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Liontamer

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Everything posted by Liontamer

  1. C'mon, vBulletin, don't let me down.
  2. * ReMixer name - Brand New Retro * real name - Liam Fairclough * email address - brandnewretro@gmail.com * userid - 24173 * Name of game(s) arranged - Final Fantasy VI * Name of individual song(s) arranged - The Serpent Path * My track title - This Hazy Place As I have particularly nostalgic memories of this track, I wanted to create a version that sounded a bit distant and hazy, like a past memory. I attempted to achieve this by recording some of the synth melodies to old analogue tape, giving a slightly warbled, aged effect. I'd like to think this track evokes nostlagic childhood memories of playing this wonderful game. --------------------------------------------------------------- Just prefacing that I loved Quinn Fox's "mode serpent", so I know that this rather unassuming theme has a lot of potential. http://snesmusic.org/v2/download.php?spcNow=ff6 - "The Serpent Trench" (ff6-119.spc) Ultimately I listen to this, and this sounded fairly purposeful and skillfully put together. The stuttering synth at 1:45 sounded super cheap and exposed, plus slightly behind the beat, which was probably the main negative about the track. The arrangement also managed to avoid being melodious until 3:03 when the strings were brought in for the final minute, which I gotta tip my hat to. This was some pretty crazy shit. The cut-and-paste repetition of the string writing 4 times was disappointing. Even subtle but meaningful variation within the iterations would have made the string usage much more substantive. Liam, I'm feeling the core concept of what you've got here. It might seem nitpicky, but it's pretty difficult for a track like this to feel cohesive enough without some refinements to have everything clicking. If you tighten the timing on that synth at 1:45 (and possibly use a new/better sound for it), and consider varying up the final string usage from 3:03, I could definitely roll with this all the way. Really cool stuff so far; hopefully the others see the same promise in the track that I do. Good luck with the rest of the vote! NO (refine/resubmit)
  3. -Contact Information: ReMixer Name: Kr!s Real name: Cristián Escobar E-mail: kris@phiband.net Website: http://kris.phiband.net Userid: 24170 -Submission Information: Game Arranged: Street Fighter II: The World Warrior Song Arranged: Guile Stage -Additional Comments: This is my first attempt at a remix, and also I used it as an introduction on recording myself on my computer, I think it sounds decent enough. I wanted to create a version that didn't went too far from the original, what I wanted to do was to capture the essence of what the song caused in me, and then enhance it by giving it a lot of power. Although the whole rythmic section was re-arranged, the lead melody is identical to the original. Also, I haven't heard a remix of this song with this really heavy-rock characteristic before. I hope this gets through the mighty judges panel, because I pretend to contribute a lot more in the future. Regards, from Chile (First chilean submission, maybe?) -Kr!s Download link: --------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=sf2 - "Guile" (sf2-08.spc) Mixed a bit muddy, but sounded fairly decent. More distinct separation/EQing of the parts would really help this shine. More interpretation or personalization with the Guile melody during the verses would have put this over the top. The intro was great on that level, and seemed like it was headed toward an easy YES. But once things picked up at :22, the arrangement was too conservative, in my opinion. The drum writing also had some awesome fills in there on occasion; they reminded me of Big Giant Circle's ideas on Super Street Fighter II Turbo HD Remix for his version of Guile's theme, very progressive. But during the verses, the drum writing oftentimes sounded too straightforward and plain. Make sure the drum writing stays interesting the whole way through and drives the track forward. What's in place now is pretty solid, so don't stop working on it. Definitely resubmit this one, Cristián, but add more of your own flavor to the melody to make the track stand out as your own unique creation, refine the mixing of the parts so that your soundscape is a bit cleaner and better defined, and get those drums sounding strong and energetic the whole way through. NO (resubmit)
