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Liontamer   Judges ⚖️

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Everything posted by Liontamer

  1. What did you think? Post your opinion of this ReMix.
  2. We've got a list of removals with the reasons and there's a page that hosts 'em. :-) https://ocremix.org/info/ReMix_Changelog https://williamjacksn.github.io/ocremoved/
  3. Artist Name: timaeus222 Ever heard of Pokémon Sleep? If you haven't, this incredible soundtrack by Shota Kageyama stands out to me as one of my new favorites. I'd describe several of the songs as harmonically-mysterious; I found myself doubling back many times after being surprised by the directions the soundtrack took me. I started this ReMix around Oct 2024, as a rough draft of... not Pokémon Sleep music, but actually, Eterna Forest (Pokémon Platinum)---just a sine lead atop some sketched chords and a simple drum loop. I set it aside and started on another idea in November, which was the Pokémon TCG Pocket ReMix you may have heard (I ended up finishing that one right after Christmas). Fast forwarding to Feb 2025, I returned and continued writing the arrangement, with the philosophy that it's better to lay out rough ideas than to expect them to be fantastic quickly. Let me quote zircon, who quoted John Swartzwelder (I know djp would appreciate the quote-ception): 'Since writing is very hard and rewriting is comparatively easy and rather fun, I always write my scripts all the way through as fast as I can, the first day, if possible, putting in crap jokes and pattern dialogue [...] Then the next day, when I get up, the script’s been written. It’s lousy, but it’s a script. The hard part is done.' I've struggled with this aspect of 'writer's block' for many years, but there has been an easy solution: be okay with rough writing, and trust your future self to fix it later. This motivated me to make this over 5 minutes long, which is my longest solo ReMix. Having heard the Pokémon Sleep soundtrack a number of times by this point, I had 'Taupe Hollow (Day)' on my mind in the shower. I realized that it could actually fit well with Eterna Forest, having a wondrous, thought-provoking vibe. Later on, I shared this with a friend of mine on Discord (Draft_Fusion on twitch.tv). She was getting into writing music, so I kept sharing the next versions of this ReMix with her. Finally, in early March, I finished this, ultimately combining Eterna Forest (Pokémon Platinum), Taupe Hollow (Day) (Pokémon Sleep), and Aether Paradise (Pokémon Sun/Moon). (I was pretty surprised when the transition at 2:58 got me back to the original key.) As for any new sounds or techniques, I started trying a new (free or cheap) synth, Vital. I haven't delved that much into it yet, but it only took like 5 minutes each to make some smooth dubstep growls that fit well for the frantic sections (1:14 - 1:26, 3:45 - 3:57), and I plan to learn Vital and Arturia Pigments as 2 out of 3 primary synths. :-) I also tried and loved kiloHearts's Trance Gate on the main bass (I typically don't like designing synth sounds with tremolo built-in, as it makes it hard to test chords), and experimented with kiloHearts's Ring Modulator and some pitch shifts on the piano as well. Lastly, the title took some inspiration from 'eterna' ('eternal') and 'aether' ('aeternal'), as well as the wondrous style of Taupe Hollow's theme. With that, strap in and enjoy the ride! :-) - Timaeus Extra Info: Source Breakdown: 0:00.00 - 0:25.33 = 0:00.00 - 0:28.51 (Eterna Forest Chords; Melody Diff. Rhythm) 0:28.47 - 0:47.41 = 0:00.00 - 0:28.51 (Eterna Forest Chords; Melody Diff. Rhythm) 0:53.73 - 1:14.25 = 0:00.00 - 0:44.95 (Taupe Hollow (Day); "Verse" in 8/8, 5/8) 1:14.25 - 1:26.89 = 0:44.95 - 0:50.53 (Taupe Hollow (Day); Dissonant "Bridge/Transition") 1:26.89 - 1:39.52 = [1:24.02 - 1:29.57] (Taupe Hollow (Day); Syncopated "Loop Point") 1:39.52 - 2:04.79 = 0:50.53 - 1:12.86 (Taupe Hollow (Day); Climax) 2:04.79 - 2:17.40 = 0:00.00 - 0:10.10 (Aether Paradise; Arpeggio + Sine Melody A) 2:17.40 - 2:26.88 = 0:23.55 - 0:30.19 (Aether Paradise; Arpeggio + Sine Melody B) 2:30.05 - 2:58.47 = 0:30.19 - 1:03.83 (Aether Paradise; Santoor condensed melody) 3:04.59 - 3:17.03 = 0:00.00 - 0:28.51 (Eterna Forest Chords; Melody Diff. Rhythm) 3:23.74 - 3:44.26 = 0:00.00 - 0:44.95 (Taupe Hollow (Day); "Verse" in 8/8, 5/8 + variation) 3:44.26 - 3:56.89 = 0:44.95 - 0:50.53 (Taupe Hollow (Day); Dissonant "Bridge/Transition") 3:56.89 - 4:09.51 = [1:24.02 - 1:29.57] (Taupe Hollow (Day); Syncopated "Loop Point") 4:12.68 - 4:25.31 = 0:50.53 - 1:12.86 (Taupe Hollow (Day); Climax) 4:25.31 - 4:31.62 = 0:50.53 - 1:12.86 (Taupe Hollow (Day); Climax + new chords!) 