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Everything posted by Liontamer
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Drinka, drinka, drinka!
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Proof positive to how daunting the concept of the panel can be from the other side: Jon wanted to pull his YESed FF10 mix, cuz he didn't think it would make it - LT Original Decision: http://www.ocremix.org/forums/showthread.php?t=10857 PrototypeRaptor, aka Jonathan Paulsen, reporting for abuse again... alright, so I've gone back and revamped my old remix of Star Fox's "Corneria" theme. This theme is one of those songs that is just stuck in your head as a kid...and I've wanted to remix it FOREVER. It's a good thing that it got shot down last time, as I don't think it did the original justice; I've gone back and re-mixed everything, added new melodies, new countermelodies, etc. Hopefully those of you who didn't like the lack of actual arrangement of music from the game will be a bit happier this time around...pretty much everything is based on or around the chords/melodies of the original. I've also acquired new speakers since last time. (mixing on logitechs FTL) so hopefully it sounds less like "mud men from the swamps of sludge" and more like "star-fox-is-a-bad-ass-game-I-want-to-play-it-now." Also, I don't know how my other submission is going (endless skies) but I'm pretty sure that I wouldn't want it on the site for my reputation purposes... please take it off the list for the time being. Perhaps another resub is in order? That's all I got... hopefully everything flies well this time! (get it? haha arwing jokes...I'm so pathetic... Thanks for your time, PrototypeRaptor (Jonathan Paulsen) original: http://www.vgmusic.com/music/console/nintendo/snes/corneria.mid
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Contact Information Remixer: Nario Real name: Nick Hagman Email: nario@windstream.net Userid: http://www.ocremix.org/forums/member.php?u=8302 Submission Information Game: Final Fantasy Tactics Song: Trisection Additional Info: Composer - Hitoshi Sakimoto. System - Sony PlayStation Original Soundtrack: Comments: I've been a fan of OCR for quite a while now and think it would be awesome if I could contribute to it with this piece. "Three Blind C-Sections" has a very "Silent Hill meets Kingdom Hearts" kind of feel to it, despite it being a Final Fantasy Tactics remix. I also made this whole song in 4/4 while the original song's time signature was all over the place, not to mention I even changed the scale from B minor to C minor. The inspiration behind the title came from maniacal brainstorming in hopes I could come up with something clever. With the source being Trisection, I thought of "three sections". That led to thinking of "three blind mice" and all hell broke loose at that point. In the end, the title doesn't make any sense and is just funny. I had a lot of fun adding my own originality to the piece and making a song in a style I don't usually work in. I mean, adding a violin, three pianos, two choirs, and industrial percussion is not like me, and yet it works out in the long run. Enjoy! -------------------------------------------------------------- http://tzone.org/~llin/psf/packs2/FFT_psf.rar - (109) "Trisection" The piano sequencing was extremely mechanical. And it's not that I was disgusted by it, but that issue was already a major dealbreaker given how integral the piano was to the mix. The energy level just came off really stunted. You gotta improve the articulations to give off a smoother feel to the "performance." The beatwork had some solid patterns, but you coasted with them too long and need to vary them up somehow to keep thing fresh. Just dropping them out and bringing them back later isn't enough. The mixing was on the muddy/indistinct side as well, and stuff like the countermelodic string work first used at :23 got straight up buried as a result. The addition of the synth at 1:34 was a good concept, and would have been a welcome addition to the texture had the rest of the soundscape not been so muddy and indistinct. The arrangement was in the right direction in terms of interpretation, Nick, but the execution needs some serious polishing up. Hopefully the other Js can give you some good follow-up crits related to these issues. Keep working on this one. NO
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Hello My name is Savino, I'm from Switzerland and I just recently discovered your site. Did a remix of the track "Oasis" (plays when Cless is in the Freyland Desert, IIRC) from the game "Tales Of Phantasia" (SNES). My: -homepage: http://kon.539.ch/ -uid: 23993 Link to remix: I fell in love with this particular track the first time I heard it in-game and instantly it was clear to me that I am going to make my own version. It already sounded so awesome on that crappy SNES DSP, however I felt like it needed something less wavetable-like, but still nothing too huge/overdone. With that intention I remade this track back then, trying to create a calm, slightly sad and yet beautiful sentiment. If you like it let me know and I will send more along the lines of this one. greetings savino PS: If you need any other information just ask me via this address. (kon@539.ch) --------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=top - "Oasis" (top-211.spc) Short and sweet: I enjoyed the sounds, which created a nice atmosphere. But otherwise the structure was way too close to the original. About the only thing different was that you eventually abandoned the melody and replaced it some interpretive soloing from 1:59-2:46, then again at 3:10 during the fadeout. But you need more overall interpretation that that. As is, this was way too similar in the structure and feel of the original and doesn't stand apart from it enough from the original. Develop the idea more and make it more unique compared to the original. NO
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Site idea: Game composer contact info?
