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Liontamer

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Everything posted by Liontamer

  1. I have read all rules of the website and believe to the best of my personal knowledge that this submission is in compliance with governing rules and standards. In regards to the requested information from the website: ReMixer name: Pharaohmone Real Name: Steven Darling E-mail address: pharaoh@pharaohatem.com Website: pharaohatem.com OCremix.org "userid": 33717 Link to the submission in question: Submission Information Name of game(s) arranged: Final Fantasy XIII. Name of individual song(s) arranged: Serah's Theme (English Version) Link to the original soundtrack (if it is not one of the sound archives already available on the site): http://www.youtube.com/watch?v=oDfqCNgeHTU&feature=player_embedded Your own comments about the mix, for example the inspiration behind it, how it was made, etc: I provided the vocals for this song myself. It ironically took thirteen takes, some of which are hilarious because I included personal notes on why how I just sang it was NOT how to do it. The post-processing of my voice was done to emulate the breathy style of the background vocals to a number of tracks from the Final Fantasy XIII soundtrack, which I fell in love with despite it being one of the few Non-Uematsu scores. I don't know how to classify the genre, does "listenable" count? My girlfriend has been encouraging me to do vocals for a while, and this track would not have happened without her support. Lyric information: Make my wish come true, let darkness fade to light Show me there's still hope, show me it's not over Battles we can win, our struggle lies within Will we live to greet the dawn? Love will not leave you, hate will not heal you Promise me one day that peace shall reign For all other information and inquiries, please reply to this posted e-mail address. Thank you for your consideration. Steven Darling "Pharaohmone" pharaoh@pharaohatem.com ---------------------------------------------------- http://www.youtube.com/watch?v=oDfqCNgeHTU - "Serah's Theme" Would have liked to have heard more done with the stuttering synth writing at some point, but it was still a good additive element that combined well with the source melody, even if the timing was rigid. Really weird percussion stuff at :17 & 1:41 where the timing felt slightly awkward and the drums didn't gel with the other instrumentation. The vocal performance at :26 was pretty beginner-ish (effects aside), and the vocals were mixed poorly. The effects coupled with the mixing/balance made it too difficult to make out the lyrics. The arrangement also sputtered out at 2:33 with no real resolution, one of the few instances where I'd complain about a fadeout ending being a cop-out for a lack of ideas. You have some potential though, Steven, so don't be discouraged. Keep at it and you'll be making some more cohesive stuff. NO
  2. This is a song I made a little while ago and I thought it might be up to standards for evaluation by OC Remix to be added to the website's collection of music. - The Fortified Stronghold Contact information : Remixer Name - MC Jimmy Real Name - James Calocerinos Email Address - lampspm1@wmconnect.com Website - http://mcjimmy.dorino.net/ Submission Information : Game Arranged - Super Mario World for the SNES Song Arranged - Castle BGM Theme I recorded different sound effects to add to the ambiance of the spooky feeling I was trying to incorporate into the song. Some notable sounds are the guitar part in there and the squeaky door (my door is so old) . I tried my best to give it a unique flavor while maintaining the overall structure of the original piece of music. ------------------------------------------------------------- http://ocremix.org/chip/6737 - 'Sub Castle BGM' Some interesting instrumentation, though the balance between the parts seemed off. At :21, the beats didn't seem as full and spacious as they should have been. Also, not sure why the melodies were changed to sound off-key and non-melodious, as they ended up pretty de-emphasized despite always being in play. Right now, I felt like I was just getting hit with loud bucket drums and everything else was playing second fiddle to that. 1:50's section was the most interesting part, but by then the track was over. With some production tweaks to give this more direction and focus, as well as further fleshing out of the arrangement into something longer than 2 minutes, this could be cool. NO
  3. Need to find the exact source material; offhand could be a lot of sampling, but interesting - LT From the Crazy Climber 2000 video game. --------------------------------- Possible help: http://www.youtube.com/watch?v=rR7jVopEXRA http://www.youtube.com/watch?v=PeZby1sAlPI
  4. Contact Information * Your ReMixer name - Orgasmic Alliance * Your real name - Orgasmic Alliance (assorted individuals, we're a group) * Your email address - Orgasmic.Alliance@gmail.com * Your website - http://remix.thasauce.net * Your userid (number, not name) on our forums, found by viewing your forum profile - We don't have an individual forum account Submission Information * Name of game(s) arranged - Chrono Trigger * Name of individual song(s) arranged - Schala's Theme * Additional information about game including composer, system, etc. (if it has not yet been added to the site) - It's on the site * Link to the original soundtrack (if it is not one of the sound archives already available on the site) - It's on the site * Your own comments about the mix, for example the inspiration behind it, how it was made, etc: This is the NSFW Schala mix by Orgasmic Alliance. it was made as a promo for a specific podcast-related show. The moans you hear are by real people in real situations. I believe the source theme is apparent, however, here is the list of contributors for the moaning and narration and whatnot: Jose the Bronx Rican ("FAMILY JEWELS!") Lizz Brushfire OA Wife of OA DragonAvenger Level 99 Your mom <3 <3 <3 --------------------------------------------------------------- http://ocremix.org/chip/6132 - Schala's Theme Hahahahaha! If there was more development of the arrangement, I'd totally be in favor of it. Finally some guitar at :54. Would have loved some more interpretation/development in here. Only 1:56-long and no substance beyond the moans and/or groans. Also worth noting, I had to turn off my ROFLOL just to judge this. However, we definitely have our April Fool's Day mix for 2011, though we'd lose half our audience, the prude half, while cracking the perverted half up. NO
