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Everything posted by Liontamer
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Welcome new judges Fishy and Another Soundscape!
Liontamer replied to zircon's topic in Announcements
"Huh?" 7890 -
Wasn't there someone going through every SNES soundtrack?
Liontamer replied to Audity's topic in General Discussion
I help you, n00b. http://akumunsf.good-evil.net/ EDIT: Search thread title - "SNES" -
No, we are not switching servers.
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Super Street Fighter II Turbo HD Remix BETA
Liontamer replied to atmuh's topic in General Discussion
Let us know what you think of the soundtrack! (He's gonna shit on it! ) -
Frank Klepecki will be performing in VGL this weekend!
Liontamer replied to L.T.W.'s topic in General Discussion
Wow, that's pretty sweet. Yeah, hopefully some video will be out for that performance. -
OCR00642 - Final Fantasy "Beginning of the Fantasy"
Liontamer replied to m68030's topic in ReMix Reviews & Comments
But the theme was right in the background maybe 20 seconds in. It was understated, but it was there. -
I'm just a big fan of our ongoing avatar project. (For any total n00bs, those are the little character icons next to people's forum names). Thanks to the help of our users, we now have nearly 1200 different choices for everyone to use. So, particularly for any lurkers or non-registered people out there, fire up that forum account, pick an avatar and lemme know why you chose it! Depending on what you pick, you're likely to have a unique choice that no one else is using. I've got Bowser pictured from Tetris Attack. He's a great villain, and he's got a great evil look on him here. I figured it would be appropriate to pick a villain, as being both a mod and a judge, I'm thus a scourge of the community!
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That was just the short form. They'll have video down the line, so I'm definitely looking forward to that! In other ROFLCon-related news that I neglected to mention, you can check out djp and myself in footage from Alexis Ohanian's ROFL initiative for One Laptop Per Child. We're behind Tron Guy, how hilarious is that. If you thought he was freaky as hell, you have not seen him working that suit in person. Light it up, Tron.
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OC ReMix seeking volunteers for interview transcriptions
Liontamer replied to Jillian Aversa's topic in General Discussion
We could certainly offer up some audio interviews Dave and the staff have done if we wanna add to the pile, though those are considerably longer: *Game Music Radio recently changed their site, so their archives are currently down. If anyone has MP3s of the 2006 interviews with djpretzel and zircon & pixietricks, let me know. *There's djpretzel's April interview with Music of the Gamer. *There are also the spots on The Screen Savers and Electric Playground (the last two videos in our Press section), which are comparatively very short. I just want to mention that everyone who helps, please keep track of what they've worked on, like the info up top. I plan on linking to your profile (or ReMixers profile, if needed) with a transcription credit if your work is approved. It's only fair, and we appreciate your help! -
Weird.
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Welcome to your new home, thread.
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Ask Pot Hocket.
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OC ReMix Interviews Wipeout composer Tim Wright (CoLD SToRAGE)
Liontamer replied to djpretzel's topic in Announcements
There's a USF pack out: http://www.hcs64.com/usf/downcnt.php?wipeout64usf.zip Use Winamp with Chipamp installed to play it if you don't already have a USF plug-in for Winamp. -
Avaris Shaun Wallace 15843 Mega Man 2 – Metal Man's Theme Mega Man X – Zero's Theme Remix: (please designate as Mega Man 2 if posted) I did the arrangement and composition for this mix a week after I wrote the China Breakbeat Market song. Needless to say I was in the in the mood for some audio trickery, 16th notes, and ethnic shizz. The song started out as an exercise in SATB part writing and grew from there. I really wanted to make a song that carried a high energy level throughout with its composition and not it's sound design. The original arrangement I wrote for this used nothing but pianos and one synth patch. I then took that arrangement and replaced several of the piano sounds with synths and other samples. The ethnic percussion consists of free loops from Kong Audio that I sliced and diced in Ableton Live. Thanks for listening! ~Shaun ------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=mmx - "Zero 1" (mmx-05.spc) http://www.zophar.net/nsf/megaman2.zip - Track 6 ("Metalman Stage") Interesting approach trying to combine these