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Liontamer

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Everything posted by Liontamer

  1. Definitely echoing Eino's comments; I WANT to see this posted in some form. The source usage criticism matters so much more than the production criticism. That submission with more obvious source tune connections added would have passed with that same level of production. I really hope you're willing to revisit this one at some point, it really is awesome. If not though, it's still a sweet piece of music!
  2. Intro sounded pretty sweet. Liking the gliding lead at :15 and the gradual build. Indirectly channeling posu yan at :33 with the finger snaps. The snare at :49 still sounded too plodding, IMO (a constant issue throughout the mix for me). Meanwhile at :49, the other supporting percussion and bassline sounded kind of marginalized. XPRTsax sounded pretty swanky from :49-1:22, hearkening back to "Time Chill". Still diggin' the Schala-esque writing from 1:22 that was transitioned to very nicely. Nice build with the drums coming in from 1:39-1:55; subtle stuff that added a nice dimension to the background. Good dropoff at 1:55 as well. The piano had more body, though some higher notes still strained for credibility as far as the realism; nonetheless, a huge improvement there. There was a very soft pop at 2:05 that you'd need headphones to pick out, but it was there. Good build back up into Joe returning with the sax, which worked well in tandem with the Zeal background and Schala-esque stuff on top of that. Sounded like the end at 3:45 came 4 notes early, so that made the finish sound a little odd, but that's not a huge deal in the big picture. I'll say, while I think the mixing wasn't as clear as it should have been, and the drums really plodded, this is definitely a good step up in the overall execution. A good portion of that leap forward comes from Joe's involvement, but going beyond that, Aaron did a much better job giving better depth and realism to the instrumentation he employed, which filled in the soundscape nicely compared to the old version. This was a fuller, richer experience than before and safely gets it above the bar. YES
  3. Awwwww man. I really just wanted to enjoy the energy here and rock with my 3 YES crew, but instead I'm hearing the muddy mixing here and knowing this 1) shouldn't sound washed out, and 2) could sound 10 times more badass with a proper mixdown. Nah, I can't do it. The arrangement is all sorts of awesome, but this would have to be cleaned up for me to pass it on production. There are (very) brief areas when the soundscape is less cluttered where I get really hyped for what's coming up, but then everything gets dense and messy-sounding, and it's just unfortunate. Looks like it'll make it anyway, but I feel like it's a disappointment that it would in this form. Rasmus, if you're willing to take a fresh look at this, even if it does pass right now, this could sound way cleaner and actually more intense by properly mixing it. It's an incredible arrangement, but it's hard to truly appreciate what's there. NO (resubmit)
  4. Opening sounded REALLY fuckin' cool, straight out of a Japanese pro arrange album; great quality there. Bass kick at :17 sounded sweet but, dare I say it, might have been a little TOO beefy. Nice lil' usage of the bell line from the source starting at :32. Claps at :46 were kind of weak, as well as the drum shot build at :52, and the mixing felt odd once things moved over into the melody at 1:00. I'd bump up the melodic line playing the source some more. The boom-tss percussion added in at 1:14 also sounded really generic and shouldn't have been so loud/upfront. Once that part drops back and layers with some other stuff at 1:28, the boom-tss sound incorporates much better into the overall texture, adding depth without sounding cheap. Damn, what happened to using the Bison theme, bro? From 1:28-2:28 NONE OF THAT sounded like it had much of anything to do with the source theme. Even if it did, it's way too abstract to be able to tell what it's from, and I grew up on this theme. You really need to get the source theme to be a more central element here, and make this less about the original writing. Even just adding elements of the source tune in the background while not changing what you've already written would be great. Yeah, the soundscape sounds flat from 2:29-3:26; the way it's mixed sounds pretty dull exactly like Palpable pointed out, then 3:26's section was mixed much better. Definitely fix the mixing when that bass is in play, try to the give the leads some more energy, and perhaps create some stronger clap layers if you have the time/interest. The Bison lead at 3:54 was too quiet compared to the