4:37.54 - 4:44.25 = 0:50.53 - 1:12.86 (Taupe Hollow (Day); Climax + more new chords!) 4:56.88 - 5:16.00 = [1:12.86 - 1:24.02] (Taupe Hollow (Day); Winding-down) 25.33 + 18.94 + 12.04 = 56.31/319.09 = 17.65% Eterna Forest 20.52 + 12.64 + 12.63 + 25.27 + 20.52 + 12.63 + 12.62 + 12.63 + 6.31 + 6.71 + 19.12 = 161.60/319.09 = 50.64% Taupe Hollow (Day) 12.61 + 9.48 + 28.42 = 50.51/319.09 = 15.83% Aether Paradise 56.31 + 161.60 + 50.51 = 268.42/319.09 = 84.12% Source Games & Sources You have data on these games, except for Pokémon Sleep, whose primary composer is Shota Kageyama. Developer: SELECT BUTTON, Publisher: The Pokémon Company --- Pokémon Platinum - Eterna Forest: Pokémon Sleep - Taupe Hollow (Day): Pokémon Sun/Moon - Aether Paradise:
  4. Artist Name: AshleyXR to be honest, there's not much thought process that goes into remixes for me when i do them. the main thing i like doing when i do is to base it off the song, of course, but it's also really important to add stuff that i thought maybe would've been cool for the song to have. sometimes the ideas aren't the best, and they're part of why they're not in the original song, but sometimes i just think it'd be nice to have it there, i guess LOL if it matters, none of the instruments besides synth (orchestra, electric bass) are real, and are VSTs. i doubt it's too hard to notice, though. most of the ones i used were Omnisphere (bells), Trilian (bass), Serum 2 (pads), and the touhou soundfont (which i unfortunately use a lot) for the piano. other than that, there isnt that much to this remix. Games & Sources Planet Wisp is a song made by Kenichi Tokoi for the 2D/3D game Sonic Colors, in the first act of the stage which is named after said stage, "Planet Wisp". Kenichi Tokoi joined Sega in 1996, and first composed for was Daytona USA: Championship Circuit Edition. The stage, Planet Wisp, is an area which holds the important race of Wisps, which are having their own powers abused by the antagonist, Dr. Eggman.
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  11. Man, this opened up so promising, so I was wondering how it could get NOed, then it became obvious as soon as more stuff faded in; this is total mud with no high-end clarity. Perhaps a purposeful approach, but the fullest parts sound swamped, almost like the track's in mono, which is brutal. Had some sort of original interlude from 1:43-2:12 that didn't sound bad in a vacuum but also had 0 synergy with the "Dreamer " treatment, then right back to the arranged groove at 2:13 basically copy-pasta'ed. Nah, you've gotta go somewhere else with this, barely anything's developing once the groove's established. On the plus side, good use of sound effects here and there, even if they got mostly swallowed up and were lossy-sounding. Yeesh, finally something new around 3:41, more focused on some SoR SFX sampling, then getting back into the melody and changing the textures a little more. Like proph alluded to, trim the fat and get to the meat of things more quickly. That said, it's not enough to just reduce the runtime. Man, this needs dynamics, it's almost all just slammed intensity, barely any "let me up" sections, or changes in the groove, OR exploration of other areas of the theme as a form of dynamic contrast. Then a complete nothing of an ending with no transition, how come? :'-( This has potential, but it's gotta have further development. Poor mixing aside (is there stereo???), the core of this really beefs up the source tune nicely, so you have a legit good base here, but it has to change things up more quickly and not drag out. As I say to all the wanna-be musicians, G83, I applaud you. :-) I have a ton of musical ideas and don't enter the arena, so I respect you aiming to create something and showing genuine promise on top of that. Do keep at it; would love to hear another pass at this one to see what more you can do with it! NO (resubmit)
  12. Well, look at all the nice stuff Morgan said, it warms a middle-aged man’s heart! We’re glad to have you too. :-) This was definitely a trip on the USS Weirdshit, and I’m here for it. Boy, this gets pretty grimey, and props to Chimpa for her post-production efforts as well; just like the Mario 64 piece that she also mastered, everything sounds awesome on my car stereo, which can’t be taken for granted. (I’ve heard pro tracks that don’t come out sounding full and clean on car stereo, to be sure.) Just voted on mooooooooo.ooorgan’s Super Mario 64 piece before this, which I believe was the second or third track of his that I’ve judged. That said, the dude’s got me trained now: expect a journey and expect to be impressed. YES