two at once. Opened up with Zero as the Metalman backing faded in, joined by the melody at :19. Thought the string writing at :25 felt a little awkward on first but it resolved just fine; just had to get used to the writing there. The overall texture was too saccharine for my tastes. Some of the sound choices made the track sound more goofy/slapstick than I think was intentioned, but let's see what the other Js thought. :46-:59 felt pretty cluttered and needed to be toned down. There was great dynamic contrast with the dropoff at :59, but that section could stand to have some elements dropped out. The drums from 1:44-2:10 seemed like a weak point. There could have been something else going on to drive the track forward a bit. And things were still extremely busy/cluttered while trying to harmonize a lot of parts in the foreground. IMO, they're competing for the listener's ear rather than effectively working together. Same issues from 2:43-3:29. Note, the ending cut off abruptly at 3:51. You should be paying a lot of attention to the balance of areas where the combined sources worked reasonably well (:00-:46, 1:17-1:43, 2:24-2:43). It's clearly not the busiest sections, but rather the ones where the Zero theme clearly functioned as a background player. When you tried to punch it up alongside Metalman's theme at similar volume levels and added other countermelodies and percussion on top of THAT, things just got way too messy. Carefully scale those busier sections back while retaining the otherwise good dynamic curve, and I think this would be in a lot better shape. Looking forward to seeing what the others say. NO (resubmit)
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OCR01710 - Final Fantasy V "Groove, Sweet Groove"
Liontamer replied to djpretzel's topic in ReMix Reviews & Comments
I'm OK with not knowing a more obscure FF arrange album. I'm glad there's a limit to my geekdom. But nah, I think the mentality of wanting it to be like a previously existing arrangement is even dumber. What's the point of copying what's already been done? Just listen to the N Generation one instead. -
* Contact Info o ReMixer name: Long Dao o Real name: Long Dao o Email address: LongeBane@gmail.com o Website: http://www.studiodao.com * ReMix Info o Name of game(s) ReMixed: Chrono Cross o Name of ReMix: Another World o Name of individual song(s) ReMixed: At the Dream's Shore ~ Another World (2) o Comments: My friend Dustin Jones provided the lyrics and vocals and I worked with that. It's a wonderful tune, with a lovely melody. Regarding the song, he said the lyrics accurately portrays how he feels about it. Very touching and dreamy! Oh, I dream of the shore Of another world Oh, maybe there I'll find What I'm searching for Oh, if my dreams are real On the other side Oh, and when my search Comes to its end There is still another world For me to dream in Oh, I know you'll say That I'm running away But it's alright if I never wake --------------------------------------------------------------- http://tzone.org/~llin/psf/packs2/Chrono_Cross_psf.rar - 107 "Dream of the Shore Bordering Another World" Looked like the volume got a bit out of control at :37, but it wasn't a big deal. Dustin's voice was kind of an acquired taste at first, since the airy vocals seemed like a big contrast with the squeaky clean guitar, but it had a cool haunting vibe to it and seemed to sit OK in soundscape once it got going. I was feeling the lyrics, and the instrumental arrangement was also excellent, creatively adapted for guitar. I'd trim off that last hand movement at 3:53 so that it doesn't interfere with the resolution. Other than that, I honestly don't have much else to say. Solid collab, guys. Hope y'all team up again. YES
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from CV Symphony of the Night "I am the Wind" -> "Don't use a Vocoder" no further comment yours ap -------------------------------------------------------------- Cool, haven't heard from Alexander Prievert in quite a while. Man, I hate the original..."I AM THE CHEESE"... Akumajo Dracula X ~Nocturne in the Moonlight~ Original Game Soundtrack - (34) "I AM THE WIND" The vocoder is a cool gimmick/concept, but you just end up not being able to understand the lyrics here, which ended up being counterproductive. The instrumentation and textures were pretty flimsy and simplistic as well, and really could have used more depth Not that I'm against a "fun" arrangement, but it can be fun while being well done. Regardless, it sounds like you had fun making it, and it's not supposed to be a hardcore/serious piece of work, so that's cool. Hope to hear from you again with something more cohesive! NO
