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Everything posted by Liontamer
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*NO* Astérix (GB) 'Welcome to Switzerland' *RESUB*
Liontamer replied to DragonAvenger's topic in Judges Decisions
Seems to be going for a fairly straightforward, happy arrangement. The organ-ish part on support (first used from :09-10) sounded a bit indistinct. With the bitrate so low at 128kbps, a lot of details in the soundscape ended up just blurring together. We need at least 192kbps or VBR1 quality from now on, according to the standards. The drums sounded flat right out of the gate, and the other instrumentation sounded alright in terms of sound quality, but the timing sounded pretty rigid for the most part. By :48, the percussion (even though there were some changeups here and there, was becoming too plodding. There was the brief flourish from 1:11-1:20 to create some real contrast before changing section at 1:28. The brass lead from 1:28-1:36 was pretty flat, and that was indicative of the broader problem with the overall execution. 1:53's section also felt like more of the same plodding stuff. 2:23 briefly employed a nice slowdown, but then went back into the plodding pace. There are subtle dynamic shifts every so often, but it's basically one tempo, a constant percussion beat and instrumentation that lacks a lot of expressiveness. The writing/arrangement sounds good (albeit conservative), but the performance doesn't sound humanized and natural. It would fit in really well in, say, an N64 soundtrack, but the production standards for sequencing are a bit higher than that. I'm afraid my criticisms seem pretty similar to past ones; I haven't heard the earlier versions, though it seems like there's been some improvement on the sample quality when reading the past votes. Either way, this is an instance where you may have hit a ceiling as far as what you can do with your tools for a song like this and REALLY need to consult artists in the Workshop to more closely get at the production issues holding your music back. NO -
The mix was 5:54-long, so I needed at least 177 seconds' worth of overt source usage to pass this. As is, yeah, I'm not finding enough. :35.75-1:47, 1:52-1:59, 2:47.75-3:11.5 = 102 seconds or 28.8% overt source usage Other stuff like the patterns from 2:00-2:12, 2:12-2:47, 3:24-4:00, or 4:00-4:23... those things seem meant to be rhythmically similar to the 8-note pattern of the source tune, but there's no actual melodic connection, and it's very easy for the interpretation to venture into too liberal territory. If anyone who can compare the note patterns wants to weigh in and offer some clarity, that would be appreciated. That being said, I can't say it would matter to me if these patterns were moved a few steps, it just doesn't sound that way to me. I love the parts that do very obviously use the source. I think in trying to develop the ideas further and perhaps not be too repetitive, Jason veered too far away from the source tune with some of his patterns and ultimately DID go too liberal with the approach. Sounds great in a vacuum, and Jason did a great job, but I think even he knows it a bit of a stretch. Unless a compelling case is made that the patterns are closer to the source's 8-note melody, this is just going to have to be one for me to admire outside of OCR. If that's the case, a "radio edit" or revised version that used the source melody more closely during some of these long liberal sections would easily make it. NO
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Too liberal? He said it. (Not that I wouldn't have pointed it out myself.) - LT remixer: Theophany remix: "Gravity" source: Vs Nightmare: game: Metroid Fusion Hey guys, I believe Shinesparkers will be releasing its Harmony of a Hunter: 101% Run sometime this month. I don't know if you are considering a flood of anything from the album, but I wanted to submit either way. This is a contemporary "hybrid score" style remix of the Nightmare boss theme from Metroid Fusion. "Gravity" is more akin to ferocious trailer music than my emotional tribute material from Crystal Flash, and it's also slightly different from the Shinesparkers release version. This version includes a few extra tech/weaponry audibles created from slicing and sequencing found sounds. In terms of arrangement I chose to avoid the keychange in the original song, instead expanding on the interpretation and main theme, including a "slowed down" version toward the end. Hopefully it's not too liberal. It would be awesome to see some Metroid Fusion make it to the site. Thanks for your consideration and time. Cheers, Jason