  13. Loved this theme as a kid, so always glad to hear someone transform it. The sound design's pretty cool, and I appreciate giving this a not-dour-yet-darker edge; very exploratory, and I didn't expect the... let's say indulgent... rock turn 4 minutes in. :-) Dayum, son, where’d you musically incubate? Arriving here all fully formed and shit… :-P YES
  14. Just going to close this out with the same sentiments. Everything until 2:02's a superstraightforward cover with little interpretation beyond the adoption of this instrumentation, which itself is close to the source tune. Reconstruction/recreation's not a bad goal in a vacuum, it's just outside of our interpretive arrangement standards. I linked several melodically conservative arrangements in the writeup for this piece that still manage to still stand apart as distinct from the original music: https://ocremix.org/remix/OCR04414 Piano tone from 2:52-3:09 was too thin yet bright, which exposed that particular sample moreso than any of the other stuff like the bowed strings. That said, the energy of the track's strong and uses the samples well overall; very much a doujin scene-style track. If you're willing to rework the first half, this definitely could have a place here. We hope to hear from you again with another submission, even if it isn't a rework on this specific one. :-) NO (resubmit)
  15. The keyboard's tone was noticeably thin, but it certainly gets by. Funked up note at :50 (too high), but recovered quickly enough that I'll just mark it as a speedbump and move on. Nice original ornamentation throughout to compliment the arranged melody. Cool original writing from 2:35 (though another off-note at 2:50). Nice genteel aproach from 3:18 until the finish for a softer touch that made you pay attention. Somehow, that last bass-y note turned off-key around 4:24 and then hung around fading out, ah well. Sure, a few lil' splotches that should have been ironed out, but otherwise lovely for the Mothers! Thank you for finally bringing Mother 3 to OCR, Sebastian, we appreciate it! :-) YES
  16. The intro wasn't promising as far as standing apart from the original, but there was more edge to the guitar performance after :23. I did catch what proph noticed about the bass sounding odd from the intro until :22; it didn't bother me personally, but it's arguably too much. The drums did feel underwhelming and with a quality disparity of those uncanny valley samples juxtaposed with the very lively guitar. The plodding snare writing was sapping energy from the killer guitar work, even though the fills were good. I liked some of the fills and writing, but the overall feel of the drumkit was repetitive, plodding, and underwhelming with the core snare pattern. The melodic line of the beginning of the chorus (:50-:59) was very quiet compared to the backing guitar; it doesn't HAVE to be punched up, but didn't necessarily seem intentional. I did like the brief moment from 1:19-1:29; even though the drums sounded thin, it was an extremely cool way to adapt that brief part of the source, and easily the most transformative part of the arrangement. 1:29-1:48 had some good original writing on top of the theme via the guitar soloing for some more personalization of the approach. Nice use of the 1-Up SFX at 1:18, that was a nice touch. Not a huge deal because they were couched reasonably well in the soundscape, but the strings from 2:17-2:26 were pretty fake-sounding; they're actually a decent element and add good texture throughout the piece overall, but they were higher in that particular section and more exposed, so it was worth calling out. 3:05 with "The Street of Rage" cameo was a nice piece of personalization, especially as the finish; I would have loved the instrumentation approach here to sound/feel more distinct from the source in the way that you did with the "Street of Rage" cameo, but I don't inherently have a problem with what's there. Fairly solid for a more cover-ish/sound upgrade arrangement approach. Definitely want to get this posted in some form, and I could also see the case for passing this as is. IMO, the snare drum pattern being bland, mostly metronome-like, and seemingly lacking round-robin style humanization/variations from verse to verse (i.e. not overtly different-sounding enough) was holding this back. proph seems to think this only needs some minor adjustments, and I get where he's coming from; aside from the drum issue, it's otherwise well in the right direction, Andy! If this doesn't make it as is, I definitely hope you're open to some tweaks to the drum writing/programming to really get this sounding its best. It's a pleasure to see something from you in the inbox once again! :-) NO (resubmit)
