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Everything posted by Liontamer
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OCR00509 - Phantasy Star IV "Last Breath, First Breath"
Liontamer replied to orkybash's topic in ReMix Reviews & Comments
Never posted here (I'm surprised), but the arrangement here is excellent, with genteel yet solemn instrumentation. This one's vastly underrated. Even back in the day, the variety and creativity within the community was strong, with djp leading the way. The genre diversity's grown since 2002, but the focus on creativity has been there since the beginning. -
Previous FF6 Kickstarter *cancelled* BUT new one in the works!!
Liontamer replied to djpretzel's topic in Announcements
Update (2012-09-25): We're BACK! (New Announcement!) -
OCRA-0031 - Wild Arms: ARMed and DANGerous
Liontamer replied to Level 99's topic in Album Reviews & Comments
That's cool, no worries. I had scanned the FLACs with AudioTester before the release, and everything turned out fine, so it was definitely surprising to initially hear that issue. I also scanned my copy of the FLACs with FileVerifier++ (thanks for making me aware of programs like these) before I replied, and didn't see any issue, so I just had to double check with you about if maybe it just was a corrupt DL. -
OCR00218 - Shenmue "Matsuri Madness"
Liontamer replied to m68030's topic in ReMix Reviews & Comments
Excellent, chill arrangement, one of the coolest, moodiest pieces amongst the oldest mixes. Definitely a fan. -
http://www.huffingtonpost.com/2012/09/17/mcrib-2012-debut-dates_n_1889744.html SECOND HALF OF DECEMBER!!!! McRib is BACK! McRIB!
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OCR03815 - *YES* Seiken Densetsu 3 "March to High" *PROJECT*
Liontamer replied to OceansAndrew's topic in Judges Decisions
Emphasis added, of course. So what we're looking to do is decide whether the used for this submission is substantive enough to be used as a source tune. Though the vote is currently at 6Y/4N, implying that at least the YES's think it IS substantial enough to be a source tune, that might not necessarily be the case upon some further reflection.We have mixes of other jingle themes on the site, including one from and . I'll try to find some others later.If I'm not misrepresenting Dave, Dave wants to know if the panel feels the Seiken Densetsu 3 piece is much less substantive than other source tunes we've allowed, or if we've just made mistakes allowing mixes of more or all of these short jingles. I feel I explained my POV in my vote on the sub, but there seemed to be enough to work with musically, despite being basic, to form a viable arrangement out of it. Palpable basically agreed with my breakdown on how the source was used, but also felt the arrangement itself was nonetheless off the rails, but I disagreed there. EDIT: And yes, I shouldn't have forgotten what Shariq alluded to below: if you have 0 problem with the eligibility of the SD3 source, and only had a problem with the arrangement, definitely point that out. It seems from the submission voting (correct me if I'm wrong) that no one thinks it's not an ineligible theme to arrange as far as the substance, but that the arrangement is too liberal and "modified the source material beyond recognition" according to the current standards. -
OCR03815 - *YES* Seiken Densetsu 3 "March to High" *PROJECT*
Liontamer replied to OceansAndrew's topic in Judges Decisions
That's not how it works. Perceived strength of vote doesn't factor into how we treat the end result of the vote count. You can't argue that because 2 out of the six YESs aren't strong, and 3 of the four NOs were hell NOs, that that somehow equals an overall NO vote. The vote ended up 6Y/4N so far, which isn't a NO. We don't even have Vig's vote yet. The standards issues to look at are 1) if the source is too simplistic to be acceptable source material and/or 2) if the arrangement is beyond recognition compared to a simplistic source. So it's time for djp to chime in, but this isn't closed yet. -
OCRA-0031 - Wild Arms: ARMed and DANGerous
Liontamer replied to Level 99's topic in Album Reviews & Comments
Not sure if this is an actual issue or not, but if you torrent the FLACs again, this is still the result? Just need to ensure the problem definitely wasn't a corrupted download. Also, what program's being used here to perform the checks? -
This is normally where I co-sign with Palp, and he's totally right on the issues he pointed out. But I'm just not as bothered by the production issues to go NO. The mixing was cramped and shouldn't have been this crowded from :31-1:19. It seemed like other parts were competing in the same frequency range as the guitar, but the overall soundscape was full without being too muddy. The drum writing was OK, though some brief sections here and there felt like vanilla timekeeping; you have areas here and there where the drums were too plain, but the tone was OK and the execution got by. The brass sample quality was on the lower end, which was unfortunate, because it ended up being pretty integral to the piece. That said, while it was noticeably fake, it was mixed in a way that didn't allow that to ruin the piece. The guitar performance sounded strong & expressive though, including original sections like 1:05-1:18 where the energy was ratcheted up. When instruments dropped out and the synth part from 2:11-2:18 was briefly more prominent, the sound was pure 80's cheese, in a good way. This definitely could use some mixing tweaks to sound less compressed, and I'd LOVE to here them, BUT the strong arrangement and solid performances carry this over the line for me. Nice job, Liam, this is bringing it. YES
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Not sure that kind of drastic change is even possible. (You see what I did there?)
