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Liontamer

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Everything posted by Liontamer

  1. Yeah, the ripped intro wasn't giving me much confidence, but it did change at :12 to actual arrangement. The soundfield was cramped and for all the volume, I thought the textures were somehow a bit empty. Something about the kicks didn't sound great; they could be pulled back some. In any case, any issues I had with the mixing weren't a huge enough deal to hold this piece back. Interesting soloing from 2:36-3:00; kind of a shrill sound, but it did stand out. SWEEEEET bass drop at 4:12 for the finish that should turn a few heads. Nitpicks aside, I loved the energy throughout here. Mat really gives a darker feel to the source tune while making good use of original writing additions with the rhythm guitars and drums. It's a very solid, creative rock adaptation that should earn him some new fans! Count me in. YES
  2. Interesting lead change at :41 that works, not that I felt the guitar before was weak. Another good lead change at 1:08. The drums were pretty cool, but every hit sounded the same as far as the intensity; you've got to address this. The transition at 1:34 to "Metal Man" was worse than before, and was a step in the wrong direction; honestly, I'd just let the transitions between those themes breathe some more, and do something more logical and structured with more of a dropoff or a tempo change. It's just super-abrupt with no flow as it currently is. Not feeling the lead at 1:36 as much with Metal Man, but the pairing with the guitar worked better even if that synth wasn't my taste. No issues there. But yeah, the other judges have got you dead to rights on that repetitive snare. Same attack every time at such a high volume, it just sticks out like a sore thumb and it isn't how a real drummer would handle things. You need subtle variation of the intensity through the piece to seal the deal. Watch the cymbals too, they seemed to sizzle a bit, but maybe it's just me. This is definitely much closer to passing now, don't be discouraged, Anthony. You definitely cleaned up the soundscape a good deal. Now just refining the drum velocities and sprucing up that transition at 1:34 could push this over the cliff. The arrangement continues to sound strong, and you have the power to get this approved. NO (resubmit)
  3. The intro sounded pretty solid. 1:01 quickly got too crunchy and the cymbals and exposed were still very weak and fake-sounding. I still felt the lead guitar and bell-like instrumentation didn't combine well at all the super-crunchy percussion. Really fake lead from 3:02-3:13 & 5:05-5:15 that just sounded shrill as well as mechanical. The piano at 4:09 wasn't the worst offender, but again the timing sounds fake and mechanical. The arrangement & writing were strong, but the instrumentation and textures are still killing this. The sounds continue not to combine effectively, and too many parts are sequenced too rigidly to pass for a somewhat natural-sounding performance. NO
  4. Those are pretty large threads, but we'd need more information. What browser(s) is this occurring in and what OS are you using? Are you able to replicate this error every single time? Need some more intel!
  5. That was a mistake from a looooong time ago when the community seeded the first list of source tunes for the mixes, so good catch! Should be fixed shortly.
  6. I edited the thread title to be a bit clearer. I think MM's asking about which OCR album someone feels has the most dynamic range or dynamic contrast, by the way.
  7. A remix typically samples, modifies or builds around the original audio. An arrangement (a.k.a. cover) is adapting a song to new instrumentation or performance (instead of using the original audio), which is what the OC ReMix community does with a focus on interpretation within the arrangement. 
  8. For judges, we do state what we're looking for: http://ocremix.org/info/Judges_Panel#General_requirements_for_consideration Those are basically the same credentials we look for for Workshop moderators. We keep an eye out for people who may be able to help the site in those roles and occasionally test & interview people for those positions. But it's very much a "don't call us, we'll call you" deal. The mirrors and translation staff are all people who have volunteered to host mirrors for the music and translate for us, OCU's our house band, and Arrow officially joined the staff after volunteering to help up with merchandise for years. We don't need an official protocol for hiring other kinds of staff with resumes and cover letters, since we're a small, all-volunteer site. People tend to volunteer themselves for various tasks (moderating the forums & IRC, database help, etc.), after they join the site as a judge or Workshop mod or otherwise demonstrate they can handle the responsibility. For anything else, if anyone has ways to improve the site through specific projects or development, everyone should definitely put those ideas out there and act upon them. I started out as a fan myself and helped update generic ReMix titles and populate artist information for the site in 2002 and 2003 before I ever joined the staff as a judge. Enthusiasm and contributing work with your own initiative helps.