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OCR02917 - *YES* Getsu Fuuma Den 'Dancing Spirits' *RESUB*
Liontamer replied to DragonAvenger's topic in Judges Decisions
Thanks a lot for the arrangement breakdown; everything checked out and was very straightforward. Gotta say, I'm not a fan of these strings at :17, which sound terribly fake and serve as the lead; they're not awful, but they're so exposed, it just stands out too much. Same with the thin, rigid piano at 1:11 and that corny saw lead at 1:31. You have a good arrangement sense and skill in structuring things, but some (just some) of your lead instrumentation here was bland and undercut the expressiveness of the writing. From 1:41-on, those criticisms didn't apply much (even though there always room for improvement), and other stuff from earlier like the bass kick, the hand percussion, the backing synths, and brief sine wave cameo (1:23-1:26) sounded smooth, so I like your instrumentation style overall. The faux-guitar handling the OutRun-esque part of the source chorus at 1:48 isn't really meant to sound like an electric guitar, so that wasn't something to criticize. Solid transition into the Castlevania melody at 2:24; the acoustic guitar stuff sounded pretty sweet. The piano at 2:59 still had the same fakeness issues, but sounded MUCH better as an accent in the background by not exposing the sample as much. Smooth transitions using the main source briefly from 3:06-3:14, then finishing the with prologue theme. Aside from the flimsy claps from 3:34-3:49, the instrumentation and soundscapes sounded pretty swanky. Nice close at 3:51 parroting the source. Minor thing, I probably would have added one last note after the final note at 4:08 for a better resolution. Also, the fade was a bit too sudden. No big deal there. Yeah, another solidly arranged one from Mansoor; this was sweet. Nice to hear him tackle yet another game without an OC ReMix, and one with a unique and interesting tie to the Castlevania series later on. Keep those instrumentation criticisms in mind so you can improve the parts that were too lacking in realism and richness. Otherwise, nice work! Definitely looking forward to your next submission. YES -
OCR02726 - *YES* Chrono Trigger 'Devotio Aeternus' *RESUB*
Liontamer replied to DragonAvenger's topic in Judges Decisions
Right off the bat, I didn't like how muddy the soundscape was. Guitars were pretty crunchy at :07; not really a fan of how it sounds like it's distorting; it doesn't really offer anything to the track. I wish the awesome lead at :30 were less muddy; I love the delay on it, but it lacked some highs. Still, a very ethereal, somber tone that worked beautifully with this source. It's a shame it doesn't quite cut to the foreground all the way. WHOA, the chorus at 1:03 sounds WAY better than the previous version I heard way back. The strings at 1:14 also didn't sound horribly bone dry like in the oldest version I heard; it's not perfect and the sequencing still strains for credibility, but it's thankfully not not a upfront element much of the time, otherwise I'd probably NO it for that. Excellent, expressive guitar work from 2:28, while the strings at 2:45 (again, sequencing was iffy) served their role well in the background where the issues weren't as exposed. Yeah, I'll definitely echo the praise and crits of the others. The arrangement has a ton of creativity and great energy, and the strength of the writing's so much better reflected in this version. When shit wails, it wails, and that's something Mike has pulled off very well throughout his time in the community. That said, my nagging but genuine feeling is that the mixing's honestly below the bar. No hate on anyone feeling that the arrangement carries it. This arrangement is amazing and dense, and the performance is strong, but it's extremely cluttered, which was just a messy distraction and wasn't acceptable IMO. You side-by-side it with my favorite control track djp's Revenge of Shinobi 'Consent (Make Me Dance)' and the difference is just so stark. Awesome arrangement that deserves to be here, but even a slight bump in the mixing quality would be enough for me to flip to YES. It's definitely a mix where you can look back in 5 years with more experience under your belt and think "I'd love to take another chance at mixing that" for more clarity & proper separation of the parts. It may pass, and I don't have an issue with that, but I'm definitely pulling a Disco Dan with a potential sole outlier vote. NO (borderline/refine/resubmit) -
