Isle That’s Full of crocodiles It’s just we do We’re crocodiles But come and stay awhile! Oh it’s a Little Isle of Crocodiles This ride is over, get off the boat Exit near The Krazy Kremland gift shop And buy a stupid T-shirt Or a fridge magnet! Kremling Announcer: “Please keep your ugly children seated until this boat comes to a complete stop, and you’re told to disembark.” Enjoy the rest of your day at Krazy Kremland. En Espanyol "Las cucarachas entran, pero no pueden salir." Kremlinglish: “ONK!” Artist Notes: Hello OCR! Grunt here with another insane arrangement. This track has a history of twists and turns. My inspiration was basically: What if Krazy Kremland in DKC2 had a kiddie ride similar to "its a small world" in Disney? This would be the song that endlessly plays throughout the ride. Of course that was years ago. Fast forward to 2025 and Universal Studios is actually making a Donkey Kong park. C'mon Nintendo THIS should really be a ride there!!! Anywell...Originally this track was around a minute and a half, with no lyrics and was mainly played on a calliope organ. That version is on the VGMCon Vol. 1 charity album which you can find on most music streaming platforms. THIS version was revised recently for the Dwelling of Duels David Wise Month. This new version is MUCH more elaborate. When I was revamping it I went with the notion that, while the Small World ride in Disney takes the ride goer around the countries of the world, THIS ride takes the ride goer to the various Crocodile Isle locations in the order in which you play them in DKC2: Gangplank Galleon Crocodile Cauldron Krem Quay Krazy Kremland Gloomy Gulch K. Rool's Keep I reflect this in both the lyrics/music. I used Welcome to Crocodile Isle as the main melody and made the entire arrangement into a major key (except the Gloomy Gluch/K Rool's Keep part) to give it that happy disney ride feel. I also incorporated the gangplank galleon (the piratey intro part only) and K. Rool returns in there for the other lyrical segments. I managed to sneak in a SMALL portion of Krook's March in there too, so see if you can spot that. This is probably the most time I've spent on an arrangement since I've been working on this on/off for at least 2 years. Anyway, its another "out there" arrangement from yours truly. Hopefully you enjoy listening to it as much as I had fun arranging it. And I should say everyone who helped with this deserves as much credit as well. Without the tremendous contributions from live instruments, to amazing vocals right down to mixing, this wouldn't NEARLY have come out as great as it did. Thank you to everyone! Enjoy judges (I'd bribe you with Kremland Tickets but Crocodile Isle is currently sunk in the bottom of the ocean) PS: I think this would be absolutely perfect for an April fools post (IF accepted of course) but no biggie if it can't. Games & Sources Games: Donkey Kong Country 1 and 2 Original Composer: David Wise Arranged Tracks: Welcome To Crocodile Isle, K. Rool Returns, Gangplank Galleon, Krook's March
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  9. In the shadows, we stay busy. ;-) Joining us as a Sage, we now have @Treyt, who's shown off a lot of skills, enthusiasm, and potential since his fateful forum post nearly three years ago! We're proud to announce some staff promotions with the twin magic of Sages @pixelseph & @paradiddlesjosh stepping up to become two of our newest judges! We had some fun internally joking that they were a package deal, yet I'm happy to say they both independantly have done well and proven themselves capable to help us out in this new capacity on the panel! We've also honored to have another judges panel addition in @jnWake, who cut his teeth in OCR way back and has massively grown since becoming a Dwelling of Duels regular! All three of the new judges should help us NO every VGM arrangement submitted to us with more speed, politeness, and class. ;-D Be sure to use our resources in the Workshop forums and our #workshop Discord channel and you may just get some feedback from our new staffers!
