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Liontamer

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Everything posted by Liontamer

  1. Nearly the entire piece refers to the source, so no source usage tracking was needed. Yay for me! Opens pretty similar in structure to the original, though personalized with the instrumentation. 1:37.5-3:31 has some very liberal treatment of the source over top of an ever-present beat pattern taken directly from the original bassline of 1:37-1:52. Luckily, that bassline pattern Joe mirrored wasn't heavily changed, so I didn't need to stopwatch the leading stuff on top of it. I thought the ending section at 3:31 lacked focus, so I would have liked a stronger resolution, but it was fine, and this was pretty smart stuff all around, arrangement-wise. I do like that Joe's all about working with what he's got. Though I'd love to hear some more realistic samples & articulations for all of the string work, this is a lot of fun nonetheless, and the percussion alone makes it for me. Great use of the tools, and such an energetic take on Windmill Hills that moves it from laid-back to energetic. Nice job personalizing this take on the theme, Joe! YES
  2. Mostly looking for feedback/crits on how well the samples were used, and any advice, if necessary. Fun stuff! -LT Remixer Name: Pumpkin King Real name: Joe Dumpe Website: youtube.com/pumpkinking872 facebook.com/pumpkinking872 soundcloud.com/pumpkin-king User ID: 48065 Name of Game: Donkey Kong Country: Tropical Freeze Name of Arrangement: Windmill Advisory Name of song arranged: Windmill Hills Original Composer: David Wise Link to source track: My arrangement is included in the attachment. I was very happy to hear that David Wise was coming back to compose for Tropical Freeze. He is one my favorite video game composers out there. So, I decided to try out an orchestral arrangement for one of his tracks. Windmill Hills immediately stood out to me, because it closely resembled some of his earlier works for DKC, such as Stickerbrush Symphony in particular. In the beginning, I wanted to keep fairly true to the source material, while adding my own orchestral touch. I started to really have fun with the arrangement as I went on throughout the second half. The repetitious melodies I arranged do spawn from ideas in the source, it just might be hard to tell at first. As far as the production, I tend to stray away from realism (when it comes to orchestrations). Some of the samples I use can be very synthetic sounding, so I embrace that fact.
  3. 'Bout to be on talking about various site stuff.
  4. OCR's web show where we talk to artists, staff, and take viewer questions. Tweet your questions at @ocremix with #ocrtalkback! 9PM EST! Tune in!
  5. Pretty straightforward genre adaptation, plus occasional yelling SFX. It's definitely a cool electronic cover so far, but there's not too much going on beyond the dance beat and chip lead. 1:34 sounded like a retread of :52, before finally having a dropoff at 1:48 with some ambient pads. Theme returns with the bridge at 2:00, then the first use of the chorus at 2:14, and the verse again at 2:42. So this is a cool cover, with reasonable mixing and solid sound choices. At the end of the day, there needs to be more variation of the beat pattern or even more changeups in the instrumentation and textures to create more dynamics in the piece. The 1:48-2:15 dropoff was a creative break, but the rest of the track basically coasts on top of the same beats for the other 3 minutes. Again though, really cool start here and you could definitely get something passed provided the arrangement develops & varies more. NO (resubmit)
  6. Your ReMixer name: MechaSpider Your real name Your email address: Your website : https://www.youtube.com/channel/UCGls2rVsGY94x9J3jFAToSA Submission Information Name of game(s) arranged: Ninja Gaiden Name of arrangement: Itsy's Determination Name of individual song(s) arranged: Ninja gaiden for the NES - Ryu's Determination Preview+Download: ----------------------------------------------------------
  7. Favorites Threads (and why we don't like 'em)
  8. I saw you get mad about the previous rejection on the Tweeter. The wait time is definitely too long, we all agree. But as for WHY we rejected that arrangement, don't get mad about getting rejected! It's nothing personal, and we're here to be honest, not "not get" your style. We're looking for the overall level of interpretation, and this arrangement demonstrated that a lot more interpretation than your Sonic 2 sub. Cool, airy opening synths. Melody came in at :15. The beats added at :30 were thin but had personality, and the track fills out more later. So far, this is faring better than Ace's previous submission as far as the interpretation, because there's a lot more personality to his presentation of this theme compared to his Sonic 2 sub that more closely matched the mood & tone of the original source most of the way. Because Ace set the loops and played the other lines in live, there were some minor moments where the timing felt loose, but it was nothing major. At 2:03-2:31, the soundscape got pretty cluttered and you had different parts competing for the same frequencies. Nice subtle difference at 2:48 with the click, thinner perc, and more delayed sound to the melody. Ace is basically playing the same melody the same way again, but the surrounding part-writing and padding all changes and swirls around so that the track doesn't feel like it just retreading the melody, but trying to build and evolve the music around that melody, which is a cool approach, something that's both expansive and valid. I'd say with the bassy synth added in at 3:00, things were getting muddy & cluttered again from 3:04 all the way to 4:23. Arrangement-wise, I like the writing and structure for that final section, and you have a nice build with the increasing density and energy, so let's not mistake that that's there. However, even though the track getting thick is intentional, it's not mixed well after the fact, and the track is just too indistinct as a result; you can reduce the overlapping frequencies to gain some clarity, all without losing any of the power and effect you're going for. Hopefully, some of the musician Js can give some targeted advice there. Like the last submission, the track cuts off before the fadeout finishes, which doesn't affect the decision but IS sloppy; make sure you're checking that your track fully tails off so we hear all of the final seconds. Even in your YouTube video, it just cuts off abruptly. :-/ I'm speculating, but IMO it may take some other Js time to warm up to this, but definitely listen to this a ton of times and get used to the instrumentation and textures of it. It can possibly feel choppy (not because of the time signatures, but because of some looseness in the live parts vs. the rigidity of the beats). It also could be perceived as not interpreting the source tune enough because of the melodic repetition, but I wouldn't agree with that. I think there's a lot of more subtle dynamic changes going on that offset the melody being played pretty similarly through the 4 1/2 minutes. The main issue I have is just clearing up the densest parts to preserve the energy that's intended, but prevent the track from sounding TOO indistinct & washed out. Cool arrangement, and you could definitely get this to a place where it can pass just from some mixing/EQ adjustments. It's 85% of the way there, IMO. Good stuff so far! NO (refine/resubmit)
  9. Hello again. Here is my second remix submission. I hope that you enjoy it. Remixer Name: Motive Makes a Man Real Name: Email: website: http://youtube.com/acewatersthe3rd Name of game arranged: Mega Man X2 - Crystal Snail Name of arrangement: Chilled Energen ORIGINAL: https://www.youtube.com/watch?v=wlUAOrYqy94 MY REMIX: This song has a killer groove, and an awesome set of time signatures (13/8 - 6/8 - 6/8+2/8 - 4/4) and I have always been a huge fan of time craziness, so I knew it was a song I had to do an arrangement for. The original, in my opinion, is a bit fast, a bit tinny, and a bit mechanical. It loses some of its groove. So, my goal was to chill out the song, give it some of its groove back, and play off of the awesome 13/8 sections. As with my last submission, this song was orignally composed for a video.