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Hi, I'd like to submit a remix Contact Info: Remixer Name: Joey Sun Real Name: Joey Crockett Mail: admin@joeysun.com (see mail header Web: http://www.joeysun.com UID: 23823 Submission Info: Game: Tyrian Name: Composition in Bass (Original: Composition in Q) Comments: Don't try this at home Submission Link: Submission Format: MP3, 44.1 Khz, Stereo, 192 kbps CBR Additional Info: The Bass MAY sound distorted on lower end audio systems. The Drums from the Intro WILL sound distorted. This is intended and due to an OD Effect. The Track was made using FL Studio 8 XXL. The Piano was retranscribed, as the original was an Adlib Sound and did not provide adequate sound quality. All Samples are from Image Line's Samplefusion CDs. Drums: Super Drums 8000 DnB Loops: Sliced Beats Piano: FL Keys generator Strings: Orchestral Joey Sun Material can be downloaded and distributed freely as part of the Creative Commons License using the following navigation: http://www.joeysun.com -> Download. Regards Joey ----------------------------------------------------------------- I did note the intentional distortion mentioned in the letter, BTW. Tyrian (Game Rip) - 40 "Composition in Q" The piano sequencing to start was extremely mechanical-sounding, with the strings at :54 sounding thin, though a tiny bit better in terms of the sequencing. The strings also were practically buried underneath the booming beats and distortion. By the dropoff at 1:43, I was wondering when the piano melody taken from the source would do anything different, but it finally dropped out at 2:06. The beats added in at 1:55 were a lot flimsier than the other sounds used to intro the piece, and were too loud. The breakbeats added in at 2:17 sounded lo-fi and pasted on top of the soundscape, and ended up dominating over the other sounds. Everything needs to be rebalanced there, and that's an issue that carried into the rest of the track. So in short, the piano and string sequencing needs to be improved for a more realistic sound, the parts/instruments needs to be properly balanced. The arrangement felt overlong, considering that it didn't have much more to say after 3:44, so I would have trimmed this down a lot. If you tighten up the aforementioned issues, you'd improve this a fair deal. Regardless though, this would need a lot of work in terms of getting it up and over the bar, as it were. NO
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Hey guys, Game: Castlevania II Track: Bloody Tears Remix Title: Bloodshot Dawn After more than a year of trying to self teach myself the program, I think I am happy with this track and have decided to try my hand at submission. I like to spend the free time I have toying around with music composition and this song just seemed to want to have the Bloody Tears theme in it. It just seemed to fit. I have limited mixing/mastering knowledge, so I tried to fix the levels beforehand. I hope you enjoy the results! Thanks! The Green Tentacle Nathan Froehlich aarekmg@gmail.com (n00b) ------------------------------------------------------------- http://www.zophar.net/nsf/castle~1.zip - Track 2 ("Bloody Tears") The deep sound in the intro seemed like it was leaving a slight distortion trail; kind of hard to describe, but maybe another J can better isolate the issue. The textures were on the cluttered/imbalanced side. The rim hits starting at :35 were too dry and upfront compared to the other sounds, IMO. The organ style stuff was OK, but droned and otherwise didn't really grab my attention. The countermelody to the source positioned in the foreground did grab my attention from 1:04-1:35 though. 1:35-on went into pretty liberal territory, with the source tune taking a back seat, before returning to it at 2:07. The energy level at 2:07 was pretty underwhelming. The drums could have been a lot more progressive to drive things forward, plus the soundscape was still pretty cluttered. Once the drums dropped out at 2:53, the track felt very empty/hollow despite everything else going on and the various effects on things. The ending cut off abruptly at 4:13. The rest of the track basically had the same issues with sound balance and textural cohesiveness. I think the arrangement was generally alright, Nate, but you're gonna have fix up those issues before this is good to go. Hopefully the other Js can give you some more specific criticisms and advice. Keep working on this though, it has potential. Hope to see you at Otakon this year! NO (resubmit)
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OCR01746 - *YES* Kingdom Hearts 2 'Duet of the Keyblade Masters'
Liontamer replied to Liontamer's topic in Judges Decisions