rest of the track; you need to push that up but also declutter the soundscape. It sounded better at 4:23 though. I didn't agree with Nutritious critizing the ending; I thought it was a strong outro and did a nice job subtracting elements for the finish. It resolved totally fine, IMO. ----------------------- All that said, I thought the overall piece here was pretty cool to listen to. If the Bison theme were more involved in this piece, I would still YES it, despite the flaws, because the production is adequate and the composition and flow are pretty good. However, the source tune connections weren't there, so now I'm gonna have to call out Nutritious on this YES. The mix was 5:34-long so I needed at least 167 seconds' worth of overt source usage to put that over 50% of the track and have the source tune usage be dominant in the arrangement. :28.5-30.25, :31.5-:35, :38.75-42.25, :45.5-:49, 52.75-56.25, 1:01-1:17, 1:21-1:28, 2:29-2:43, 2:50-3:03, 3:04.25-3:11.5, 3:18.5-3:30, 3:34-3:37.5, 3:47-3:52, 3:54-3:59.5, 4:01-4:08, 4:15.75-4:19.25, 4:23-4:28, 4:29.5-4:31, 4:51.5-4:55, 4:58.5-5:02, 5:05.5-5:09 = 119 seconds or 35.6% Let me make this VERY clear for all of us, just so we don't get complacent making these calls. This is bearing in mind that I could be drastically overlooking something from THIS arrangement that overtly ties to the source and making the wrong call entirely. It's not enough to "feel" like the arrangement has enough connections to the source material. It's not enough. When you hear tracks like this were the source tune and wholly-original writing have fairly good flow and synergy like they do here, it's very easy to just accept it because the overall composition sounds strong. To some extent, it's anal-retentive, but when I stopwatch stuff and time things out, it's so that I understand exactly how an arrangement relates back to the source tune. It's important to understand that relationship BEFORE you vote on the track. ESPECIALLY when YESing a track, please do the due diligence of understanding how much the source tune is used. Just going off your general feeling can sometimes be misleading. -------------------- Anyway, OneUp, I love you. This is definitely the best piece I've heard from you yet, and I like the creativity hear. The mixing/clarity should be tightened up a little, but it's OK enough to get by. And I'm sorry if I'm missing some obvious usage of the Bison theme, but again, I know that one well and listened to the source again, and I'm not hearing it used enough in this arrangement. Please figure out a way to use it throughout more of the piece if you want this to pass; right now, this arrangement is too liberal. Hopefully, you're still willing to look further at this, but if not, this is still awesome, it just falls outside of our arrangement standards. NO (resubmit)
  5. I be late too! Happy belated bloopday, hal-sizzle!
  6. We're gettin' all tingly! But seriously, NICE WORK, Alex. An awesome debut. I hope you and your crew team up for some more, it would be pretty sweet! (Oh yeah, I linked your G-Bomb tutorial to the writeup page. Thanks for mentioning it!)
  7. "usually against a common foe opposing both of them." -> "usually against a common foe." I'd say make that minor edit because the second part is redundant.
  8. Like DarkeSword always says, you DON'T need pro-grade samples to pass the panel. Using what you have well always counts with the music here!
  9. ... Not even the first 3? Sonic & Knuckles? Noooooooooooooooo, ur breakin' mah hearts. :'-(
  10. If this was spruced up some more and didn't sound too fakey like it is now (no hate, obviously a fun, quick turnaround to show it off), this would be fun to add to the bonus disc and get "??" represented.
  11. Design looks pretty strong to start. It's tough to get it looking accurate. Great job to whoever inked you. Fuck what the haters said. Why rag on it, when the tattoo actually looks like it's gonna turn out pretty awesome? Why are you VGM-listening/making nerds cannibalizing fellow nerds?
  12. Spring 2013 Mascot Top 10! 1. Amaterasu (Ōkami) 2. Pikachu (Pokémon) 3. Skull Kid (Legend of Zelda) 4. Alucard (Castlevania) 5. Proto Man (Mega Man) 6. Vyse (Skies of Arcadia) 7. Marth (Fire Emblem) 8. Isaac (Golden Sun) 9. Bayonetta 10. Arthur (Ghosts'n Goblins)
  13. 139 votes later ( ) and we finally have our top 10! 1. Amaterasu (Ōkami) 2. Pikachu (Pokémon) 3. Skull Kid (Legend of Zelda) 4. Alucard (Castlevania) 5. Proto Man (Mega Man) 6. Vyse (Skies of Arcadia) 7. Marth (Fire Emblem) 8. Isaac (Golden Sun) 9. Bayonetta 10. Arthur (Ghosts'n Goblins) Thanks for everyone who took the time out to vote! Thanks to your responses, we're gonna add some more mascots people want to see from a pretty diverse mix of franchises.