  4. Hello, this here is a submission for the game XENOSAGA, in actuality the track has been around in some form since part 1, but did not get the spotlight until part 3, it is a simple yet convincing "gregorian chanting" melody given to the followers of the Ormus cult in the game, the original track is simply titled "Ormus" during the game, we get to discover how twisted their beliefs and then they are put out as a group that believed in a lot of falsehoods and evil... here is where I come come in, and irreverently mix deeply religious overtones with the taboos of sex, it is, a bit over the top I admit, I attempted to keep the same atmosphere of the original, infused it with pure evil, as it is my trademark, this will definitely be controversial, as it mirrors two very distinct things and then assaults you with complete instinct of sexuality amidst the immaculate voices of purity, it does contain a few things that are maybe offensive but it is in my opinion a homage to a part of xenosaga that was controversial to begin with, just what was the relationship between a pubescent pellegri and priest chancellor margulis? and just what was it that made her become enemies with Jin Uzuki? I had no idea what I would name it, so I put 2 different names to itI like the word ritual however Enjoy, Evilnos The ultimate evil PS, I have a soundclick and an acidplanet profile if you watn to check more out http://www.acidplanet.com/artist.asp?songs=304106&T=3500 http://www.soundclick.com/bands/default.cfm?bandID=113877 -------------------------------------------------------------- I always loved this source tune, performed by Metro Voices. Let's see how you messed it up: Xenosaga Original Soundtrack - (201) "Ormus" Yeah, so this has jack shit to do with "Ormus" and has a bunch of chanting with pr0n moaning thrown in. Hahahaha! I love how the sub letter tries to pass this off as some sort of deep statement. That's gotta be bullshit, because no one can possibly be that deluded. This is so fucking awful. Literally. ROOOOOOOFL
  5. contact info------- Remixer Name: GK Real Name: Gerald Kaye Website: tekkaxe.blogspot.com submission information--------- Name of Game arranged: Kirby's Dreamland 3 (SNES) Name of song arranged: Sorry, I couldn't locate it, but its the 3 or so song you'll hear booting up Kirby 3 for the SNES. Its the song from the file-select screen. Link to soundtrack: http://www.zophar.net/download.php?file=/zsnes/spc/KDL3.rar (zophar says its got it in SPC format) Blurb: Kirby's Dreamland 3 is one of my favorite game soundtracks. I think every track on there is golden. I'm not really sure why I picked this one though, when I had so many to choose from. Anyway, simplicity was the mindset this time around. Enjoy. -GK -------------------------------------------------------------- Dunno how you're gonna get the substance you need from a 5-second track, but let's see: http://snesmusic.org/v2/download.php?spcNow=kdl3 - "File Select" (kdl3-03.spc) Arrangement-wise the opening brass samples from :00-:06 was too liberal an interpretation of the brass from the source tune, so I didn't count it. Still, I liked the rhythms there. The textures were on the empty side though. The drumkit brought in at :27 ended up being thin, leaving the background sounding empty. You may need to add something in the back to function more like a pad. Meanwhile the other instrumentation sounded fairly lo-fi and poorly separated. Meanwhile the source tune was marginalized in the background the whole time as the bassline while you built original writing on top. 1:08's section was primarily original composition, and so was 1:35's section. And that was basically the dealbreaker issue regarding the level of source usage; the source tune was never the focus. You need to read the Submissions Standards more closely to avoid falling with those issues. The ending cut off abruptly at 4:20, by the way. Ultimately, I think you did a decent job crafting an original, groove-based track in the style of KDL3, but you ended up going off the rails in terms of making the source usage dominant and identifiable. When you can reign things in, try again. Otherwise, try another theme entirely. You seem to have a good base of skills, but need to keep the interpretation more grounded. NO