  17. Artist Name: mo.oorgan This song has definitely been a long time in the making, being barred by a lot of big life events, but I can only express gratitude that it has come to where it is currently. An especially huge thanks to Chimpazilla for lending their expertise to mastering for this track, and to Workshop folks for helping me get over the proverbial hump of this track when I was stuck on how to proceed forward with it. While any exact meaning behind the song is intentionally ambiguous, it describes a story of different stages of a relationship, from the start to the end of one. The song itself, however, is about sudden, sweeping changes, and it definitely leans into this via the instrumentation. This track goes through three different movements, where each one is intended to hit harder than the previous one. The first section features a multi-layered/heavily distorted gated synth, which was inspired by Fred Again..’s style of processing lead synths on tracks across the album "Actual Life 3 (January 1 – September 9, 2022)." This album has meant a lot to me since it released, especially in the way they always manage to convey so much emotion in their songs. I opted to apply a relatively more aggressive tone to the lead, as well as more EDM-style glitch transitions in a vein of ISOxo, but on a garage/2-step groove, and while it's not my favorite part of the song, I think it contextualizes the rest appropriately. The 2nd section was a bit more inspired by 'classic' styles of dance music, like trance and techno, but with some notes of modern production blended in. This is kind of a call to the stylings of the Virtual Self project from Porter Robinson, as well as the various styles of trance I've imbued into my subconscious from hours of listening to Armin Van Buuren's ASoT radio show, that takes classic forms of electronic music, and poses them with a more modern awareness. This section makes use of two different phrases from Dire Dire Docks in a repetitive manner to make it more danceable, as well as to build tension to the 2nd verse/bridge section. The 2nd bridge switches to Piranha Plant's Lullaby as the source, and evolves to be an improvisation of the blending of both sources into one. This is intentionally complemented by the vocal bit repeating "wake up", as the song transitions from a full-blown metal section. While the lead-in to this section is atypical, I wanted it to feel very sudden, to convey a metaphorical sentiment of how quickly life can change without any hint of a warning. This section harkens back to years of metal influence, but borrows most from Trivium's "Embers to Inferno" album, which has always held a deep place in the heart of my angsty teenage-self. The first solo section takes starting phrases from the source and elaborates on them differently, then moves into a solo of its own to just capture the essence of a virtuoso-style 'Dad Rock' solo with techniques borrowed from Randy Rhoads. The final section of the metal section calls back to the chorus motif of Dire Dire Docks. Admittedly, I don't have this fret to play the highest note needed on my guitar in the song’s tuning, I was able to retune it to standard for the 3 notes, and then just tapped the strings above the frets for the final notes of the section, because frets are just a suggestion at the end of the day. The outro brings the metal into the verse/bridge palette, and uses a technique I've developed myself as a blend between the Dragonforce guitarist Herman Li's "Pac-Man" technique, and Randy Rhoads style slides (*see Crazy Train's intro), swathed in delay and reverb. The final moment is a phone ringing, with the final ring being extended well beyond normal to emphasize the feeling of hoping someone answers the phone just before it goes to voicemail and how long that ring can feel (or be, depending on a technical circumstance of some phone lines). The origin for the song name (if not just to match the alliteration of 'DIre Dire Docks') is from coming off the tail of multiple large life-changes over multiple months, and while being down at the utmost corner of the piers in Seattle recently, with nobody around at all, and taking in the sight of it all, witnessing how the pressure & stress from those changes lift away when taking in the sight & expanse of it all. The ellipsis is more an implication of a incomplete title, the full one being "Despair, down at the docks, stays at the docks." Games & Sources Original Composer: Koji Kondo (both sources) Super Mario 64 (N64) -- Dire Dire Docks This song is present throughout the entire arrangement. Super Mario 64 (N64) -- Phirana Plant's Lullaby This song is present from 3:30 to 4:04.
