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Liontamer

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Everything posted by Liontamer

  1. Structurally, it initially held pretty fast to the source, but there was good expansion along with much needed flourishes and personalization to really pick up the interpretive potential of the arrangement. Not feeling the sequenced guitar at :56, but I've heard so much worse. This was solid enough. Really disappointed in the awful crowded production from 2:17-2:30. The splashy percussion and the barely audible bassline playing the source resulted in a messy, unfocused soundscape. Definitely get the source usage pushed more to the forefront to avoid that brief hiccup. That said, things picked back up nicely after that brief hiccup with some awesome synth writing to cap off some stylish arrangement ideas. On the whole, I'm really digging the approach here. Production Issues aside, it's definitely a epic-style take on this one that really amped up the enegy level and generally clicked. Ultimately, I can roll with this as is. But if you COULD tweak these issues, you should do so. Nice work nonetheless, Dihaz! YES
  2. Definitely opened up sounding fairly strong. Some nice intense production here. The theme finally kicked in at :48 with some pretty cover-ish guitar work. During those main verses, the drumwork was surprisingly flimsy and didn't fill up the background space well. At 1:15 when more guitars were added, the soundscape got a bit muddy, though it wasn't a huge deal. About a minute and half in, the arrangement just wasn't very interpretive yet, and felt too much like a sound upgrade. At 2:01, the soundscape got crowded again and 2:07-2:13 just sounded like a compressed mass of noise with some machine guns drums on top of everything and no clarity. I did like the arrangement getting a bit more interpretive from 2:01-2:23 before going into some original writing. 2:58 finally got into playing the source tune with some different backing writing, but it was very brief, only until 3:09. More original soloing before referring back to the source at 3:20 with good interpretation, but again only briefly before a key change at 3:35 for a final personalized take on the Grabbag theme. I hear what's wrong with the drums, but thought they sounded reasonably OK regardless. The second half of the arrangement threw in more personalization techniques to put some slight variations of the source tune, which definitely lifted the arrangement up. With the prodiction, the fuller sections being so crowded definitely threw me off and the drums could stand to be further humanized. It didn't bother me as much as the other NOs, but the drum issues that were pointed out were more exposed in some of the sections that weren't as dense. Sorry for the long wait on a decision, Eddie. When the call is split, we need more opinions and feedback to get at the issues and make it clear what needs work. If you still have the source files and could spit-polish this, this could easily be out first approved Grabbag mix and we'd love to post it! Please make those recommended tweaks and send it back. We'll fast-track the evaluation of a follow-up submission of this. NO (resubmit)
  3. Several things about this weren't fully cohesive. The bowed strings sounded a bit muddy and distant, but not too much. There seemed to be a lot of empty space, with the plucked strings and brass sounding very upfront but the background sounding a bit empty. The thin bowed strings samples couldn't really pad out the background enough. At 1:08, the guitar articulations were pretty awkward, but I loved the writing. It's harder to mask issues when you leave every flaw so exposed. The timing was a bit jerky and should have flowed better like earlier. 1:45's section was a lot more successful with smooth timing. Whatever was introduced into the 1:21, 1:56 and 3:03 sections definitely cluttered and muddied things up significantly. Would love some clarification on what's causing that. I don't mean to make the perfect the enemy of the good, but this needs production needs a LOT of TLC before I can fully get behind this. This sounded so squeaky clean for the most part that weaknesses with the depth and articulations of the instruments weren't adequately covered up. Many sections needed to be filled out/padded out and the volume of the parts needed to be balanced properly. This gets a lot of things right, but the current result isn't cohesive enough to look past a lot of the production issues which is unfortunate. I really like the arrangement, but the potential of the writing wasn't realized in the execution. NO (resubmit)
  4. Something about the opening beat really sounded like a loop preset. The strings definitely sounded flimsy and exposed, the piano sounded too quiet and fake, and the whole texture AND the whole arrangement was just really repetitive and underdeveloped. The beats were much louder than anything involving the source and the sound balance simply wasn't there. OA, whachu smokin'? Sorry Avin, this is sloppy and unpolished right now. A spit polish is not nearly enough to flesh this out, articulate and balance the parts properly and develop this track. NO
  5. Seemed like this was potentially clipping/distorting a bit with some of the huge hits at the beginning and would love a second opinion. The denser parts definitely sound a bit muddy. Right off the bat, I'm definitely loving this arrangement. The string articulations weren't the greatest, but were definitely strong enough to work well. The placement of the instruments worked well enough to not expose the samples too greatly. The way the melody was altered on the woodwind and strings left it a bit less melodious than the original, but it wasn't a huge deal. I dunno why this doesn't have more votes, myself included. I'm sure the more orchestral minded Js could give some great feedback on the production side, but everything here was poppin' in a good way. The structure held pretty fast to the original, but the arrangement was definitely expanded and personalized well. Great stuff, and DEFINITELY glad to see Wizards & Warriors II get that love. It's been too long for that game. Nice work, Brandon, you're hitting a nice stride here, bro. YES EDIT (7/1/2012): Way back, I initially thought parts of the arrangement were using some of the Prokofiev's "Romeo & Juliet" verbatim, so I had major reservations despite the initial YES vote. But I was dead wrong, so sorry for holding this up long past due. Despite the purposeful similarities, it's very clear the IronSword title theme was just stylistically inspired by Prokofiev's work, but isn't an arrangement of Prokofiev, so everything kosher as far as source eligibility.
