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Contact Info * Remixer Name: Uboichi * Real Name: Uub Jacobson * E-mail: uboichi@gmail.com * User ID: 10339 Remix Info * Games Arranged: World of Warcraft: The Burning Crusade; Zelda 3: A link to the past; Super Mario World; Final Fantasy 6 * Songs Arranged: Music from Karazhan which actually has no title, the mp3 file I based it on is called KA_OperaHarpsiWalkUni01.mp3 in the MPQ archive; Princess Zelda's Rescue; Sub Castle BGM (SMW); Fragment of the Opera Overture and The Phantom Train. * Original Composers: Russel Brower (WoW BC); Kondo Koji (Zelda, SMW); Uematsu Nobuo (FF6). My original intent was to just make a Remix of the music from karazhan. Everytime I went there with my guild I'd set the BGM volume to the max when we went to Moroes simply because I loved the music so much there. At some point our days of raiding Karazhan were practically over as we moved on to harder content, but I still grabbed every opportunity I could get to go Karazhan again just for the music. I even downloaded an MPQ extractor to be able to transfer the mp3 to my MP3 player so I could listen to it while not at home at all! But alas, squeezing the time needed for a study, for being board member of my study association, making arrangements for my choir and for playing WoW in one week was a hard thing to do, so I didn't have a lot of time to spend on Remixing. But as we say in the Netherlands, 'blood flows where it can't go' meaning by nature we have urges we can't resist. So all the time during college I was thinking about how to Remix this tune. Then suddenly the idea popped up to mix it up with The Phantom Train. They both were in 6/8th and kinda had a same feel in the melody. And then the other day I was humming my ideas a bit while listening to music when the opera from FF6 passed on the playlist. And there was this particular part of the overture that seemed to blend really well with the Phantom Train. So a couple of weeks later when I had time I started on the Project. And in some weird way I accidentily managed to get the castle theme from SMW involved in the mix. And then I was thinking like "if it's there anyway, why not put a bit of emphasis on it?". So I used a church organ to highlight that part. I was so pleased about the change brought by the organ that it kind of influenced the rest of the project. A lot. Shortly after I came up with the title of the mix and decided that for such a title at least one other SNES title had to be used. So that became the Rescue of Princess Zelda. Actually I was thinking of the Crystal Theme, but they're basicly the same and Princess Zelda's Rescue was the more common used title on OCR ^^. Note: My project was based on the harpsichord version of the karazhan melody. There exists an organ version also, but despite me using an organ that's not the version I'm using. http://uboichi.googlepages.com/TheGhostsofNintendoarehauntingKarazh.mp3 Arrangement Breakdown: 0:00 Follows the original part of the overture as close as possible, but still trying to give my own sound to it 0:34 I abandon the original feeling of the overture part while maintaining the melody with a slight variation. 0:42 I introduce the organ to scare the crap out of people with SMW! Bowser is coming for you! GRAAHHH!! 0:52 Introduction of the Phantom Train team. Melody by the light instruments flute and oboe, accompaniment by heavy ones like the organ. I've seen a lot of ghosts in Karazhan, but I have to admit I've never seen a phantom train. 1:09 Transition to next part. 1:24 This is where it gets interesting. The introduction of the Karazhan melody on the piano, which the Horns try to drown it 'cause they want to stick to the phantom train tune, in which they fail at 1:32, but at 1:40 the organ starts backing up the horns by going back to the overture tune in his own mad deranged way. The organ and piano play a war between order and chaos. The organ gets the overhand with his melody though, which gets echoed by the rest of the orchestra that agrees at 2:03 in a recap of 0:34. 2:14 A recap of 0:42, with a twist. Emo bowser? =O ... Not! GRAAHH!! 2:46 Throw out the light instruments and bring in the brass! Bit like 0:52, with 2 trumpet parts, one playing main melody, other playing counter. Organ is banished! 3:02 Transition to next part. This time with strings 'cause they can be even scarier than the organ in a context like this. 3:17 The organ starts playing again, liking the mad character of the Karazhan tune. The strings try to reason with it by playing the phantom train motive, but they're playing it on wrong pitches! =O 3:31 The progression of the Karazhan tune, which got ignored the first time because of the organ trying to play a solo. Deliberately lighter than the organ part at 3:17 in preparation of rescueing princess zelda. 3:49 Yay! Princess Zelda is rescued! Or is she...? Guess the organ caught her just after her escape. Damn you Link. 4:23 Another Transition! How original! 4:35 Almost the entire orchestra now joins in with the Karazhan tune, except for the horns who in a desperate attempt still try to drown everything with the Phantom Melody. 4:56 End. I hope you enjoyed it! P.S. In case of rejection please leave the link in so people who are interested can listen. LT Edit (7/26): Here's a YouTube of the primary source:
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Mega Man X6 'Eternity' (Infinity Mijinion)
Liontamer replied to Bren's topic in Post Your Game ReMixes!