  6. This is a remix to Tale Of Destiny's Title theme. I've learned from my mistakes from my last submission. The feedback from the judges have helped to realize my strengths and weaknesses. In my last submission Liontamer pointed out that i have the skills necessary and that I just need to develop them. Thank your for your time. * ReMixer name: Jewbei * Real name: James Joyner * Email address: jjoyner17@yahoo.com * Website: http://www.myspace.com/Jewbeii Here's the link to the song. ---------------------------------------------------------------- Nearly 6 minutes, eh? It'll be interesting to see if you can stretch out such a brief source. Definitely liking the source though; nice choice. Tales of Destiny Soundtrack - (102) "Tales of Destiny" Pretty liberal treatment, but I could make the A-to-B connections. I needed 169.5 seconds' worth of source usage. Let's go for a breakdown: :56-:58, 1:02-1:04, 1:09-1:11, 1:16-1:18, 1:23-1:25, 1:30-1:32, 3:34-3:36, 3:40-3:42, 3:47-3:49, 4:56-4:58, 5:03-5:05, 5:09-5:11, 5:16-5:18, 5:23-5:25, 5:30-5:32 - all based from the melody in the first two seconds of the source 1:37-3:28 - main melody (:00 of source, with rhythmic arrangement/interpretation), and countermelody (:21 of source) 3:54-4:22 - interpretation of countermelody (:21 of source) 4:35-4:49 - main melody (:00 of source, with rhythmic arrangement/interpretation) That's about 183 seconds worth. Even rounding down those 2 second usages down to 1 second, it's still good. The synth choices felt a little cookie-cutter, but the production was fairly solid nonetheless, with some solid beatwork, textures and effects to make up for the other shortcomings. The arrangement itself was an interesting take on such a minimal source. A very rhythmically liberal take on the source finally showed up at :29 in the buildup (not counting it), before an interpretation of the source's opening melody eventually arrived at :56, all in a larger buildup to the overtly arranged melody at 1:37. When things picked up and got fuller at 1:51, the soundscape became cluttered, more of a problem from 2:05-2:32. There was also some sort of consistent popping/crackling noise tied to one of the supporting parts that was in rhythm with the electrosynth added in at 1:51. Nice touch at 2:05 though, using the string countermelody from :21 of the source. Solid dynamic contrast for the genre, moving into the most beat-driven, melody-focused section yet at 2:32, bringing back the source's countermelody at 2:59. Nice dropoff at 3:27, before interpreting the source's countermelody from 3:54-4:22. Definitely a nice idea to keep things fresh while retaining the same sounds. I didn't recognize the additional writing after 4:22, but the arranged melody returned from 4:35-4:49 before going for the finish. All in all, pretty solid. The arrangement was able to do a lot with a little and get interpretive without going off the rails; pretty intelligent stuff. I think the production could use some touchups to get rid of that one audio deformation issue at 1:51 and better separate the parts, but otherwise, I'm good to go on this. Good luck on the rest of the vote, James! Even if this didn't make it somehow, you're definitely on track to get something posted here. I enjoyed this! YES (conditional) EDIT (8/2): New version fixes the clipping and tones down the mud. I'm all set on it for the full YES.
  7. Original Decision: http://www.ocremix.org/forums/showthread.php?t=13905 ReMixer name : Scaredsim Real name : Simon Sternis Email address : scaredsim@hotmail.com Website : http://ssternis.free.fr Userid : 20011 Name of the remix : Daily Training Name of game ReMixed : Crusader of Centy Name of individual song(s) ReMixed : Rafflesia Training Grounds, Place of Peace Original soundtrack : http://project2612.org/download.php?id=16 Composer : Motokazu Shinoda Publisher : Atlus, 1994 System : Sega Genesis Here's my resub of that arrangement. ------------------------------------------------------------- http://project2612.org/download.php?id=16 - 07 "Rafflesia Training Grounds" & 21 "Place of Peace" As always I do a minor complaint about the snare drum being too punchy, but otherwise, this was an excellent revision. The arrangement was already strong, but just needed a bit more refinement and humanization in the sound. I liked the track before the key change employed in the resub, but this nonetheless turned out very nicely. This could easily be actual in-game music and retains a really laid-back adventurous RPG vibe. Awesome stuff, Simon; nice job shining light on an under-appreciated soundtrack, and thanks a lot for being willing to take another look at this one and resubmit! YES