Kingdom Hearts II Original Soundtrack - (232) "Darkness of the Unknown" The piano sounded thin and the sample felt exposed the whole time, but the overall sequencing was OK. IMO, the more slowly paced material ended up sounding stronger compared to when the pace quickened. The arrangement was certainly good enough. Pretty genteel stuff, not quite in the style of Masashi Hamauzu, but definitely a similar feel. I actually thought the production was pretty weak. I agreed with my brown colleagues that the pianos needed better separation, but thought it hurt the track more than they did. If this was given some EQ tweaking, the piece would sound twice as good. As is, the muddiness substantially obscured the dynamic curve evident in the composition, which was a shame. I'd really like to see some touchups on this one so that it could sound its strongest before it goes up, but otherwise, solid work, Uub. YES (conditional) -
OCR01738 - *YES* Sonic 3D Blast (SAT) 'Day & Night'
Liontamer replied to Liontamer's topic in Judges Decisions
Nigga, plz. Richard Jacques, son! -
*NO* Legend of Zelda: Ocarina of Time 'Winds of Hyrule'
Liontamer posted a topic in Judges Decisions
ReMixer name - Strike911 Real name - Jason Koohi Email address - jason@sanctuslegacy.com Website - http://strike911.sanctuslegacy.com Userid - 1293 Name of game(s) arranged - Legend of Zelda: Ocarina of Time Name of individual song(s) arranged - Windmill Hut, Song of Storms Your own comments about the mix - Definitely a trance mix, but when I make stuff, I want people to be able to groove to it, so I tried to give it an oldschool club/dance flavor too. My aim was to make something that would give people that feeling to just get on a dance floor and get down. I get emails about the remix almost daily as it somehow showed up on YouTube (I think in a couple of fanmade World of Warcraft tutorial videos). The next natural step was to submit it to OCR. I'm crossing my fingers. Thanks. ---------------------------------------------------------------- http://www.zophar.net/usf/lozusf.rar - 57 "Windmill Hut" (56 "Ocarina ~Song of Storms~") Good fade-in intro to start things off. Transitioned into some trance buildup at :34. The synth design felt lackluster to be honest, but the overall energy was OK. Good dropoff at 1:47 before changing up the beat pattern at 1:59. The bassline writing at 1:59 would have been drove the track nicely if the sound was more focused. Instead it sounded very faint in the back. And at 2:12 the countermelodic synth writing was also REALLY quiet and understated. You have to give kind of stuff more presence; those ideas would create unique textures with the source melody if you just punched them up more and provided that interplay. 2:25 was more of the same stuff with some slight changes/escalation in the support, before a more substantive changeup at 2:52. 3:19 went back to the core arrangement one more time with the saw lead. Even with some additional rhythmic changes, the melody just felt like more of the same. You don't need to do anything drastic, but you really could have used more variation on the lead when it came to the sound choice. Pretty much all of your countermelodic writing is way too subtle, IMO, and it just makes the core of the arrangement seem to repetitive. Vary up the Song of Storms lead a bit more just to keep that part fresh, and punch up & focus some of the countermelodic writing so that it actually interacts with the melody. Right now, Jason, you have a fairly solid arrangement here with some good dynamics in place, but you have a lot a minor weaker points to the mix that combined to drag things down and make the arrangement seem less substantive than it was. You don't need to change any of the writing or structure of the arrangement, IMO. You just need to refine these smaller issue to really get this clicking. Good luck with the rest of the vote. I'd definitely like to see this get posted in some form. NO (refine/resubmit) -
Original Decision: http://www.ocremix.org/forums/showthread.php?t=14884 Hey again guys. Here's a new version of a song that got the ‘resubmit’ vote back on 03-10-2008. Remixer: Random Hero Song Title: Forbidden Memory (of a Forgotten Dream) Game Source: Sonic the Hedgehog 2 (Genesis) - Hidden Palace Theme (Sound Test: 10) Other sources: NONE! other then my own ideas. Sequencer: FL Studio Instruments: EWQLSO PRO XP Gold & Symphonic Choirs Ok, I think I have addressed most of the issues (but probably not all, and I may have added some new ones too) brought up by Liontamer, Palpable, and Malcos that were found in the original version of this song. The biggest thing I did was transposed the whole song down 3 semitones, allowing the violins to play their parts without straining too much and also opened up the top registers of other instruments that can better handle the high notes. I also reworked a few areas, added some humanization, added some harmonies, added another instrument (a very sparingly used flute) and used a much better Harp sample then before (no it wasn’t pizz strings, it was a clean, unprocessed harp sample hahahaha). I think it sounds much better now. Hope you guys think so too! Cheers Ryan ------------------------------------------------------------- Just noting, this was juuuust over the 6MB filesize limit (6,291,456 bytes), so we'd need a new, slightly lower encoding if this passes. http://project2612.org/download.php?id=37 - 31 "Unused (Sound Test 10)" [Hidden Palace Zone] I didn't think this track needed too much more to get over the line, and I'm definitely feeling a lot more flow and humanization to the piece compared to last time. I loved the arrangement before, and you definitely lifted it up to a more cohesive level, Ryan. This was a very mature-sounding arrangement, and the dynamics here were excellent. Nice work, man. I really think your grandfather would have enjoyed this piece. YES