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OCR02735 - *YES* Mega Man 9 & 6 'Sweet Wet Nectar'
Liontamer replied to DragonAvenger's topic in Judges Decisions
Minor issues aside, I'm not doing a full vote, but this was an easy YES, and a great job by this trio. Just wanted to post a loose source usage breakdown for the listeners for posterity, since it's a pretty involved arrangement with LOTS of overlap: Mega Man 6 usage: :00-:12 Plant Man :12-:32 Plant Man background :34-:52 Wily Machine with Plant Man background 2:35-2:50 Plant Man 2:53-3:10 Wily Machine with Plant Man background 3:10-3:37 Plant Man background 3:18-3:27 Wily Machine with Plant Man background 4:24-4:32 Plant Man 4:41.5-4:54 Wily Machine Mega Man 9: :12-:32 Hornet Man :22-:30 Splash Woman background :52-1:27 Hornet Man 1:29-1:47 Hornet Man 1:47-1:56 Splash Woman 2:01-2:34 Splash Woman 2:43-2:50 Hornet Man background 3:28-3:32 Splash Woman 3:58-4:02 Splash Woman piano background 4:15-4:24 Splash Woman 4:33-4:39 Hornet Man 4:50-5:09 Splash Woman -
OCR02491 - Street Fighter II "Ryu Next Generation (RNG)"
Liontamer replied to djpretzel's topic in ReMix Reviews & Comments
This right here. -
OCR02490 - Shadowrun "Running the Cyberpunks"
Liontamer replied to djpretzel's topic in ReMix Reviews & Comments
This is sweeeeeet. Glad it made it. -
http://ocremix.org/forums/showthread.php?t=38274 That should get you started!
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1 mix, not necessarily 1 source. But keep the sources just to those specific games, of course.
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OCR02589 - *YES* Sonic 3D Blast 'PaNic AttaCk' *RESUB*
Liontamer replied to DragonAvenger's topic in Judges Decisions
Thanks for the prod on this. I mailed Damon just now from the judges' box to see what's going on with it. Let's check if he actually has something to show now, but I pointed out if they're nothing yet, we can deal with it once he sends something new. -
*NO* Street Fighter 2 'Street Fighter's 5th: Guile vs. Beethoven'
Liontamer replied to Liontamer's topic in Judges Decisions
First off, have to note: http://ocremix.org/info/Submission_Standards_and_Instructions The Beethoven's 5th Symphony material seemed used sparingly from what I can tell offhand, but integrating non-VGM music is generally frowned on for here, since the focus is supposed to be on VGM arrangement, not outside music arrangement. But I wanted to formally evaluate this since it wouldn't be fair to just call this a standards violation and not comment on the substance. I believe the Bandcamp stream only does 128kbps, so it's not a great way to hear how the mixing turned out. That said, the biggest weak link in this piece was the drums brought in around :10. They need some snap to 'em. The tone felt hollow and didn't click with the rest of orchestration at all, made worse given how busy the writing was for that part. Areas like 1:35-1:45 & 2:42-2:50 where the drums were very exposed just illustrated how that sound really didn't fit, IMO. Harping on drums is my thing on the panel, but we'll see if anyone else co-signs on how it sounded here. The melody also felt somewhat obscured by the drums (e.g. 2:00-2:13), but that wasn't a big of a deal. There was a booming, quasi machine-gun effect with the velocities that didn't sound good. Otherwise, I enjoyed the arrangement itself and thought it was laid out fairly well. We'd need a breakdown of the Beethoven usage to see if it was excessive (I'll come back to at least point out what I heard). That said, if there's too much of it, take it out or scale it back. Really, just reworking the drums could get this to where it needs to be, because I enjoyed the creativity and interpretation of this orchestral approach otherwise. NO (resubmit) -
Your ReMixer name: Walt Ribeiro Your real name: Walt Ribeiro Your email address: walt@fororchestra.com Your website: http://fororchestra.com Your userid (number, not name) on our forums, found by viewing your forum profile: http://ocremix.org/forums/member.php?u=49059 Name of game(s) arranged: Street Fighter Name of arrangement: Street Fighter's 5th: Guile vs Beethoven Name of individual song(s) arranged: Guile's Theme and Beethoven's 5th Symphony ( )Additional information about game including composer, system, etc. (if it has not yet been added to the site): Walt Ribeiro - 15" Macbook Pro, 128 SSD, DP7, Sibelius 7 Link to the original soundtrack (if it is not one of the sound archives already available on the site) Composers: Isao Abe, Shun Nishigaki, Yoko Shimomura http://ocremix.org/game/472/super-street-fighter-ii-turbo-arc Your own comments about the mix, for example the inspiration behind it, how it was made, etc. http://fororchestra.com/post/23540234211/thoughts-on-guiles-sf-theme-this-friday Thoughts On Guile’s SF Theme This Friday I arranged two stylistic versions of Street Fighter Guile’s Theme For Orchestra: speed metal and hard