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Liontamer

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Everything posted by Liontamer

  1. What did you think? Post your opinion of this ReMix.
  2. Viewers were digging the Light Infantry soundtrack a lot as well, by isonosuke! https://isonosuke.bandcamp.com/album/light-infantry-ost Same with Pizza Tower! https://ronandecastel.bandcamp.com/album/pizza-tower-soundtrack During this past Summer’s event, a lot of viewers dug Logan Hayes’ soundtrack to The Pedestrian! https://loganhayes1.bandcamp.com/album/the-pedestrian-original-soundtrack
  3. Original Decision Credits Mel Decision: arrangement, production, mixing Zack Parrish: alto saxophone, guitar, bass GameroftheWinds: bass clarinet Emunator: percussion Lucas Guimaraes: effects, foley This track was a labor of love! What started out as a last-minute bonus track for Final Fantasy VIII: SeeDs of Pandora has evolved quite a bit with the addition of live guitar and bass, rerecorded saxophone, an entirely rewritten percussion section, and brand new effects to bolster the lo-fi vibe. I love writing lo-fi music, and when I was exploring songs from the FFVIII OST to rearrange, Fisherman's Horizon immediately stood out to me as a track that would fit the genre with it's softer, comforting feel. I felt like I could make it work in the short amount of time I had to create a track for the bonus disc on the album. With the help of Lucas Guimaraes and GameroftheWinds, I was able to include some live winds on the track. Since the release of the album, this rearrangement has gone through several iterations. Most recently, I've had the pleasure of collaborating with Zack Parrish and Emunator, who hopped in to expand on the existing parts. Zack especially jumped in head-first: he re-recorded the saxophone section, and played live guitar and bass for the track, replacing my previous virtual instruments. Emunator rethought the entire percussion section, bringing in a more dynamic beat to help move the song along while still keeping you in the groove. Finally, Lucas topped it off with some additional sound effects that brought in the right amount of ear candy. I can't thank these guys enough for all the work they put into the track, along with multiple rounds of feedback to get the mix balanced just right. Their expertise and advice really helped me hear where this track needed to go in order to succeed. Games & Sources: Name of game(s) arranged: Final Fantasy FVIII Name of individual song(s) arranged: Fisherman's Horizon
  4. Thanks for enjoying the site so long, and I appreciate the sentiment of putting this together. Unfortunately, we don't accept traditional remixes where original music is extensively sampled, we're primarily about rearrangements. Particularly the FFXIII stuff is just taking Eino's audio with no changes. This track violates our Submission Standards: NO Override
  5. From Dual Blade This is a tribute to two of the best artists on OCRemix: mp and Eino Keskitalo. I've been a fan of OCRemix for about 15 years (thanks to Limewire). This was inspired by djpreztel's farewell post on November 4, 2023, "It's time - some would say past time - for OverClocked ReMix itself to be ReMixed". Games & Sources: Final Fantasy VIII, Final Fantasy X, mp's Final Fantasy VIII Liberi Fatali Overhaul Liberi Fatali, and Eino Keskitalo's Final Fantasy X Katumus Lulus Theme Hopes Theme FF13.
  6. Would need a unique title if it passed -LT Artist: Astroverse Dimensions i have redone almost the complete soundtrack in rock/metal style tried to keep the sequence the game pretends and put in as much themes as possible and mixed it with original samples to keep the feeling Games & Sources: TMNT II Back from the Sewers (Gameboy) Almost complete Soundtrack Tsuyoshi Sekito Yuko Kurahashi
  7. This was originally written about 10 years ago. I wrote a few remixes all at once and only got around to submitting Firewalker, which is my only other submission. In that time, I've had a lot of time to fidget around with this mix and arrangement to land on where it's at now. That has mostly resulted in making it more compressed and louder as time has gone on haha. I was quite apologetic in my first submission because I didn't feel like I used the original material enough but I feel more confident this time around. That is to say I think this track rules but I'm prepared to be humbled by the judges. Games & Sources: The song I'm remixing is the Lost Woods theme from The Legend of Zelda: Ocarina of Time composed by my man Koji Kondo. I don't know if I need to give a lot of description for this haha. Ocarina of Time has to be one of the most remixed games on OCRemix. Ocarina of Time is about a young lad trying to be a horse farmer but he is easily distracted and accidentally saves a kingdom. Here's a Youtube link for the exact track
  8. Artist: 8bitsofglitch I had a rhythm in my head for what I wanted the SMRPG map theme to sound like, and I've wanted to do a version of the Wario land map theme for a while, but seeing as its so minimal I decided that it would be a good idea to combine them together. Originally I was going to expand on the Wario theme a bit, but it just wasn't working in a way that suited me.
