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Liontamer

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Everything posted by Liontamer

  1. Awesome compilation, Martin! Of course, some of the stuff is new to me, while some of the others are already like old favorites to me. It's a testament to the consistency of your work in the past 5 years that you can go back that far in order to put this together. Most people in the community get scared of revisiting any of their past material. Thanks very much for including me in the special thanks! Everyone ought to go out and DL this one immediately!
  2. I have done some quick pimpage. The blog, of course. And since "Deliverance of the Heart" is on there, enjoy a spot on VGMdb! Good luck getting the material out there for the listeners, Jill. I'll do what I can!
  3. Ouch. Too bad, Cap. Not really as big a deal as it's been made out to be by some; after all, they did own the artwork that was used anyway. But I definitely had to laugh once I saw that watermark though. Being a detail-oriented person, I can only wonder how that got into the final product.
  4. Hahahaha! Return of the birthday thread! Happy birthday, McVaffe! Also, McVaffe <3
  5. Well shit fellas, it's been a long while, hadn't it? ROFL sup dudes It's Kevin "Lorenzo" Sisk, aka debeerguy007 I've decided to finally to make another remix submission to OverClocked Remix. This time it shall be in the form of a Zelda II Remix entitled "The Eleven Day Journey" Some of you may remember that this mix was originally part of the 1st ever FLMC competition, in which this very mix tied 4th with OCR's own Mythril Nazgul. The original version took 11 days to put together, thus the source reason of the title. Since it's initial incarnation, some work has been done but mostly in it's overall mastering and in filling out a few places with a bit more instrumentation, now that the limitation of using strictly FL defaults was no longer an issue. The original mix clocked in at 6 mins and 15 secs whereas this version is a leaner 5 mins and 47 secs. I have to actually thank Pixietricks and DrumUltima for this as they made the suggestions a long while ago to play with taking out a few bars here and there. My only reservation about submitting this mix is that, from a judge's perspective, the only real thing it has going for it is it's arrangement and style, not necessarily the instrumentation choices or the choice of samples. I mean, we are talking mostly default FL stuff for the most part here, and they are pretty, um, unforgiving for the most part. While I could've just gutted the mix and replaced all the samples with better ones, they at the same were what gave the mix its spirit so to speak, and I just didn't have the heart to even try it. Now about the mix itself: I am a huge fan of Disco Dan's "Triforce Majeure", and I really wanted to make a mix that was in the same spirit, if not in the caliber. I tried to expand on the material in places with new pieces of melody that weave the original music's motifs(rhythms mostly) in an attempt to break up the repetition that is commonly found in classic NES music. I'd be lying though if in the 2nd half of the mix, that Mazedude's unique style didn't have some effect on me. The man is the master of wobbly chip tones. HEHE. I wanted the mix to be a narrative of sorts, with Link just starting out on his adventure, traveling long perilous roads and such, then arriving at his destination(wherever it may be) in which his goes in, battles monsters and dodging huge obstacles, then emerging victoriously in the end with whatever treasure(s) he was fortunate to acquire. You know, that hero kinda stuff. ROFL I find myself at an interesting time in my life. As I type this, I'm approaching my 25th birthday and I can't help but to think about how much I've changed since we last met with my Terminator 2 remix. I've lost weight, I've had three jobs, and I've become a more outgoing person in my personal life. I can honestly say I'm a much happier man for it. And if that wasn't enough, I've managed to land a gig of a lifetime. I am fortunate enough to be participating in the highly anticipated free 3rd party HalfLife 2 modification "Black Mesa" (www.blackmesasource.com) in which I am a voice actor and the assistant dialog editor on. No matter where my life takes me from here, I just want you guys to know that that OverClocked Remix has been like a 2nd family to me, and in ways has helped to shape the man I've become. Whether it's OCR or Black Mesa, the love and appreciation for the things that make all these games what they are have been a fundamental drive in my passion for them, and for that, I thank you for nourishing it.