*NO* Chrono Cross 'Under Cerulean Skies' *RESUB*
Liontamer replied to DragonAvenger's topic in Judges Decisions
Thank you, Ivan, for matching up the song to the source sections that inspired them. That said, OA pointed out this potentially felt too liberal the first time around, so I checked into this one. I needed at least 109 seconds of source usage in the arrangement for the source material to be dominant. :49-:51, :55-57, 1:01-1:03, 1:07-1:47, 2:00-2:14, 2:16-2:39, 2:51-3:18 brief part of background bassline following intro chords: 1:49-1:50.75, 1:55-1:56.75, 2:40.75-2:42.5, 2:46-2:47.75, 3:26-3:27.75 113.75 seconds or 52.2% overt source usage Onto the full vote... Interesting vibe for the intro, reminiscent of something WillRock would create. The guitars at :23 seemingly lacked some hi-end, but no big deal. From :00-:46, I didn't hear any overt source tune connection even though I hear what you're attempting to do as far as arranging it. :47-1:10 sounded very loosely connected. :46-:49 sounds like a simplified version of :11-:16 in the source video, and I see what you were going for again, but the notes were totally different. But :49-:51 more closely matched with :16-:20 from the source. :46-1:34 was a little cluttered/muddy as well. Not sure what happened with the mixing there to cause that (seems like part of the reason may be the drums), but that could use some EQ adjustments to tighten that up. That build then moved into the main melody finally showing up overtly from 1:10-1:33, followed by a solid chorus from 1:33-1:47. Once you moved onto 1:38 and some elements dropped out, the soundscape gained more clarity. Then we had a stripped down section following the chord progression (I don't count that as source use, it's too simplified) until 2:00 brought back the chrous on guitars until 2:14. 2:16 definitely had the most subtle source usage, relying on bass chords explicitly used in the back of the source intro to fill the same role here while you had some original writing on top including some ultra liberal soloing. Creative stuff there. 2:40 shifted to some overly simplified/liberal chord progressions of the chorus before the chorus itself came back from 2:51-3:18 before finishing up solidly. The final fadeout was too fast, which was sloppy, but wasn't a huge deal. The instrumentation and energy sounds a lot like something OA would have sent in back in his more formative years. While the performance sounded excellent, I felt the mixing could benefit another pass to brighten the leads and declutter the foreground, but I'll leave that up to other Js to co-sign on or not. But in the bigger picture, I think the strong arrangement and performances overcome some lesser weaknesses in the mixing that ultimately didn't detract in a big enough way to hold it back. Nice work and good energy, Ivan; keep 'em coming! YES (borderline) -
OCR Mascots: Class of Spring 2013 - Voting Closed
Liontamer replied to Liontamer's topic in General Discussion
No, they smellz. -
CONTEST WINNER ANNOUNCEMENT! THANK YOU to everyone who entered our exclusive Video Games Live UBER SWAG BAG giveaway, organized by Tommy Tallarico JUST for OC ReMix fans! This is all to congratulate OC ReMix mainstay Jillian Aversa for VGL's official announcement of her JOINING the concert tour THIS SUMMER! Please LIKE all 3 pages linked so you can know about new dates as they're added and see Jillian & VGL perform at a concert hall near YOU! And now the announcement of the winner, who wins... • Video Games Live: Level 2 Blu-ray - SIGNED! • Video Games Live: Level 1 CD - SIGNED! • Video Games Live: Level 2 CD - SIGNED! • Earthworm Jim Anthology CD - SIGNED! • AND a Video Games Live T-shirt, Concert Program, Poster, Keychain, AND Hat! We had 115 entries, and we picked the winner by alphabetizing the names and selecting the random number generated from that range (literally) the 87th time. We're thorough. THE LUCKY WINNER IS... #19, Brennan Jack Thomas Conroy from Nanaimo, British Columbia, Canada!!!! CONGRATULATIONS Brennan, YOU are gonna get super swagged out by Video Games Live, and we'll be in touch to get your postal address so Tommy & the VGL team can hook you up! Thanks to everyone who entered and shared their well wishes over this awesome news for Jillian; we hope to see you at a future Video Games Live! For everyone else, VGL IS running a similar giveaway contest RIGHT NOW open to all fans until the 27th with most of the items available from our exclusive contest, so don't despair! Head to the Video Games Live FB page, Like it and SHARE their latest status update to enter!