  5. Who the hell is Joe Bidon? Also, y'all need to learn how to interweb more: http://www.facebook.com/stefan.ajax
  6. OverClocked ReMix Releases Free Fan Tribute Album, Final Fantasy V: The Fabled Warriors ~WIND~ September 10, 2010 Contact: press@ocremix.org FAIRFAX, VA--OverClocked ReMix today released its 18th album, Final Fantasy V: The Fabled Warriors ~WIND~. The album consists of nine arrangements of composer Nobuo Uematsu's original score to the 1992 Super Nintendo game, Final Fantasy V, developed and published by Square. It is available for free download at http://ff5.ocremix.org, and is the first of a planned series of five albums honoring the game's soundtrack. The Fabled Warriors is not affiliated with or endorsed by Square Enix. "I have always felt that Final Fantasy V's soundtrack has a bit of lightness to it that other Final Fantasy soundtracks eschew in favor of darker, moodier themes. This game always struck me as more of an adventure than any of the others in the series, and Uematsu's score grabs that and runs with it," said Shariq Ansari, director and creator of the album. The first four albums will follow the four crystals in the game, with themes arranged for all of the corresponding jobs, and the last album will cover new jobs introduced in the 2006 Game Boy Advance release, as well as serve as an endcap to the project. "Make no mistake, folks: WIND isn't 'disc one' of The Fabled Warriors. It's a wonderful, complete album that stands on its own; each subsequent album—WATER, FIRE, EARTH, and DAWN—will also be able to stand on its own," stated Ansari. "I hope you're all looking forward to hearing them as much as I am." About OverClocked ReMix Founded in 1999, OverClocked ReMix is an organization dedicated to the appreciation, preservation, and interpretation of video game music. Its primary focus is www.ocremix.org, a website featuring thousands of free fan arrangements, information on game music and composers, resources for aspiring artists, and a thriving community of video game music fans. ### Preview it: Download it: http://ff5.ocremix.org Torrent: http://bt.ocremix.org/torrents/Final_Fantasy_V_-_The_Fabled_Warriors_~I.WIND~.torrent Comments/Reviews: http://ocremix.org/forums/showthread.php?t=31100
  7. No, nothing like that was ever an OC ReMix, so you wouldn't find it here or in OC Removed.
  8. I think he's gonna finish reviewing every OC ReMix on his birfday. I'm FEELIN' it; he's gonna finish all 25083873 of 'em.
  9. Bingo. We're not going for "better," we're going for different.
  10. More like that Wikipedia entry is gone.
  11. It wasn't super duper impeccably polished, but it was still significantly above the bar. I co-sign with Jesse's criticisms, even though I wouldn't be able to articulate those myself, but like the other YESs, thought the arrangement and execution weren't even teasing borderline. It's very good, not yet great, but very plainly got the job done. A good laid back take on Snake, make no mistake. YES
  12. FYI, that's absolutely incorrect. Everything has been and still is available. http://www.reubenkee.com, at the Pathos site.
  13. NP, I'll hit you up tonight after work, Brandon.
  14. Friday, September 3 to Sunday, September 5 Washington State Convention & Trade Center, Seattle, WA http://www.paxsite.com/paxprime/ Time for PAX once again. Tycho, Gabe, Khoo and crew have some fine musical tastes, so we're ready to make some noise again out west! OCR joins the 7th annual PAX Prime in Seattle for our 3rd PAX panel! PANEL! OverClocked ReMix: Video Game Music Community Raven Theatre Friday, September 3rd, 1:30pm Video Game Music ROCKS! For over 10 years, OverClocked ReMix (http://ocremix.org) has been remixing your favorite video game music! Join us again at PAX as we cover the ins and outs of the site, challenge you with VGM trivia, give away exclusive prizes (physical albums GET!), and share news about current and upcoming album projects, including Mega Man X and Final Fantasy 9! LET'S GO! \m/ Panelists Include: djpretzel, Liontamer, Palpable, diotrans, Jillian Aversa (pixietricks) Representing OC ReMix: djpretzel diotrans Liontamer Palpable Jillian Aversa SCHEDULE!
  15. What was the problem?
  16. I don't care about the level of detail involved. The cut-and-paste structure was a total dealbreaker, e.g. the same exact chorus at :52, 1:37, 2:22 & 3:07. It got old, it really needs further variations to justify the length. It wouldn't even have to be melodically, but with the supporting writing. I love the instrumentation, which was very personalized, but the relatively conservative interpretation paired with the repetition is a no-go. oov, your work is good, this just needs some further development to make it a complete product. NO (resubmit)
  17. Disturbed by Scott Stapp. :'-( Happy birthday otherwise. But very disturbed. :'-(
  18. Dunno why'd you'd want to, but go for it (as long as it was originally written for the game).
  19. http://en.wikipedia.org/wiki/Crack_intro Yeah, in agreement. It's just stuff that wasn't originally created for the game, so they're not valid game music source tunes, they're something else entirely.
  20. No, that's not a good example. Production quality has nothing to do with whether something's a standards violation. "Collision" wasn't rejected on just "a name and similarities to something else." That would be like rejecting a mix for tributing/emulating someone else's style. The mix name also wouldn't matter. "Collision" used substantial portions of a non-VGM song, which we don't allow any more.
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