Liontamer replied to Shadow Wolf's topic in General Discussion
That isn't 100% how I would have answered it, but yeah, that's...basically it. -
Zephyr's right about that option, but it's not an ideal one. What web browser and OS are you using?
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*NO* Legend of Zelda: Ocarina of Time 'Winds of Hyrule'
Liontamer replied to Liontamer's topic in Judges Decisions
I'm in the camp where I felt the production & balance choices and lack of variation in the sounds negatively affected the dynamics and execution of the arrangement enough to NO it. That's the only aspect where I'd hope more people would agree. I don't think these sounds are below the bar, but I didn't feel they were produced in a particularly sophisticated way. It does sound vanilla, and I feel that's a valid criticism, even though I didn't cite it or agree with the others on that issue for this specific mix. But I think stronger execution with all of the sounds the same would be a much easier pass. -
An Apple II game? Couldn't help myself - LT remixer name: foam user id: 23961 name of game arranged: "chivalry" from apple ii name of song arranged: "vader enters the lists" (main theme of chivalry remixed) ---------------------------------------------------------------- Source: "WHOA, nice graphics! I'd like to get my hands on THAT game!" [/1986] Chivalry - Title Screen Waiting all the way until 1:38 to even bring in the source tune was way too for a 3:26-long track. We discourage extensive incorporation of non-game music like the Darth Vader theme, but it wasn't too long; just mentioning it so that you don't embrace that theme too much. The second verse from 2:46-3:12 was basically a cut-and-paste of the first iteration of the theme from 1:38-2:05. You need to develop some manner of interpretation for the source tune, not just play it near-verbatim twice over. Even though it was cheesy, and overstayed its welcome, I enjoyed the opening bit of the audio drama for what it was. The concept of this was cool, going for a militaristic vibe, but the execution needed a lot of work. Right now the textures were pretty hollow and simplistic. Your melodic instruments should have had more fullness and presence, the drums and vox don't fill out the background enough, and the articulations on everything need to be refined so that everything doesn't sound so mechanically sequenced. Stick around and use our forum and chat resources on OCR to get more feedback before future submissions, learn how to make more effective music with your current setup, and perhaps score some better sounds to work with. NO
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Remixer: Fatchops hinderness@yahoo.com Song Name: Dark Storm Source: Zelda: A Link to the Past, Hyrule Castle Remix --------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=loz3 - "Hyrule Castle" (loz3-14.spc) The sound quality was decent, with some generally pleasing samples, sequencing and textures, so you made it to the panel. But, otherwise, this was dead in the water. Too straightforward of an arrangement. A minute in, and it was just a souped up orchestrated version of the original. The buzzy synth line brought in at 1:19 was really distracting. The vox first brought at 1:34 & 2:54 sounded eight shades of beginner-ish and misplaced. The arrangement basically looped :35's section at 1:54, so there was essentially nothing new there up until 3:17. C'mon man. Scrap the out-of-place vox and actually interpret the source tune. This could have been really cool if it possessed something that separated it from every "Hyrule Castle" cover out there. Stormy FX and weak, corny vox on top aren't the sole solution. NO
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Contact Information * Remixer Name: Giles * Email Address: sschafi1@gmail.com * User ID: 23936 Submission Information * Submission Title: "Reminiscence" * Name of Game Arranged: Chrono Trigger * Song Titles Used: 1. Peaceful Days 2. Guardia Millenial Fair 3. Chrono Trigger * Comments A more contemporary version of memorable Chrono Trigger music. It's my first submission to OCR. Please be gentle =] Link to File: Reminiscence ---------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=ct - A bunch of 'em The sound quality was too lo-fi. Potentially sounds like this was played on a keyboard, but the articulations also sounded weak, the best example being at 2:25 with the left hand part. The interpretations of the themes were decent, albeit by-the-numbers. There were some cool rhythmic changes and embellishments, but that was the extent of the interpretation, and that's not enough for here. The song structure definitely went into medley-itis territory, shifting from one theme to the next without exploring/developing the individual themes deeply, IMO. That's not to say all the transitions were poor (some were), but the overall treatment of each theme felt pretty hit-and-run. Could be some other issues cited by the other Js, but short and sweet: if you developed the themes further and made sure the piano sounded on point with some good post-production, this would be a contender. NO (resubmit)
