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Everything posted by Liontamer
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OCR01333 - Legend of Zelda: Ocarina of Time "Prayer"
Liontamer replied to djpretzel's topic in ReMix Reviews & Comments
He's saying "Prayer" by pixietricks. -
I have pimped the rebroadcast! Everyone really should tune in.
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*NO* Command & Conquer: Red Alert 2 'Premeditated Treachery'
Liontamer replied to Liontamer's topic in Judges Decisions
I'm not sure which source he meant: Red Alert 2 - "HM2" (aka Hell March 2) or Red Alert - "Hell March" I'm guessing the first one. Will update when I know more. -
I definitely can't tell what's going on here, the second sub like this in as many weeks; what did I do to deserve this?!? (Kidding) Have contacted the submitting artist for a breakdown - LT Greetings again from PrototypeRaptor, aka Jonathan Paulsen. I have a remix here of Red Alert 2's Hell March (one of my most favorite video games/music sources of all time) by the amazing Frank Klepacki. I've always thought that the theme could pack more "punch" and just blow the listener away; this is what I've tried to accomplish. It's a hardcore DnB remix (no big beat or anything like that) - which I haven't really heard too many of here on the site. (probably arrangement concerns) So I've tried to add new harmonies, new parts, vary the drums, and add differing sections to make it more "OCRemix friendly." Sorry, I have no source here, just a mp3 I ripped from the game. I hope you enjoy my remix - I'd hate to have butchered such a great song. link: (On a different note, I don't know if I'm allowed to have two mixes on the panel at the same time (StarFox Barrel Roll)...it's been a couple of months since I submitted that I believe and the submission instructions only indicate 3 weeks in between mixes - just wondering. Thanks) LT Edit (10/30): Whoa, that's a lot of timestamps. See below:
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Akumu just made my day by obtaining the NSF rip today! http://akumunsf.good-evil.net/ !
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Hahaha. JJT, ever the spokesman. I dunno if we could endorse anything per se. We've never done it before, and djp would be in charge of that. If like some hardcore CT guys like Claddou Shou and maybe DarkeSword loved the novel, maybe there'd be more of a chance.
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You really need to be asking here instead: http://www.vgmix.com/vg25/viewtopic.php?id=2422
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As long as you follow the Content Policy's Terms of Use (section B in particular), you're fine.
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You couldn't be more wrong! You couldn't be more right!
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New Submission Standards Published; Site Improvements
Liontamer replied to djpretzel's topic in Announcements
It's in the game data. That's "used in the game," just not during the gameplay. -
In #ocremix, I have already offered a bounty of an OCR t-shirt, bought and paid with free shipping personally sent by me, to the ReMixer who gets the first passed Cheetahmen II mix on OCR. This song is pretty sweet. zircon called it QUOTE "boring and lame". We'll show him!