It's on the panel. We're judging from the updated version you gave me, just so you know. -
Mixer Name: Bren Forum Username: Bren Real Name: Brendan Bennett Game Remixed: Megaman X6 Track Remixed: Weapon Factory - http://youtube.com/watch?v=F9BIIF2CxIU I did some research, but unfortunately could not find the name of the original composer. This is kind of a chilled out remix of the weapon factory theme (aka Infinity Mijinion's stage). I recently finished a cover of the song and decided to use that file as a template for this remix. Not much else to say other than I think X6 has a very good soundtrack and I'm surprised so few have attempted to remix it. By the way, I've included a link to the original posted on youtube. The quality isn't the greatest, but no important elements of the song are lost in the compression from what I can tell. ------------------------------------------------------------- Capcom Music Generation Rockman X1~6 - 510 "Infinity Mijinion Stage" Gotta agree with some of the criticisms given on the WIP board. It's certainly possible to substantively rearrange a track well while using similar sounds, but it's a tougher sell. I'm not sure there's a situation where that electric guitar synth first used at :15 would even sound good; it's not meant to sound like a real guitar, sure, but the sequencing was too robotic-sounding. "Infinity Mijinion Stage" clearly flows a lot more smoothly. Wasn't feeling the melody of the verse and chorus being near-verbatim with the original from :40-1:23. The guitar in the back was also near-verbatim with the original. Moved over at 1:23 to the soloing-style section of the original (:46-1:13), only with no melody, so it's just arranging the foundation. The bubbly string-like synth was new, but the guitar stuff was verbatim again. Arrangement retreads :13's section at 1:51 only now with some meaty electric guitar stuff to fill out the back more. Sounds like a pure cut-and-paste, which was a shame. 2:47's section included the soloing from :46-1:13 of the original, only with a different (somewhat rigidly sequenced) lead. Yeah, the beats are new and there's some new embellishments, but I'm kind of surprised you came to me with this wondering whether or not it was too conservative. The answer is clearly yes; so many parts were carried over wholesale. You can't just write some new beats, than change a few instruments but keep the melodic and countermelodic writing wholesale and expect it to have a shot. Decent cover, but clearly not interpretive enough. NO
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The Blue Fields I'll Return to Someday Remixer name: Thrixth Real name: Tyler Leitch Email: bintyler@aol.com Userid: 24330 Name of games arranged: Final Fantasy VIII, Final Fantasy IX, Final Fantasy XII Songs arranged: Blue Fields(VIII), The Place I'll Return to Someday(IX), Ozmone Plains(XII), Prelude Links: I bet the first two are on the archives or whatnot, but FFXII doesn't have too many remixes, so if you need to hear any of them, you can go to Comments: When I heard "Blue Fields" and "The Place I'll Return to Someday", two songs which are very prevalent throughout their respective Final Fantasies, I immediately noticed the similarity. Both were dorian, and both had almost identical soaring themes in the middle. Building off "Blue Fields", I constructed a song that focused on the ostinato heard in the pizzicato and rhodes, and developed the themes in "Blue Fields" and "The Place" along with "Ozmone Plains", a favorite also-dorian-song of mine from FFXII. The beginning of this mix is a swirling build of the three songs that turns and turns in and out of 6/8 and 3/4 until it takes off and introduces the two soaring themes from "The Place" and "Blue Fields" before going on to develop the pieces further. (And at the end are traces of the Prelude in the piano, so I thought I'd mention it on the Songs Arranged list) Thank you, -Thrixth --------------------------------------------------------------- Reader's Digest of the source usage: It's mostly FF8's "Blue Fields" here, along with substantial usage of FF9's "The Place I'll Return to Someday". I believe FF12's "Ozmone Plains" was just a background player from :00-:44 derived from the chorus's vox, and then arranged piano part from :53-1:02 was of the main melody. Could totally be bullshitting that, but it wasn't really important, since there was clearly enough source usage overall. The "Prelude" cameo on the piano was from 4:07-4:11. http://tzone.org/~llin/psf/packs2/FF8_minipsf.rar - 103 "Blue Fields" http://tzone.org/~llin/psf/packs2/FF9_psf.rar - 101 "The Place I'll Return to Someday" http://www.noderunner.net/~llin/psf/packs/FFXII_psf2.rar - 307 "Ozmone Plains" http://www.zophar.net/download_file/8938 - Track 1 Damn, right off the bat, the beats and lil' noise embellishments were way too loud and overbearing. Loud can work, but you still need to pull those back a bit. As is, they make the track extremely taxing to listen to on headphones, with the only respite being from 1:20-1:57. From 1:20-on, the mixing needed some work. The parts were bleeding or compressed into each other a bit too much, making the sound quality seem lossy. Wouldn't have been a major issue if it didn't last most of the track, exacerbated by the volume. I really wasn't feeling the countermelodic writing under the "Blue Field" chorus from 2:59-4:11. Something wasn't clicking there; maybe it's just me, but I'd really appreciate a second opinion. There's an awkward noise accidentally left on the ending at 4:44. The production needs to be tightened up. Fix the mixing and you'll be in a lot better shape with this one. NO (resubmit)
