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Liontamer

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Everything posted by Liontamer

  1. No, because we'd rather be able to receive tracks that are longer than 6 minutes even though we have the filesize limit in place.
  2. Way to not put your birthday in your profile, n00b! (The things I do for you kids.) Have a cake, Blake!
  3. When Jimmy offered me the opportunity to help on the track with some voice work, we initially had some sort of spoken word-style lyrics in mind, but I'm a lot happier with how the track turned out using the Yoshinori Kitase quote. The awesomeness of the effects was all Jimmy's doing, and made me sound like a million bucks. Hopefully people appreciate the quote as well for the purpose of tying the arrangement even closer to the game and its creative direction. Original lyrics would have been cool, but I thought it was a great way to give Kitase a well-deserved tribute. Having helped a lil' on the side with arrangement choices thanks to Jimmy asking me for feedback, it's certainly a nice honor to have a good hand in this one and become an official OC ReMixer in the process!
  4. Nah, first come, first serve. Have some cake, Kenobio!!!
  5. remixer name: Mo-tech real name: Stephen Moroz website: http://mo-tech.newgrounds.com/ user id #: 23466 Name of Game: KLAX for the NES Name of Song remixed: Dance of the Fairies Name of Remix: Out of Orbit Link to Remix: I'm also including an mp3 of the original tune and a screenshot of the KLAX title screen. -------- Well, this is my first OC Remix, and there are a half dozen more in the oven. I've been wanting to submit a tune to the site for a long time, (almost a decade!) but I never seem to meet my own exacting standards. I can't help it. I'm a perfectionist and my own worst critic. My philosophy when it comes to videogame remixes is that the new tune has to be instantly recognizable to those who have played the game, but yet acceptable by those who aren't impressed by the novelty of videogame remixes. It's a tough line to walk, but I think this remix does it pretty well. Thanks for listening! Mo -------------------------------------------------------------- http://www.zophar.net/nsf/klax.zip - Track 4 Opens up with some interesting beats and processing, with the sample NSF melody coming in from :26-1:06. Afterwards, this moved over into some cool ambiance, thought the melody got buried underneath the swirly pad-style sounds. For that genteel of a melody, you need to mix it so that it takes the foreground. From around 1:55-2:55, you couldn't even significantly hear the melody. Considering the original had nothing but the melody and some sparse beats, you have to have the source melody very audible at all times in order to keep the connection to the original strong and not marginalize it the way you did here. Also, the production here was pretty muddy; hopefully some other Js can give specific criticisms/advice on what can be done to get a better more balanced soundscape while not changing the writing you had in place. Went back to the NSF sampling briefly from 2:56-2:59 to transition into a trance-like arrangement until 4:46. A solid enough adaptation, there, but it dragged because it didn't have any evolution or development for that whole 1 3/4 minutes. I can click anywhere in that section and it just sounds the same. I didn't have a problem with the return of the NSF sampling from 4:50-5:16, as the glassy lead also played the melody at a slower pace alongside the sampling. Because the NSF sampling wasn't used as a crutch to provide the actual usage of the source tune, I was ultimately ok with it, but that's just my single opinion; we'll see how the other Js feel. 5:43-5:56 had the NSF sampling gated for the finish. Again, make sure the melody stays in the foreground the whole way from 1:06-2:55, and throw some sort of variation/further interpretation in the the 3:00-4:46 section. You don't have to do anything drastic for the latter, but there's gotta be something substantive. Play with the rhythms of the melody; for example, like you did for 5:43-5:56, but not with the NSF sampling. Conceptually, you've already got the right idea. Given how spartan the original was, you've definitely enhanced it with added writing ideas and presented something fairly interpretive ideas. Now you need to polish up the production and sound balance, and strengthen some of the arrangement ideas for a more cohesive package. You should definitely throw some more time into this one, use the ReMixing and Works forums here for any questions you may have, and send this back. I'd love to see some form of this mix up on the front page, Stephen. NO (resubmit)
  6. Happy birthday as well to debeerguy007, Kevin "Lorenzo" Sisk! He occupies a permanent spot in my VGM fandom heart with his Terminator 2 ReMix, 'CSM 101 Level One' [sic], a Tim Follin mix! Here's hoping Kevin continues pursuing voice acting and otherwise going after the cool stuff in life that we all wanna do, but aren't ballsy enough to go for. Keep up the good work, Kevin!
