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Liontamer

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Everything posted by Liontamer

  1. I can make an exception for you.
  2. Check in here for what's already publicly available: http://ocremix.org/forums/showthread.php?t=3480 In terms of trying to track down sheet music, it's usually a better shot contacting the artists themselves. Asking here's not as likely to give you many answers.
  3. *Blog In an effort to have another outlet for my video game music fandom/geekery, I've finally moved forward with a blog. Check it out at http://vgfrequency.blogspot.com. We're big pimpin'. We're spendin' cheese. *Today's Shill Before we get into the meat of VGF, blogging about the game arrangement community, pro albums, and whatnot, today's initial topic is Part 1 of the legend of Larry - who is he and how he came to be. Parts 2 (Radio) and 3 (OCR) will be coming soon. It's all scintillating material. *Post Comments If you have a Gmail account, you can easily sign up for a Blogger account and leave praise-filled/scathing feedback for said blog. I'd honestly love to know how you came to enjoy video game music; everyone's stories are different. *Join or Die If you are a respected member of the community, I'd love to have you aboard as part of VGF's team of blogging whores (read: hos). I'm aiming for a mere 5 posts a week of content between everyone, which is both fun and manageable. Drop me a line if you're established. *Podcast? In an effort to have another outlet for my video game music fandom/geekery radio show, it's been suggested by the higher-ups (read: higher-up, djpretzel) that I think about taking over for the late and lamented VGDJ as OCR's official podcast, of course featuring the usual banter about any and all other VGM arrangement websites for maximum pimpage. You down? Drop some comments on what you wanna hear. We'll see how long we can keep this up. I'm not a student anymore, and definitely don't have 18 hours a day free like I used to.
  4. Original Decision: http://ocremix.org/forums/showthread.php?t=6931 Greetings once again OCR! The Tallest Band on Earth remastered their previous Toejam & Earl remix under your suggestions, so we thought we'd give it another go. Some changes made were making it less bass heavy, as well as adding some effects and reverb. And (once again) here's the info! * Remixers: The Tallest Band on Earth * Real names: Jeremy Dutcher - Drums Emily Bosse - Flute Greg Anderson - Bari Sax Jon Dutcher - Alto Sax Chris Nyarady (Moo2u) - Keys Willie L. Pacey - Bass * Website: http://www.myspace.com/thetallestbandonearth * email: tallestbandonearth@hotmail.com - Moo2u ------------------------------------------------------------------------------------------------------ http://project2612.org/download.php?id=82 - "ToeJam Jammin'" Nice extended nonsense intro. Those were some sloppy-sounding brass notes from 1:29-1:42 (a bit awkward, but better, from 2:24-2:40). The textures were fairly good overall though. On the negative side, the volume on some of the melodic material sounded rather low, inadvertently placing too much emphasis on the backing elements and making the track seem rather meandering at times (e.g. 1:28-1:47). The effects on the lead at 2:06 were a bit overboard, but it was a unique result nonetheless. Good call-response stuff from 2:43-3:01 before working together from 3:01-3:19. Brief but awesome changeup with 3:20-3:38's section. The sound was decent, but felt pretty lossy; I'd have tried to push the 6MB limit myself. This would still benefit from some further re-balancing of the parts. Right now the foreground material is too quiet, IMO, undermining the energy and drive of the writing ideas; unfortunately still a holdover problem from the first version. Going very simplistic though, even an overall volume raise of, say, 3-4db (taking care not to clip, of course) would do the track some good without having to do much work, and it would solve a lot of the problems. More should have been done with this in light of the previous criticisms from the panel last time around. While clearly still rough around the edges, there was enough tightening and spit-polishing via the production to fix enough of the issues for me. If you're a really particular listener, this will likely seem too sloppy, but I thought the expansion and interpretation aspects of the arrangement carried this most of the way. Dancing on the line still, but it gets by this time. Good luck on the rest of the vote. Y'all will need it. YES (borderline)