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Ahoy, Heath here, with a non-clubtrance remix submission. Thank god! This is a short mix I did of "the magic house" from ff6 and "succession of witches" from ff8. I really poured my heart into this one, but I'm sure everyone says that. I really tried altering the melodies more than I usually do, and playing with them a bit more in terms of dicking around on my keyboard trying to improvise. I didn't get very crazy with it at all, but at least i tried making it less midi-rip-ish than usual. The hardest thing making this mix? FINDING OUT WHAT THE HELL THAT LOW DINGING SOUND HE ALWAYS USES IN HIS SONGS IS!! answer: apparently they are called tubular bells and are pretty common and i fail. Thank you orkester soundbank for having a decent set of them. (and decent set of triangles too! a staple of many ff8 songs.) For some more song info, I'll copy/paste from my PRC entry notes: "At first I had no idea how to make a song groove at 100bpm (what? generic 4 kick trance beat doesnt sound good? impossible!) but eventually I tried out some stuff that sounded a bit timbaland-esque, which was unfortunate. After fixing that up, I realized I was humming an ff8 song that my mind had blended into the ff6 song, so I went with it and it worked out really well IMO. The picture I paint in my mind is the magic house theme cruising along, and then Ultimecia's time compression kicks in and the 2 worlds collide for a bit." Btw if you blast this on a decent system, the bass synth actually sounds pretty cool, so... yea. If the link does not work, its on the front page of my site, first post. Yes its in 320kbps, yes that is overkill, but you guys know me, I'm always around, I can get a 192kbps version to the judges panel RITE KWIK if its accepted. The project files are on an external hdd burried in my suitcase, otherwise id make one right now. Did I say suitcase? I meant "sitting on my desk right here but I'm too fucking lazy" If this just isn't possible then please let me know and I'll get my shit together. as per the required stuff: Siamey Heath Morris djsiamey@hotmail.com www.siamey.com 971 Thanks for your time guys. PACE! -------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=ff6 - "The Magic House" (ff6-310.spc) http://tzone.org/~llin/psf/packs2/FF8_minipsf.rar - 206 "Succession of Witches" Opened up pretty cover-ish with "The Magic House", but had some rhythmic interpretation and new countermelodic writing for the groove bias. :43 moved over into some original sounding stuff that ended up sounding pretty aimless, mostly the writing from :52-1:06. The woodwinds didn't really seem like they were in the same key as the groove, so there was no cohesion. Moved over into "Succession of Witches" at 1:11 with some FITHOS LUSEC WECOS VINOSEC vocals. You could still make out the "white boy talking into a mic trying to sound cool" underneath the production trickery. Cool effect at 1:19. 1:30-1:40 was too cluttered and needed some better separation of the parts; I see the power and dynamics you were going for, but you can clean it up a bit and preserve the intent. Good transition back into "The Magic House" at 1:40, going back to the theme for the finish and retreading part of the first section for a fairly strong close. I just wasn't feeling :43-1:11 at all. For an only 2:19-long track, everything's gotta be clicking on all cylinders. I'd say refine that portion in the middle so the track pieces together strongly the whole way and this would be set. NO (refine/resubmit)
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OCR01795 - *YES* Lufia 2 'Last Chance' *RESUB*
Liontamer replied to Liontamer's topic in Judges Decisions
Keep it movin'. -
Remixer Name: Blue.Nocturne Real Name: Dennis Kim Email Address: blue_nctrn@yahoo.com User Id: 22091 Submission Information: Remix Title: Sacred Flute Name of game arranged: Legend of Zelda: A Link to the Past Name of songs arranged: Flute Boy's Ocarina, Main Theme Link to Original Songs: If it's not in the SPC archive, http://www.vgmusic.com/music/console/nintendo/snes/index-gr.html, name of the midi is "Flute Boy's Ocarina" Additional Comments: "I was browsing through OCR's LoZ remixes and I noticed there wasn't one for the flute boy's song. I thought it kind of iconic and the precursor to the N64's highly involved ocarina system. This song would play around the ghostly image of this strange child which plays a flute in a meadow. He would be surrounded by animals and as you approach, he disappears and the animals run away. This happened only in the Light World, and as you eventually obtain his flute/ocarina, you were able to use it to summon a bird that flies you around the map. Anyways, I decided to be less orchestral in this song, but I ended up being as orchestral as my last remix. I used full Garritan Personal Orchestra for the orchestral