  6. Yo, remix: Final Fantasy VI - Opera Battle Madness original(s): Opera Scene: "Overture(2)," followed by "overture" finishing with "battle theme" This is an amalgamation of some portions of the famous opera scene in FFVI finishing off with a small bit of the battle theme. Went for a really messy, sorta hard indie kinda feel. Lol... I don't really know how to describe the genre of this. There is ska, reggae and some hard aspects to it. But I like it. I had a lot of fun with it. Enjoy! Thanks for listening, -marc http://marcjunker.whenshuttersclick.com ---------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=ff6 - "Overture (part 3)" [ff6-207c.spc] (:00 section & 1:19 section of source) & "Battle Theme" (ff6-105.spc) The concept was cool, but the execution was really rough and not cohesive enough. The transition between the first and second halves didn't have much flow to it. The lead guitar sounded decent but the tone always sounded the same and the timing on it (and the bass) was a little loose. The backing instrumentation didn't adequately fill out the rest of the space in the soundfield. The sequenced drumwork for the first section in particular was generally droning and repetitive. NO
  7. Yeah, there ended up being a lot of back and forth between myself and Chris trying to obtain the source files! The first time I got them from him, I uploaded his WAV to the judges FTP, but I'm sure my shitty connection messed it up, because after uploading a clean WAV, the uploaded version that BGC mastered ended up having 2 really bad clicks/pops, so we couldn't post it after he had worked on it. After letting Chris know the situation, and him having no problems, he hoped to instead give us the song broken down into 3 layers (strings, brass and percussion) so that mastering it could be done more easily. Chris kind of dropped off the face of the earth after that, so I'd periodically mail him or PM him with "where da files? :'-(" But he was laid back and wasn't in any rush, so once he got those files to me months later, zircon was able to master it and this was finally ready! H00-ray!
  8. * Your ReMixer name: warrenwillard * Your real name: warren willard * Your email address: warrenwillard@gmail.com * Your website: http://home.comcast.net/~warrenwillard/site/ * Your userid (number, not name) on our forums, found by viewing your forum profile: 23572 * Name of game(s) arranged: NES The Legend Of Zelda * Name of individual song(s) arranged: Dungeon theme, Item find sound, secret find sound, Overworld theme, Death sound, Continue screen. * Your own comments about the mix, for example the inspiration behind it, how it was made, etc.: Guitars and Bass played by me, recorded direct through a vox tonelab le. Drums are midi, sequenced in Reaper and run through a vsti software called Addictive drums. Everything recorded and mixed in Reaper. Loved the game as a kid, so that's pretty much the 'inspiration'. ---------------------------------------------------------------- http://www.zophar.net/nsf/zelda.zip - A bunch of 'em Overall, a pretty solid sound, Warren, which is why this made it here to the panel. But this doesn't make it to the site, because 1) it's under 2 minutes and not a developed concept, 2) the arrangement of the themes isn't particularly interpretive or personalized, and 3) it's got medley-itis, i.e.: From a production standpoint, you sound like you're already pretty capable. This had solid harmonizations, good mixing/sound balance, and a beefy soundscape. So there's no hate here. You should be creating stuff for the monthly Dwelling of Duels compos if you're not already. I'd love to hear what you were capable of with 3 to 4 minutes and a more focused, more developed, more interpretive arrangement. I'm definitely hoping we hear from you again in the future. NO
  9. Remixer name: Minority FX ForumID: 23526 Game remixed: Starfox. Name of song: Titania. Yo, This is Snowstorm, my remix of the Starfox Titania theme. I've gone for a nice interpretive remix with plenty of emphasis on the aspects of this tune that are absent from the otherwise very similar "Meteor". Enjoy. ------------------------------------------------------------------ http://snesmusic.org/v2/download.php?spcNow=sf - "Titania" (sf-11.spc) The arrangement ideas are definitely strong, even though some of the synth design left something to be desired. On the production side, the textures felt somewhat sparse, though repeated listens lessened that criticism. Still, even when the beefier beats came in at :46, they only filled out the soundfield so much. One other offender was at 2:37, when you briefly but terribly exposed those lonely, dry beats. Good take on the :38 section of the source with the changeup at 1:12. You had some cool processed "wah" like stuff in the background that fit well there. Another changeup at 1:39 continued to follow the overall structure of the source tune. The writing added on from 1:53-2:18 wasn't particularly melodious and sounded awkward as a result. The concept there was good though, so I'd just rework the melody there for something that flows more and better connects to the next section. Cool almost underwater-like effects at 2:44 that gradually moved back into a clean soundscape and offered something new in reusing that section of the arrangement. From 3:10 until the end, however, the overall structure ultimately sounded like a retread and made the track feel like it could have been trimmed down a bit. I would say that if you're gonna repeat sections wholesale, see what other tricks you can bring into the picture for the second half to keep the track sounding fresh and evolving the whole way through. Don't overdo it, of course. This wasn't bad by any means. I'm really feeling the core of the arrangement ideas. Despite following the Star Fox original closely with the way it's laid out, this had its own voice. But the execution wasn't quite there yet. IMO, once the track is filled out a little more and the second half introduces something to keep the arrangement ideas feeling fresh, this'll be ready for primetime and make the most of the concept. Great first sub, bro. You better resubmit this if you don't make it as is. If you're not already doing so, please use the ReMixing and Works forums to learn more about your setup and solicit fan feedback. Definitely work on this one and send it back. NO (resubmit)
  10. What the hell? I never commented on this either. But yeah, I remember congratulating Dave on the OCR4 redesign, this was not too long before I joined the panel. Right behind analoq's Commander Keen 4 mix, I enjoyed this one the most. The groove here was very excellent, and I loved the interpretation. It's a great upbeat work, and was a great way to cap off the OCR4 unveiling.