  10. Artist Name: Michael Hudak There was an awful lot going through my mind when I made this, but not much I want to actually say... I approached this piece like I was painting a picture as much as I was making a piece of music (I'm an awful visual artist). That's often how I work, but for a ReMix I'm a slave to the source, so it's exciting to find more ambient sources that I can find a reflective quality in that also happen to be from a game I love. The source is based around the following (seemingly endless) arpeggio progression: Ax6, Bx6, Cx3, Ax4, Bx7, Dx7, Ax3, Ex6, Fx6, Gx3, Hx3, Ix4, Jx3, Kx6, Lx6, Ax6, Mx6 I don't know what these chords are, but essentially what I did was this - Line them up the proper order, use some as arps, use some as held chords, test out instruments with different granular synth and reverb sends (sometimes just using the sends' audio and ditching the instrument VST audio after bouncing them separately into the track), and start painting. Lots field recording snippets. I faded out a lot of the transients in lieu of the smeared nature of the song, but kept some because I like how they sound and the rhythms they generate. There are all kinds of extra bits of melodic content floating over top of these arps in the source, and I was happy to ignore them, aside from the magical bit at 1:58 that appears at the very end of my version. It's a quiet master, but it's ambient/post-rock/room noise/whatever, so I think it's fine. The dynamic range is much more important to me in this particular case (I think it's around 15 LUFS of range). Originally, I had a bit more in the subs in the mix, but I rolled them back because they were too overpowering and IDM-like. The granular plugins I used were Fritz Granular Engine, which is part of the Reason rack, and Imagiro Autochroma. This write-up looks a little pretentious reading it back. A couple of the songs I listened to while making this were "New Grass" by Talk Talk and "In a Silent Way" by Miles Davis. Now it looks even more pretentious! Games & Sources "Ancient Temple Dungeon" from Skies of Arcadia is the lone source. YouTube link. That is the official song title listed on the game's OST. Yutaka Minobe & Tatsuyuki Maeda are the composers.
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  13. For the instrumentation, it's OK, albeit stilted, particularly the drums; nothing has velocity variations as the patterns repeat, so that's part of everything quickly feeling stale, stiffly-timed, and plodding. Drums in the opening are plodding with no meaningful round robin attack variations, which exposes the sample. You weren't kidding about the drums being repetitive. I can hear how the track subtly but steadily grows in textural complexity, but because you just have the same core bars repeating over time, everything feels very stale. The additive part-writing's not bad in a vacuum, but maybe of the more ornamentation-like lines are mixed in so quietly when they're introduced that there's minimal textural effect (though the changes do stack over time). Melody arrives at :34, and it handled with some decent energy. The bassline's not bad, but it's not very audible with the way that it's mixed. Better changeup at 1:44 with the drums getting WAY more interesting, but the lead becoming buried. Then back to the plodding drums at 2:08 and some keyboard-focused original writing that was very quietly mixed and should have been way louder than then the rhythm guitar writing. Melody's back again at 2:42 with a higher lead that's piercing, but I'll live. The backing writing has decent energy, but it has only one gear, so it feels like a total cut-and-paste job (aside from 1:44-2:08) and dragged this way, way down. EDIT (4/3): I'm just voting on the initial/V1 version that was sent, mainly because the V2 version, as different as the leads & additive writing were handled, still had plodding drums that guaranteed it couldn't pass in either form. The other version you sent had more of a melodic focus on the chorus section of the source, but it had the same overall repetition and lack of dynamics. All in all, you'll have to develop your concepts more, which you seem aware of in your submission comments vis-a-vis the repetition. Keep at it! NO
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  16. The vote's already closed, so I'll just tack on some brief comments. Rux Ton's a high bar to compare to, so forgive me for sounding as if I'm saying you have to sound as polished as him; OCR's bar isn't that high, so at least you don't have to reach his standard. :-) Levels appear to be insanely loud right at :13; had to turn my volume pretty far down. At :57, the beat-writing's underwhelming, and the synth briefly handling the melody also sounds generic. Very weak claps at 1:51, zero power and a flimsy sound, so your builds aren't paying off in terms of then delivering intensity (e.g. shifts into 1:51 & 3:09. Claps were thin at 1:29 as well and the kicks at 1:40 seemed to be lightly distorting or at least too punchy yet lacking any body behind them. I agreed with Chimpazilla that the limited number of parts leads to a samey sound over time that's also dragging the track out. Good potential here though, Matt; explore how you can vary up but also intensify the tone of your instrumentation. It's not all about volume. NO (resubmit)
  17. Artist Name: AceVanWay This is a trance remix of the boss battle theme, The Darkness Nova. I referenced sheet music when creating the track, but came up with my own instrumentation. Once the music has been transposed to my DAW (FL Studios), I tweak EQs, mix and master the track. Thanks for listening. AceVanWay Games & Sources Track: The Darkness Nova Game: Legend of Mana Composer: Yoko Shimomura Source Track: Reference Track:
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  21. Bah, I thought I voted on this thang! (Lazy./Busy./Not actually lazy.) Amazing source tune. Some pitchy slips, no doubt, yet well-performed on the whole and full of heart. PINK ENERGY, a.k.a. LOVE! :-) YES
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