elements, FPC for drums, and soundfonts for the guitar work. I also was hit by a major roadblock as I finished the song, FL 8 caused annoying popping noises, but luckily that was solved and I could finally submit this. Anyways I hope you enjoy it, but if not, there's always the next submission." ----------------------------------------------------------- Interesting; wonder why this wasn't in the SPC. Oh well. Checked out a YouTube video and this MIDI is a nice transcription, so let it ride. http://www.vgmusic.com/music/console/nintendo/snes/Zelda3ocarina.mid - Flute Boy's Ocarina http://snesmusic.org/v2/download.php?spcNow=loz3 - "Overworld" (loz3-04.spc) The only thing not working, IMO, was the drums up to :44; they ended up sounding too hollow and soft. Afterward, though many of the samples lacked some depth and realism, the textures were clicking a lot more effectively. Overall, this was some fairly beautiful, flowing writing. The bowed strings sounded a little too thin, and were exposed a few times, but overall the mixing was fairly good. Flourishes like 1:11-1:14 reminded me of Joshua Morse's style of writing. I felt like the transition to the major key rendition of "Overworld" at 2:22 wasn't smooth at all and took me out of enjoying the mix for a moment, but it resolved somewhat at 2:29. Fairly minor criticism, as the last minute was strong. Awesome variations of the arranged source tune, excellent instrumental variations, I was feeling this. Even though the samples could have been used a bit more effectively/realistically, what was here was still cohesively put together and pleasing to listen to. Nice work, Dennis! Keep it up, bro! Your arrangements are pretty strong, and you have the potential to get a lot of pieces posted. Hope we get a resub of your Super Mario Galaxy piece. YES
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First and foremost Remixer Name: The Vagrance Real Name: Samuel Day E-mail: Samuel.Day@gmail.com Website: http://www.myspace.com/flimusicparty Forum ID: 15461 Name of Game Arranged: The Legend of Zelda: Twilight Princess Name of Original Song: Midna's Desperation Name of Remixed Song: No Hope Comments: I suppose this is the place where I talk about inspiration and all of that. This remix was started immediately after I heard the song while I played through the game (very late to the field, I must admit), and when I say immediately I mean I hit the pause button and looked up the MIDI file for it. I hadn't done a Trip-Hop style in a long time and I felt like it was the right choice, and changing everything from 3/4 to 4/4 wasn't very hard considering how much space was generated from slowing down the tempo. The lyrics for the rapping part because a lot of people in the WIP topic were requesting them: "Get smacked with the invisible hand like Alan Greenspan Don't try to mess with the new-age iron man Sorry fellow men, sunshine will now be replaced So please enjoy this twilight because there is no escape The system provided has no concerns So please be prepared to lose life and limb, or at least form Don't bother the chief, I'm too great to scorn Don't bother with her, (shes) too late to mourn" So yeah, I hope you all enjoy it much more than my other, previous mixes. And thanks for all the work you do. --------------------------------------------------------------- The Legend of Zelda: Twilight Princess (Game Rip) - (70) "Midna's Desperation" Interesting opening with some cool effects. The brief piano at :11 was a good touch, I liked the lo-fi effects on the beats from :23-:34, but they didn't mesh with the soundscape at all. The timing of the piano at :46 felt a bit odd; I see you were going for a slight rhythmic alteration, and it's OK. The beat pattern you brought in at :34 went on for too long, IMO. You fattened up the sound nicely at 1:27, but the beat pattern, arrangement and texture was basically the same, so the piece dragged until 2:37, IMO. You gotta provide more substantive or dynamic contrast, otherwise cut the fat. Took a little while to transition (nothing wrong, it just took a while) into a new section at 3:01. The rapping at 3:12 was poorly mixed to me; it needs to be more upfront and clean, IMO. Some of the effects were on the vocals were cool, but the regular voice didn't sound as good because it was a bit thin and untreated. You could have some light effects on your regular voice to give it some depth, but it was aight. Went back into the instrumental. 3:59-4:11 got a bit on the cluttered side. 4:24-4:25 and 4:28-4:35 also got a bit blistering and distorted with the percussion. Aside from reworking some of the beats to not seem too repetitive, I'd experiment with other ways to present the source melody. The original was a piano, and this used a piano produced basically the same way. It's cool if you want to do that, though you may want to do something more interpretive with the melody, since it still ends up sounding pretty close to the original with some minor modifications. Or, you don't have to scrap the sound choice entirely, but you could try varying the sound for part of the mix. Good base so far. NO (resubmit)
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Happy birthday, happy engagement, happy video game soundtrack job, happy everything!