  7. Coop, you also need to make "Nice Wedding" and "Nice Baby" variants. One for every occasion!
  8. He's one crazy cracka! (He's gotta be if he's gonna get married!) For the creator of Bound Together, which single-handedly lifted EarthBound's profile in the community, and SPLUNK!, which did nothing to raise Spelunker's profile, I wish you the happiest of birthdays! Happy 27th!
  9. I'm not a machine. I'll go back to the other questions and answer 'em when I have the time. Nah, anything posted before that rule went into effect will be kept as is, much like how we haven't asked for re-encodings of anything over 6MB.
  10. It's a great resource; looking good. Now everyone who wants to collaborate with me can find my information easily. I have all skills and play all instruments! Just look me up!
  11. I gotta agree, that question isn't clear at all. I think the core of what you're saying is "can you get a mix passed without manipulating the melody, structure and mood of the source material?" That answer is no.
  12. Happy 21st to Sebastian, one of OCR's beloved Swedes, who supplies us with crazier and crazier mixes. His Seiken Densetsu 3 mix might admittedly be too crazy! Please wish Sebastian the best, since his car was stolen recently. When recovered, a window was smashed and the radio was stolen. It could have been a lot worse! Hopefully every birthday after this one gets better and better!
  13. Would need a <6MB version if this passes - LT Hey people in powa! Mix name: Kabuki Frogs Game name: Mystical Ninja Goemon’s Great Adventure Remixer name: RTF (former Red Tailed Fox, if it is ever possible to change the other name). Site: http://www.myspace.com/musikrtf I have a new mix for you guys, and it is from the fantastic Mystical Ninja series. I chose the game “Goemon’s Great Adventure” to pay my homage because that’s probably my favorite OST ever. So great, that I never actually got around to remixing one of the tunes without feeling completely unsatisfied in the end. The track is "Burning My Soul" (track 20). I used part 1 as my base of ideas, but if I remeber correctly, parts 2 and 3 are more like rearrangments then separated songs (I could be wrong tough). Anyways, stick with part 1. The purpose here was to capture the oriental-flavored homo-rocking goofy-funkness of the original songs and… just let it flow through my filter, really. There is not much I can add in terms of though: it was fun and there’s lotta solos. PS.: I’d like to thank very much both zircon and JJT for the help they gave me here, and Shnabubula for providing the web space. You all rock and I love you all. And everybody else. And Goemon. ---------------------------------------------------------------------------------------- http://www.zophar.net/usf/ggausf.rar - 20 "Burning My Soul (Part 1)" Short theme, but surprisingly difficult to internalize, since the arrangement was so liberal. Wasn't easy picking up all of the connections. Would be interested in hearing Shna's take on this same theme, as it seems like it would suit his style. Not too much to say here. I thought the track felt a little thin in the back, but the textures were still very nice, and I was really feeling the interpretation when I heard it in play. Good idea interpreting the bassline of the original and making more of a focal point for the arrangement, Caio! Good stuff from 2:26 with the Goemon-style soloing. The fadeout ending worked pretty well. A very chill and relaxing listen. Need a source breakdown from someone else. Pretty liberal, but still connected enough that it's nearly at 50% source usage with the overt connections I heard (:08-1:09, 1:25-1:58, 2:00-2:12, 2:38-2:42, 3:24-3:51). Someone else let me know if I'm missing anything, and I'll be able to decide on a vote. Meanwhile, I'll ask Caio as well.
  14. Whatever game the artist designates it as (as well as platform for a multiplatform release), that's the game the ReMix would most likely go under. If the artist gave no info on that, we pick the game it would go under, usually the first game the source tune was a part of.
