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Everything posted by Liontamer
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OCR02220 - Sonic the Hedgehog "Spring Junkie"
Liontamer replied to djpretzel's topic in ReMix Reviews & Comments
It begs to be said. -
OCR02220 - Sonic the Hedgehog "Spring Junkie"
Liontamer replied to djpretzel's topic in ReMix Reviews & Comments
No worries about Shizz/OCR drama. There is none. I've read Cetera's posts in that thread, and I disagree, but the discussion there has been good. It's obvious it's not just one-sided hate and I don't see how there's any drama there. Considering you didn't follow your own POV when looking at "Spring Junkie," I don't see why you'd say that. The standards also don't exclude what you're claiming they exclude. For the Sonic 3 mix, I definitely gave you credit for your bass. I don't only take into account the presence of melody/countermelody, but I don't count rests or soloing over stripped down chord progressions. Context is important and I definitely differ with several judges on it. It's along a similar line to what Nick was talking about, only swinging it completely in the other direction. For most sections of "Hot Pink" being along the lines of soloing over a simplified chord progression (e.g. 3:15-4:23), it was not dominant enough, recognizable enough usage of the source even with the context of the original song to compare it to, IMO. No one said it was the final word, including myself. "I could be missing something else, but halc can speak for himself." Whenever I timestamp stuff, I always state there could be other areas I've missed and encourage judges to clarify additional usage and contest things. If "Spring Junkie" were a judging decision, I'd go more in depth than that quick summary (at 2:14 AM). It's not lazy to actually look at how a source tune is used rather than just going with your gut. What I've seen you and Nick imply so far is the notion that soloing over simplified chords most of the time should count but melodic usage shouldn't necessarily count. Can't agree with that. Taking Nick's issue and flipping it, IMO, you can't take a video game song's stripped down chord progression and plop on a few original melodies, make it sound pretty nice, and have it be up to OCR standards. That really makes no sense either. The discussion is fun though, and you don't sound bitter, Tony, it's fine. -
OCR02220 - Sonic the Hedgehog "Spring Junkie"
Liontamer replied to djpretzel's topic in ReMix Reviews & Comments
The word context doesn't need to be in the guidelines. The context is provided by comparing Song A to Submission B. We're explicitly comparing the submissions to the original music, so we're already taking that context into account. Just clarifying, if someone takes an obscure part of a song like a supporting pattern, then that's the only part they use, then yes, it's more than likely to get rejected. That guideline is for the judges. The judges are the ones who have to scrutinize what's been done to an arrangement to directly connect it back to the original material, not the general public. I've heard a lot of arrangements that don't match the mood or instrumentation of the source material, which is implied to some extent of what Tony's talking about. A Spring Yard Zone arrangement lacking enough "SpringYardiness" for his tastes. If some people can't make out the connections in full, that's going to happen and we're OK with that. But that shouldn't be the barometer for what we approve, given how subjective that is. -
OCR02220 - Sonic the Hedgehog "Spring Junkie"
Liontamer replied to djpretzel's topic in ReMix Reviews & Comments
Yeah, it's required. Context is what we're all about when we're picking this stuff apart, and we do it so you don't necessarily have to. Though y'all will. For this particular mix, just picking out the obvious parts for me (someone who has played the game and knows the music really well), I found the >50%. Once it goes over 50% source usage, I don't mind what else someone does with it with the writing because the video game music is the dominant direct influence of the arrangement. If that weren't happening for this mix, I'd be with you in complaining. But comparing A to B with a closer look that took me maybe 10 minutes, I saw I didn't need to be concerned. If our litmus test was "this has to be instantly recognizable, I shouldn't be required to think hard" (which HAS been proposed to us before by Double A Ron), then we'd reject a lot more stuff. Sometimes we need an explanation from the artist (e.g. http://ocremix.org/remix/OCR01342/). I think we're a lot better community for allowing that. People should realize though, subs like that are pretty rare. Not every submission is that liberal. We still have room for more straightforward but still interpretive arrangements. -
OCR02220 - Sonic the Hedgehog "Spring Junkie"
Liontamer replied to djpretzel's topic in ReMix Reviews & Comments
Context is very important. -
OCR02220 - Sonic the Hedgehog "Spring Junkie"
Liontamer replied to djpretzel's topic in ReMix Reviews & Comments
Saw this at The Shizz: http://theshizz.org/forum/index.php?/topic/23717-oc-remix-submission-standards-revisions/page__view__findpost__p__1031367 You don't give this arrangement enough credit: The track's 3:42.5 long, so it needs 111.25 seconds of overt source usage to be at 50%. 1:05-1:28.25, 1:38.75-1:56.5, 2:22-3:42.5 = 111.5 seconds I could be missing something else, but halc can speak for himself. This definitely took a while to get to the source. That doesn't mean it wasn't in there. The feel being the same isn't required. -
OCRA-0025 - Sonic the Hedgehog: The Sound of Speed
Liontamer replied to halc's topic in Album Reviews & Comments
Excitement! -
Both are smexy. I definitely rank JP ahead of US for stage themes, but people hating on the US one need to let it go. I'm not rocking "You Can Do Anything," "Believe in Yourself," or "Sonic Boom," or the vocal tracks on any side, but the US stage themes are great!