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The vocals and instrumentation at :15 were dropped WAY too much compared to the first version; pretty sloppy/lazy. It may be done to make the volume increase at :49 give off more dynamic contrast, but it really isn't working. You probably should have recorded a more quietly played take, not merely cut down a loud part, but the musician Js could give better advice on how to tweak that drop so that it actually works. But do resist lazy "quick fixes" like that, it makes it looks like you don't have attention to detail. :50-on sounded swank. 1:05's vocals should be louder, but I did like how it seemed they faded up around 1:18. Increase 1:05's levels so the loudness change isn't AS drastic, but it's not a bad concept, like I mentioned for the first instance. Very nice improvisation over the source tune from 1:48-2:17. 2:46's vocals had a good soulful delivery, though the sour note at 3:08 was a weak point, even though it ultimately resolved with the follow-up. Still not a fan of the Bastion cameo at 3:17, though the vocals stood out better, the added "Nothing" background vocals brought another layer to it and the instrumentation and performances were all tight. Going forward, everything else sounded brighter and stronger than the previous version for a nice finish as the development in the arrangement continued. Like SGX's Beatmania mix "Kick Your A", this was a great example of using the source material more as background accompaniment (while still being overt & prominent) while seamlessly adding his own original composition ideas in the foreground. I'd really love for tweaks to the overly quiet parts at :15 & 1:05 just so that this is firing on all cylinders, but I'm not going to make the perfect the enemy of the good. Good job raising this up, Brandon! YES
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*NO* Metal Slug 4 'Eau Charix' *RESUB*
Liontamer replied to DragonAvenger's topic in Judges Decisions
It seems as if some higher frequencies got chopped off, because the soundscape sounds lossy like a low-quality encoding, despite the 192kbps bitrate. After a solid opening, the organ brought in at :13 & 1:30 sounds pretty poor. It's too lossy sounding, and (more importantly) the timing's way too sloppy. The thin claps from :25-:49 were too beginner-ish; you need to layer them to give the background some meat and properly fill things out. Or just change the sound to something better, since that part's not in there for long. The saloon-ish sequenced piano at :25 also had very mechanical timing and lacked body. On the plus side, the bassline had some meat to it and sounded excellent. The guitar at :49 had good energy even if it could have cut through a bit more. Once this shifted to the rock-focused stuff, I thought the overall execution sounded much better aside from the mixing needing a bit more brightness. The synth work from 1:55-2:07 was rather scattershot and little too loose, but OK. The guitar soloing afterward until 2:21 was also loose, but sounded more cohesive. Overall, it could have been a little smoother, but was a nice, creative addition that benefited the arrangement. Sweeeeet dynamic changeup at 3:08. With the piano sounding a lot more airy and delayed, it had a lot more body to the sound to cover up the fakeness of the samples and sounded pretty good as a result. Good pickup into the high energy at 3:44 to then close things out. Humanize the sequencing of the melodic/piano leads, fix or replace the claps, and restore some higher frequencies for a bit more clarity. The arrangement is already pretty strong and doesn't need any changes there. Just improve the mixing and some of the weaker instrumentation to get this where it needs to be. Really nice stuff, Antanas, that IMO just needs some TLC to bring it above the bar. Definitely DON'T be discouraged, this is definitely the kind of creativity we're looking for. Use the Workshop forums to get more advice on how you can do the tweaks you need to get this approved & posted, we need this here in some form! NO (refine/resubmit) -
OCR02750 - *YES* Kirby 64 'Tough It Out!'