  9. This belongs in this thread, especially because it's massively overlooked given the game. Enjoy. http://ocremix.org/remix/OCR01392
  10. Yeah, that generic lead synth sucks it. How dare you? You're gonna look back and think "Fuck, why did I do that?" Have a tomato. The rest be stronk. [sic] Let's go. YES
  11. As far as the soundscape, I thought the parts could have used a bit more separation, but it wasn't a huge deal. For a 2-minute mix, there was a good amount of substance given the tempo, BUUUUUT the changes from verse to verse are too subtle, and I would have liked for this arrangement to have more instrumental variation, dynamic contrast, or other development. Basically, if it's only 2 mins, it needs to drive more places in the time allotted. It's cool, Andy, but it just sounds like it's building to a more energetic second half that never arrives. I'm not saying the energy has to drastically change at any point, but right now this arrangement's just hovering in place, i.e. the core writing repeats too much and the dynamic curve's too flat, and then... it's over. Hopefully you wouldn't mind seeing if there's any more gas in the tank on this one. /horrible play on words NO (resubmit)
  12. Contact info: That Andy Guy Andrew (Andy) Masson soundcloud.com/that-andy-guy 51383 Game: R4 Ridge Racer Type 4 (PS1) Arrangement name: "Garage-ception" Original track: "Garage Talk" by Asuka Sakai I made this remix in Reason with quite possibly one of the silliest ideas I've ever had. "This tune has the word garage in it, so why not a garage/2-step remix?" I think it worked pretty well. Also, this is my favorite Ridge Racer tune of all time, so I had to do a remix of it. -----------------------------------------------------
  13. We've removed 2 tracks that are currently still in the 1-1000 torrent. OCR00138 - ToeJam & Earl 'James Brown in Space' Reason: Inspired by game. Not from any identifiable in-game music. OCR00672 - Kid Icarus 'Icarus Orchestrated' Reason: Removed by request We'll be removing those tracks from the torrent when we do the next update.
  14. Onto the negatives first, especially on arrangement. 3:10 sounded a lot like 1:07's section, followed by 4:18's chorus being the same as 2:21's, so there's some copy-pasta action going on that made the arrangement feel less substantial. That said, I thought the overall treatment WAS interpretive enough, and showed creativity in deconstructing the source to certain parts and periodically focusing on each one. Even though there was that repetition (and I would have liked more dynamic contrast past the halfway point), the arrangement approach was still interpretive enough to bear the repetition and the energy of the piece was solid. And while I'm not a fan of directly sampling the original audio, it was usually layered with other original instrumentation playing the source as well, so the sampling wasn't leaned on like a crutch to provide the connections to the source material with no interpretation. I don't know if the other Js will dig this like I did, but I definitely respect the approach taken here and think we should roll with it. Nice ideas here, Aymeric! YES
  15. Hey I'm a french producer/Composer of music electronic. I contact you because i would like have my last remix on OC remix. It's a remix of Donkey Kong Country 3 (snes) For the moment my remix is private because i wait your answer tell me if you are interested . Enjoy Aymeric Velozzo Ps : This is the original version But all people (1988 minimum) know this track ---------------------------
  16. After a muddy, but otherwise strong opening, the organ part from :19-:26 sounded off-key for some reason. From :59-1:15, there were spots where the key of the melody seemingly didn't quite match with the background chugs. I got more used to it, but it still doesn't quite click all the way. More importantly, the mixing was on the muddy side throughout the whole piece. While I enjoyed the power that was here, the soundscape could use some cleaning up. I'm down with gritty, but it sounds like there's practically no high-end clarity, so this sounded too distant and lossy-sounding. It's not hugely far from being passable, IMO, but the seemingly out of key segments and especially the muddy production quality dragged this down. This is a well-personalized cover, but when you have a 2-minute piece that's supposed to be short and sweet, it's VERY important that everything is performed and presented at its very best. The problem areas need to be tightened up. Sorry if I'm being a grandpa, Mak, but we'll see how the other Js feel, as it's a pretty promising arrangement. NO (resubmit)
  17. ReMixer name - Mak Eightman real name- Max V. Kravchenko email address- c userid: 32137 Submission Information: Title - "Oblivion" link to remix - attached Name of game arranged - Rosenkreuzstilette System: Have no idea xD Name of individual song arranged - Boss Fight, AM3(?) Link to the original soundtrack - BadAss Vol 2 project. Director: The Joker Hello! Actually I didn't want to submit this one because of issues(guitar tuning, drums stuff, etc). Dunno why i'm doing this) This mix was intendet to RKS project but I lost interst due to some circumstances. So I posted it to WIP forum and... Thanks to this mix I received an invitation to BA2. Game.... I have no idea wtf is this game)) Sorry. Mix.. Lot of new stuf to me)) First time I used organ!!! This makes me happy) First time(and last time i suppose) cool leads!! I can't repeat something like this again(( Thats why some tuning problems presents. I love this work because of all this new and cool stuff i MADE!!! sorry for fake bass.. Next time I'll do everything right! SFME!!! Best of all! And LOT of thanks to guys from BA2 forum!!! For feedback, comments, help, everything! --------------------------------------
  18. This is right. These days, a company will ask for references if (and only if) you've made it several steps and you're down to the final few people and potentially in the running for an offer.
  19. We're LIVE! http://youtu.be/7h5B8pmNcFk TWEET YO QUESTIONS (#ocrtalkback)
  20. What about sending the copy to admin@ocremix.org? The problem's too vague without the example of the broken copy.
  21. djp bootlegged a fix several months ago by just extending the height, but maybe we'll hit up Wes about his solution the next time it's an issue. Locking due to fix.
  22. New Extra Remix featuring djpretzel! http://youtu.be/cUKoU82iSMM (Also... McRIB!!!!! http://youtu.be/CXaxexfWlkA)
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