Jump to content

Liontamer

Judges
  • Posts

    14,223
  • Joined

  • Last visited

  • Days Won

    140

Everything posted by Liontamer

  1. Artist: RetroProgDrummer777 Final Fantasy 7 - Chapter 2 Reunion Of SOLDIERs #PlaythruEdit #RPDRemix "It's only a matter of time before Sephiroth uses Meteor ... Then, I'll be going now. I'll come back when it's all over" - Aeris (Sleeping Forest) What twist of fate awaits in Rebirth?!? Link to the remix & edited gameplay together for an unprecedented experience through music & story sequences - Remixed Track List - 1) Heart Of Anxiety/Shinra Company 2) It's Hard To Stand On Both Feet/Gold Saucer 3) Desert Wasteland 4) On That Day Five Years Ago 5) Cid's Theme/Wutai 6) Flowers Blooming In The Church/Aeris' Theme 7) Those Chosen By The Planet/Listen To The Cries Of The Planet/Continue
  2. Artist Name: Spad3s I cannot believe I haven't submitted this one yet! A Smart Race remix turned deltarune medley, with a heavy focus on smart race. One of my best remixes I think, constantly evolving and staying interesting and throwing motifs and genres at you. Hope you enjoy it as much as I enjoyed making it! :D I always enjoy taking VGM and turning into other genres :) Games & Sources Deltarune Smart race Berdly Queen Pandora Palace BIG SHOT Chaos King A CYBERS WORL'D? Undertale Megalovania Don't starve together Don't starve together main theme - this one really isn't noticeable in any way unless you're a die hard fan of SPECIFICALLY the theme, but the last piano part of the remix uses the chords from the theme :) thought it was worth a mention.
  3. What did you think? Post your opinion of this ReMix.
  4. What did you think? Post your opinion of this ReMix.
  5. Had to do the alternate since it wouldn't allow the %, but got it!
  6. What did you think? Post your opinion of this ReMix.
  7. What did you think? Post your opinion of this ReMix.
  8. Artist Name: Chromatic Walnut This is a roots-rock quartet arrangement of "Theme of Love." Games & Sources "Theme of Love," Final Fantasy IV (Nobuo Uematsu)
  9. Artist: SEFAR I have try to interprete this beautifull and melancholic track with a massive industriel / electronical approach that reflete the deepest of what frostpunk is talking about : a blind run to death and deshumanisation. I'have try to keep the melancolia of the original but to bring it power and more cinematographic sound illustration : like sound of broken ice, industriel mechanism, fire shoot, broken glass of drunken a man and dictator speech. There is a piano and a full set of industriel drums, soundscapes and many others details that i have created. Also, the record speech of a famous dictator for illustrated a major theme of frostpunk : insecurity leads to authoritarianism and fanaticism. "We don't need hope anymore" is a word from a caracter in the game at some point. At the end we don't don't who is kill : the one rebel's or the the dictator himself. The piano is sometime pushing simply the main melody, especialy at the begining, but then it's going in another direction, more ryhmical and maybe in a bite "jazzy" way. I hope it's bring some melodical complexity to the track. The end is voluntary more radical than the original track, because i think my interpretation is more radical in a way that there where no need to continued over the strings decrescendo. I sincerely hope you will enjoy this remix. Antoine DRAï Games & Sources The original Soundtrack came from the Frostpunk main theme ( Track 1 form the OST ), composed by Piotr Musiał. You can listen to it here :
  10. Artist Name: minusworld This was my submission for Dwelling of Duels' 20th Anniversary (Sept. 2023). I was originally planning something very different but a key collaborator had to back out, so I pivoted quickly and, in the interest of trying to make something special for the 20th, decided to go full mad scientist on this entry. Obviously this track is inspired by Mick Gordon's DOOM soundtracks, but I was limited on time and didn't watch any "How to mix like..." videos, instead opting to spend time doing a bunch of weird experiments with effects and plugins. It's not exactly like DOOM, but I think it ended up having its own *ahem* flare *ahem* that I like. :) I'm really happy with the guitar sound, which is a 7 string pitch shifted down an octave before running through any other effects. Initial effect chain was: Guitar -> Pitch Down Octave -> Darkglass 7k -> amp sim at low gain. In the mix I blended in guitar DI signals through a clean amp sim to help add clarity. The synth lead is three instances of Massive stacked with different presets into copious amounts of saturation and distortion. NI's Kinetic Metal provided a lot of the ambient sounds, often augmented with a bitcrush or comb filter effect. Wavesfactory's SnareBuzz added some extra noise on top of various pads. OTT was used liberally on the drums and bass, along with copious amounts of the Analog Obsession compressors, particularly FETish and dbComp. TDR's Koletnikov also makes many appearances on busses. Occasionally I ran a softsynth through an amp sim--that's the big crunch in the beginning before the real guitars kick in. Some glitch effects were done with an effect called FRACTURE. Airwindows plugins are sprinkled throughout, often doing who knows what! Slew2, SubTight, OrbitKick, Inflamer, Sweeten, Tape, and more make appearances. Arrangement-wise, I learned something called "kishotenketsu" from Joe Newman (aka newmajoe) which is a narrative structure consisting of introduction, development, twist, and conclusion. Joe uses it as an arrangement tool sometimes, and I followed it for this track and liked the result. This track is arranged: Airship theme (ABA'), Airship theme ambient variation, Koopa Kid Battle, Airship theme again (BA). Games & Sources Super Mario Bros. 3 - Airship - https://www.youtube.com/watch?v=7TO0N4KxzPE Super Mario Bros. 3 - Koopa Kid Battle - https://www.youtube.com/watch?v=03gX-re5C9g