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Hello, submitting a track. Remixer: Zoned Game: Final Fantasy (IX) Song: Prelude User number on forums: 22150 (Themaister). Zoned is my artist name. ------------------------------------------------------------------ http://tzone.org/~llin/psf/packs2/FF9_psf.rar - 423 "Prelude" Nothing awful production-wise, but still poor IMO. The synth design was generic and the sound quality was too lossy. You need to do a VBR encoding for something this long in order to mitigate lossiness. I felt some of the core patterns within the track were very bland as well, and dragged the piece down somewhat. While there were some decent supportive writing ideas interpreted from the original, the source melody (and countermelody from 5:06-5:48) was basically just used from "The Prelude" with little-to-no interpretation, which was boring. Could have been more interesting integrating the original section at 6:07 that ended the piece within other areas of the arrangement. I didn't feel any of the original ideas here compensated for the shortcomings of the arrangement, and what we ended up with was a relatively paint-by-numbers genre piece. Solid beginner-level sub though. Hopefully you'll tap into more creativity with other ideas you'll have as you gain more experience. NO
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OCR01695 - *YES* Final Fantasy 6 'Keep Out the Veldt'
Liontamer replied to zykO's topic in Judges Decisions
The arrangement, which was dicey on interpretive-ness before, was made only more solid through the additions and improvements here. All of my criticisms are more on production and execution. I thought the bowed strings from 1:22-1:41 and 3:36-3:54 were a good idea in concept but should have sounded more human. 1:22-1:41 also should have been more in synch with the other instruments, a bit more an issue than the criticism of the brass afterward. Don't remember why it didn't stick out in the previous version, but the hip-hop groove and sampled finger snaps sounded out of place to me the whole time orchestral elements were in play. I would have pulled back the volume on that stuff during the busier sections, and altered the pattern and/or production on those to make the texture more cohesive. Even a smaller detail like the finger snaps, the sample there could have been varied to not make the sample sound so cheap and repetitive, especially because it was used so loudly. For 3:36-3:46 & 3:57-4:17, I would have swapped out the hip-hop groove, as it didn't mesh well with the handdrums or big drums & tambourine IMO. Though I didn't have a big problem up until the end, I'm not sure the squeaky clean and upfront vocals worked well for the final, extra busy section; they just felt too dry and pasted on top rather than being couched in the soundscape. A lot of good new ideas were introduced, but they could be more cohesively put together. Still very close, but I'm unfortunately not quite sold yet on the sum total of the instrumental execution. Ultimately going to stick with my NO (refine/resubmit) vote. -
HA! I thought the music was catchy, but only after you heard some of the "better" (I use the term loosely) sound upgrade mixes. I've written all about it this morning. The melody is deceivingly good.
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Sure. Read section B of the Terms of Use.
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Plz close.
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Props to Rich on having this posted to OCR. You can check out the ReMix at http://www.ocremix.org/remix/OCR01637/ and Review the mix at its review thread.
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OCR01636 - Final Fantasy VII "JENOVA Celestial"
Liontamer replied to djpretzel's topic in ReMix Reviews & Comments
Haha! I've had this one for quite a long time. Awesome per Jordan's usual. No lie, back when I first heard this in July 2006, that's probably when I first realized how strong the FF7 project was looking to be. Jordan made sure to bring his A-game the entire time, and it's made all the difference. -
Hey, I caught liontamer's recent comment on my old Ada's Groove ocremix and something about him asking for 'more high octane hotness' made me really want another remix up at OCR! So, after tossing in a couple hours here, couple hours there, I finished a new remix. It's attached to this email since I don't have any webspace to call my own (the auvixa.com/abg site doesn't have any more space.) It's called 'One Step Forward'. I called it that because this track is a remix of Into the Thick of It, the 'first level' of Secret of Mana, and I like the positive, upbeat connotation the title has. I don't want to 'spoil' the remix by revealing anything in particular about it before you hear, so I simply hope you dig it and upload it to OCR Thanks. -Shawn --------------------------------------------------------------- Hahaha! Now I'm in deep shit. Read on: http://snesmusic.org/v2/download.php?spcNow=sd2 - "Into the Thick of It" (sd2-06a.spc) Opens with some spooky sounds while fading in the source bridge at :05, and transitioning the the verse at :33. The bassline's punched up a lot compared with the original. The melody, counter-melody and bassline are the core components of the SPC original, and they're basically the same. The percussion's cool, and everything has a beefier sound, but that's about it so far. Seems like direct sampling from 2:08-3:02. I wouldn't care except IMO it only shows just how similar the arranged material is to the in-game music, which is a comparison that doesn't help the mix. Even thinking of something melodically conservative with this theme like DarkeSword's recently submitted "Thicket", his percussion patterns are different, his bassline is different, there are more new instrumentation ideas and embellishments. No lie, I like how this is produced. If this were 6-7 years ago, it would be state-of-the-art for OCR, but the arrangement/interpretation bar was so much lower then as well. The sound design is great and really adds a lot of depth to the material. BUT, arrangement-wise, not interpretive enough. If you made this in only a few hours, Shawn, you could spend a little more time and really get the interpretation sounding a lot more creative. When I listen to "Ada's Groove" I get something that's not only high energy, but really took that Resident Evil source in a very creative and different direction. That second part is just not the case here, IMO. Hopefully no hard feelings. DON'T HURT! <3 I'd love to hear you step back, take some additional time and apply more interpretive ideas with the melody, with the countermelody, the bassline, maybe new harmonies. Doesn't have to be all those things, but think how you can add even more of your own flavor and personal style to the arrangement. NO (resubmit)
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Hello, Over Clocked Remix. I'm an independent composer and I have visited your site recently. I've been composing professionally for years and have been featured in several games. I've been a fan of video games ever since I was small. I have decided to contribute to your awesome site with a remix of my own. It is called VG Supermix because it features a couple melodies from popular games. I have attached the information you requested. I look forward to you hosting my song. Thanks for your work. The song is attached because my website is currently down. Contact Information * Your ReMixer name - ProMixer * Your real name - Leon Flanders (yes, I have heard jokes) * Your email address - promusic.studios@gmail * Your website - under construction * Your userid (number, not name) on our forums , found by viewing your forum profile * e.g. djpretzel ( http://www.ocremix.org/forums/member.php?u=1 ) has the userid of "1" - i'm not currently registered. [ edit] Submission Information * Name of game(s) arranged - Final Fantasy 6, Castlevania, Zelda, The Legend of Metroid, and Halo * Name of individual song(s) arranged - VG Supermix * Additional information about game including composer, system, etc. (if it has not yet been added to the site) - Well, I started playing clarinet when I was 4, and I graduated from Oberlin college in 2004 and have been composing for media since. * Link to the original soundtrack (if it is not one of the sound archives already available on the site) * Your own comments about the mix, for example the inspiration behind it, how it was made, etc. - This was inspired by a few favorite games and some songs that I don't think enough people have remixed. --------------------------------------------------------------- "This was inspired by [...] some songs that I don't think enough people have remixed." A sarcastic streak a mile long. Let's see what's up. http://snesmusic.org/v2/download.php?spcNow=ff6 - "Tina" (ff6-201.spc) [:54-1:22] http://www.zophar.net/nsf/castle~1.zip - Track 2 ("Bloody Tears") [1:22-1:49] http://snesmusic.org/v2/download.php?spcNow=sm - "Theme of Super Metroid" (sm-16.spc) [1:49-2:17] http://www.zophar.net/nsf/zelda.zip - Track 3 [2:17-2:44] HALO Original Soundtrack - (26) "Halo" [2:44-3:12] Opens with some interesting original material; we'll see how it fits in the grand scheme of things. After :54, some basic beats were added in along with "Terra" on brass with no other harmonic or melodic support, and no substantial melodic interpretation. Switched over to "Bloody Tears" at 1:22 with no real transition. In other words, this is boding well. On the plus side, the percussion at least does a little something, but it's not much. The overall groove isn't that interesting to just keep chugging along with the same core pattern and barely varying intensity, even if the percussion pattern changes. Dynamically, no real highs or lows. Moves over into the "Theme of Super Metroid" at 1:49. Percussion pattern changes, but otherwise more of the same. Zelda theme at 2:17. Percussion pattern changes, but otherwise more of the same. I was