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Liontamer

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Everything posted by Liontamer

  1. Crazy, needless clipping & distortion throughout; plenty of ways to do wild percussion and noises without that (see: https://ocremix.org/remix/OCR04536). I liked the dropoff at 1:31, which was offering something different as far as the leads and briefly moving away from the source melody. Ending at 3:01 had a very nice trailoff, but otherwise came after an abrupt stop of the music with no real resolution. It might be a MIDI rip, but the sound's meaningfully personalized and expanded, and we have a number of arrangements that spin off from MIDIs, though I hope in this case, this isn't wholesale taking an arranged MIDI and reinstrumenting it without credit. Barring a Standards violation on potential lifting of an arranged MIDI, there's potential here though, and I'm open to approaches like this; it's a very basic source tune, and there needs to be adeqate space for an expansive concept like this to have a chance. In my opinion, it still needs further development, because while the instrumentation's personalized, the different patterns used here feel too repetitive, which (along with the poor mixing) is what sinks it. NO
  2. Hey Josh, I'm asking the ReMixers on your behalf, and I'd also recommend joining our Discord server if you're not already there: https://discord.gg/ocremix Best of luck on the paper!
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  5. Noticeably smoothed out the sax (thanks, Zack!) NOW we're playing with power! YES
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  10. Very muddy soundscape, whoa. Cooler lead at :16. The warbling synth at :01's probably too busy, but maybe it's just me. The percussion has no solidness to it. The kick just sounds like a thud, and this probably needs a snare with some snap to help give this more depth. The lead writing from 1:24-1:45 was scattershot with loose timing. The part at 1:59 & 2:06 was so loud, then the saw at 2:10. Still odd sounds and no synergy to them, plus the mixing is cluttered and jacked. (Because I'm not a musician) I'm not sure how you go about figuring out what works beyond continuing to experiment, and going through trial and error. The theme choice remains strong, and moving from DAW to DAW will introduce its own set of hurdles, but you're setting yourself up for future success by being in the arena. I agree with MindWanderer, keep being persistant. NO
  11. The new percussion (beats and kicks) sounds muddier than they should, IMO; if there's a way to sharpen that up some, it would be an improvement; it's not a huge drawback, but was worth noting. Zack's sax at 1:15-1:42 wasn't much stronger than Lucas's before it, and the warbling and lack of control were both hurting this still. I feel like you need a sax assassin to jump in here, because the sax remains a surprising weak link; doesn't have to be proph, but if he's willing to give it a go, he'll probably throw some spit polish on it. Still enjoy the arrangement and ALSO want it to pass, so keep on keeping on, Mel, don't stop now, chief! :-) NO (resubmit)
  12. 3rd RESUB 2nd RESUB 1st RESUB Original Decision This is another attempt at this tune. I have learned some more production techniques, and I hope I have applied them better than in previous versions. I also took the advice Hemophiliac and timaeus222 left on the Post your Remixes section on the forums. This was all done on FL Studio 21, mostly with stock plugins or free ones. I think using TDR Nova really helped, along with learning to use Patcher in FL Studio to combine things in interesting ways. I have always liked this tune, and I do like the original 8 bit version more than the remakes. As always, thanks ahead of time for feedback:)
  13. Artist: Everybody Man I loved playing A Short Hike, and Mark Sparling's music was PERFECT for that game. Somehow I started thinking of OOT's Title Theme while "See You At The Top" was playing, and it sounded so cool in my head that I had to arrange it. Title Theme's melody was simple and sparse enough for me to fit a lot of Short Hike inspired parts beneath it, and the (mostly) 7/8 time just seemed right to tie it all together. I loved the bit of distortion in the arpeggios from A Short Hike, and I definitely leaned into that in the mix :) The name "While I Can" comes from a bit of dialogue at the end of A Short Hike, and I thought it fit well with OOT's time mechanics. Hope you enjoy it! Games & Sources: This is a remix of the Title Theme from OOT, mashed up/orchestrated with "See You At The Top" from the game "A Short Hike."
  14. It'll be my first MAG in 6 years, looking forward to it! :-)
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