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Original Decision: http://www.ocremix.org/forums/showthread.php?t=13185 Remixer names - Theory of Nonexistence, Ninja Sausage Real name - Dustin Lagaly, unknown Email - omfgitsdustin@gmail.com, unknown userID - 19501, unknown Game remixed - Advance Wars: Dual Strike Song remixed - Green Earth Composer - Yoshito Hirano source: my remix: http://ton.escariot.net/songs/remixes/MidnightSkirmish(edit2).mp3 Hey again. Seeing as I wasn't really getting anywhere on my own, I decided to enlist the help of one (1) Ninja Sausage for production help and fresh ideas. It proved to be a very good idea. I personally think this version a lot better than my last submission. Ninja Sausage only had this to say: "I like production :)" ...I think that sums it up pretty well. Enjoy ToN you can leave the link in ---------------------------------------------------------------- Whoever knew a ninja sausage would help lift this up to a higher level? Advance Wars: Dual Strike (Game Rip) - 31 "Green Earth Theme" The :29 section was OK, but still felt empty. The sequenced mallet percussion at :41 sounded pretty mechanical and lo-fi. Besides the key change and lead change at 2:00, I would have probably done something melodically different compared to the previous iteration of the theme, since it felt repetitive/underdeveloped. But yeah, this could still use some work in terms of making the textures fuller and not leaving so much empty space behind. The thin electrosynth leads you had sounded rather pasted on top of the soundscape and didn't really feel like they were in the same soundscape as the background. Despite those issues, the production was indeed much better. I wish I could give you more specifics on the production, because the arrangement was still fairly solid. Hopefully some other Js can make specific suggestions on how to flesh this out for a fuller sound, so that you can lift up a fairly solid/creative arrangement via better execution. I think it's still worth working on as long as you don't overthink it. It doesn't need an overhaul. NO (resubmit)
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Info: Remixer name: NeoS Game remixed: Silent Hill series E-mail: mail.neos@gmail.com song title: Welcome to Silent Hill style: Jumpstyle Hey OCR judges, Here I am (again) and this time I have a Jumpstyle Remix from Silent Hill’s main theme. I don’t know if you guys know the genre (as it’s not really popular in the US) I don’t have much hope this track will pass since it’s not the typical OCReMix-style electro house you usually get, but what the hell, right? So if you don’t know the genre, I hope this is a nice introduction to it. Again, thank you for your reviewing time. NeoS. --------------------------------------------------------------- Uh, what are you talking about? zircon said "we have 0 electro house tracks", and, besides, genre has nothing to do with anything with selecting what makes it. Out of the last 25 tracks posted on the front page, we have maybe 2 or 3 tracks you could classify as electronica. I'm not offended, but it just seems you have no idea what we post at all. Anyway, let's get to the meat: Silent Hill Original Soundtracks - (01) "SILENT HILL" No hate here, but the opening electrosynths, boom-tss, and other sounds are too thin and generic-sounding. It just makes the track sound bland, because there's no depth or sophistication to the textures to make it stand out. Conceptually, I'm fine with the rhythms. Drops off at 1:21 to move over into some sampled screaming before what sounds like a sampled portion of "SILENT HILL" quietly fades in around 1:30, lasting until 2:05. Moved into an electronic, more rhythmic take on the source melody at 2:08, but again, you've got really generic & bland synth lead that arguably makes the theme sound less melodious than it really is. I liked the light vox in the background, though the melody was LONELY. It was just that solitary melodic line until 3:09, where the harmonized vox wasn't loud enough to have any synergy with the lead. The second electrosynth on harmony added at 3:09 unfortunately didn't add much. There was still no depth or complexity to the textures. This was just too barebones the whole way and not interesting to listen to. You should have probably changed things up at 3:24, because the repeated iterations of the melody until 4:04 got old pretty quickly. You definitely could have cut out some fat and switched to the 4:04 section a lot earlier to provide some contrast. Went back to the sampled screaming and source tune around 4:34 for the close, which was a cooler way to end it. Perhaps scrap the earlier use of it and just save it for the end; I was feeling it more as the finish. But yeah, if you wanted to work on this further, the composition and textures need more depth, the sounds need to bring something more unique, and the length could be trimmed down. But this would honestly need a lot of work. NO