  6. Track was 4:33-long, so I need 136.5 of overt source usage to pass it for arrangement. Soundscape sounded a bit full/flooded, and could have used a cleaner sound, but this was strong enough on the production. The arrangement almost was a pointalist style usage of the melody from around :28-1:28. 2:43-onward seems to have a very loose connection to I guess :26 of the source, but there's not much distinct connection to make there or anywhere. I have to agree with the others NOs that 2:43-3:41 sounded like a wholly original section on top on some vaguely similar chords, followed a mirror of the opening to wind things down, also unconnected to the source. The track apparently cut off a few seconds too early from the fadeout as well. :28.5-:35, 36-50, 51-:58, 1:06-1:27.5, 1:42.75-2:42.5 = 107.75 seconds or 39.47% usage I'm pickier than Vinnie on gaps, but we pretty much lined up the same as far as what we could make out vs. the source. Make no mistake about it, I feel >60% unrelated to the source is not good enough for arrangement. You guys YESing this can wave off actually checking how much source material is used, with some references to look at, but when you do, stuff happen like this: "Oh, it sounds alright, it sounds Mega Man-esque," and we get 3 groove biased YESs without enough qualification. I'd love for me to just be missing something obvious, but no one's pointed it out. It's too bad, because the sounds are pretty solid, the groove is good, and this is obviously put together capably. It's nice in a vacuum. It just needs more Gravity Beetle used in it for a stronger connection to the source tune. I really hope I'm missing something huge here with the arrangement as I'm comparing it, but it just doesn't seem to be the case. James, don't be discouraged, you're getting to be a very capable producer, so that's not in question. But that's only one half of the equation with a submissions; we do need the source tune to be dominant here, so we can ride with this to the front page where it belongs. NO (refine/resubmit)
  7. No worries about Shizz/OCR drama. There is none. I've read Cetera's posts in that thread, and I disagree, but the discussion there has been good. It's obvious it's not just one-sided hate and I don't see how there's any drama there. Considering you didn't follow your own POV when looking at "Spring Junkie," I don't see why you'd say that. The standards also don't exclude what you're claiming they exclude. For the Sonic 3 mix, I definitely gave you credit for your bass. I don't only take into account the presence of melody/countermelody, but I don't count rests or soloing over stripped down chord progressions. Context is important and I definitely differ with several judges on it. It's along a similar line to what Nick was talking about, only swinging it completely in the other direction. For most sections of "Hot Pink" being along the lines of soloing over a simplified chord progression (e.g. 3:15-4:23), it was not dominant enough, recognizable enough usage of the source even with the context of the original song to compare it to, IMO. No one said it was the final word, including myself. "I could be missing something else, but halc can speak for himself." Whenever I timestamp stuff, I always state there could be other areas I've missed and encourage judges to clarify additional usage and contest things. If "Spring Junkie" were a judging decision, I'd go more in depth than that quick summary (at 2:14 AM). It's not lazy to actually look at how a source tune is used rather than just going with your gut. What I've seen you and Nick imply so far is the notion that soloing over simplified chords most of the time should count but melodic usage shouldn't necessarily count. Can't agree with that. Taking Nick's issue and flipping it, IMO, you can't take a video game song's stripped down chord progression and plop on a few original melodies, make it sound pretty nice, and have it be up to OCR standards. That really makes no sense either. The discussion is fun though, and you don't sound bitter, Tony, it's fine.
  8. The word context doesn't need to be in the guidelines. The context is provided by comparing Song A to Submission B. We're explicitly comparing the submissions to the original music, so we're already taking that context into account. Just clarifying, if someone takes an obscure part of a song like a supporting pattern, then that's the only part they use, then yes, it's more than likely to get rejected. That guideline is for the judges. The judges are the ones who have to scrutinize what's been done to an arrangement to directly connect it back to the original material, not the general public. I've heard a lot of arrangements that don't match the mood or instrumentation of the source material, which is implied to some extent of what Tony's talking about. A Spring Yard Zone arrangement lacking enough "SpringYardiness" for his tastes. If some people can't make out the connections in full, that's going to happen and we're OK with that. But that shouldn't be the barometer for what we approve, given how subjective that is.