thrown for a loop with "Halo" from 2:44-3:12 because it wasn't with brass. The percussion was also dropped and there was some brief fem-vox, before closing out the last minute until 4:06 with the just the groove ideas from the intro, gradually subtracting elements out during the fade-out. Then the track abruptly cut out during the fade. Since you're apparently pro, I'm gonna sound like an asshole, but I'm just gonna be straight-up with my opinion. From a lowest-common-denominator listener standpoint, not awful. From an OCR standards standpoint, awful. I liked the Eastern-style groove you opened with. But did you absolutely kill it by just putting in on cruise control the whole time? Yes. Are the several themes creatively and interpretively arranged? No. They're not even developed into anything meaningful. Just 30 seconds of one bit, 30 seconds of another bit, 30 seconds of another bit. No room for anything to breathe, no ideas beyond one lonely brass sample playing the melodies near-verbatim. I'm sure some casual fans would enjoy it, but this isn't nearly a creative enough, cohesive enough, sophisticated enough arrangement. Listen to something posted in the last 1-2 years, compare it to the source material, even the mega-medleys, and you'll see this kind of stuff is smoked in comparison. NO
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Remix: Original: Contact Information: ReMixer name: Low Profile Real name: Bart Roijmans Email: bart@spiresound.nl Website: www.spiresound.nl Userid: 12389 Submission Information: Game: SD Snatcher (also known as Super Deform Snatcher) Songname: Gillian's Dream Original Composer: Masahiro Ikariko Developer: Konami System: MSX-2 Year of release: 1990 More information: http://www.mobygames.com/game/super-deform-snatcher Used software: Reason 2.5, Cakewalk 9 Pro Audio and Adobe Audition 1.0 Used hardware: Roland Fantom XR The game is a RPG parody of Konami's more 'serious' Snatcher. While Snatcher was ported on many systems, SD Snatcher was exclusively made for MSX-2. Perhaps Konami's way of a tribute to the system they got so popular on. It's one of my al time favorite games on any system, which is one of the reasons I wanted to make a remix, ----------------------------------------------------------------- Thanks for providing a copy of the source material. It would have been nice to get an actual song title rather than just the music clip. Thanks to CHz for the info on the specific track. SCC Memorial Series Snatcher Joint Disk - (322) "Coda" There's a decent job adding more sounds and parts to the original to give it some more complexity, but overall the interpretation is too low, primarily due to the melody being kept verbatim. The expansive nature of the arrangement wasn't substantive enough to make up for it, and doesn't stand apart enough from the original. Moving over into the electric guitars from 2:13-2:40 was better in terms of personalizing the delivery, albeit brief. I'd read up on the Submissions Standards again and look at the other techniques suggested for interpreting the arrangement. This track's not a NO Override in my opinion, but you should compare more recent posted ReMixes to their source tunes to get a better idea of the interpretation level we're looking for. This is a solid arrangement and an enjoyable piece of music, just not interpretive enough for the standards here. Hope to hear more music from you again though, Bart. NO
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I have 0 clue what's going on with this one; that there may be even more sources not listed is annoying; have contacted the submitting artist for the breakdown - LT I'm sure JJT's already working on getting these mixes up on OCR, but I wanted to submit mine just in case. Link: http://oneupstudios.com/ep_03.php Sources: Lost Carol Never Forgive Me, Never Forget Me Tender Sugar Promise (Reprise) There's probably more, but I'd have to comb through the soundtracks... Thanks, Kunal Majmudar Composer | www.ktriton.com LT Edit (10/29): Ask and ye shall receive: [0:00-0:18] = Lost Carol [silent Hill 3] From here on out, you'll notice the arpeggiated motif from "Never Forgive Me, Never Forget Me" as the backbone for the piece [0:22-0:45] = Based loosely on Tender Sugar [silent Hill 4]. Also, sirens [0:45-0:56] = Promise (Reprise) [silent Hill 2] lol, this is really where I stopped paying attention to arrangement and let the piece go off on its own. Almost everything else in the piece has its base in "Tender Sugar". If not, then it's original. Sorry for the liberal arrangement, Larry, but it just felt right to do it this way!
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Better get it in before the day is over. Happy Birthday to Chris, who's got 37 ReMixes and a couple more on the way. Thanks for providing such great music to all the peoples! Other than that, I've never heard of the man!
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JigginJonTeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee <3