rock. Both are so intense, that I couldn’t decide between the 2, and my indecisiveness almost caused me to scrap the song all together. This blog has definitely grown over the past few months, and the pressure to raise the bar each week is making me more productive, more excited, and more cautious with every future release for you all. Since day 1 I’ve only want the best, and the result this week is an arrangement that nearly kisses the 5 minute mark. Remember playing Street Fighter II all week long? Chun Li, Vega, Blanka, Zangief, Ken, Ryu - it felt like it was only yesterday. And then of course there was the movie, which was so bad it was good. This song is a shot in the arm from many of our childhoods. It’s patriotic, it’s bone-crushing… And if you’re not careful it’ll turn you into a family man - like a sir. EDIT (9/5): Got an arrangement breakdown from Walt - LT For the Beethoven's 5th breakdown, I'll try my best to map it out. Below are 7 sections: The top line is for my Street Fighter Orchestra (SF). The timestamps refer to this audio http://bit.ly/KRs8Po The bottom line is for Beethoven's 5th ( and shows where I got it from. The timestamps refer to this video http://bit.ly/1a80Xz SF 0:00 - 0:05 B 0:00 - 0:05 SF 1:08 - 1:23 B 5:54 - 6:15 SF 1:28 - 1:33 B 6:23 - 6:27 SF 1:56 - 2:00 B 0:00 - 0:05 SF 2:48 - 3:07 B 0:24 - 0:32 SF 3:08 - 4:17 = That's all just an original section / solo I wrote. SF 4:41 - 4:44 B 0:00 - 0:05 (just as my song started, it ends) ---------------------------------------------------------------------------------- - "Guile Stage" - "Beethoven's 5th Symphony"
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OCR02594 - *YES* Final Fantasy 'Sentient Machines'
Liontamer replied to Liontamer's topic in Judges Decisions
I originally vetted this for the album, and by my count, the source usage came out to almost exactly 50.00%, maybe something crazy like 50.01%. I heard the Chrono Trigger usage as being a bit too liberal for me to count, and I may have to re-do my breakdown if I didn't save it. I may come back to it since there's an added artist breakdown here that I didn't have before the album came out, but at the end of the day, I already vetted it during album evaluation and I was fine with the level of source usage. I thought this was an excellent arrangement by mithius with good additions by Brandon, and I loved the way the piece constantly morphed and evolved. The opening acoustic guitar work sounded great, I thought the transitions were strong, and the original writing pieced together with this like a glove. At 10 minutes long, some will say it's too long or meanders, but to me there were no meaningful issue with length or development and it's not a criticism I take seriously. Exemplary work here, and a personal favorite from the album. YES -
I keep forgetting to sub this, probably because it would involve a lot of source mapping and I ain't in the mood.. so I got help from Willrock for this source map. Game: Final Fantasy, Chrono Trigger, ??? source: The Floating Castle, Corridors of Time, possibly more unknown sources Floating Castle: Floating Castle (NES): Corridors of Time: Title: Sentient Machines Remixers: mithius, Brandon Strader Originally wanted this to be in the flood for FF1. If it passes please use the provided artist/director comments/ etc that was provided with the album for it. Also please use the wav/mp3 for the album to judge. I'm sure you all have it and listen to the album daily so no point to attach a vbr1~ Source map: 0:00-1:02 - straight source 1:17-1:48 - A section source 2:14-2:55 - B section source From 2:55 to 4:50 i'm getting no source usuage... can anyone confirm that for sure? Seems a heck of a long time to have original material, I might have missed something. 4:50-5:12 - A section source I think, its hard to pin it down exactly. 5:19-5:39 - B section background source (brandon pointed it out to me) 5:57-6:47 - B Section Background Source 6:47-7:21 - A section source variation (according to brandon, 7:21 through to 7:42 is source as well but I think its too liberal there to count) (Brandon's note: The lead shifts but the backing is entirely the same, you can hear notes from the source in the lead) 7:42-7:54 - A section source variation 8:16-9:02 Corridors of Time (Zeal Theme) source (which brandon didn't know was there apparently) 9:02-9:57 Straight source again WillRock: The inclusion of Zeal makes me wonder if mithius added other sources not mentioned in the first post... if he did, I'm not a final fantasy music manic, my knowledge is limited there. Brandon: There may even be additional source from Floating Castle that remains undetected
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OCR UK Panel at Alcon Sept 6th - 9th – De Montfort Uni
Liontamer replied to Magellanic's topic in General Discussion
Hopefully, there's some good video of this, so we can see the panel & performances. -
Trolleriffic. BIRFDAY!