Liontamer replied to DragonAvenger's topic in Judges Decisions
I needed more than 142.5 seconds of overt source usage for the source material to be dominant. I had a quick breakdown of the melodic elements I heard used. :23-:26.5, :53-2:26.5, 2:34-2:47, 3:03.75-3:33, 4:08.5-4:20 = 150.75 seconds or 52.9% source usage. That also doesn't count the backing beat which was rhythmically similar to the source and constantly in play, and would have put me over the top if the most obvious stuff fell below. Why's the encoding at 160kbps? Step it up to at least 192kbps or VBR1 if you still have the source files or WAV. Interesting intro. The beat brought in at :54 felt a little bland but only if it wasn't ever going to be altered, which ultimately wasn't the case. The lead synth handling the melody was a little flat to me, but it was a very small detail and it still served the piece well. Same small criticism with the lead at 1:35; it could be more about how they were mixed a bit quietly within the soundscape. Nice stutter from 1:54-1:57 to then transition into a bit more energy, followed by the rhythmic changes in the beats at 2:07, both great ideas to help the track evolve rather than get plodding. The electric guitar at 3:01, which was performed solidly, was another element mixed to sound rather distant, which wasn't a big deal but could have been tweaked. That said, I liked the constant instrumental variations from 1:54-on that provided a lot of development even while maintaining the tempo. What's here is very strong on the arrangement side, and y'all did a great job tightening it up. Excellent collab, guys! YES -
*NO* Mega Man 9 'Invisible Concrete' *RESUB*
Liontamer replied to DragonAvenger's topic in Judges Decisions
The sequenced piano at :23 was too mechanical. Though the brighter, airyer sound via the layering at :52 helped mask that better in that section, this generally stuck out throughout the piece. The layered claps brought in at :07 were OK, but could probably be pulled back a little without leaving the track sounding empty. I thought the transition back to having the clap beats at 2:39 was too sudden and seemed awkward. I agreed along the lines of Vig that the dynamics here were too flat. While he gave you credit for the percussion, I thought the clap pattern was bland & repetitive over the long run, exacerbated by being so loud and prominent. Some rhythmic variations there (that make sense for you without going overboard) could help spice it up while not dramatically altering your structure, though some instrumental variation or two could be helpful there as well. Piano needs to be humanized some, the clap pattern needs some variation, and the dynamics could be enhanced a bit without majorly messing with what's already there. Otherwise, some good ideas and good potential. The execution's a bit vanilla right now, but gets most of the way there. NO (resubmit) -
*NO* Final Fantasy 10 'The Dream Is Clearing' *RESUB*
Liontamer replied to DragonAvenger's topic in Judges Decisions
Yeah, the bitrate was way too low as well. I don't even get how the arrangement works in using "Twilight," since the source is just drones/pads, but I'll listen more closely later. EDIT (6/20): Having heard the 192kbps version (included in the first post), there's a little bit more clarity than before, but that alone wouldn't address the various issues here. -
Winner, winner. Chicken dinner. Big props to Jonathan "@RichieStacker" Humphreys for the answer! https://twitter.com/ocremix/status/336566708913451008
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Don't see what the deal is. YouTube's glitched our videos before during an upload. We'll just have to replace it. 1. Yes, one's official and one's not. Projects are efforts that are already approved as upcoming OCR album projects. Anything that's not at that status yet can develop in the Recruitment thread. 2. a. No. Confirmed by looking at many project rosters and seeing that not everyone's a posted OC ReMixer. b. Yes. Make a strong track.
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OCR Mascots: Class of Spring 2013 - Voting Closed
Liontamer replied to Liontamer's topic in General Discussion
Y'all better rally your troops. -
Marriage is awesome!
