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Liontamer

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Everything posted by Liontamer

  1. Artist Name: 744 Rad Racer (Highway Star, in Japan) was the first video game I ever played. It's kind of mediocre these days, but I remember sitting on the floor playing it at my grandparents' house on the NES there, hooked up to a massive projection TV (this would have been in 1990 or 1991 when I wasn't even old enough to have started attending school) and "the car game" was my favorite one of the games that were there. Essentially Rad Racer started my lifelong passion for video games, and especially video game music! The three toggle-able tracks in this game have been ear worms throughout my entire life. Gameplaywise, it doesn't hold up all that well anymore, but it's incredibly important to me. It was important to Squaresoft, too, because it was in dire financial straits at the time, and throwing things at the wall to see what stuck; I believe the next game they made after Rad Racer was a little-known RPG called Final Fantasy... About twelve years later, I was introduced to Homestar Runner. I was obsessed. I sent no less than 30 emails to Strong Bad. I played all the games, I watched all the toons, it was a great time. The sheer amount of one-liners my family, friends and I still use today, that originated from Strong Bad emails... Anyway, it all still holds up tremendously well, and is still funny while being generally wholesome. In particular there was a Strong Bad email titled japanese cartoon in which Strong Bad envisions an anime version of himself, named "Stinkoman" (the name having originated in a prior SBemail called "island") essentially fusing himself with the concept of Mega Man, with a hint of Astro Boy, living in future year 20X6. At the end of the cartoon are fake credits (ripped from The Legend of Zelda) over top of a Roland GS MIDI version of the first track theme from Rad Racer, Sunset Coastline. The Bros. Chaps even added lyrics, which are "Challenge and fighting and fighting the challenge tonight" repeating. So now this personally important video game to me was inextricably associated in my mind with Stinkoman. A lot of people never realized the song was from anything else. Also, this remix gave me a reason to once again peruse the Homestar Runner wiki (which is reportedly the best wiki on the Internet, according to Cybershell.) I spent a few hours getting lost there instead of doing important things I should have been doing instead. I am not Clever Dan. I deleted like 14 separate other references to Homestar Runner that were taking up space in this description. It was a bit problematic. Do you know the times? Eh, Steve! Obvious exits are NORTH, SOUTH, and DENNIS. You jumped over some of my buses! Hot diggity danish. Fhqwhgads. I freakin' hate Sibbie. Pfargtl. Steve Duncan. A book of matches. Everything is fine, nothing is ruined. Ebil flindas. Douglas. I remember learning that in school. No loafing. I hope Larry doesn't have to look those all up. Thanks once again for your consideration. See you later nice time, - Ben Games & Sources Rad Racer (Highway Star in Japan) - "Sunset Coastline" by Nobuo Uematsu I have used voice grabs from the following homestarrunner.com Strong Bad email cartoons: "cheat talk," "japanese cartoon," "monument," rampage," "time capsule," "techno," and "your friends" (most SBemails have all-lowercase titles, officially.) If you're not familiar, Mike and Matt Chapman (aka The Brothers Chaps) created h*r and did most of the voicing and animation. https://www.youtube.com/watch?v=T8nXy7e3yNI "cheat talk" https://www.youtube.com/watch?v=8KqF9G_DQls "japanese cartoon" https://www.youtube.com/watch?v=zsdo4JjisAA "monument" https://www.youtube.com/watch?v=v3DpZ7bDNIA "rampage" https://www.youtube.com/watch?v=sSn4e1lLVpA "time capsule" https://www.youtube.com/watch?v=JwZwkk7q25I "techno" https://www.youtube.com/watch?v=_NNztP5H97s "your friends"
  2. Hey there! So I never submitted this track for some reason. Also, the project file got lost in the house fire I had in 2018 but luckily I still have the exports. I loved making this one because I used the actual loop that Yasunori used in his Chronopolis song (from a Spectrasonics library) The one with an ambient metallic hit and hi-hats panning back and forth. This track was originally made for the Chronopolis project here on Ocremix and it's easily my favorite source tune from the game. The remix is a jazzy downtempo take on the original. The live instrumentation is provided by Big Fish Audio (some of their jazz libraries) I can't say which one because I don't remember honestly. Anyway, it turned out great and I am proud of it. I hope you enjoy it. Jordan bLiNd