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Thanks for the heads up. I'll go through the official takedown steps in 2 days if the video is still up.
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OCR Meetup Stockholm - May 7th at 13:00
Liontamer replied to StarZander's topic in General Discussion
Someone pay to fly me in, I'm down! -
Nitro Game Injection! http://kngi.org Live it. Love it.
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Nice work!
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[April Fools 2011] OC ReMix Reveals FULL 2011 Album Lineup!
Liontamer replied to DarkeSword's topic in General Discussion
Beauty is in the eye of the beholder. Also, quiet, I'm looking forward to the Altered Beast one, so don't discourage peeps. -
Deleting an obsolete account ?
Liontamer replied to Frederic Petitpas's topic in Site Issues & Feedback
Well, you clearly missed this: http://ocremix.org/forums/showthread.php?t=9785 Go there, give the name of the accounts that need to be merged and what you want the username to be. -
Editing OC ReMix songs for background music
Liontamer replied to Allbrex's topic in General Discussion
That's fine. Just be sure the full credits are there, for example: MUSIC: Kaijin - Animal Crossing 'Traveling' OC ReMix - http://ocremix.org DOWNLOAD: http://ocremix.org/remix/OCR01684/ -
1. Go to any ReMix's page (e.g. http://ocremix.org/remix/OCR02177/) 2. Click the green button on the right to "Download MP3" 3. It shows 4 mirror options; right-click and "Save Target As..." on any one of them to save the MP3 to your hard drive. 4. We rock. You have it. Rejoice!
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ReMixer name: Cosmonal Rreal name: Eric Fraga Email address: ericfraga@gmail.com Website: www.cosmiceffect.com.br Userid: 33016 Game: Black Belt (SEGA Master System) Song(s): "Title Screen" & "Boss" Remix title: "Black Medley" Comments: I was gonna arrange only the "Boss" music, but later on added to the mix the title music, which I like too and it provided a cool way to open and end the arranged version, for the Black Belt fan I think ------------------------------------------------- Black Belt definitely has some good tunes, so thanks for introducing me to it! Raging Demon, eat your heart out! http://www.smspower.org/uploads/Music/Hokuto_no_Ken_Black_Belt.zip - "Title Screen (Black Belt)" & "Boss (Black Belt)" Right off the bat, the soundscape was too lo-fi. Definitely not a lot of high frequencies here; the sound quality lacks sharpness and the instruments sound distant from the listener as a result. The percussion was bland. Wasn't feeling the transition to the Boss theme at 1:08. At first it sounded cool, but really the segue was just sloppy. Super basic synth work at 1:22 with mechanical timing accompanied by the plodding, basic drums. The articulations really needed work so that the timing wasn't so stiff. It really just sapped a lot of energy out of the piece. Texturally, this had a lot of empty space as well. The arrangement was pretty straightforward, but had a reasonable amount of expansion. It needed further variation and development for a pass there, but what was here was decent and definitely going in the right direction. Despite not feeling some of the sounds, there was still a bit of ear candy in the writing. I liked a lot of the grace notes and little background flourishes that added here and there to the melody. That said, this needs a lot of fine tuning with articulations, more sophisticated supporting instrumentation and some EQ work to bring out the potential here. NO
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Your ReMixer name: Jork Name of game(s) arranged: System Shock Name of individual song(s) arranged: "Level 6 Executive" Additional information about game including composer, system, etc. (if it has not yet been added to the site): http://en.wikipedia.org/wiki/System_Shock Written by Greg LoPiccolo. ---------------------------------------------- Props for the unique source tune choice! Not the catchiest thing I've ever heard, but I hear the potential, and would love more System Shock submissions. - "Level 6 - Executive" Arrangement-wise, the track's slowed down from the original and definitely personalized with the instrumentation. That said, I wasn't really feeling the sonic pallette here. Maybe some other Js can delve into why that is, but none of the melodic or countermelodic instruments was pleasant to listen to. The sequencing sounded too stiff and mechanical, and organic-minded instrumentation like the bowed strings really stuck out as a result, even though the sample quality wasn't poor. Texturally, this also felt too sparse, for example when things picked up at :19. The dynamic curve wasn't flat, but the dynamics weren't pronounced in any way. This basically had one and a half gears and a plodding pace. It's not that I hate the piece, as the effort's clearly there. It just never clicks with a pleasing sound and meaningful sonic development. Arrangement-wise, you tried to do your own thing while retaining a lot of the structure of the original, but the dynamic curve got compressed and the sounds weren't pleasant. NO