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*NO* Sonic & Knuckles 'Everything Is Glowing (Radio Edit)'
Liontamer replied to DragonAvenger's topic in Judges Decisions
:49-1:20, 1:27-1:59, 2:29-3:00, 3:07-3:23 = 110 seconds :11-:34, 4:09-4:32 (minor 8-note supporting pattern, mostly buried from :11-:34 - used in other sections as well, but even more buried) = 46 seconds Source usage checks out for me. Cool intro. The beep-style notes taken from :03-:06 of the source sounded off-key when paired with the e-piano chord at :11. Already disliked the mixing of this once it picked up at :19; just messy and muddy, IMO, burying the only connection to the source until :34. That 8-note background pattern was meant to provide a constant connection to the source during the original sections, but was usually very obscured. You probably should change the sound of that pattern so that it stands out more as a connection to the source. The synth at 1:28 was pretty generic, and the backing instrumentation was bland. The soundscape was still cluttered while feeling pretty barren as far as the texture, with the same issues at 3:23. The piano at :49 & 2:29 was pretty exposed as mechanically sequenced, which doesn't work well for an organic instrument like it does for a synth. I hear the variations on the theme, and that's certainly in the right direction as far as the arrangement, but many of the instrument choices were vanilla, the textural building was pretty sparse, and some of the mixing turned out muddy. Emu's already given an overview of what should be looked at on the production side. It's a good start, Corey, but the energy here was bland, and the instrument quality needs to be improved before this has a legit shot. NO -
OCR02841 - *YES* Mega Man 9 & 5 'Lady in the Water'
Liontamer replied to Emunator's topic in Judges Decisions
String articulations at :12 were pretty meh, especially that last exposed note at :18. Not a great transition to Splash Woman at :41, but it was serviceable. The orchestration for the Splash Woman section wasn't mind-blowing, but was interesting before moving back to Wave Man at 2:00. Weird sweeping noise at 2:05, 2:15, 2:26 and 2:38, I believe with the woodwind, that doesn't sound right, though it's a minor thing. The instrumentation started giving me flashbacks to my very first vote as a judge, Koelsch1's Valkyrie Profile 'Blind Eternity,' and not in a good way. That track stuck out as having a good arrangement, but some bland instrumentation (e.g. bells, strings, woodwind) that undermined the energy inherent in the writing. The final section put it over the top of me as far as having more right than wrong in terms of the production and execution, but you can't help but hear this track and realize the quality of the orchestration hasn't reached its potential. Everything was fairly well written and arranged, but some sections felt a bit lifeless despite all the activity going on. To me, it's a problem, but the smart arrangement of the two theme carries it enough as is that I can let it go by. Having checked out 4 resubmissions by Brandon in a row today, I'm disappointed none of them are outstanding, as he's grown a ways as a musician since he started submitting tracks. I wasn't feeling some of the RESUBs today, but he's shown he can significantly improve flawed pieces from iteration to iteration. That said, more consistency and a better ear from the start should be the goal. YES (borderline) -
I've only listened to this version, for the record. The drums were kind of an awkward fit for the first minutes. Rather awkward transition to Spring Man theme chorus at 1:11. It then combined OK with Splash Woman's theme, but the segue was still very sudden, and the drums were still bland. 2:24 had a huge dropoff with an original section featuring a light Splash Woman theme cameo from 2:49-3:03. Energy went back up at 3:11 with Spring Man's theme. Really crowded soundscape (again) where the theme could barely be heard until the guitar took the lead at 3:27. The guitar's sounded OK, but I'm still surprised at what a poor fit the drums are and how the instruments aren't really clicking together texturally. I'd love more opinions on that so someone could articulate those issues better. The ending was also weak, and the transitions weren't smooth. The arrangement's definitely very interpretive and ticks the box there, but the instrument textures didn't fit when the electric guitar was the lead, the mixing should be cleaned up, and the structure wasn't quite cohesive enough. I saw Deia mention in the previous vote that Spring Man's theme could go, and while I don't think you NEED to do that, it probably would help this one on some level. NO (resubmit)