  11. I've donated $37.84 to the site. How? Well, I just paid $87.84 to mail out the VotL music video contest prizes (now with stickers!), and asked to only be reimbursed for $50. The rest of the money, along with my time as always, is for OCR! Thank you very much to everyone who's donated this month; it really helps the site and I'm proud that we don't use the money for anything shady like our politicians do. Keep it rolling in, it's worth it!
  12. I've wanted to do a project like this since the OCR01500 torrent. We'll probably do it at some point if I have any say in it. Which I don't. But yeah, I'd be willing to put the time into it.
  13. And, since Shawn (Nostalgiaholic) asked as well, one little secret of that picture is that we are in fact judging a mix on zircon's laptop there. djpretzel was making a tiebreaker call that ultimately ended up in favor of GSlicer's The Legend of Zelda: Majora's Mask 'Inverting the Tower Temple.' So enjoy it!
  14. Yeah, I'm sure KogeJoe doesn't realize the double standard in having 0 problem with enjoying and praising instrumental arrangements, but then feeling the mere presence of vocals amounted to stealing the original work and artistic grandstanding. God knows how he'd react to original video game pieces WITH vocals, but probably not well. We encourage the addition of new instruments in arranging game music, and the voice is just another instrument. He's weird in that he believes everyone who adds vocals approaches it with the mindset of "making something better by a factor of 10" or whatever, completely not understanding the creative intent behind it, and, more importantly, not wanting to understand. He also doesn't realize that the staff warning him about his review posts is not about the mere criticism of a piece. For this one, I thought Mike's singing was nasally, sure. Even he says that. The mixing also could have been cleaner. People can criticize the ReMixes any time. That's not the problem. The problem is the tone of the criticism. Like DarkeSword said, there's not liking the song, then there's reaching with, I agree, moronic and insulting blanket statements like "stealing music". You can't consistently keep making those statements ad nauseum against the forum rules and expect nothing to happen. Ah well, good riddance.
  15. How anyone could confuse her loveliness for the hideous monstrosity of your mother, JigglinMomT, is a mystery. http://www.youtube.com/watch?v=aHQZQym9WCk
  16. By "fluffy" you really mean greatness! As for the NO, you just don't have that judge quality behind it. Doesn't carry any weight.