  15. Greetings to all who happen to read this text. I go under the name of Flexstyle, and I'm proud to submit my very first serious Game Remix to OCRemix! For this remix, I chose one of my favorite games--the original Rayman--and chose the theme of Betilla the Fairy, who gives Rayman his powers. I've created, with the guidance of the WIP-crew on the forums, a thumping-yet-dreamy Trance-ish mix of Betilla's theme. I called it "The Power to Heal" because that's basically what Betilla does. Gives powers and healing. Y'know? Anyways, enough about all that. Here's the important stuff: SOURCE MP3: REMIX MP3: REMIXER NAME: Flexstyle REAL NAME (sorta): Mike Hudson (Not my real last name, but it's the one I use on the internet--I'm a very cautious person) EMAIL: djflexstyle@hotmail.com, or djflexstyle@yahoo.com WEBSITE: www.acidplanet.com/flexstyle/songs, or www.myspace.com/flexstylemusic USERID#: 22246 GAME NAME: Rayman (since this was the first one, it had no subtitle or anything) SONG NAME: Betilla the Fairy GAME INFO: Listed under "Sound Effects and Music" in the credits are the following names: Stephane Bellanger, Didier Lord with Sylvain Brunet, Nathalie Drouet, Dominique Dumont, Kamel Feunas, Remy Gazel, Didier Leglise, Jean-Marc Lichtmann, Frederic Louvre, Oliver Mortier, Frederic Prados, Stephane Ronse, Rene De Wael, and Olaf Zalcman. The game publisher was UbiSoft, and the game systems released on included the PlayStation 1, PC, and Nintendo Gameboy Advance.
  16. Yeah, some good stuff here. Doesn't seem to have logged into his MySpace in a while. Does he have any other web presence?
  17. Moved this over from the Dirt Devil reviews thread: No, there's no way unless they ask, but most people don't ask. Palpable made a great point earlier about providing direct contact on when panel decisions are made on submissions, and it's something I hope to develop with djp and the panel for my use once we thin down the queue more. To other questions I haven't answered, I'll be getting to them down the line.
  18. * melodies_of_gaia * Daniel Gooding * Silentcomposition@yahoo.com * U=22379 * Final Fantasy VI * The Decisive Battle Remix Title - The Decisive Swing Found Myself Humming Final Fantasy Tunes, and added a little swing to the decisive battle theme. I figured, why not give it a shot. It ended up being a lot harder than expected to get it all to sound how I heard in my head, but it was a good learning experience. Also included in the song are small parts from Kefka's theme, and the battle theme. I had never really had written for Big Band Style before this either. Even with all the madness of finding the best sounds to fit, I still had a lot of fun making the remix. - Programmed with Sonar. --------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=ff6 - "The Decisive Battle" (ff6-124.spc), "Kefka" (ff6-108.spc) & "Battle Theme" (ff6-105.spc) Loved the arrangement to start out. From 1:10-1:44 though, when the focus went to the brass harmonies, all the brass samples were a lot more exposed. Wasn't feeling it at all. Moved over into some brief "Kefka" stuff from 1:44-2:01, transitioning into the "Battle Theme" being added in at 2:01 while "Kefka" remained in the background. Everything where the brass took center stage sounded pretty cheap; as I always say, there's got to be a way to get a more natural sound, either with what's in place or otherwise more serviceable samples. Nonetheless, the sequencing was pretty decent. With those concerns though, my decision's tough. I liked the pacing when the piano or bass was the lead, but when the brass took over, it somehow made the tempo and timing of everything feel more mechanical. I'm definitely on the borderline here, but my gut says the execution of the brass needs some refinement before this is ready for primetime. This could make it though, Daniel, so good luck with the rest of the vote. YES or NO, I hope you continue to submit in the future. Your arrangement ideas are pretty strong, and I'm looking forward to hearing more from you. NO (refine/resubmit)
  19. ReMixer name: XMark Real name: Mark Hall E-mail: xmark3@yahoo.com Website: http://abstract-productions.net/ userid: 13079 Name of game: Contra Name of individual song: Assault on Galuga An entry in the January 2008 Dwelling of Duels free month. A medley of several songs from the Contra soundtrack done in the style of an action movie soundtrack. ------------------------------------------------------- Along with Kidd Cabbage, Stemage, Chunkstyle and others, XMark was one of the guys I wish I got to meet more formally at MAGFest 6 a couple of months ago. Mark and I got to talk briefly, but hopefully at 7, I'll be able to hang more with him and a lot of great Shizzies. http://www.zophar.net/nsf/contra.zip - A bunch of 'em While the execution lacked on some levels, the writing was great, and showed off how surprisingly well Contra could be adapted to both orchestra and symphonic rock. I could be ignorant of some pro arrange albums doing it already, but I've never heard an approach like this. For the orchestral intro, the sample quality felt serviceable initially. Over time though, stuff like the extremely thin and fake-sounding brass and rigidness in some of the brass and string sequencing stuck out. The guitar joining in at 2:34 could have been better; the