  3. ReMixer name: Astral Tales Real name: Ernesto Bernal Website: astraltales.bandcamp.com Submission Information Name of game arranged: Blue Shadow/Shadow of the Ninja Name of arrangement: Astral Ninjas Name of individual song arranged: Stage 2 Own comments about the mix: I loved this game when I was a child and this song comes to my head from time to time, so I had to pay tribute to it in some way. Creating this remix was a fun journey. Since the OST of this game has an epic feel to it, I decided to add some thrashy guitars and a progression of strings to make it big and epic. I also wanted to add some Japanese instruments, and ended up including the classic flute we all have listened to in these ancient ninja movies. As for the lead melody, I decided to add a synth to pay tribute to the 8-bit sound of the NES. It's a quite crunchy saw that worked pretty well and cut the mix in a cool way. Regarding the structure, I modified it quite a bit, as the original is pretty short, so I added and changed some parts to give it more coherence in a non-looped song. I hope you enjoy it! Cheers! Ernesto Bernal
  4. Hello, dont know if this previous mail was opened yet, but im submitting another song. First song was Apr 11, so i should be good considering its 3 sept now haha :') Here is my new remix: -Remixer Name: B-laze (aka Fungist) -Real name: Kenneth Nordsveen -Email address: -Userid: 29885 Submission Information -Name of game(s) arranged: Banjo Kazooie -Name of arrangement Fungist - Witchcraft -Name of individual song(s) arranged Gruntildas lair -Additional information about game including composer, system, etc. (if it has not yet been added to the site) Grant Kirkhope -Link to the original soundtrack (if it is not one of the sound archives already available on the site) https://www.youtube.com/watch?v=lO78gtoZDF4 -Your own comments about the mix, for example the inspiration behind it, how it was made, etc. This is my latest addition to my "huge" videogame music collection. And of course, again it's one of Kirkhope's masterpieces. i'm sure this is a nostalgia thing... This melody stick with me since the day banjo kazooie was released, and i mean that is a very long time ago. I think i first remixed this track in 2007 in a "Dance/Handsup" style. Now redone here, in a very unique dubstep/electro style that ends up as Happy hardcore at the end. I wanted some power/loudness in this track and with all the samples used, i had to do some "cheating" with the mix, but hope it turned alright. again, because of copyright stuff, the track i have on my spotify will be without FX from the game, but OCRemix will have theese added for extra "OC" :') Sending Mp3 along with a high quality wav file. Kenneth
  5. Contact Info: ReMixer name: about:blank Real name: Chris Bouchard Email address: ReMix info: Name of game ReMixed: Metal Gear 2 Name of individual song ReMixed: Nightfall (Holly's Theme) ReMix title: The Darkening Sky Here's a link to the WAV file: This was 99% finished in 2022. But I wasn't happy with the mix and decided to come back to it later. Two years went by as I totally forgot about it. Thankfully, I stumbled on the project file a couple days ago, spent a few more hours on it, and I'm pretty happy with it now. I won't be able to provide an incredibly detailed description since this was made a while ago, but here goes. I can definitely say that I was trying to do an homage to the arpeggio at the beginning of the "Stranger Things" theme, but in this song's key. I spent way too long on that part. Structurally, the first part of the song is primarily based on the arpeggio in the first part of the original. The lead melody is brought in later during the ending sections. I riff on the "chorus" section, which starts at 0:35 in the original and at around 1:00 in this remix, quite a bit. I'm pretty sure I made the decision to approach the arrangement more conservatively from 2:16 onward to make up for the bigger liberties taken during the earlier sections. This was made shortly after I purchased a flute and started relearning the instrument. My original intent was for this to heavily incorporate the flute, but I ended up just using it in the ending.