  17. Hi there, I would like to upload this piano remix of the song "Stones" to your archive. It's from the Ultima Series. Here are the infos: Contact Information * Your ReMixer name: Dustin Naegel * Your real name: Dustin Naegel * Your email address: abnaegel@t-online.de * Your website: http://www.soundclick.com/bands/default.cfm?bandID=674265 Submission Information * Name of game(s) arranged: Ultima IX: Ascension * Name of individual song(s) arranged: "Stones" * Additional information about game including composer, system, etc. (if it has not yet been added to the site): Ultima IX: Ascension (1999) is the ninth and final part of the computer role-playing game series Ultima. Following the Avatar's escape from Pagan, he is transported back to Britannia for one final battle with the Guardian, who is increasingly ruining the physical and moral fabric of that land. He must restore the Runes of Virtue, cleanse the shrines of the Guardian's taint, and restore the people to the way of the Virtues — now knowing that he will never again be able to return to Earth. (wikipedia.org). The song "Stones" was composed by Lolo Watson. * Link to the original soundtrack (if it is not one of the sound archives already available on the site): --------------------------------------------------------------------- Thanks for the source tune link! Glad to see you submit to RPGamer; they've always been great venue for musicians who want to show their support of game music. Ultima IX: Ascension (Game Rip) - (01) "Stones" Well, not that it's a contest of production, but the recording quality of the arrangement did pale considerably to the source tune. Not a big deal though. It wasn't pristine, but it was certainly serviceable. Well, this was basically a pretty faithful piano transcription with some standard (and ultimately repetitive) piano embellishments. There was nothing particularly unique about this piano adaptation that allowed it to stand apart from the original on a personalized level. Repeated the structure at 2:09. The dynamics of the track were OK, though I felt like I basically kept hearing the same type of stuff from the left hand performance during much of the near-4 minutes. It was certainly a nice arrangement, Dustin, very capably performed and cool for what it was, possessing at least some interpretive value. But keeping the OCR Standards in mind and what we're looking for, this wasn't a particularly interpretive or unique treatment of the source material, IMO. Besides the criticisms on repetition, you've got to be willing to get more interpretive with something central like the melody, and/or consider weaving in more original writing ideas. NO
  18. Hi dear Judges! Contact Information * ReMixer name - OneUp * Email address - nyren@mail.nu * Website - http://www.freewebs.com/fboneup/ * Userid - 16275 Submission Information * Name of game arranged - Lemmings, C64 * Name of individual song arranged - Just Dig(?) * Original by Jeroen Tel * Link to the original soundtrack http://djpretzel.web.aplus.net/songs/original/lemmings.sid (Song nr 3) * Comments - This is my first try for a serious game remix, it's on a song from Lemmings, I think it's called Just Dig. The first time I heard this tune, I knew this could be an awesome Happy Hardcore-remix. The chords are just perfect, and it's definitely cheesy enough. I tried to keep the 90's european Happy Hardcore sound, but with greater synths, and I think I managed pretty well. It's a bit mechanical, especially the percussions and maybe the arrangement, but that's typical for HHC. Greetings OneUp, Sweden (Btw, you can keep the link to the remix in the Judges Decisions post) --------------------------------------------------------------- http://old.exotica.org.uk/tunes/archive/C64Music/MUSICIANS/T/Tel_Jeroen/Lemmings.sid - SIDtune 3/15 Nooooo, generic boom-tiss at :26, then flimsy sounding claps added in at :38. You gotta get the claps sounding good for a track like this, it's a make-or-break thing. It's gotta be top-flight happy hardcore. Yeah, the flimsiness of the textures and blandness/genericness of the synth design just hurts this the whole way through. Well, we've kind of already been through this discussion with the decision on Fröhn 'Remastered Gabber Mix'. I know you said you were going for an improved sound compared to 90s happy hardcore, and I agree that you've got it, but that still doesn't mean the production was strong here. Hate to seem like I'm just shitting on the genre, but the arrangement could be kept the same, yet beefed up with better quality sounds and production that creates more sophisticated, cohesive textures. Sorry, OneUp. I think you may have to go more outside the happy hardcore box on this one if you want to get it passed. :'-( NO (resubmit)
  19. Hahaha! Well, of course, my vote was the best. But yeah, even kidding around, you're realizing the "bar", as it were, is an attainable goal. Yeah, if you wanna work on that StarFox mix again, I'm sure you could something cool with it.