  9. Lots of RTA viewers commenting that they want Sean Bialo's Donut Dodo soundtrack! https://cosmicgem.bandcamp.com/album/donut-dodo-original-soundtrack
  10. RTA in Japan (essentially the JP version of Games Done Quick) is doing their Winter speedrunning event RIGHT NOW and using OC ReMixes as the break music once again! Their charity of choice is Doctors Without Borders! They first used OCRs as the break music for their Summer 2023 event, and we're honored as always to be a small part of it as the break music! https://twitch.tv/rtainjapan https://rtain.jp
  11. What did you think? Post your opinion of this ReMix.
  12. Opens up sounding kind of flooded and muddy; not sure why it feels like it's cluttered, but it does. Vox in the intro was cool, then it transitioned more into strings at :53, and it really feels like something's lightly distorting or messed up with the mixing. Arrangement-wise, I'm about 1:45 in and enjoying the expansive treatment. The brass at 1:50 actually sounded pretty solid for samples and had some impact. Still, the mixing's all off, because most of the soundscape seems like mud and muck. The parts themselves sound good, so it's unfortunate that different instruments are so hard to hear and parse due to the mixing. 2:40 had a dropoff and gave things a chance to reset. 3:00 had a return of the vocals, then :41's vocals were repeated at 3:21. 3:53 went for a bigger energy again, but it was a rinse and repeat of 1:13's section, though you did try to vary up the placement of the vocals to provide some textural variation later on. Still, from about 2:44-on, the overall energy was being retread with some minor differences; the arrangement really didn't have anything new and substantive after that halfway point. Agreed in full with prophetik that the mixing needs to be addressed so that the piece's dynamics aren't undercut so much, and you also need to either drastically reduce the track's length or add some new compositional ideas or variation somewhere in this, otherwise the second half feels too tacked on and unnecessary. The overall concept and sound is very promising, Bryan; don't be discouraged if this doesn't make it with any YES votes. Great source tune choice, and you've got something to be proud of here, even if you don't work on it further. I hope you'd be open to revisiting this and would love to hear how much you can improve the arrangement and production. NO (resubmit)
  13. Still has lots of sample-exposing moments, like at :15, 1:50 & 1:52, where the highest notes absolutely made me wince, plus the timing still feels too rigid. More attention to the right-hand part in particular not sound as stilted would help. That said, the updated piano sample's thankfully richer and more expressive. Dunno what you did, Chimpa, meddler of meddlers, but whatever secret sauce was added pulled it over the bar. YES (borderline)
  14. Original Decision Resubmission. I switched out the piano for added depth and warmth. Tweaked the reverb. Added a little warmth and reduced some of the brightness from the highs. I asked Chimpazilla for clarification on something she had said in the previous decision and she ended up helping me and asked to let her do a master. Games & Sources: Final Fantasy 6 - Forever Rachel https://www.youtube.com/watch?v=LWfdEj9jHDM (main source) Final Fantasy 7 - Tifa https://www.youtube.com/watch?v=cO_ftxA28Y8 (main source) Final Fantasy 7 - Mako Reactor https://www.youtube.com/watch?v=9ZH6coTxDTo (cameo of the intro only) Final Fantasy 6 - Terra https://www.youtube.com/watch?v=ObccgHQdos0 (cameo of the melody)
  15. IMO, you made the case on why this doesn't pass. Strong bell intro, which makes you think the production will be better than it ultimately turns out to be. Drums at :18 and :36 are still bland, mainly because of the snare line at the core of it, even though there's good cymbal activity. The bassline writing until :54 doesn't work in some places (e.g. :32-:36), but it's quiet enough where it's not a huge deal. Yikes at how empty this sounded from :54-1:13. The padding dropping out by 1:00 and exposing the dryness of the clap groove was needlessly sloppy. I get that it's a point of dynamic contrast; I believe another subtle part/pad could help that not feel like such a noticeable quality disparity. Better fade-in padding transition into the next section at 1:14, but the way these sections change up feels too disjointed to me. Vox sounded pretty fakey, but it's wet enough to not be a huge sticking point and gets the job done. Overall nice stuff though leading into the big bells returning at 1:53, which was a fuller presentation. The belltone-like lead at 2:11 had a nice sound, yet its timing is slightly but noticeably off, so it doesn't quite flow. There's the bassline back again noodling around and quietly sounding off on occassion until 2:29, and the snares until 2:39 were plain and plodding again. The arrangement is creative and the second half's execution is better in terms of overall fullness, Troy, and this may pass as is, but there were still lots of smaller textural details and awkward transitions that added up to prevent this from feeling cohesive enough, IMO, even though this is well in the right direction and a meaningfully marked improvement. NO (resubmit)
  16. What did you think? Post your opinion of this ReMix.
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