  6. Download Link (VBR1 mp3): FLAC: Alt mirrors: Contact Information =================== *Your ReMixer name: DDRKirby(ISQ) *Your real name: Timothy Wong *Your email address: *Your website: http://ddrkirby.com *Your userid (number, not name) on our forums, found by viewing your forum profile: 8933 Submission Information ====================== *Name of game(s) arranged: Super Mario RPG: Legend of the Seven Stars *Name of arrangement: Remachination *Name of individual song(s) arranged: Weapons Factory *Your own comments about the mix, for example the inspiration behind it, how it was made, etc.: This is a remix of Super Mario RPG's "Weapons Factory" theme requested by Agnes Stelmach through my Patreon (https://www.patreon.com/ddrkirbyisq) -- Agnes told me in their request that this is one of their favorite songs in the soundtrack. My normal approach to rearrangements is to look at what basic elements of the source material (time signature, tempo, feel) I can drastically change from the get-go to differentiate my take on it from the original. Agnes, however, explicitly put me up to the challenge of keeping the original 13/8 time signature from this track, so I knew that was going to be staying constant. The main idea I had for this one was to up the tempo and see if the two main riffs in the source track would work when overlaid on top of some DnB-style drum patterns. After some drum sequencing, I found that the 13/8 structure didn't actually feel too awkward in that context, so I ran ahead with the idea. Along the way I decided to lean into a sort of "liquid drum and bass" feel, with the tight drum sounds contrasting against synth elements with really lush reverb. The original source track only has two real melodic motifs and doesn't have any sort of strong chordal progression, so it was a bit of a challenge to find ways to present the source in different ways. I tried my best to change up the rhythms here and there as well as change up the soundscape to provide some variety. The penultimate section of the song features some soloing work where I finally take a little more melodic liberty (while keeping some nods toward the source riffs). That section also includes a cameo appearance of the Guzheng sample library I used in my last remix (https://impactsoundworks.com/product/plectra-series-5-guzheng). Enjoy! --DDRKirby(ISQ)
  7. RebeccaETripp Rebecca Tripp https://www.youtube.com/@RebeccaETripp/videos ID: 48262 Game(s): FF9 Song Title: Terra Calls Songs Remixed: Terra Here’s a link:
  8. Your ReMixer name: ThePlasmas Your real name: Mauricio Castro Your website(s): https://linktr.ee/theplasmasvgm Your userid: 30081 Name of game(s) arranged: Alien Storm Name of arrangement: Alien Slime-Gut Splat Name of individual song(s) arranged: Cybernate-P Additional information about the game: Keisuke Tsukahara, Arcade/Genesis. Link to the original soundtrack: https://data-discs.com/products/alienstorm?variant=32442195279957 Your own comments about the mix: This is one of my favorite Beat 'em ups when I was a kid, I spent tons of coins playing it, it was really fun to play with friends. This song was recorded to participate in the "Summer of Sega" event produced by GameGrooves, available soon.
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  11. RebeccaETripp Rebecca Tripp, Gabriel Tripp http://www.crystalechosound.com/ ID: 48262 Game(s): Shovel Knight Song Title: DJ Mole Mix Songs Remixed: The Underlying Problem This song was co-arranged between my brother and I! It's for the Shovel Knight album, Champions that's about to go live.
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  13. Obviously not a spaghetti Western track, but I got some pasta Morricone vibes from this regardless, thanks to TSori at 2:09 along with the complimentary guitar and percussion, of course. Oh boy, Pearl Pixel on oboe at 4:55 was a quick treat as well with excellent interplay with the lead. Dayum, this is super smart arranging! I greatly appreciated the fullness in the performances. Great original writing elements & performances here throughout to bolster an already strong composition. YES
  14. I'm half asleep... Read the title as "Badger of Ruin"... That's your next track title then. :-P I'll agree with proph on the drums needing a lil adobo to spice 'em up, but we'll live. Pretty cool stuff, mad lads! YES
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  17. Artist Name: TheManPF Additional artists: Zach Chapman; Angry Polar Bear (Chris Doughty) Worm time, I made this all the way back in 2022 for Dwelling of Duels' Dreamcast week, I never actually touched a Dreamcast, but I did play this game on PC, so it was my first pick because of familiarity. It also happened to be my highest ranking entry in DoD ever (tied with Rib Eye Rodeo), who would've thought? I didn't, I did the original version in 2 days, and it's one of my most straightforward arrangements ever, but people seemed to enjoy it. The original version was a solo project, however a few months after I decided to put out a "definitive" edition, something that makes this piece a little more "complete", I brought in Zach to help me with the bass, and Angry Polar Bear (how is he not in here already! how!!!) to help with some of the narrating bits of the original Wormsongs. Originally, this was just an arrangement of Armageddon's version of Wormsong, no vocals, but when I expanded on it, I added the original Worms' version to it, Chris gave it