  9. Yeah, it's required. Context is what we're all about when we're picking this stuff apart, and we do it so you don't necessarily have to. Though y'all will. For this particular mix, just picking out the obvious parts for me (someone who has played the game and knows the music really well), I found the >50%. Once it goes over 50% source usage, I don't mind what else someone does with it with the writing because the video game music is the dominant direct influence of the arrangement. If that weren't happening for this mix, I'd be with you in complaining. But comparing A to B with a closer look that took me maybe 10 minutes, I saw I didn't need to be concerned. If our litmus test was "this has to be instantly recognizable, I shouldn't be required to think hard" (which HAS been proposed to us before by Double A Ron), then we'd reject a lot more stuff. Sometimes we need an explanation from the artist (e.g. http://ocremix.org/remix/OCR01342/). I think we're a lot better community for allowing that. People should realize though, subs like that are pretty rare. Not every submission is that liberal. We still have room for more straightforward but still interpretive arrangements.
  10. Saw this at The Shizz: http://theshizz.org/forum/index.php?/topic/23717-oc-remix-submission-standards-revisions/page__view__findpost__p__1031367 You don't give this arrangement enough credit: The track's 3:42.5 long, so it needs 111.25 seconds of overt source usage to be at 50%. 1:05-1:28.25, 1:38.75-1:56.5, 2:22-3:42.5 = 111.5 seconds I could be missing something else, but halc can speak for himself. This definitely took a while to get to the source. That doesn't mean it wasn't in there. The feel being the same isn't required.
  11. Both are smexy. I definitely rank JP ahead of US for stage themes, but people hating on the US one need to let it go. I'm not rocking "You Can Do Anything," "Believe in Yourself," or "Sonic Boom," or the vocal tracks on any side, but the US stage themes are great!
  12. Thanks for the heads up. I'll go through the official takedown steps in 2 days if the video is still up.
  13. Another 7.4 magnitude earthquake off the coast of Japan moments ago, so Miyagi and Iwate have warnings that they're gonna get hit with another tsunami. Japan's really taking a beating.
  14. Someone pay to fly me in, I'm down!
  15. Nitro Game Injection! http://kngi.org Live it. Love it.
  16. Nice work!
  17. Beauty is in the eye of the beholder. Also, quiet, I'm looking forward to the Altered Beast one, so don't discourage peeps.
  18. Well, you clearly missed this: http://ocremix.org/forums/showthread.php?t=9785 Go there, give the name of the accounts that need to be merged and what you want the username to be.
  19. That's fine. Just be sure the full credits are there, for example: MUSIC: Kaijin - Animal Crossing 'Traveling' OC ReMix - http://ocremix.org DOWNLOAD: http://ocremix.org/remix/OCR01684/
  20. 1. Go to any ReMix's page (e.g. http://ocremix.org/remix/OCR02177/) 2. Click the green button on the right to "Download MP3" 3. It shows 4 mirror options; right-click and "Save Target As..." on any one of them to save the MP3 to your hard drive. 4. We rock. You have it. Rejoice!
  21. ReMixer name: Cosmonal Rreal name: Eric Fraga Email address: ericfraga@gmail.com Website: www.cosmiceffect.com.br Userid: 33016 Game: Black Belt (SEGA Master System) Song(s): "Title Screen" & "Boss" Remix title: "Black Medley" Comments: I was gonna arrange only the "Boss" music, but later on added to the mix the title music, which I like too and it provided a cool way to open and end the arranged version, for the Black Belt fan I think ------------------------------------------------- Black Belt definitely has some good tunes, so thanks for introducing me to it! Raging Demon, eat your heart out! http://www.smspower.org/uploads/Music/Hokuto_no_Ken_Black_Belt.zip - "Title Screen (Black Belt)" & "Boss (Black Belt)" Right off the bat, the soundscape was too lo-fi. Definitely not a lot of high frequencies here; the sound quality lacks sharpness and the instruments sound distant from the listener as a result. The percussion was bland. Wasn't feeling the transition to the Boss theme at 1:08. At first it sounded cool, but really the segue was just sloppy. Super basic synth work at 1:22 with mechanical timing accompanied by the plodding, basic drums. The articulations really needed work so that the timing wasn't so stiff. It really just sapped a lot of energy out of the piece. Texturally, this had a lot of empty space as well. The arrangement was pretty straightforward, but had a reasonable amount of expansion. It needed further variation and development for a pass there, but what was here was decent and definitely going in the right direction. Despite not feeling some of the sounds, there was still a bit of ear candy in the writing. I liked a lot of the grace notes and little background flourishes that added here and there to the melody. That said, this needs a lot of fine tuning with articulations, more sophisticated supporting instrumentation and some EQ work to bring out the potential here. NO
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