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OCR00010 - Streets of Rage "Wah-Wah"
Liontamer replied to Joe Redifer's topic in ReMix Reviews & Comments
Time to get some new ears. Nah, I see what you mean. The volume gets up there. Good old mix though, back when OCR was just djp and a couple other people he asked to host arrangements from. -
Original Decision: http://www.ocremix.org/forums/showthread.php?t=13682 Remixer: Hollidayrain Name: Sreyas Krishnan Email Address: sreyaskr@msn.com Website: www.soundclick.com/hollidayrain Game: Wario Land 3 (Game Boy) Song arranged: Closing Credits Theme Title: Dancing in the Box Link to song: First off, I really want to thank you guys for your criticism on the first one. They really helped me both make some changes to this piece as well as my production altogether. A couple of changes you will notice immediately are the oboe solo at the beginning and the less disgusting clap. I also cut down on the 'machine-gun' snare rolls, and really altered my interpretation of the original theme by adding both a countermelody and even an alternate melody. -Hollidayrain ------------------------------------------------------------------- http://snesmusic.org/hoot/gbs/Wario%20Land%203%20(2000)(Nintendo).zip - Track 21 The mixing's a bit too bright. Some of the frequencies in the intro felt piercing. The beats brought in at :22 sounded pretty skimpy and untreated, IMO. Meanwhile, the delay on everything left the soundscape feeling somewhat swamped. Without pulling that back too much, I'd tone that down a little. Moved over into an original electronic section at :44 returning to the melody at 1:18. Seems to me like the supporting beats are too loud compared to the melody, leaving the melody fighting to be heard. Same with the countermelody at 3:15, it just barrels over the lead. Definitely some better variations of the theme at 1:47. Wasn't feeling the lead choice at 2:15/3:29; it's a pretty ugly sound. Overall, the textures could still use some work, both with the sound balance among the parts and choosing sounds that are pleasing and not generic. There's a lot of stuff you could do with the current sounds to bring about a more unique-sounding electronic mix. The drumwork at 3:16 felt pretty retread-ish despite employing some off-beats and being structured differently than the 1:49 section; I'd appreciate another J making suggestions on how to keep the beats sounding interesting. I did think the last original section at 3:58 didn't fit at all as a bookend to the track. Stylistically, it wasn't similar at all to the upbeat source tune and made for an awkward finish. Overall on the arrangement side, things were a lot more creative and dynamic, so props there. Adjusting the sound balance would only bring out the dynamics of the arrangement more. But really now, this needs a spit polish on the sound quality. I wouldn't slave away at this for a long time, Sreyas, but I'd use the resources here to see what you could do in a couple of weeks to upgrade the sounds and position the parts where they need to be. NO (resubmit)
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OCR01643 - Seiken Densetsu 3 "Obsessión Nocturnal"
Liontamer replied to djpretzel's topic in ReMix Reviews & Comments
Some Audiosurf action with this mix from WindyRat: -
Contact Information * Your ReMixer names: analoq, Hemophiliac * Your real name: Aaron Matthews, Chris Roman * Your userid: 1848, 4862 Submission Information * Name of game arranged: Startropics * Name of individual song arranged: nsf track 4 * Additional information about game: NES, Y. Hirai (composer) ---------------------------------------------------------------- http://www.zophar.net/nsf/Startropics.zip - Track 4 The source melody rode in the back seat during the middle of the track, but it was still the foundation of the piece and I heard it throughout. Nice stuff arrangement-wise, with a pretty solid groove. There was about just over 8 seconds of silence at the end that should be trimmed off. Otherwise, just giving the panel some good stuff to chill to. Listening to this was like finding something I needed that I didn't know I was actually looking for. Being very familiar with Aaron's stuff, it was really cool seeing Chris take charge on this one and lead the arrangement, supplemented with those analoq spices. Correct me if I'm mistaken on the balance of the contribution. Regardless, I liked the relaxed light jazz feel here. The genre fit the source like a glove. YES