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OC ReMix & Joshua Morse Present Mega Man: The Robot Museum March 25, 2011 Contact: press@ocremix.org FAIRFAX, VA--OverClocked ReMix today released its 24th arrangement album, Mega Man: The Robot Museum. This album was made as a tribute to the original Mega Man game series and the music by Capcom and its legendary sound team. It features nine tracks arranged in sophisticated jazz, funk and fusion styles by Nashville-based composer and arranger Joshua Morse, and is available for free download at http://museum.ocremix.org. This album was produced to help promote video game music, was made by a fan, for fans, and is not affiliated with or endorsed by Capcom; all original compositions are copyright their respective owners. "The Robot Museum is an idea I've had up my sleeve for a while now. Ever since playing Mega Man 7 years back and reaching the mid-game robot museum stage, I thought the concept of a robot museum was a great one. It wasn't until I played Mega Man & Bass that the thought of an arrangement album in the style of a robot museum had occurred to me," said Morse, director and arranger of the album. "World instrumentation, electronic beats, jazz interpretation, and pentatonic scales make for a good time." Morse has been a contributor to OC ReMix since 2003, creating over 20 game music arrangements including his recent Konami tribute album, Castlevania: Sonata of the Damned. About OverClocked ReMix Founded in 1999, OverClocked ReMix is an organization dedicated to the appreciation and promotion of video game music as an art form. Its primary focus is www.ocremix.org, a website featuring thousands of free fan arrangements, information on game music and composers, resources for aspiring artists, and a thriving community of video game music fans. About Joshua Morse Joshua Morse has two forces driving him--one being his passion for composing and producing music, and the other, his commitment to web development. Based out of Nashville, Tennessee, Josh has never been one to conform to the sounds you're accustomed to hearing. Instead, he leaves his mark by means of a fusion of many genres, generally incorporating a hint of jazz and funk. Joshua is also an advocate of healthy living. He follows a vegan diet and enjoys working out. And please, no Plant Man jokes... ### Preview it: Download it: http://museum.ocremix.org Torrent: http://bt.ocremix.org/torrents/Mega_Man_series_-_The_Robot_Museum.torrent Comments/Reviews: http://ocremix.org/forums/showthread.php?t=34122
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Preview it: Download it: http://museum.ocremix.org Torrent: http://bt.ocremix.org/torrents/Mega_Man_series_-_The_Robot_Museum.torrent The Robot Museum is an idea I've had up my sleeve for a while now. Ever since playing Mega Man 7 years back and reaching the mid-game robot museum stage, I thought the concept of a robot museum was a great one. It wasn't until I played Mega Man & Bass that the thought of an arrangement album in the style of a robot museum had occured to me. The following is the idea that has come into fruition. I've arranged a robot master's theme from the original Mega Man all the way through Mega Man 8 with the addition of a bonus track from Mega Man & Bass. Thanks for checking out the project and I really hope you enjoy it! ~ Joshua Morse
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*NO* Legend of Zelda: Majora's Mask '6 Hours' *FALLTHROUGH*
Liontamer replied to OceansAndrew's topic in Judges Decisions
Yeah, the "Last Day" material had a cool sonic texture going on, but wasn't interpretive beyond the instrumentation changes. It was enjoyable to listen to though, so adding melodic variations there to personalize this more would definitely help. It would have to be pretty significant though, since "Last Day" took up the majority of the piece. As is, there's a lack of development due to a lack of interpretation. I actually thought the transition to "Astral Observatory" around 3:45 was too abrupt, awkward and short, so I didn't see how the two portions of the track thematically connected, so I disagreed with Deia saying it all clicked together nicely. Both sections sounded fine overall, just unrelated. There needed to be a better bridge built between the sinister first 2/3rds followed by the syrupy lead of the closing section. Texturally, I actually thought this was fine overall. If the arrangement were fully developed, sure the texture would have sounded a bit thin, but nothing that was a dealbreaker. For me, it was all about the most of the arrangement lacking interpretation, and the two sources not piecing together thematically. You have a good sound here, Alec. If you can get the other more important part of the package (the arrangement) fully developed, you'd have a winning track as far as the standards here go, so you shouldn't be discouraged. In a vacuum, this is still an enjoyable piece, so I hope we hear more from you! NO -
KNGI VGM Radio: Nitro Game Injection (Sat 7:30 PM ET) & GameFuel
Liontamer replied to KyleJCrb's topic in General Discussion
It's gonna be awesome, so get hyped people!