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Liontamer

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Everything posted by Liontamer

  1. Fixed the system. We don't need to list every platform a specific game came out on. Also, what's up with Teddie's human form vs. wearing the outfit; in other words, is there any explanation why he wears the suit? I didn't see anything about that in the article so far.
  2. It's on there now, jn, that's my fault, sorry. No worries about the judges list, that'll be updated again and will have you listed then. For everyone else, I'll be taking over the inbox once again this month in order to truck through the backlog, starting some time next week.
  3. Sorry for the wait on dealing with this, jn. For the the rest of the Js, I originally form lettered the first version of this sub because he was open to tweaking it, so I'm the only one who's heard it before. :53, 2:25-2:27 & 2:41 has some brief, light distortion that's more audible on headphones, and there are very light clicks & pops from 2:06-2:13 that are almost inaudible due to being swamped out but were also worth noting. The sample quality still leaves something to be desired, and I thought the mechanical articulations, most obviously the piano, aren't fooling anyone and drag the quality down over the course of the 3 and half minutes that I'm on the borderline leaning toward NO. Like I told you the first time you submitted this, the production quality was holding back an otherwise strong arrangement. I did also say I felt the mixing was hurting this more than the sample quality, and that was definitely true, but even with the mixing improvements here, the stiffness of the piano sequencing is pushing me to a borderline NO even though I still like the track and hope it has a chance of passing (either in this iteration or another revision). It's a really strong arrangement where the mechanical timing of the piano (the strings had some issues, but not nearly as much) isn't the worst thing ever, but is such a focal element that it needs to sound more humanized before I can get behind without voting against my true feelings. It's close, but needs a LITTLE more improvement to be above the bar, IMO. Don't be discouraged, this is so close if it doesn't make it. NO (refine/resubmit)
  4. Contact Information Your ReMixer name: jnWake. Submission Information Name of game(s) arranged: Final Fantasy VI. Name of arrangement: "A Waltz for a Kingdom". Name of individual song(s) arranged: "Coin Song" and "Edgar & Sabin's Theme". Link to my arrangement: . Links to sources: https://www.youtube.com/watch?v=W6DwKL87XVA and https://www.youtube.com/watch?v=njdju0gL_xk . This is the first remix I ever finished and even submitted it back on August last year. However, there was some trouble with the mail I sent and the mix didn't get through. I later asked Larry to reject my submission because I felt I could do a much better job... And that's what I'm sending now! Anyway, this mix was born when I was playing "Coin Song" on the piano one day. Suddenly, I thought "How would this sound in 6/8?" and I adapted the song to that measure. I liked it and ended doing an orchestral waltz-y arrangement from that! I added "Edgar and Sabin's Theme" because of the connections between the themes musically and in the games and also because I wanted more melodies to work into the mix. The arrangement, despite the measure change, is quite straightforward, using the sources in ways that are easy to recognize. Source breakdown: 0:00 - 0:35: "Coin Song" (CS) intro played on the piano and switching from 4/4 to 6/8 in the middle of it. 0:36 - 1:02: First theme of "Edgar and Sabin's Theme" (EaST) is played by the 'orchestra' (piano + violin, viola and cello). 1:03 - 1:33: Second theme of both CS and EaST is played first by a flute (joined by a bassoon) and then by the cello. 1:34 - 2:22: Third theme of CS is played by the piano, then joined by the woodwinds and later by the strings. There is a simple transition from F# to A at the beggining of the section. The transition to the next section is took from EaST. 2:23 - 2:52: Repeat of '0:36 - 1:02' but now with the woodwinds also present! Piano also has some more interesting tricks and stuff. 2:53 - End: Slightly original section based on the chord progression from the intro. -------------------- http://www.youtube.com/watch?v=W6DwKL87XVA http://www.youtube.com/watch?v=njdju0gL_xk
  5. Amaterasu & Pikachu are BREAKING AWAY from the pack, but the rest of the results are VERY fluid. Even 2 or 3 people could shift the balance of things pretty dramatically.
  6. Can't edit!!!!!!!! I think that's because the thread's now in Projects; let me know what you need the title to be any time and I can do it if you'd like.
  7. Whenever this happens, it's usually somebody's sig that had an old image in it, and the status of the site it's from had changed. I deleted Al Capwn's sig.
  8. AFAIK, there's no official Yume Nikki art at a size we could use, so I wouldn't bother looking.
  9. The reason why I didn't initially file this was because: 1) Team Fortress 2 / Borderlands aren't represented on OCR so I didn't think they'd be valid write-ins, though then again I could be completely wrong. 2) There's no images picked for either. But either way, it's your call - what would you do with it? He's lazy for no images, but write-ins are fine. If they get some traction, more power to 'em!
  10. No more Squenix mascots, they're disallowed. Pick a new #3.
  11. The deliciousness of McRib as a mascot is a GREAT idea. I love you. McRIB!
  12. Just note, Bev, even though you still haven't tallied my vote yet in the mega spreadsheet (thanks!), Tanooki Mario will make it IN! You'll see!