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remixer: HoboKa game: CHRONO TRIGGER (I know this game gets whored off too much, but hey it's CT) original: Factory Ruins remix: Factory_groove_baby (you can change the name if you want, providing it gets accepted) link: Description: OKAY I know I've been submitting a lot of my stuff to you guys recently, but this one is a gem amongst the pile of cow excrement, at least to me, so here I am submitting it. It's not really your typical dance song, in fact I've no clue which genre this is =/, although it's kinda DnB-ish. I tried to vary it up a lot, making the drums very interesting to listen to, I even got a bassline for you guys, seeing as my last DnB song got anally raped for not having an "apparent" one even though there WAS one...maybe you guys ought to get your headphones checked . And Larry, I think I've finally learnt how to walk and I'm somewhere in between the walking and running phase...maybe I'm wunning. Well, enjoy! ---------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=ct - "Remains of the Factory" (ct-210.spc) You've got the personalization vibe down at least. The saw lead at :28 sounded pretty tacky, IMO. It's just a pretty generic choice and didn't really work in the texture you created once more stuff entered at :48. 1:11-1:33 moved over into some original stuff that didn't quite click. Same with the original writing on top of the source from 1:33-2:11. Really awkward writing of the lead synth that didn't have any synergy combined with the source. A lot of similar issues with your previous CT sub "Grief Stricken" in terms of when the arrangement worked better and when it went off the rails. As soon as you try to do your own thing, you just don't have the ear for writing cohesive original parts and it ends up messing up the flow. I thought the sound choices lacked, but what really needs work is effectively forming your original writing ideas. When the source is the focus, you're able to play with it a bit, change the sounds and give it some rhythmic or other small touches. That's all good. But when you aim beyond that for something more complex like original sections or adding original "melodic" lines around the source, you're quickly getting out of your depth, which is unfortunate. Beyond "practice, practice, practice" to train your ear, I'm not sure how else you can address a pretty critical issue like that. NO
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Remixer Handle : Kepler Remixer Name : Stian Vik Saunes contact info : mail: athr0x@spray.no Arranged Game : Chrono Trigger (SNES) Arranged Song : Schala's theme Original by Nobuo Uematsu, Noriko Matsueda, Yasunori Mitsuda Project created in FL Studio 8 ------------------------------------------------------------ http://snesmusic.org/v2/download.php?spcNow=ct - "Schala's Theme" (ct-306.spc) Cool first submission. Seems like there's a bit too much of a lo-fi tinge to the sound quality. It might be purposeful, but it ends up sounding lossy in a bad way. I loved the SID-style/chip-style textures here. Nonetheless, the "Schala" melody should have been interpreted more substantially. There were some minor changes, and the personalization with the supporting writing was evident. But you've got to develop the arrangement of the melody more. The introduction started things off hot, but then you settled into a comfort zone in second gear and never moved out of it. Right now, the track doesn't break 3 minutes and the arrangement basically retreaded at 1:44 and went for a fadeout ending at 2:36 instead of doing anything substantively new with the theme for the second half. If you can extend the creativity of this track more into the interpretation side, you'd be gold. Do more with the melody and dynamics to keep this fresh instead of rehashing things so early. Right now, this is too underdeveloped. Definitely resubmit this one, Stian. NO (resubmit)