  14. Hooray for legit choices! Better total it in, B-Rex.
  15. It's still too loud, and there's definitely some cluttered spots in here, but overall it's nowhere near as problematic as the previous version, which was just redone too quickly and without the proper care. Brandon's mixing ear could just be off sometimes, but the important thing is that when push comes to shove, when he gets corrected, he'll eventually fix it. He just goes too fast most of the time, but he's trying a lot of things and learning along the way; 5 years ago with a situation like this, he wouldn't have been able to fix it at all. But now he's been bugging people like Sixto and learning, and that's exactly the kind of guidance he needs to be seeking. With this arrangement, now most of these parts can breathe and the Chun-Li integration no longer sounds shoehorned in, because it gets some more breathing room of its own. All in all, not a perfect mixdown, but definitely in much better shape, which allows the great writing and interpretation here to stand out. Laughed at the Schala cameo. YES
  16. http://ocremix.org/artist/1/yuzo-koshiro
  17. The drumbeat being kind of repetitive for the first section dragged this down some, because it's not that interesting. Strange shift at 2:02 that could have used more of a transition, but no big deal. Some dense sections were too cluttered. That's about all the criticisms I had. I'm not sure what's there to NO besides feeling the arrangement approach is potentially too gimmicky or disjointed. OK sure, it sounds kind of gimmicky. Could it be better? Yes. But is it cohesively put together and mixed alright? Absolutely. I just don't agree with the NOs at all and felt those calls were too subjective. What's here is creative, interpretive, and reasonably well-executed. Let's go. YES
  18. Sounds pretty beefy. When the melody entered at :27, the soundscape was fairly cluttered and the countermelody, while probably subtle on purpose, was almost completely obscured. Same with 1:21-1:48; the melody was totally obscured so the balance between parts is weak, and the overall levels were just insanely over the top. Yeah, this arrangement was pretty sweet, so I was surprised there could be 2 NOs. But it's all about the mixing being jacked here, so I don't really need further play-by-play. halc's right when he describes this as both hot and crowded, and it needs to be fixed. Don't touch the writing, but adjust your levels and declutter the dense sections. Hey, wouldn't be the first time an awesome arrangement got sent back due to the production being a mess. Tighten it up, and let's get this posted, Alex! NO (resubmit)
  19. The track was 6:11.5-long, so this needed 185.75 seconds worth of overt source tune usage to pass on the arrangement level. I'll never have DarkeSword's theory ear, but I've been familiar with this source ever since The Black Mages arranged it, I listened through to both versions of the source (NES and PS1), and I listened through to this with the breakdown provided by Ian. That said, I like liberal arrangements, and I don't mind an arrangement focusing on the minutia of a source tune, but this arrangement definitely crossed that line towards being too liberal while coasting off of oversimplified stylistic similarities. I caught whiffs here and there, but what's there ultimately felt too liberal and overly simplified to the point of not enough overt recognizability compared to the source. Palpable mentioned something I also heard, which were a lot of instances of using, say, the first two notes of a pattern, then drastically altering what came after it. Just a lot of liberal, seemingly original writing that had vague similarities to the source, but that was it. Here's what I walked away agreeing with: * :17-:52 (A) * 1:02-1:32 (A2, just the first 2 notes in the pattern repeated 12 times = 12 seconds) * 1:36.5-1:49, 1:53-2:01.5 (IA/A3) * 2:06.25-2:21.5 ( * 2:36.5-2:44.5 * 2:59.5-3:16 * 4:08-6:08 (just the first 2 notes in the pattern repeated 16 times = 32 seconds) 139.75 seconds or 37.6% source usage Some stuff I didn't count: * 2:21.5-2:36.5 & 2:44.5-2:58.5 (stylistically/rhytmically similar, but notes are too different from 8 note patterns of source; doesn't count for me) * 2:59-3:34 - Too overly simplified. The synth arpeggios possibly would have counted if they weren't so buried in the soundscape. If anyone can point out A-to-B comparisons that involve shared melodies or transformations that go beyond rhythmic and time-signature based oversimplifications of certain parts, I'm all ears. I appreciate the breakdown, but I didn't identify much strength and directness with these stated connections. NO (resubmit)
  20. Yep, it's totally fine. Plug the site in the chat too, if people enjoyed the mix you played.
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