  11. The world cannot have enough Aquatic Ambiance covers (especially funky ones like this Mining Melancholy one). I hope you guys do Aquatic Ambiance down the line! :-D @Ridley Snipes
  12. What did you think? Post your opinion of this ReMix.
  13. Holy shit, this track... This may come across like an insult, like invoking another artist is somehow an unfair comparison -- I feel like if we had asked J Damashii to contribute and arrange this track for Impact of Iwata, he could have made this. I hold J and his musicianship in the highest regard, so I actually mean this as a massive compliment. And for those thinking "But his tracks are so wild", he's totally capable of dialing it back. What an amazing job, everyone, CNDR especially. Wes, I owe you an apology. I wasn't really familiar with your game. YES
  14. Very cool transformation of the theme, including playing with the rhythms, to give it a whole new character. 1:59 definitely had that "bad boy" energy, like some white teen band guys trying to flash some ice or whatever the kids say these days. That's tough. Love it, bois! :-D YES
  15. Artist: Kuri I really wanted to make a Lo-fi-ish, chill beat using music from one of my favorite games of all time: Bravely Default. After listening to a bunch of tracks from the game, I found that these two tracks really meshed well together. Florem's theme especially is a beautiful track, but I feel Bravely Default as a whole has a sound track that is under appreciated. To make this track, I used two themes from the 3DS RPG, Bravely Default: Bravely Default - The Fascinating Flower Country (Florem Theme) Composed by REVO Bravely Default - Eternity's Moment (Menu Theme) Composed by REVO
  16. What did you think? Post your opinion of this ReMix.
  17. Nice belltones to open this up. Definitely didn't like that exposed piano sample at :47; wish that had a richer sound and better humanization. It at least fit better at 1:38 when you had the soundscape padded and filled out with other instrumentation. The ending section at 3:53 had that same blocky piano sound (booooo). Same issue with the bowed string articulations at 2:02; they're OK, certainly meet the bar, but the fakeness of the note changes are too exposed and would drag things down further if it was this apparent the whole way through. Jesús's performance was on point as always. Loved the writing when things downshifted at 3:18; the string writing together with the Irish whistle were gorgeous. Sample crits aside, a good cinematic expansion of the Rena theme! Feels like Zack's got another movie cue ready for whenever an OVA or film comes out. :-) YES
  18. What did you think? Post your opinion of this ReMix.
  19. A lo-fi bop? OK, I like what I'm hearing. Subtle thing, but nice job varying the tone of the beats so that they didn't feel repetitive. I also dug the sound design at 1:45 with the lil' twinkle sprinkles. Why was "Forest Haven" listed here? I couldn't ID it here, but wouldn't mind a timestamp. I did hear the Zelda theme at 1:46 though. In any case, nice and laid back, with solid sound design! YES
  20. I do wish the timing was more fluid, because this has some live ToeJam & Earl-level groove potential that's not realized. I'm tilted more to the arrangement side of this, but this timing's gonna nag me, so I was glad some rapidity was added into the picture around 1:56 and especially after 2:36 to mitigate those flow issues. Alright, good stuff in that latter portion to seal the deal; strong arrangement! YES
  21. I was the sole YES last time around, so we at least start with a tailwind. :-)
  22. Original Decision Artists: Bluelighter, Bowlerhat, Dewey Newt, Ian Martyn Remixer name: Bluelighter (ID 21240); Bowlerhat (ID 30366); Dewey Newt (https://ocremix.org/artist/18034/dewey-newt); Ian Martyn (ID 35158) Real Name: Guillaume SAUMANDE; Jorik BERGMAN; Matthew MOORE; Ian MARTYN Game & Songs: Child of Light & Aurora ; Down to a Dusty Plain Composer: Cœur de Pirate Credits: Bluelighter : arrangement, mixing, piano Bowlerhat: flute Dewey Newt: trombone Ian Martyn: acoustic Guitar, acoustic bass, hand drum (bendir) Hi OCR! Here is a new version of my arrangement of Child of Light. My main adjustments are: Drum well reduced (notably snare) Rhythm at 2’25 deleted Review of EQ between bass and guitar. Low frequencies were a little confused. I hope it’s better now Better balance between instruments according to their role, in the foreground or in the background. More reverb on some instruments, notably drum or celesta at the beginning. Enjoy! Guillaume BREAKDOWN Part 1 : 0’00 -> Dusty plains 0 – 0’20 Part 2 : 0’50 -> Aurora 0 – 1’08 Part 3 : A 1’37 -> Dusty plains 0 – 1’00 B 2’00 -> Dusty plains 1’00 – 1’30 Part 4 : 2’30 -> Aurora 0 – 1’08 Part 5 : 2’40 -> Aurora 1’08 – 1’40 Part 6 : 3’08 -> Aurora 0 – 1’08 Child of Light & Aurora ; Down to a Dusty Plain
  23. From Jorito: Alright, I guess listen to both versions, the link and the updated link, see what you like better. If needed, we can roll with the initial version if there's a consensus that the updated version isn't an improvement.
×
×
  • Create New...