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No problem posting the question here at all. I'm just glad I could help point you in the right direction!
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I know the artists for several of those pieces, but you really should be asking this question at the VGMix forums. Most, if not all, of those tracks were available from VGMix 2.
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The subject matter is bleak. And clearly a lot takes place during the nighttime. But the scenes that actually took place during the day now all look dark too, which I just found weak. For stuff like the return of Dr. Manhattan or Ozymandias defending himself at his building, the shit happened in broad daylight yet it's all dim and dark, and the rest of the scenes like that seem like they'll turn out that way as well. I don't see why the whole film needs to look like it's gonna rain any minute, so I hope that's not what it looks like. And what the hell did they do with Oz and Comedian's hairstyles? Oz in particular looks like a goof. Also seems like they de-aged Comedian a good deal based on his youthful look in Vietnam. I'm not nitpicking like the movie will be poor, but would rather not have a visual setting like the permanent dusk of 300.
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I'm actually in the minority on it. Hopefully the movie will be good, but I've read Watchmen several times, and I thought the trailer sucked. I felt the remixed Pumpkins song was a poor fit (too bad, I liked the original from B&R). Plus, I got 0 sense of what the movie was supposed to be about, even though I know the story forwards and backwards. And though the world is supposed to be dark, it's not supposed to be Sin City/300 dark. It just looked needlessly dingy and depressing. Regardless, I'll probably end up seeing this in theaters, and hope they'll do a good job.
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Hi There, It's been a long while since I've last submitted anything to OCRemix. Though all of my previous mixes have been declined, I don't mind. lol I still like to hear the comments you all give on them. My latest mix is the End Theme from Radical Dreamers. I actually have never played the game. I do have the music, which I like alot. It's a dance mix (lol surprise!) but I've been trying to get my production skills down, and I think I did pretty well on this one. Took me about a month or so to lay down the basic structure of this track. I had to get the melodies and harmony lines by ear, since finding sheet music or even midis was near impossible, so I just relied on the .spcs I found. The song itself follows the original pretty well, with variations in the timing of notes, along with some new harmonies and solos. Overall I think I did really well. I can't wait to hear what you all think. Name: Brink-of-Time Real name: David C. Jacobson Jr. Email: brink@brink-of-time.com Website: http://www.brink-of-time.com Forum: 3677 Game: Radical Dreamers Song: End Title -Enjoy Dave (Brink-of-Time) ---------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=rd - "Ending ~ Le Tresor Interdit" (rd-15.spc) Decent groove to open things up, with a pretty extended intro (1:25-long). The synths employed sounded bread-and-butter, but did an OK job of rhythmically altering the source melody. I liked what was there, but the arrangement deserved something more interpretive. The genre adaptation felt really by-the-numbers, particularly for the synth-focused sections. There's the rhythmic alterations, and that was basically the extent of the melodic interpretation. That would have passed in ye olden days, but you gotta go a bit further nowadays. The core groove that started from 2:26-4:03 had a brief break from 2:53-3:07, but otherwise dragged out for too long and made the background feel repetitive and stagnant. Meanwhile, the dropoff at 4:06 was a good concept, and it's obvious you were going for a thinner texture, but that final section sounded way too spartan and weakened the effect of the finish. I think it could be produced a different way to preserve the dynamic contrast you were going for, without making the soundscape feel empty. What's in place is a solid base, generally well put-together, but it doesn't stand out as a unique enough take within the genre. Let's get a little more personalization and interpretation into the arrangement, David. You don't have to get carried away or overhaul the framework, but I think you can do something more with this to make it stand out. Good luck with the rest of the vote. NO (resubmit)
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Spacius! A gradius-like game in JavaScript (music by Josh Morse!)