  20. Remixer: Leif Real name: Leif Taylor leiftaylor@gmail.com (no website) 23547 Mix name: Run Ryu Run Ninja Gaiden II Parasprinter Theme Comments: This mix combines electronic drums, orchestra and guitar to create some sort of a ninja dance mix. Most of the sequencing was done in Reason 3 then imported into Sonar for the EWSQL Tracks. Guitar was added last via a PodXT. ---------------------------------------------------------------- http://www.zophar.net/nsf/ninja_g2.zip - Track 1 Aight, so I heard this a while back on the 3/21 episode D-Lux's streaming radio show, Very Good Music. Here's my comments (and others) on the track as they heard it: What happened, man? This was empty as all get-out. Heard the source tune used lots of times, but it was generally too quiet despite it usually being the focus. As I said, I was definitely feeling the arrangement ideas a lot. Everything fit like a glove there. But the execution was lacking due to the bland beatwork and otherwise dry, empty textures. You gotta flesh this one out, Leif; it'd be criminal not to. NO (resubmit)
  21. Contact Information Platonist Jonas Loman kaylynx@gmail.com www.reunionstudio.org 16574 Submission Information * Game: Solar Jetman * Song: ? (it's the theme for Level 11 (planet : Shammy Gen) * Composer: David Wise * System: NES * Copyright: Rare * Source: http://www.atarihq.com/tsr/nsf/solarj~1.zip * Comments: Another Impulse Tracker piece! this track is more sofisticated than "forest of hysteria" and i tried to keep the tension down as much as a could while making it. the first part is an arrangement of melody where i take the very simple source bassline and put my own material on it, and since it's a line of only 2 chords it might be a little repeative but i won't change anything, as i am perfectly happy with the result thanx to the next part which turns the whole thing around just in time: the second part is different, there is a part in the source where nothing but a few notes go on for a while (consisting of 4 chords) i made my own bassline out of these and instead of putting 100% original material here i altered the bass line from the first part and turned it into a melody on top of these 4 chords. the rest of the arrangement here is mine (piano etc) the whole .it file was exported to wave and mastered in Wavelab (with some eq and compressors/limiter) have a nice one! peace -- - Jonas / Platonist www.reunionstudio.org legally distributed free music, probably electronic --------------------------------------------------------------- http://www.atarihq.com/tsr/nsf/solarj~1.zip - Track 26 The track felt a bit abrasive with the treble. Otherwise, I'm feeling the groove bias here, along with the sensibilities of both Genesis and NES music, as well as some Mazedude tracker flavor of course. There was definitely nothing wrong with your arrangement approach here, IMO. If anything, it was the most sensible and accessible way to tackle this piece, going the expansionist route. Cool job working with something that originally didn't have much a focus to it. You made what little melody it had flow more smoothly, and the original writing and dynamic contrast added to the piece fit like a glove, IMO. Nothing more for me to say other than that it was a great listen. Great source tune choice, Jonas, with some under-appreciated material from David Wise! YES
  22. Hello my name is Aaron Moody this is my first submission so im guessing i should skip the formalities: Remixer name: Moody ca Jones Real name: Aaron Moody email adress: aaronnmmoody@yahoo.com website(this is my myspace if you guys don't put like putting myspaces up please email me back ill try and make my own page): http://profile.myspace.com/index.cfm?fuseaction=user.viewprofile&friendid=58238970 Forum name: Moody ca Jones About the song Song name: Square Melody Kingdom Hearts: Dearly Beloved Chrono Trigger: Leaving the Body, Time's Scar Talk about the song: Well this is the first song I have submitted for you guys to hear so I hope you like. If you are wondering why the base might be so strong it’s because when I made this song I made it at school. This was an in school project so we had to use school equipment such as garageband a keyboard (not the musical kind) a mouse and smelly headphones. So the bass will be a bit booming just because the headphones I used really sucked. But anyway this song I would compare to a rock, not just any rock a sedimentary rock. To create this song I took all my favorite games found the songs I liked and layered them on to each other. Simple. The quality and depth of the song I made is not would I really wanted but all I had time for. That’s all for now you can tell I’m new at this thing. You can look forward to a more detailed and richer and better mastered hehe song in the future thanks for listening. ---------------------------------------------------------------- Ha, you confused Chrono Cross for Chrono Trigger. S'alright, I saw the source tune titles and knew what you had in mind. BTW, "Leaving the Body" has the part reminiscent of the end of the Chrono Trigger main theme. Kingdom Hearts Original Soundtrack - (101) "Dearly Beloved" http://tzone.org/~llin/psf/packs2/Chrono_Cross_psf.rar - (113) "Leaving the Body" Chrono Cross Original Soundtrack - 101 "Chrono Cross ~Time's Scar~" This track is too reliant on pre-existing drumloops (i.e. sampled stuff not written by you) to provide the backing instrumentation. I definitely recall the loop from one of the older ReMixes we have, but the standards have changed since then. The usage of drumloops doesn't automatically kill a submission, but everything else would have to be clicking on all cylinders (e.g. Quinn Fox's "Boss Uniform"). Unfortunately though, the sequenced guitar synth sounds pretty fake, and generally doesn't sound good in most contexts. The piano and string sequencing also sounded too mechanical, and the tone of those samples also sounded too thin. Arrangement-wise, the melding of the themes seemed to work fairly well though. The bassline was a bit much, as you alluded to, but I think it turned out OK, just to give you a second opinion. What's here is a good base, Aaron, so don't be discouraged. You should continue to work on this using our resources if you're up for it. NO (resubmit)
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