  10. That Kickstarter's crushing it on Day 1. Good for them!
  11. That definitely did NOT happen, that is not the case. I think djp would be flattered you said that, but had to clarify he didn't invent the notion of arranging video game music. He did build a community around arranging VGM across all styles/genres/gaming systems though. Turned out pretty good!
  12. The full answer though was the skin caching wasn't working right, and since it was behaving like poop, that became the test word to see if changes were taking or not. The issue was poop.
  13. IIRC, it violates YouTube's terms of service to embed videos without the video competent visible. There's no way we'd do this. We don't feel like having our YT account get bahleeted again.
  14. http://lifehacker.com/5893908/how-to-banish-embarrassing-or-annoying-autocomplete-suggestions-from-your-browser Shift+Delete when it comes up.
  15. What did you think? Post your opinion of this ReMix.
  16. Excellent! Chrome tends to cover it up when it displays the URLs as you're hovering over other links. Thanks! Now if only I can figure out how to make ReMixer names green again on the main forum listing page. I miss that feature from WAY back.
  17. The titles for post counts are above your icon. Onto a separate issue, as far as I can tell, when viewing a subforum showing a listing of forums, clicking "Mark this forum as read" doesn't mark the subforums as read, since it apparently only works to mark a list of topics as read, not a list of forums. You seemingly have to open each individual forum and only then does "Mark this forum as read" work. That said, not having a way to mark all as read from the main forums page will get annoying.
  18. They were so cute! But here's to FREEDOM (or somethin'!)!!! EDIT: For anyone that wants the old avatars, have at it hoss! Download 'em for yourself! http://ocremix.org/etc/ocremix-vbulletin-avatars-final-2015-04-27.zip
  19. The Shovel Knight main theme from 1:35-2:06 sounded pretty liberal, so I actually didn't count that, but the source usage is straightforward and well over 50%, so I'm not including a timestamped count. When the volume's all the way up (I listened to it louder than normal at first), you hear a LOT of hiss in the opening piano passage until :26, which should have been eliminated somehow. It's faint at a regular volume, so it's not a big deal, but just watch for details like that in your render. The piano sequencing's pretty good for the opening, but the supporting notes underneath the main verses sounded somewhat mechanical. Overall though, it's a good sound. Much like Alex's other pieces, the string work is beautiful, and well-executed considering it's not live players. An excellent and emotive arrangement. Once can't help but be impressed by the romantic-yet-tortured feeling of the piece. Save her. YES
  20. ReMixer - RoeTaKa Name - Alex Roe UserID - 9374 Games Arranged - Shovel Knight Arrangement Name - Catch Me Songs Arranged - The Requiem of Shield Knight Game info - Shovel Knight Composers - Jake Kaufman Systems - Wii U, 3DS, PC Comments: Shovel Knight was a pretty awesome game, I really enjoyed playing it. One of my favourite moments in the game is when you're sleeping after you beat a level and you dream about Shield Knight falling, you have to catch her and this lovely music plays. Those little segments with that music together really nail why Shovel Knight is doing what he is doing. You instinctively feel the need to complete this objective whilst fighting off enemies and I just think it was an inspired part of the game that acts as a great metaphor to Shovel Knights' emotions. It didn't have to be there but it was and I appreciate that. I think that is one of the reasons that made me love this song even more. It was refreshing to arrange this because I knew I wanted it to be somewhat simple. It's mostly just piano and violin, backed with some orchestral strings and later a harp for some extra texture and movement. The melody is what stuck with me the most and I wanted to focus on that. Some of the Shovel Knight theme is included as well in the beginning and the middle section too. I'm sure nobody expects a remix like this from Shovel Knight haha. There is already a great arrangement album that released with the soundtrack and I'm really pleased how this arrangement turned out. ------------------------------------------------------- - "The Requiem of Shield Knight" - "Main Theme"
  21. A little murky/muddy for my taste, but clearly nothing actually hurting the track. Overall, everything's clicking nicely with the chromatic percussion focus. Soft, relaxing atmosphere and nicely personalized interpretation. Love the "sonar" sound effect being used (GoldenEye throwback!). The title fits nicely; music for swimming through dark waters with a light to guide your way. The fact that the title imagery works so well speaks to the effectiveness of Wes's interpretation. Nice work! YES
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