Liontamer replied to richter's topic in General Discussion
They're friends. They've also collaborated on music before. ... Do you need chapter 2? -
Original Decision: http://www.ocremix.org/forums/showthread.php?t=14998 Name: DrumUltimA Real Name: Doug Perry Email: drumultima@comcast.net Website: http://drumultima.livejournal.com ForumID: 3877 Name of Game: CHRONO TRIGGER! Name of songs: World Revolution, with little bits of Last Battle, The Chrono Trigger, Fanfare 1, Robo's Theme, Ayla's Theme, Chrono and Marle, Kaeru (frog)'s Theme, and Battle with Magus Hey guys, Doug here. Here's my resubmit of the remix formerly known as "Lavos is Inconsistent", which I am now calling "But the Future Refused to Change". I took the crits from my initial evaluation very seriously and I couldn't be more happy with what I've learned. Special thanks to Palpable for dealing with me for so long I totally reworked the mixing of the drums, switching out samples and working with eq and compressors, as well as doing a ton of balance/eq work with the rest of the instrumentation. Other runner-up names I was considering include "Stop Eating Planets", "Larry Quits the Judges Panel", and "Hard Taco Supreme" (thanks to f4t4l for that last one). If you all like any of those better, feel free to make an executive decision and change the name As always, if this gets rejected (again ), please leave the url posted. Thanks guys!!!! -Doug "DrumUltimA" Perry --------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=ct - "World Revolution" (ct-313.spc), A bunch of 'em Source usage/arrangement was already fine, so I'm just gonna play-by-play opinions on the execution. Loved the organ and woodwind intro, leading to a good transition at :26. The drums were fairly good (hey, they don't sound exactly like the drums from your past 2 mixes!), and I was enjoying the bubbly synth in the back. The soundscape was on the dry side, so stuff like the organ lacked some depth, but the overall sound quality was OK. Good stuff with the woodwind handling the "World Revolution" melody from :55-1:09. The weak guitar synth from was touched up with some subtle delay/trailing effects that didn't make the articulations seem as mechanical, and gave the sound little more body. Still not a fan of the bubbly synth and piano dissonance from 1:35-1:49. Good drum transition at 1:55 to the medley section. Probably wouldn't have used the guitar synth again from 2:01-2:09, but whatchugonnado. Otherwise a really intelligent weaving of several themes before transitioning with SFX at 2:45 back into "World Revolution". Good stuff from that point, gradually building and building the track up with more elements. It ended up getting busier and more dissonant, but finally ended that at 4:15 with a solid piano/organ/synth refocus back on "World Revolution" from 4:15-5:30, including some very subtle harmonizations that bled into the lead, but did it in a good, effective way that sounded like a purposeful accenting of the lead. Everything came together much more cohesively, and it definitely sounds like you learned a thing or three on the production side. For a few of the sections, a less-is-more approach helped tone down some of the busyness that only ended up obscuring some really cool ideas. Everything still sounds fairly full, but now it can all be appreciated. Fine tuned very nicely, Doug. YES
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Hi, I have not registered to your website since I was only recommended to upload the file to the website, but I hope you'll take submissions regardless of whether or not i'm registered. My remixer name: Otreum Real name: Nathan Francis Email address: nf25488@hotmail.com Website: http://www.moddb.com/members/192515/otreum userid: don't have one Submission Information: Name of game arranged: (???) SNES Jurassic Park? Name of individual song arranged: SNES Jurassic Park mountain song remake? Additional informaiton: I have no idea who the composer of the original song was called. The original song was for the Super Nintendo top view Jurassic Park game. Original sound track: My own comments: Well, I was looking at the Jurassic Park mod and read that they would rather just get a JP game out there rather than worry about who makes it or any of that, they didn't care who got it done, as long as it could be finished and playable. Since this song was an all time favourite song from the JP game and since I initially started making a JP total conversion (now i'm making a different TC), I figured that I would remake the song. That's really about it. The song was for that mod, but now i'm not sure I want them to have it for reasons I will keep to myself. That's about it, enjoy the song ---------------------------------------------------------------- Man, that source is full of groove. http://snesmusic.org/v2/download.php?spcNow=jp - "Triceratops Trot" (jp-05.spc) Nice intro with the vox, with the source tune already fading in, then crossfading into a pan flute-type deal at :14. The melody was slightly simplified, but pretty straightforward. Some