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*NO* Jazz Jackrabbit 2 'Transcendental Paradox' *RESUB*
Liontamer replied to DragonAvenger's topic in Judges Decisions
Wow, pretty loud. Too loud. Right at :23, I liked the glassy leads, and the textures seemed interesting, but I was definitely hearing that emptiness Palp was referring to, especially in the chorus at :37; there's a lot of volume there, but you still have emptiness in the background, and a different type of padding after the verse would have served you well. I also felt while you had some cool sounds with some basic delay effects present, the leads sounded too plain and dry, and the sequencing/timing was noticeably rigid, limiting how expressive the composition sounded. I know the lead timing's not meant to sound humanized like a live show, but there's a lot of writing that sounds like an overly tight keyboard performance. In short, 1) too loud, 2) too mechanical, 3) too dry, 4) make the textures richer. Personally, I loved the source tune, and I thought your arrangement concept was solid. Right now the production really undermines the arrangement and dynamics. There's some potential, but it needs a lot of fine tuning. Right now, it sounds like a strong compositional sketch with some basic effects in there; so it's not n00b, but it doesn't have much polish to complement the arrangement. Don't be discouraged. NO (resubmit) -
*NO* Sonic the Hedgehog 3 'Ice Advisory'
Liontamer replied to DragonAvenger's topic in Judges Decisions
Opening was pretty cool, pretty beefy. Once the melody came in at :23, it felt a bit empty, but only in the sense of waiting for the further build. Saw at :47 was a bit bland, but overall it seemed like the texture was alright. The original writing on the synths brought in at 1:10 sounded a bit aimless at first blush, but it's pretty relaxed. About 1:30 in, it feels like there's not much going on as far as dynamics, so I see where the NOs are coming from about a lack of development throughout. It's definitely in 1 gear, maybe 1 and a half gears. I didn't think that was as much of a problem as they did, but I felt like the synth handling the original writing brought in from 1:58-on didn't fit the bill, and that tipped the balance toward a NO. NOT feeling the tone of the synth brought in from 1:58-2:22. Just squeaky and abrasive, arguably off-key as well. I know it's literally not off-key, but the way it hits some of the higher notes sounds strange, and it's mixed too loudly compared to everything else. Pretty jarring. Ah, it's back from 2:45-3:09 after a brief break. I think with a different sound, that part could work, as the writing seemed OK. Tweak that and see what other additive ideas or instrument changeups you could weave in and out to give this some further variation. The tempo being steady wasn't a big deal to me, but the lack of development is a valid criticism, and that synth at 1:58 being abrasive while being a major part of the song made me lean NO. That said, this could definitely be improved to where it would make it; don't be discouraged, David, this is way in the right direction and needs just a bit more. Address some concerns of these other NOs that you feel are valid and hit us with a fresh take. NO (resubmit) -
OH SNAP! The newest member of Video Games Live is OC ReMix's own Jillian Aversa!!! (Formerly "pixietricks," old schoolers!) Check the official announcement on the Video Games Live Facebook! • http://on.fb.me/10Y3TlK Be sure to LIKE & SHARE the news from VGL's Facebook too! Help a pixie out! Congratulations, Jill! (And hit her Kickstarter ASAP - less than 16 HOURS LEFT! http://kck.st/13hGorE) Never heard of her? No problem! Get familiar and enjoy the music! http://ocremix.org/artist/4659/jillian-aversa CONTEST TIME! To celebrate Jill joining the tour, Tommy Tallarico & VGL are providing a Video Games Live UBER SWAG BAG of prizes to 1 lucky OC ReMix fan!!! It should be YOU! <(<) All you have to do is: 1) Go to VGL's Facebook (http://on.fb.me/10Y3TlK) and comment on their announcement of Jill joining the tour 2) Specifically MENTION "OC ReMix" in your comment! Whatever way you mention "OC ReMix" on VGL's announcement enters your name into the contest! Link to one of Jill's ReMixes? Great! Mention you first heard her on OCR? Wonderful! Just GET HYPE! PRIZES! Next Wednesday, May 22nd at 2PM EST, we'll randomly pick one lucky OCR fan who will win... • Video Games Live: Level 2 Blu-ray - SIGNED! • Video Games Live: Level 1 CD - SIGNED! • Video Games Live: Level 2 CD - SIGNED! • Earthworm Jim Anthology CD - SIGNED! • AND a Video Games Live T-shirt, Concert Program, Poster, Keychain, AND Hat! GET GOING and TELL YOUR FRIENDS to enter RIGHT NAOW!~ http://on.fb.me/10Y3TlK Make sure to follow Jill & VGL for more news on when Jill's beautiful vocals and Video Games Live visit a city near you! More dates will be added soon, so keep your eyes open! • Video Games Live: http://facebook.com/pages/Video-Games-Live/62865898389 • Jillian Aversa: http://facebook.com/JillianAversa
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Happy writing!