  5. Quake 2 Soundtrack - 7 "Quad Machine", 2 "Operation Overlord", 3 "Rage", 4 "Kill Ratio" & 9 "Descent Into Cerberon" Yeah, I'm pretty much feeling TO's conclusions. Once things get moving at :25, the drums are just buried and the tone on 'em is really weak; just doesn't sound properly balanced or fill out the track. The drum writing's aight, but the writing tends to be too plain; it's probably more a matter of the production, as a beefier snare would solve most of the problems. There's some slight timing issue as well which prevent the total delivery from sounding smooth (most exaggerated example, piano playing late at 1:12), but it's not too bad. During 2:50, things started clicking together more with the timing. I agreed with TO that the textures don't quite gel right per se, and it's difficult to articulate, but the overall mixing is ok even if it could be adjusted. On the plus side though, the instruments all sounded pretty clean. Bass at 3:41 sounded odd in the back briefly; seemingly didn't quite match up right with the melody. What were those clapping noises at 4:30, 4:33, 4:44, 4:47 & 4:49? Was that hissing underneath the guitar from 5:21-5:30? Not quite sure what that was, but didn't necessarily sound intentional; not a huge deal. Solo at 6:59 was rockin' the casbah, but the sheer volume got a bit grating on headphones. The structure was fairly similar to the previous submission, but I was glad to hear more personalization of the arrangement this time around. I'm still on the fence about the overall instrumentation approach being different enough from the sources, which are all heavy rock, but it got better during the second half. The drum writing in the originals was very steady and beat-keeping, whereas that was usually not the case here. The progressive influences helped, but more of them would really help push this over the top. More instrumental variation and better attention to dynamics helped this one improve though. I mentioned last time that the arrangement hovering at basically the same energy level the whole time was a big problem. Here, it's less so but only for the second half. I'll throw out there that more pronounced dynamic changes would, IMO, only make this more like the progressive rock style you're going for. Transitions like those at 4:15 & 5:15-5:21 (good energy change and good writing joining the sections) would have been welcome earlier on, but it seems like those ideas were only truly embraced in the latter half and not in the first half. The sum total is all about polishing up the minor issues here: *More cohesive textures *Slightly tighter playing (not a major issue) *More meat on the snare *Bit more dynamic contrast in the first half of the arrangement This is pretty close to being postable, but I agreed with TO on the textures not quite clicking and that's enough to sway me. It's all pushing me to a borderline NO, but in case this doesn't split the panel, I would really prefer to have more than 3 judges weigh in this. I really wanna see this receive a lot of feedback and make it in some form. The Nordins rock, but the presentation could be lifted up just a bit higher to really make things undebateable. Please give it one more go, gentlemen, with a final spit shine.
  6. The Wiki is used by staff members, i.e. you yourself can't sign up for it. You're already signed up for the main area of fan interaction at OCR, which are the vBulletin forums. There's nothing else to sign up for.
  7. Original Decision: http://ocremix.org/forums/showthread.php?t=5075 1st RESUB Decision: http://ocremix.org/forums/showthread.php?t=7716 Remixer name: Brain Cleaner Real name: Kai Brooks Email: cpl.kai@gmail.com Website: http://braincleanermusic.com/ Userid: 20389 (Brain Cleaner) Game Remixed: Unreal Tournament Song Remixed: Foregone Destruction Comments: Made entirely with Live 6 ReMix Link: Updates: It doesn't suck anymore. Non-mix-related note: This is a resub, submitted under SuicideKai previously. Same remixer, but a sudden change of heart with naming conventions, and the new OCR forums account (and this submission) reflects it.
  8. Hahaha! Yeah, even if there are hiccups, I'd never tolerate a dead project. That's my e-penis on the line. Just wanna thank you again Jason for such a kick-ass Magic Johnson track. If you have time for any other tracks in the future (the release date is very open-ended, like "2007" open-ended), or are willing to field suggestions, please lemme know. Cain "Fishy" McCormack (who has a great Pokemon mix that'll go up eventually) sounded interested in an Incredible Crash Test Dummies mix once I threw him the source tune (track 10). A track like that sounds really up your alley as well, which is why I pimped it to him and you, Jason. Perhaps you'd like to give it a shot or collab on it. Hope you and everyone else like the tracks that are completed so far. Looking forward to Abadoss, OverCoat and VQ getting their tracks rollin', perhaps after school finals.