  8. * Your ReMixer name : Prometheus * Your real name : John Revoredo * Your email address : yesterdaygeneration1750@hotmail.com * Your website : none yet. * Your userid 9896 * Remix name: Pirates of Oblivion * Remixed music: Elder Scrolls main theme. I'd say Oblivion, since many games of the saga share the same theme, but that's the newest one. * Comments on the mix: I'm having serious doubts about this. Honestly, I don't like the mix, but had pretty much support, so thought it could be reasonable giving a try. Please, if this mix is rejected, I'd like the link to the remix to be kept. Regards, John ------------------------------------------------------ The Elder Scrolls IV: Oblivion Special Edition Soundtrack - (01) "Reign of the Septims" The string sequencing opening things up sounded mechanical and exposed, but the track beefed up a fair deal at :11 and then got rid of the strings as the lead at :26, mitigating the issue. I thought the overall volume was also too loud, particularly with stuff like the brass. It wasn't a huge deal, but could have been toned down. The track goes for a pretty bombastic feel, but the separation of the parts could have been better. Otherwise, there were a lot of cool things to enjoy about the piece, including the percussion from :24-:50. Good wind SFX at :50 as well, showing how important the little touches can be. The belltone-like sounds that started at 1:56 dragged on for way too long, even as a background player. 2:28 could have been a good moment to either drop them out or introduce them in the first place. Otherwise, I liked the variations of the source tune throughout. The ending at 2:44 felt like a cop-out, honestly. At the very least, I thought it was a pretty cold, weak resolution. Nearly everything else was clicking well enough though. I can give it a weak pass, which sounds like backhanded compliment. But if I really wanted to cut this down, I'd give it a NO. Wouldn't mind some revisions on this one to bring out more of its potential, but it's tiptoes on the line. Could still get NOed though, so we'll see how it goes. Even if this doesn't make it as is, this is already in pretty good shape, John. Keep improving! YES (borderline)
  9. We know, but that was more of a cameo, whereas the involvement here was lot more extensive, and a legit collab. I loved it when I first heard it, and I love it now. Awesome work from Doug and Sharon on a classy powerhouse of a mix.
  10. Sure, I agree with PhiJayy that making the quaterfinals doesn't mean your song is good. BUT it's still difficult to make the quarterfinals due to the low signal-to-noise ratio and that people have to vote within huge rounds to make a dent for you. IMO, that's largely left up to the "unwashed masses" to decide, and you hope the cream rises to the top. If you can get help, that's great, because otherwise, even if your track is awesome, it can get lost in the shuffle. I definitely never claimed that. The OCR fans obviously make a difference, and I think that's great. I'm proud that being an OC ReMixer means you have a great fanbase to call on who will actually go to bat for you, and CARE about an artist's original work. It just shows why this community is great, and that it's a legitimate community. But they don't guarantee any wins. And if they did, OCR guys would win $5K every month, no contest. OCR doesn't have little control, but the influence of OCR fans isn't some sort of unstoppable victory force. Now, you're also complaining because artists are willing to offer up free downloads of paid material or coupons for sales of music if they win, because that's unfair. Now if OurStage says it's unfair, then sure, don't do it. But if they have no issue with that, then it seems to me like that's tough shit. These artists can offer stuff in the first place because their music is good enough and has earned enough of a reputation where it is now desired by others. So people are willing to do things to get the music. If your music doesn't command that kind of reaction from people, that's tough shit again. I agree that sucks, but that just means you try harder. Short of encouraging people to game the system, these guys and girls are trying to win, and they happen to have more resources at their disposal because they had a head start through more experience and built-in fanbases. If you were winning, in all likelihood you wouldn't be questioning this system. You would be too busy being glad that you were winning. So according to your system, popular artists can't call on their fans to support them, because they have too many?!? And they might win?!?
  11. Chris hooked me up with a fixed version removing that silence, so let's get this YESed.
  12. That these guys, through their talent, have cultivated fanbases big enough to be successful at OurStage sounds like a good thing to me. But, to clarify, they can't guarantee themselves wins. They can guarantee that they'll have a strong showing though.