good buildup at :38 via an added countermelody and light percussion. More buildup from :57-1:16 with some really flimsy sounding drums that sounded stapled on in the back, and some addition percussion in the lower frequency ranges that ended up distorting. Not good. Had a solid idea for a dropoff at 1:16, but the texture was too empty, IMO. I thought everything was pretty poorly balanced. The main drums have no meat on them, the other drums were muddying up the background and the woodwind lead was lonely. Also, the harmonization was nearly inaudible and doesn't have any synergy with the lead. Both the vox and the brass weren't a factor, they were so obscured. I liked writing of the changeup at 2:33, as well as the string harmonization from 2:53-3:12. The harmonization at 2:38 seemed out of key with the lead. The drums at 3:21 were just as poor of a fit there as they were anywhere else; they never sound like they're in the same soundscape. What the hell was that writing that first crept in at 3:31? It just sounds awkward. Same with the countermelodic string synth writing at 3:50; "capital U" Ugly. Wish I could be nicer about it, but it's just extremely poorly written and doesn't sound musical at all. It all showed up in the latter half, but it seems like once you went to add in more wholly original flourishes, you fell pretty hard. Retool all of that. A lot of the problems here had to do with the mixing and effects not being properly balanced. Once you do that and then flesh out the soundfield a bit more, this'll be in a lot better shape. Decent base so far, Nathan. NO
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OCR01733 - Jade Empire & Global Gladiators "Global Empire"
Liontamer replied to djpretzel's topic in ReMix Reviews & Comments
Hahaha! We don't have any 16-minute mixes. You probably have an MP3 player that isn't decoding the file properly. It's showing up fine in Winamp, but I dunno how it's showing in other players. -
Liquid Neon was DJ Pheonix [sic]. Nothing wrong with Martin wanting to change his handle. Good luck finding something you like.
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ReMixer name: DJ MAX-E Real Name: Michael Staple Email Address: maxie_da_man_2007@hotmail.com Website: http://www.myspace.com/djmaxe100 Userid: 24346 Game: Sonic the Hedgehog 3 & Knuckles Song: Hydrocity Zone System: Sega Genesis The title of this mix is called, Breaking the Waterflow. Made this mix about a week ago. After I finished the whole track of Sonic 2, I was listening to one of Project Chaos' mix of Hydrocity zone called "HydroChill" on youtube. The song was so calming and nice that I decided to make one myself, but this time I wanted to go deeper into Sonic 3 & Knuckles and try to find some ways to make my mixes better than the original. For this mix I gave most of the instruments effects like Fruity Phaser, Fast Dist, etc. to make it sound underwater-like. I made my own hip-hop beat for this mix as well since I like the old skool hip-hop alot. No drum loops. Thanks to Project Chaos for the inspiration and doing proper justice to Sonic 3 & Knuckles. Great Job! Plus, special thanks to my fans on YouTube. Hope you enjoy this mix. ------------------------------------------------------------- http://project2612.org/download.php?id=61 - "Hydrocity Zone 1" Ouch with the treble; you're hurting my ears there, so pull it back. There were a ton of other piercing frequencies, including the glassy melodic lead at :31. On the production side, the mix ends up being very taxing to the ears on headphones. There were some dynamics in place, but it didn't make up for the beats repeating ad nauseum. They're well-written beats, but they can't go on cruise control like this for nearly the entire track. You can click almost anywhere and the beat pattern is the same. The beats gets old no matter what other changes are going on around 'em, so think about ways to incorporate variations; it can be subtle, but it needs to be substantive. I see how you went for an underwater effects on some of the sounds, though I'd argue the usage of the effects went overboard. Then again, those effects not sounding right were more of a byproduct of the piercing instrumentation not meshing with the underwater-style sounds. That's what you need to fix. 2:07-2:47 & 3:43-4:35 was too much like a cut-and-paste from :31's section; you need some melodic variation to keep things fresh. As is, you could cut a lot of fat from the mix because of the sheer repetition. There was some interpretive comping-style writing from 2:49-3:13 (with a brief moment of awkwardness from 2:58-3:00; tweak that). Interesting idea for the ending at 4:35, by the way; good concept. Good base so far, Michael. Either cut some fat or add more substance to the arrangement via variations of both the background and foreground parts. Hopefully, the other Js can give you some production tips that would help make the textures more cohesive and less piercing to the ear. Keep working on this and see how much you can improve it! NO (resubmit)