guitar performance felt a little sluggish from 2:45-2:52, not quite locking together with the other parts, and the parts should have been better separated to let the guitar shine through more when it was supposed to take the lead. I like how there was no fear from Mark going out of his musical "comfort zone" as it were and doing a lot of orchestration. With more experience under his belt, only obtained by continuing to do what he's doing, the execution on a concept like this would be deadly. Given stuff I've heard as far back as FF6 "Cyanide", I don't have any doubts that Mark could gradually take it his sequencing skills to that level with more trail and error. But as is, this absolutely solid arrangement could use some work with the sequencing and articulations on the strings and brass to achieve a more natural, human sound. You should definitely talk to anyone you know who could give you good tips on this and resubmit this; I'd love to see this up on the site in some form. It's really a sophisticated, unique take on Contra that just needs some TLC with the execution. NO (resubmit)
  20. CONTACT INFORMATION: ReMixer Name - butterfliesforbreakfast Real Name - Tyler Esposito, Luke Odom Email Address - butterfliesforbreakfast@gmail.com Website - http://www.myspace.com/butterfliesforbreakfast User ID - 23408 SUBMISSION INFORMATION: Name Of Game - Super Mario Bros 3 Name Of Individual Song - End Theme System - Nintendo Entertainment System Comments - We were sitting around at band practice once when we started talking about how great some video game music is, especially the tunes that get overlooked. One of the songs from our childhood that always left an impression was the End Theme for Super Mario Bros 3. Perhaps it was because of the feeling of joy we had upon completion of the game, but that song always stuck with us. ------------------------------------------------------------- http://www.zophar.net/nsf/smb3.zip - Track 25 (:34 into it) The mixing and separation of parts should be better, the drums were too basic, and the textures should be more complex and cohesive. By 1:01, the arrangement already felt repetitive. The changeup from 1:45-1:59 was only a brief respite from the repetition. You've really gotta do a lot more creatively with the theme. Adding that overly quiet, fake-sounding vox in the background at 2:24 doesn't get the job done as far as variation or dynamic contrast. Needs more instrumental variation, more melodic interpretation, more dynamic contrast, more evolution; more substance. What was here was a decent base, but it wasn't nearly developed enough. There's good potential, but you need to actually explore it. NO
  21. I love the thread merge function. I always welcome complaints about posting speed. It means djp gets outside pressure to post more music! But yeah, everything's pretty much answered above. And that's the way it be.
  22. I'm assuming the track title got cut off in the email attachment - LT Remixer Name: Kayge Real Name: Khristopher Grant Email: calvinhobz@gmail.com Game Arranged: The Legend of Zelda Song: Underworld Theme This song was made using Garageband, very low budget (I know), but I still think it's a nice piece. ------------------------------------------------------------------ http://www.zophar.net/nsf/zelda.zip - Track 4 Not bad. Too reliant on those repetitive beats to carry much of the track. Though the 1:02-1:32 section wasn't reused later, 2:04's section was in many ways a retread of :31-1:02 & 1:32-2:04, only with the string section at 2:36 completing the melody it played and some other minor differences. Let's watch the retreading and think of ways to get more mileage out of the ideas through more creative means. I liked the overall feel when the beats weren't in play; when the beats were involved, the droning repetition and lack of cohesion with the other instrumentation knocked this way down. The other aspects of the arrangement were a lot more promising. NO (resubmit)
  23. The bitrate is too high, but we can get a re-encode if this passes - LT OA Kirby Dream Land 2 Hirokazu Ando · Tadashi Ikegami Bad Ending Theme 14963 Original: The original GB version is mixed really crappily, with the counterpoint cranked, and the melody buried. Even so, it's still one of the best songs from the Kirby series. ----------------------------------------------------------- http://www.zophar.net/gbs/kirbydl2.zip - Track 36 Though some of the sequencing still sounds too rigidly timed, for example right in the intro, you're definitely getting better. Wasn't even a significant issue, unlike the Phoenix Wright mix. The breakdown from 1:32-1:47 felt a bit aimless due to nothing melodic taking the forefront. Interesting thing, I'd say you made your melodies. Loved the piano writing thrown in from 2:06-2:42, which created some surprisingly good textures with the rock instrumentation. Just a really intelligent, sophisticated arrangement, adding a lot of depth to the original. Very deserving of that DoD gold trophy for last month's Kirby competition. The artistic growth shown through this and the previous Terranigma submission was impressive. You better be doing your own production, son! YOU BETTER BE! Dare I say it, Andrew, you might very well be coming into your own... YES
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