  9. Best of luck, bros. Y'all will do very well, I'm know it.
  10. Lorenzos on Yokohama tires, bling bling I've seen Dain's future!
  11. ReMixer name: Mercurius FM real name: Bo E. email address: mercuriusfm@housemusic.com website: http://myspace.com/mercuriusmusic forum userid: 20378 Name of game(s) ReMixed: Mega Man Name of individual song(s) ReMixed: Dr Wily's Stage 1 Comments: Well, I got the Mega Man Anniversary Collection a while ago and recently I've been playing the oldies in it. I was playing through the Wily stage where you have to fight the Glob man at the end. So after playing the level probably a hundred times, I said, "This track has a killer hook" With my listening background including Daft Punk, LifeLike, Kris Menace, Giorgio Moroder, Eric Prydz and more (if you don't know these names, you should), I went on to make this remix. Since in the game it was just a looper I was able to have great freedom with it, but I think I remade it in a very dramatic way. Hope you guys like it! Link to mp3:
  12. ReMixer Name: Setu_Firestorm Real Name: George R. Powell E-Mail: setu_firestorm@hotmail.com ReMix name: Legend of Zelda - Ocarina Medley for Piano Just as the name says, it's a piano performance by me of the ocarina songs arranged in a medley. Whether or not it's accepted doesn't really matter; I'm just taking a crack, but the way I see it, you'll have a harder time shredding it based on sound "quality".
  13. My lady and I could write a proper press release for you. P.S. Gimme $$.
  14. http://snesmusic.org/v2/download.php?spcNow=ta - "Flower Stage" (ta-18.spc) Opened with some decent piano. From around :22-:35, the piano was definitely too loud and really mudded things up, like TO mentioned; also some piercing frequencies on headphones during the louder sections (1:24-1:46, 4:05-4:27). The piano tone itself was aight, but the sequencing was too rigid. The flow of the track was half-decent, but that's it; the sequencing being so perfect and robotic really hindered the dynamics and potential emotiveness of the arrangement. Some bowed strings joined in at :51, along with a harp cameo at :57. Volume picked up nicely at 1:02 for some dynamic contrast. Every instrument was still pretty rigidly sequenced, and the overall texture wasn't rich enough; the sounds need more depth via effects. Right now they sound really raw, with seemingly only minor work done to make the atmosphere and acoustics sound realistic. Note sustains on the low bowed strings from 1:57-2:16 sounded a bit too long and fakey, but maybe that's just me; any J, please correct me if needed. Piano note at 4:01-4:02 sounded off. Minor point, but some note decays cut off abruptly at 4:36 & 4:39 which made the final section a bit jarring. Also, the ending cut out before the last notes faded at 4:54. Not sure if TO was referring more to source interpretation or the instrumental textures instead when he crticized the arrangement. I personally thought the interpretation was fine and creative overall. The sequencing really hurt this one, the thin textures to a lesser extent. I thought you had some good dynamic contrast in the piece, and I see what you're going for. But the sparser areas still need to adequately fill up the soundfield, which they don't. Definitely get more feedback from some orchestral arrangers that you respect on creating stronger, more realistic textures with these sounds. I couldn't specifically tell you how to get the sequencing sounding more natural, but the resources and people are out there on the forums if you go to the effort of picking their brains. Perhaps another J could offer some clarification. See what you can do about getting the existing instrument samples sounding a bit richer. More importantly though, the stiff sequencing means that the strengths of the writing don't resonate strongly here. But the arrangement itself, IMO at least, is where it needs to be. Work on refining this one, Witold. I enjoy hearing you improve from sub to sub. NO (resubmit)
  15. Hi, my name is José Carlos Pelaez Lazo. Im new submitting songs to this page but i give it a try. This song is a cover from a Super Mario World Level song. I hope you like it. I made a litle bit, metal and punk stuff with keyboard arrangements. And the quality isnt so good because I made it at home with my crappy equipment. THX ------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=smw - "Athletic BGM" (smw-11a.spc) Great base, and a surprisingly good sub. Most <2MB mixes, I get the Form Letter warmed up and ready to send. Nostalgia bias aside, this was a potentially pretty badass arrangement, with some good expansive ideas and a modicum of personal flair. Solid drum writing as well. The timing of the performance needs to be tightened up. The brass samples in particular are pretty thin and fake-sounding; gotta go for a richer sound, as they sound bad even buried as deeply as they are. More work could also be put into separating the parts more, but I'll be honest that that wouldn't have been a big enough issue to tank a very strong arrangement. For such a short arrangement, instead of basically retreading the opening again at :53 & 1:39 (good tempo change though), develop the arrangement further with new ideas. Right now, the arrangement, while a great concept, is simply repetitive and underdeveloped. Keep working on this, José, and give this an actual title. If you're not doing so already, use the ReMixing and Works feedback resources here at OCR for more help. NO (resubmit)