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Hey guys, time for another new remix from me! Hope you dig this one, it's a trance remix of FF6's The Prelude, which I've titled "Purity". I don't have anywhere to host it right now so I attached it to this email. If you're familiar with some of my older work, you'll know I've remixed this song before in a collab with auvixa, but a lot of time has passed since then and my skills have come a long way, so I wanted to do this song again and give it the treatment it deserves. I wanted to make something energetic and euphoric with the source material, like what you would hear in a good melodic trance set, and I think I suceeded. Anyways, enjoy! -abg / Shawn Overn --------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=ff6 - "The Prelude" (ff6-316.spc) I'm cool with the arrangement. Could have weaved in some original melodic writing or more interpretive melodic interpretation to make things more interesting, but I liked what was there regardless. The mixing was pretty rough though. Obviously, it's possible to go for a more compressed and dense sound, but things were too indistinct, IMO. Stuff like the stuttering rhythms first used at :28, and the "Prelude" countermelody firs used at :58 felt too swallowed up in the overall soundscape. The "Prelude" melody showed up at 1:38. Adding the strings on top at 2:07 added to the muddiness. Pretty much goes on like this, with the less dense sections sounding a bit better, but the thickest textures sounding muddy. I've got no problem with a "wall of sound" style approach, but the individual elements need to have their own space better carved out. When the textures come together so indistinctly, it undermines the strength of the arrangement. I can roll with a conditional YES, but it definitely goes to NO if the soundscape remains as is. The sounds bleed together just a bit too much for me to roll with it. I think this could be meaningfully improved without making the soundscape too clean and undermining the effect Shawn was going for.
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Your ReMixer name: Joren de Bruin Your real name: Joren de Bruin Your email address: ayato_kamina1@hotmail.com Your website: - Your userid: 16286 Name of game(s) arranged: Chrono Trigger Name of individual song(s) arranged: Corridors of Time Name of Remix: Corrupter of Time Well, this mix has come a long way, so to speak. It started out as a pretty blatant rip-off of Sixto's style, but because of my lack of confidence in my ability to carry an entire mix on just guitars I added a lot of instrumentation, mainly drawing influences from the Naruto soundtrack, the Symphony & Metallica album and all kinds of other rock/orchestral songs. A special shout-out goes to Tweek, who contacted me on IRC and besides being a really cool dude, he had great samples and sequencing skills, so he wrote a lot of the string parts, as well the majority of the intro. The (obligatory) synth solo generated some controversy among listeners but because the "Wow this is awesome"-side far outweighed the "This is really off-key"-side I decided to keep it in. Just wanted to say that it was intentional. Anyway, that's about all I have to say about this mix, enjoy. -Joren ---------------------------------------------------------------- Tweek's contributions are collab-worthy, so I'm leaving myself a mental note to credit Brian. http://snesmusic.org/v2/download.php?spcNow=ct - "Corridors of Time" (ct-304.spc) Didn't like the string being exposed with that fake-sounding decay at :11; the devil's in the details. Pretty balls out stuff on the arrangement side. I can hear the Sixto influence, but it manages to be its own thing. The countermelody brought in at :59 was a little too loud, IMO, but reasonably clicked with the guitars. Interesting stuff at 1:35 with the Eastern plucked strings. The textures from 1:35-2:03 were too crowded though. Awesome dropoff and changeup at 2:23; loved the melodic interpretation on the lead. Went back into the dense stuff at 2:46, again feeling on the crowded side, but I've gotta say, this was actually mixed fairly well. The cymbals seemed to be a bit piercing from 2:58-3:22, but no big deal. A few more dynamic changes here and there, but basically nothing but solid stuff until the end. The track cut off a bit abruptly 4:12 during the cymbal fade, which should be touched up. Awesome stuff though. Aside from some fairly minor production crits, this was excellent. Welcome to the club, Joren. It's about time! YES
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OCR01744 - *YES* Dragon Warrior 'Overture Variations'
Liontamer replied to Liontamer's topic in Judges Decisions
Patrick had some potential plans to either resample some existing parts or record some live parts, but he hasn't had the availability. While we'd all agree this could be revised on some level, djp is cool with the existing version, and Pat is also OK with letting this go up in its existing form, so we're going to run with it! -
Congratulations. I may have to reject it.