life by doing the narration for both parts, and I did some speedup tricks for the choruses to make it sound like a bunch of wormies singing (or chipmunks, whichever way you choose to look at it). In the end this feels a lot better about telling the legend of Boggy B in full, with all the drama and tension that entails. Arrangement wise this is as straight as it gets, I only had a week to work on this (which got reduced to a couple days because of work), and whenever I have little time, I always go back to my roots, lots of metal with symphonic bits, which is the usual style I used to make when I had a regular schedule on youtube, maybe I should go back to doing more of these? Who knows. Lyrics: This is a story of courage, honor, and Worms War had cast a shadow over their once-peaceful land Gunfire filled the air, as Worm turned against Worm Where so many had fallen, others knew they must follow For one such Worm, this day had already come When he was two, his father had left - never to return Three years he had waited for his chance to fight Three years of training, both day and night And though he was scared as he set off for battle He knew in his heart it was something he must do Three inches tall and armed to the teeth, a fine soldier he made And his name was Boggy B (We are Worms, we're the best, and we've come to win the war We'll stand, we'll never run; stay until it's done Though our friends may fall and our world be blown apart We'll strike with all our might, we'll fight for what is right Till the end) Many Moons have passed, since the Worms went to war Onwards and upwards, bigger weapons than before Boggy B took cover, he shivered on patrol The arms race crazy, simply way out of control Then his friend threw it, the latest device Boggy B went and got it, against all advice (What the...?!) His tail was split, and his energy lost How many more will this dreaded war cost? Then came the Nuke, and the disease tumbling down If the bug didn't get you, you'd probably drown But the Worms battled on, through hunger and pain Living to fight, just to victor again And now it's the curtain call, the final onslaught No better bullet could you possibly have bought But spare a thought for Boggy and with it his friend So fight with their honour, and fight until the end (We are Worms, we're the best, and we've come to win the war We'll stand, we'll never run; stay until it's done Though our friends may fall and our world be blown apart We'll strike with all our might, we'll fight for what is right Till the end) Games & Sources Games: Worms; Worms Armageddon Songs arranged: Wormsong (https://youtu.be/c0RlZsE3o6E); Wormsong '98 (https://youtu.be/fXl4WsFfI4Q) Original composer: Bjørn Lynne System: played on PC but apparently came out for Dreamcast as well Year: 1995 and 1999
  18. ROFL at the background of the last-minute DoD submission; I wonder if there's a hall of fame for entries where some critical detail got f00ked up. Sounds fucking AWESOME! Absolutely love how Psamathes' vocals were produced here; lots of cool & varied effects on 'em throughout. The source tune's already pretty cool, but this definitely took it in an even darker direction. :-) YES
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  21. I always try to present the fullest picture possible of what the artists have said about their tracks. :-)
  22. Some YouTube replies of yours from 2 months ago. :-D
  23. HA! Gario put that in our #judgechat and it requires being shared with the world. :-D "ChroNES Trigger" would have also been an acceptable title too. :-) Dropoff at 1:09 was "WTF", so nice way to catch me off guard, then shifting to Game Boy-style instrumentation at 1:18. I put a hex on you for 3:28-3:56's section, but the slow de-sync to re-sync was a fun idea. :-P Nice deconstruction at 4:07; not the mooooost engaging thing to listen to, though I'm trusting it to go somewhere, so I'll let it simmer. The track filled out the most at 5:00, and to me the way it essentially crescendoed here is disappointing. 5:35 though had a nice textural change to start winding down (not really, as it spun right back up). It'll sound like I'm saying I didn't enjoy it; to me, this is good, but the track plateaus in energy too early and then some sections feel like they go a while without saying anything new for too long. When the texture changed up at 6:27, I love it, but it also should have happened, say, at 5:00 instead and you wouldn't have lost anything, IMO. Though I wouldn't be shocked at a NO for basic production, the creativity is there for me. :-) YES
  24. I thought Shea's Violin somehow got hired for FF7 Remake when I heard 2:07's violin solo in the source; wow. Onto the arrangement, just as Hemo's noted, this was very conservative tone-wise, but nicely done figuring in some new instrumentation choices and writing ornamentations. It's a perfect example of an arrangement that, energy and tone-wise, deceptively sounds more like a close cover. Kev's drums together with Andre's bass give this pure sophistication and depth, while Michelle's vivacious vocals expertly set the mood. I enjoyed Ronin's vibrant take on the violin and then newmajoe's stylish sax afterward into their leading duet at 3:20 was awesome! And jnWake's keys are luxurious with a capital LUX. Nice job on the performances, everyone, and nice job to TheManPF on steering the ship. Smoove personified! YES
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