  13. I dunno, but nominating him for judge was our way to kill his momentum! CONSPIRACY! Nice work on this, Mattias. Way to raise the profile on this soundtrack!
  14. Ah, OK, so I had it reversed; what's 1AM originally from then?
  15. No, VGMdb is a database, not downloads. What's up with that "Warm Storage" track of y'alls? What CoLD SToRAGE track was that supposed to be arranging? Something specifically from Wipeout? Or was it supposed to be an original track in the style of CoLD SToRAGE?
  16. Here ya go: http://vgmdb.net/db/albums.php?id=9267
  17. http://snesmusic.org/v2/download.php?spcNow=sf - "Corneria" (sf-09.spc) I still felt the modified melody at :13 sounded Star Fox-esque, but changed the Corneria melody too much, so I wasn't counting it. Didn't matter though, as the arrangement was much more overtly tied to the source this time around. The "Do A Barrell Roll" voice clips with the effects (starting at 1:10) felt pretty tacky, honestly. But I'm sure some people will love it. I liked the first usage of it, but felt it was cheesy afterwards. The bread-and-butter synths of the chorus at 1:42 still sounded plain in a bad way, but the rhythmic changes were OK. I thought the writing of the original section from 2:10 didn't quite work and felt out of place. Thematically, it could have pieced together better with the beginning and the end. I liked lots of new instrumentation ideas being introduced, but to me the flow wasn't there. The strings used from 3:26-3:33 and 3:46-4:02 were definitely muddy and overbearing; the sequencing was also pretty mechanical and didn't sound good at all. The synth from 3:39-3:46 was overbearing as well. Went back into the source at 3:47, and I just felt the textures got too messy from 4:15, not helped by the synth with the liberal melody (4:15-4:29) being loud while sounding fairly amelodic compared to the other sounds. Went back into the stuttured chorus at 4:32, which still felt like a kind of basic approach, but was still OK, especially bolstered by some nice-sounding piano from 5:02-5:29. Strangely enough (and I'd need to hear this in execution to be sure), but I would have LOVED the synth at 5:42 to handle the liberally arranged melody instead of that saw-like sound. Where was that the whole time??? I just can't get behind this one all the way. The production still leaves something to be desired. The smaller issues pointed out (string sequencing, sound balance, bland electrosynths) added up, plus the writing & instrumentation in the original section in the middle just didn't feel cohesive at all. Hate to be a blocker, Jon, but this was just not ready yet. I'm not pushing for perfection, and there are good things going on there, but I seriously think this could use more polish. NO (resubmit)
  18. We'll never interview him EVER AGAIN!
  19. Alex, nice work on the Ken menu music, bro. It's only been a few days (beta went out a little early for some), but your collab with Dan has been getting some great feedback on YouTube and the Capcom Unity boards when I've seen people comment on the music!
  20. Hi. My first submission. Oh boy oh boy oh boy . Song info: -Link: -Game: Doom -Song: E1M8, "Sign of Evil" -Comments Asphyxiated Soul was the first video game remix I ever did, back in 2004, I believe. It was probably my most popular remix and I had the idea recently to re-record it (as the production on the original was so bad I couldn't listen to it.) The choruses are gritty, and while I think the production's decent enough, the guitar sound is intentionally grating and dissonant (although that chord progression was never going to be nice). The overall effect of the song is supposed to be disturbing, consistent with the tone of the game. -Lyrics Weight Salvation doth weigh 'Pon Thy shoulders, flayed Endure This feast of decay Grive For the light of day Sign of evil in this godforsaken hole Severed emotion from thy asphyxiated soul Daemoni Dominus (repeat chorus) Contact -Remixer name: Kadmium -Real name: Jesse Higginson -Email address: kadmium@gmail.com -Website: http://www.myspace.com/kadmiumstudios -Forum User ID: 24068 Thank you, Kadmium --------------------------------------------------------------- http://www.doom2.net/~doomdepot/music/doom%201%20&%202%20midis.zip - Doom: E1M8 (Sign of Evil) Jesse, what the hell took you so long? Hahahaha, damn, this one was dark concept. Arrangement-wise, this was fairly solid. The vocals were cool, and I was liking the overall style. The spoken word parts above cutting off someone's