  13. You could... link to something to make your case, no? YouTubes help! People are lazy. Lead the horses to water.
  14. Our esteemed Bio editors, Dafydd & Polo, prefer to work with manageable batches rather than having 50 new bios being needed at once. Our esteemed poobah, David J. Pretzel, prefers to work with manageable batches rather than having 50 new mascots being needed at once. It's more fun to vote and involve the people, that way we know what the community wants to see added first, and we can go by that priority. We're still going to add more later. It's not a huge database, it's just the pics on some Wiki pages; it's not going to be (nor is it meant to be) an exhaustive set of mascots for every major game represented on the site. It's just a rotation of game characters with bios to add something cool and informative. Bev, my votez r real: Tanooki Mario Amaterasu Bayonetta
  15. Any important games can be listed in the bio whether they have ReMixes or not, but the sequel of a handheld spinoff, in this case, probably doesn't need to be listed by name in the Selected Appearances.
  16. True! I've found a VERY suitable replacement for the list: Scorpion (Mortal Kombat) has joined the mascot battle!
  17. It'd be better to label the columns with the voter names to reduce the potential for error. I thought this was inherent based on what we're looking for, but... 1) It's not enough to just have some grainy images, they need to be high-quality resolution without obvious scanning artifacts. 2) The art for the villains is cool, but unless it's a major/popular antagonist like Mr. X or Shiva from SoR2, we're probably not going to add bosses that are more minor. 3) Even if the hero images were really high quality, they're sketch style and don't have clean borders, which makes it more difficult for djp to cut the character out of the background. The images need clean lines, preferably on a white background. That said, I'm glad you looked, maybe something legit that would also be of usable quality will turn up!
  18. Yeah. No. Any art we use has to be at least 250 x 250 and not just sprites. But that explains why a lot of old school characters are off limits if there's not hi-res full-body artwork out there.
  19. Probably not. Have YOU ever seen official Bare Knuckle/Streets of Rage artwork that has the characters full bodies? If you have, link it up.
  20. "How come you don't already have every popular character EVAR?" Because we're not paid. [/most obvious answer to joke question ever] P.S. It's NOT a database.
  21. Five New Spring 2013 Mascots Added! Vote for 10 More - Cutoff is May 31! Teddie (Persona 4 Arena), Meat Boy (Super Meat Boy), K.K. Slider (Animal Crossing: City Folk), PaRappa (PS All-Stars), and Crash Bandicoot (CB: Warped) have all been added! I've made placeholder articles for the 5 new mascots (click 'em), so we need new bios! Dafydd and Polo, take it away.
  22. Five New Spring 2013 Mascots Added! Vote for 10 More - Cutoff is May 31! Teddie (Persona 4 Arena), Meat Boy (Super Meat Boy), K.K. Slider (Animal Crossing: City Folk), PaRappa (PS All-Stars), and Crash Bandicoot (CB: Warped) have all been added! VOTING! Please indicate your first, second, and third preferences in order. Your first selection gets 3 points, your second 2, and your third 1, then we tally the points and go with the top 10. If someone wants to step up and take the lead on tracking votes in a separate reply, djp would be very grateful! Voting ends the night of May 31st, and the new mascots will be added soon after that. When you vote, reply with your first, second, and third preferences from the list. For example, here is my vote: Tanooki Mario Amaterasu Bayonetta These 50 suggestions focus on games represented with mixes on OCR, and we already have images for - if something isn't on this list or it doesn't get enough votes, there's always next time! Write-in votes are fine, you just need a viable image picked out and the ability to rally support for your choice! Beverly's rockin' it by tracking the results as the votes come in! Here's the list to select from: Abe (Oddworld) Alph (Luminous Arc) Alucard (Castlevania: Symphony of the Night) Amaterasu (Okami) Arthur (Ghosts'n Goblins) Bayonetta Crimson Viper (Street Fighter IV) Dark Samus (Metroid Prime) Dart Feld (Legend of Dragoon) Django (Boktai) Ethan Waber (Phantasy Star Universe) Felix (Golden Sun) Goron (Zelda) Guts Man (MM1) Ike (Fire Emblem) Isaac (Golden Sun) Joe Musashi (Shinobi) Ludwig von Koopa (Mario) Kaim Argonar (Lost Odyssey) Kamek (Mario World/Yoshi's Island) Makoto (Street Fighter III & IV) Marth (Fire Emblem) Max (Dark Cloud 2) Maxwell (Scribblenauts) Medusa (Kid Icarus) Mike Haggar (Final Fight) Mudkip (Pokemon) Pikachu Pit (Kid Icarus) Professor E. Gadd (Luigi's Mansion) Professor Layton Proto Man (Mega Man) Psyduck (Pokemon) Q*bert Ragna the Bloodedge (BlazBlue) Rosalina (Mario Galaxy) Rudy Roughknight (Wild ARMs) Ryo Hazuki (Shenmue) Saren (Mass Effect) Scorpion (Mortal Kombat) Shantae Shulk (Xenoblade Chronicles) Sieg Wahrheit (Chaos Legion) Skull Kid (Zelda) Splash Woman (MM9) Tanooki Mario (SMB3) Travis Touchdown (No More Heroes) Vector the Crocodile (Knuckles' Chaotix) Vyse (Skies of Arcadia) Yuri Sakazaki (King of Fighters)
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