  16. Hey, it's me again! It's been a while since my last submission, and this time I teamed up one Derek Oren - who's a great sample artist way beyond my abilities with that sort of thing - in order to create a multi-movement cantata based on everyone's favourite Dancing Mad from Final Fantasy 6. I'm sure everyone thinks this piece should have got the "One Winged Angel" treatment from Uematsu's orchestrators, and after I heard the rendition from the fourth Symphonic Game Music concert in August of 2006 I knew that wasn't going to happen. I didn't like that orchestration at all, and thought it was amateurish and irresponsible towards Uematsu's music (practically a marketing gimmick, like many new game concert arrangements are turning out to be) so I decided instead of complaining about it, I'd put my orchestration/arranging/composing abilities to the test and make my own version. I definitely couldn't do it alone, so Derek took over where I needed help the most: production. I've never done a collab before, so I looked at previous collabs on ocremix and figured if you decided to post this, here's what Derek wants to say: "Working with Jeremy on this project was a huge honor. When we first started working on this project together I knew right away that with his composing, arranging talents and my sampling and editing skills we would produce something great. Most challenging part of this collaboration was getting the choir to blend with the orchestra. Once we got that taken care of it was a breeze. Both Jeremy and I hope that you enjoy the first movement of themes surrounding the charcter Kefka from Final Fantasy VI (my favorite)" Credits: Cantata for Dancing: I. Mors ego sum mortis Based on a theme by Nobuo Uematsu (Dancing Mad from Final Fantasy 6 OST 3-14) Arrangement and orchestrations by Jeremy Robson Sample/synth programming, lyrics, and additional orchestrations by Derek Oren Lyrics (approximately): Vae victis, lacrimosa, gloriosa Rex Aeterna Ah Tu suscipe pro animabus illis Mors ego sum mortis Woe to the vanquished, mournful tear, glorious Eternal King Ah whom today we commemorate I am the death of death Submission Info: Name: Jeremy Robson e-mail: jeremy.robson@gmail.com website: jeremy.narphonax.com forum id: 5955 Name: Derek Oren e-mail: derako@charter.net website: http://www.soundclick.com/bands/pageartist.cfm?bandID=686739 forum id: 20212 Link: http://jeremy.narphonax.com/temp/Morsegosummortis.html
  17. No, you just didn't look at that aforementioned link from ThaSauce, a.k.a. "READ!" "Here, XPA – or the artist formerly known as Siamey..." This version is 4:12 long because I personally clipped 11 seconds of silence off the end of the file.
  18. 1) The song clearly ISN'T on Remix:ThaSauce. 2) Siamey IS XPA. 3) READ!
  19. Looks like it. http://www.thasauce.net/modules.php?name=Content&pa=showpage&pid=20 (Thanks to zircon for the link.)
  20. Even though I NOed "Fury of Medusa", I did like its more upbeat take on the source material as compared to this one. Nonetheless, the overall arrangement here was more creative, IMO, even if the mixing wasn't so hot. Solid older school material with some good dynamic changes throughout.
  21. If you didn't know the source theme, it's easy to wonder what, if any, structure is here. That is some serious ambiance. Not one I'd listen to a lot, but IMO a great track for looping if you want to lose focus.
  22. Name = Prasa U. (prasakodees[AT]gmail.cOm) Game remixed = Syberia : PC game, Microids (Music by Dimitri Bodiansky, Nicolas Varley) Hello, As Syberia is not the most popular game in existence, I've included two clips from the original tunes. Most of the original material in the piece are derived from the original themes or chord progressions. The first part of this orchestral arrangement revolves around the main theme & variations of the main theme, the middle is based the second "explore" theme, and then the end is a return the beginning ideas. Starts in C major, modulates to Am, goes to D for the restatement, then modulates to the dominant to finish. My purpose with this mix was to exhibit the subdued wonder, awe, and serenity in the game. The volume is a bit low because I needed to prevent clipping in the louder dynamic sections. The link to the mix may remain if it doesn't make it.
  23. Back before Neostorm subbed that track, he used the WIP forums to get feedback on it. He specifically said the source tune was the Super Turbo version and hosted an MP3 of it. Back in the day, djp just put some stuff where it was covenient. Another example, "FF7 ROBOVoice" really belonged in FF5, so I had it moved there. That was all OCR01500 house cleaning. I'm detail-oriented about that sort of thing, so when we can, source game will always be the specific game attributed by the submitting artist, even if a source tune is used in several different games.
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