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Original Decision: http://www.ocremix.org/forums/showthread.php?t=14885 # Your ReMixer name: Bastian # Your real name: Bastian Brennan Baum # Your email address: BastianBux@yahoo.com # Your website: myspace.com/bastian # Your userid (number, not name) on our forums, found by viewing your forum profile: [?] Thanks to all the detailed feed back from Liontamer, Palpable, and Vig . . . I've completely re-recorded much of my "Book of Mudora" arragment based on Koji Kondo's title music to the original Legend of Zelda and his Princess Zelda theme from A Link to the Past. I've rerecorded all 120 vocals (or thereabout) and the piano part (with a brighter piano) and reworked the strings. The song is also considerably shorter, as I felt the verses were twice as long as need be. Thanks, Bastian -------------------------------------------------------------- So I'm gonna crib my vote from last time with some revisions. http://www.zophar.net/nsf/zelda.zip - Track 1 ("Title") http://snesmusic.org/v2/download.php?spcNow=loz3 - "Princess Zelda's Rescue" (loz3-22.spc) The piano opening it up sounded a little better than last time. The voices still occupied the same frequency range as the low strings, so there was a muddiness pervading the whole piece. I'd love to hear someone else's take on how to better separate/balance this, though this was an improvement from last time. The harmony going on at 1:02 & 1:50 still seemed to end up as a wrong/flat note in terms of following the source melody. The piano was more audible here than last time, but the sample itself sounded too thin and fake. The bowed strings were a little bit better-sounding, but not by much. I'd appreciate a second opinion there, but right now the lack of realism in the sound/tone tends to stick out. The 2:02-2:35 break with "Princess Zelda's Rescue" worked a bit better than last time. It helped that you trimmed the song down a bit. Quoting myself from last time with an updated timestamp: Do what you can to make the Zelda melody less repetitive/droning the whole time. I don't mean to seemingly lazily crib my vote from last time. I don't wanna imply that there's no effort or improvement, because there clearly is. The vox could still use a bit better separation. But more importantly that that, the arrangement still feels dynamically flat, one-dimensional and repetitive, aside from the dropoff. Sorry, man, it just ends up feeling like three very similar iterations of the same idea with a small break in between. NO (resubmit)
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ReMixer name: halcyon Real name: Andrew Wheeler Email: andrew@joename.com Userid: 23301 Game arranged: Tetris Attack Individual song(s): Lungefish's Stage, Poochie's Stage Tetris Attack needed love so I made love to it. At 2:26 I am tributing Kirby because I love Kirby. Enjoy- -------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=ta - "Sea Stage" (ta-24.spc) & "Forest Stage" (ta-16.spc) Strings at :22 were pretty rough, and could use some touching up. Used :14 of the Sea source for :38 of the arrangement. Poochie's stage arrived at 1:33. Some off-notes at 2:13 & 2:20 where I think the resolution there should have been different; one of the theory Js can name the note that should have been there. Where have I heard those drums at 1:55 before? I'm thinking of a particular old school mix, maybe one of the IceCap ones. Nice Kirby cameo at 2:26 that later filled in the background until 2:56. The synth design was somewhat bland, but there were definitely some creative effects being employed here nonetheless, and I generally liked the textures here. Could use some more beef here, but I'll live. This isn't Palpable's style, but it reminds me of "Twilight of Ivory" on some level as taking a somewhat minimalist approach to the textures, but still pulling off an effective, cohesive soundscape. Nice work, Andrew. Meanwhile, the arrangement added tons of depth to the source tunes, with loads of embellishments and other wankery; very solid writing. It mostly focused on the Lungefish/Sea stage, but wove in the other two themes used here nicely. Gotta gonna go ahead and ride with a YES.