  18. What did you think? Post your opinion of this ReMix.
  19. Cool arrangement concept! Well produced too, in the sense that there are some fairly default-y/vanilla-sounding synths in spots, yet they have a full and spacious sound. The main problem for me it that there's too many instances of default-y sounds paired with overly quantized/stiff/locked-to-grid-sounding timing that's undermining the energy and presentation here, for example the lead at 1:46, the bass & beats at 2:01 & 2:11, both the lead and countermelody at 3:14, the lead from 3:34-3:47. Even the live guiitar, for example at 2:38, doesn't feel that expressive, it lacks fluidity. If you can adequately address those issues, I can shift my vote. Lots of potential, but ultimately, this doesn't sound ready yet, even though I understand where the YESes are coming from. Even if this passes, tibone, you should see how you can tighten this up! NO (resubmit)
  20. One could argue the arrangement's transformational enough to bear the wholesale repetition, but I wouldn't here. I definitely dig the slowed down approach, the groove, and the overall instrumentation. Cool stuff, just see what you can do to differentiate the second half from the copy-pasta layout! Strong base here, so please don't drop it. NO (resubmit)
  21. My vote from 2021 remains the same: The arrangement aspect of it is just too minimal. Just two repeating lines of the stripped down source tune that desync and wind up back in sync. A fun audio gimmick, but not a developed arrangement by any stretch. And that’s OK, it just falls outside of our arrangement standards. I'll add that the source tune itself has more ideas to mine or be inspired from like the string accents (arrive at :12) or textural/dynamic changes (1:14-1:39 & 1:58-end), so consider adding in some arranged accents, or trying something else entirely different that's additive (since the base pattern keeps the source usage). It'll sound like I'm saying you have to reference other areas of the source; that's not necessary, but there needs to be further arrangement development due to the premise as is not offering enough of that. NO
  22. What did you think? Post your opinion of this ReMix.
  23. Original Decision Artist Name: Michael Hudak This is a phasing music piece that repeats the riff from "Guardian Battle" over and over, which I think reflects nicely the relentlessness of the Guardians themselves. I first made this in '21, and have since made tiny tweaks off-and-on over the years. About phasing: Phasing is an approach to minimalist composition in which two identical tracks start playing at the exact same time and tempo, but slowly move out of phase with each other as one track speeds up or slows down while the other remains the same. As they begin to slide out of phase, first you hear a doubling effect, then a delay that becomes more and more pronounced, and then finally they become totally de-synced as new rhythms appear and different combinations of notes overlap. Steve Reich popularized (many say came up with) the idea in the 1960s with his piece "It's Gonna Rain". He took two tape machines with the same tape, started them at the same time, and after a few minutes they began to move out of phase due to one of the machines playing very slightly slower than the other - "process music" as he called it. He would expand on this idea over the next several years with "Come Out", "Piano Phase", "Violin Phase", "Clapping Music", and "Drumming". Reich would become one the most influential American composers of the 20th century in large part to his phasing music pieces. About this piece: Obviously, a DAW will play a loop perfectly for as long as you want, so I started with a ~4-minute loop at 160 bpm, and another starting at 160 but eventually ending at 158 using an almost flat tempo automation ramp. I wanted to get a vintage tape machine sound like in "It's Gonna Rain" and "Come Out", but also the reverb of the orchestral space in "Piano Phase", so I tried to combine those lo-fi and hi-fi sounds. I ended up creating two more identical tracks by filtering out the low end and bringing up the white noise. The hissing, more airy tracks slowly pan out as the more midrange-y tracks pan in, and vice-versa. The loop is an octave higher than the source; I experimented with the original octave but it didn't "pop" the way I wanted it. It became too much of a low-midrange drone. There are some slight granular effects that simulate the grinding low piano in the source, but overall I REALLY had to resist the urge to add more bells and whistles, and to just rely on the purity of my initial idea of Reich + Guardian riff. As for source usage, it's ~100%, if - and here's the gray area - IF you can train one ear (either one - it's easier with headphones) to discern the source as the tracks move out of phase. The bit from 0:04 in the source is always playing, but whether or not it's recognized is on the listener, hence my incredulously long write-up for submission. For ~15 seconds at the start it's played by both tracks at once, and again for ~15 seconds at 3:25 after everything comes back into phase. 3:32 has the only appearance of the melody that happens in the source at 0:12. In the end, I couldn't resist adding it. Thanks for anyone tasked with judging this one for taking the time to read this long explanation, and for considering another left-field submission. You won't hurt my feelings if the lo-fi aesthetic or the esoteric nature of the piece disqualifies it from the main page. Just had to finally close the book on this one either way. Games & Sources Source arranged: Guardian Battle Steve Reich compositions that inspired this ReMix: It's Gonna Rain; Come Out; Piano Phase; Violin Phase; Drumming.
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