head...wow. But yeah, that's some scary shit, I'm feeling it; we've definitely never had anything like that around here, in terms of embracing dark imagery. Where I thought this needed some work was on the production side. Not even too much, as I thought the guitars and vocals were handled well. Couple of issues - the some of the note movements opening vox felt very robotic and exposed [e.g. :05, :11 & :18] to start things off, which was fairly minor. The drums brought in at :48 were pretty flimsy-sounding. The other killer was at 1:42 when you brought the drums back. At both times, the sequencing just sticks out as fake, particularly on the main snare shot in the pattern, and the sound was too dry. I don't think you need to change the writing on those areas at all, just get them better integrated into the track with some production tweaks. I'd love another J to recommend how to give them a richer sound or couch the kit better in the soundscape. Once you fix those issues up, everything will be clicking on all cylinders, and I'd be YESing this extremely easily. (Just noting I had no issue with the machine gun drums at 3:49, even though the soundscape was a bit cramped.) Jesse, what in place here is generally awesome, and I've always liked your unique style in the community. And I don't mean unique in a backhanded way as in "weird and shitty". We get enough weird and shitty submissions and this isn't one of them. Just touch up these percussion issues for the win so we can get this posted! NO (borderline/refine/resubmit)
  21. Hello all! ReMixer name: CarnCarby Real name: Ryan Humphrey email: Valendia@gmail.com website: http://www.gpwoodward.net/music/ (not actually my site) Userid: 5730 Submission Game: Chrono Trigger, with a hint of Chrono Cross Songs: "Epilogue ~To Good Friends~", "To Far Away Times," and a tiny bit of "Arni Village~Home World~" Comments: Okay. So it's debatable whether the site needs another cheesy Chrono Trigger piano tune, but here it is anyway. I actually started on this by messing around with Earthbound's Sound Stone melody, and then due to the harmonic similarities it sort of bled over into CT's music. I don't really do much in this style, but these games -- and these songs in particular -- bring out the shameless sentimentalist in me, and I wanted to make my own arrangement to pay tribute to that. The piece was conceived as something of a reflection from years down the road; the opening uncertain and tinged with loss, moving into a more mature memory of simpler times, finally closing with satisfied acceptance. It became a fun project of wrapping themes around each other and seeing how they could fit together. I was reasonably pleased with how it came out, and thought I might submit it to the site to see if it can stand alongside some of the great stuff I love by bladiator, dhsu, klutz, and others. Thanks for listening! Ryan --------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=ct - "Epilogue ~ To Good Friends" (ct-316.spc) & "To Far Away Times" (ct-317.spc) http://tzone.org/~llin/psf/packs2/Chrono_Cross_psf.rar - 103 "Home Village Arni" Yeah, definitely reminded me strongly of kLuTz's material, i.e. not a radical re-imagining, but it certainly gets the job done on the arrangement side. The ending cut off abruptly at 6:20 during the fadeout, which would have to be fixed. The sampled piano really could have used some more post-production work to achieve better realism, because the piano just sounds extremely fake despite having a decent tone. Maybe another J can give some tips and we can get an improved version. It's not bad (I could roll with this as is), but it just could never pass for being a real piano, and I think guys like Dhsu (who cheats) and Bladiator (who's a cracker) get better results when they render their stuff. Might get some differing POVs depending on how far the production bar has gone up, but I think the personalization of the arrangement and decent production was enough to carry this over the line. You weren't out to reinvent the wheel, but you didn't have to. Solid work, Ryan. Fix that ending. YES
  22. Sorry Rob, we definitely would have contacted you had your track been used, because everyone had to do edits on whatever pre-existing music got carried over. We'd never just use your music without getting in touch with you, that'd be illegal. Make some more ReMixes though!
  23. Yeah, that's nothing from a game. (Still waiting for Gecko to mix it though.)
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