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name: Alex Shtokalko Game: CHRONO TRIGGER Originals: No Hope and that other...sad...one (I forget the name) Remix name: Grief Stricken Remixer alius: HoboKa link: Well, here's another orchestral piece from me, it's pretty conservative but not at certain parts, I hope you guys enjoy it. ------------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=ct - "The Day the World Revived" (ct-206.spc) & "At the Bottom of Night" (ct-303.spc) The levels were too quiet, but that wasn't a huge deal. The structure here was all sorts of weird. I don't mind messing around with the melodic structure or adding original sections, clearly. But this came across like mucking with things just to make the structure different, and the results didn't sound very focused or melodious (e.g. :00-:42, 1:40-1:57, 2:17-3:05). It wasn't terrible, but they sections didn't connect together effectively and transitions like the one at 2:17 felt awkward. The best executed parts ended up being the ones where you followed the source tune very closely, and thus had the core mapped out for you already (e.g. :43-1:40, 1:57-2:17, 3:05-4:10), with 3:05-4:10 being the best on interpretation. Seems like you're leaning a bit on the cover-ish sections to pull you through. The last piano note at 4:16 stopped abruptly at 4:19; keep an eye on details like that to keep the finish strong. Some of the backing string writing felt dissonant, or at least odd at times, particularly during the less cover-ish sections. The textures and mixing felt a bit odd as well, which I'd appreciate another J elaborating on, but I thought you at least had some good subtle dynamics in play here. It's really just a matter of getting your compositional ideas more focused and flowing, Alex, and adding more interpretive substance to the first few cover-ish sections. NO
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* Your ReMixer name: (Fearless vampire Killers (F.V.K.) * Your real name : Jeremy D sumabon * Your email address: Sumabon@hotmail.com * Your website :None at the moment Submission Information * Name of game(s) arranged: Megaman 2 * Name of individual song(s) arranged: The Woodman stage * Additional information about game including composer, system, etc. (if it has not yet been added to the site) * Link to the original soundtrack (if it is not one of the sound archives already available on the site) o * Your own comments about the mix, for example the inspiration behind it, how it was made, etc. o I made this song about 5 years ago, but I never got around to finishing what I had originally planned. I was going to wait and finish the piece, and then submit it, but I never did. I feel that it stands pretty well on its own as is, and it's a pretty different approach to Megaman music. Well, different than the approach I see most people take. o was Really into 1970's era dub reggae when I made this song and that explains the repetitiveness, over- reverb, and heavy bass mix of the song. The name of the song is a play on "Rids the world of the evil curse of the Vampires", which is a popular dub album -------------------------------------------------------------- It was reggae-ish, so the panel can have it. http://www.zophar.net/nsf/megaman3.zip - Track 13 ("Woodman Stage") This was an interesting take, and the interpretive saw wave section at :54 was a good idea, but the lead sounds were very fake-sounding (brass lead) and thin (both the brass and the saw wave). The background instrumentation was chill and laid-back with a solid combo of piano, bass and the percussion, but the overall texture was very sparse and empty due to those leads being so weak. Arrangement-wise, the track was basically done at 1:17, before going for another loop, which was too underdeveloped of an idea. For something 1:58-long, in my opinion, you can't be repeating ANYTHING within such a short track. Something more fleshed out of at least 2:30's worth of a constantly evolving arrangement would be a lot more solid. The change of the theme into more of a reggae style was really cool, Jeremy, but you need to develop the ideas more and get more interpretive with the Woodman melody as well as vary up the background writing more. The approach can be subtle, but keep things evolving throughout. NO
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Use some proper English please. Like you've probably seen, the Works in Progress area has areas for video game music ReMixes, and then everything else ("Other"). Host your file somewhere and include a link to the track in your new thread, so that people can download it and/or critique it. If you're looking to submit a video game ReMix to OCR for consideration, then read this.
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No thanks. He can keep his stupid Hawaiian shirts to himself.
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Make sure this doesn't interfere with your ability to go to MAGFest! Save lots of money!
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I've reported all of the videos, so hopefully YouTube will follow up.
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LURKERS: Choose a forum avatar and let me know why you like it
Liontamer replied to Liontamer's topic in General Discussion
Yeah, I know, the selection's pretty shallow so far. There's only 1200 of 'em.